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Explaining how scaling works and why a gear cap increase will never happen in ESO

MLGProPlayer
MLGProPlayer
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A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

"But WoW keeps increasing their gear cap, why can't ESO?"

The answer is simple: WoW doesn't have scaling.

When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

"But I want to become stronger, and I can only become stronger with higher level gear."

This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

Edited by MLGProPlayer on June 23, 2017 10:41PM
  • Rahotu
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    as you state,onetam made the game simpler for them,instead of raising the level cap they only need to tweak the mechanics to keep the game challenging,possibly the smartest thing zos have ever done in a long list of not so smart things,having said that 'tweaking' seems to be a concept zos have not quite mastered yet,so lets all live in hope :)
  • Wifeaggro13
    Wifeaggro13
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    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol
  • MLGProPlayer
    MLGProPlayer
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    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.
    Edited by MLGProPlayer on June 23, 2017 11:10PM
  • Wifeaggro13
    Wifeaggro13
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    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.

    If you constantly add new sets maybe. Every game that has lasted more then five year follows a formula of increasing levels and increasing the alternate advancment systems. As well as adding new gear. Just adding new content does not keep the end game player interested if there is nothing new to quire but questing. Sorry but it just does not work that way?
  • Rahotu
    Rahotu
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    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.

    If you constantly add new sets maybe. Every game that has lasted more then five year follows a formula of increasing levels and increasing the alternate advancment systems. As well as adding new gear. Just adding new content does not keep the end game player interested if there is nothing new to quire but questing. Sorry but it just does not work that way?

    all zos seem to do is add new sets,most are trash as they never seem to add the sets with anything but 'new' in mind,and even the ones that they add that are specifically class related end up being out of whack with either the skills or cp system,but having said that,it still makes for a better option than having to grind/farm higher level gear imo
  • Rahotu
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    and to add,i am an 'xp junkie' and feel somewhat bereft not getting level xp,cp xp just doesn't do it for me :),so it's not that i'd mind having to level more,just i'm lazy and don't feel the need to farm gear I already farmed
  • Wifeaggro13
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    Rahotu wrote: »
    and to add,i am an 'xp junkie' and feel somewhat bereft not getting level xp,cp xp just doesn't do it for me :),so it's not that i'd mind having to level more,just i'm lazy and don't feel the need to farm gear I already farmed

    what almost all AAA MMOs do is in crease the level cap and or AA system with a new layer that aids in your chosen role . At the cap they add completely new sets to be aquired in new shiny challenging single group content which prepares you for Raid/ multi group content where there is a whole new slew of gear. i dont think them just increasing to 180 to grind the same places for gear you already have makes any sense at all and no MMO treats progression that way. But truthfully it would not suprise me if ZOS did they like to recycle content on a group level quite frequently . it was the whole basis of the VR, extend the life of a very thin end game until they expand it. the problem is they all but abondoned it and focused primarily on single player leveling content.
  • MLGProPlayer
    MLGProPlayer
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    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.

    If you constantly add new sets maybe. Every game that has lasted more then five year follows a formula of increasing levels and increasing the alternate advancment systems. As well as adding new gear. Just adding new content does not keep the end game player interested if there is nothing new to quire but questing. Sorry but it just does not work that way?

    GW2 has been the second most popular MMO on the market for 5 years now. Level cap has not gone up. They tried to increase the gear cap once, but the player base revolted so they capped it. You absolutely don't need a gear treadmill to maintain a healthy population.

    ZOS continues to add new gear horizontally to ESO. With Morrowind, we got Master Architect and War Maiden (and their stamina equivalents) which are BiS in certain builds. We get a new BiS set almost every major DLC release.
    Edited by MLGProPlayer on June 24, 2017 1:15AM
  • WalksonGraves
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    I like scaling, too many mmos limit the available sets for endgame leading to homogeneous builds.
  • Wifeaggro13
    Wifeaggro13
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    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.

    If you constantly add new sets maybe. Every game that has lasted more then five year follows a formula of increasing levels and increasing the alternate advancment systems. As well as adding new gear. Just adding new content does not keep the end game player interested if there is nothing new to quire but questing. Sorry but it just does not work that way?

    GW2 has been the second most popular MMO on the market for 5 years now. Level cap has not gone up. They tried to increase the gear cap once, but the player base revolted so they capped it. You absolutely don't need a gear treadmill to maintain a healthy population.

    ZOS continues to add new gear horizontally to ESO. With Morrowind, we got Master Architect and War Maiden (and their stamina equivalents) which are BiS in certain builds. We get a new BiS set almost every major DLC release.

    Well i could not stand Gw2 , after the forst 20 lvls and it suffers fro. The same problems eso does
  • phaneub17_ESO
    phaneub17_ESO
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    The only way they can increase gear level is by adding more quality tiers thus increasing the power creep. Adding mats that allow you to upgrade from Legendary Yellow to Orange and then to Red would give you an increased edge, but how to implement them would be the issue. If they do such a thing, I would not want them to be gained via refining raw materials, they should also be account bound so you have to acquire them yourself. I would like to see them gained via crafting writs, Undaunted Delve dailies and Pledge rewards, random dungeon normal and vet reward mail, and other group content.

    Oh, and as of 7.2, WoW does have mob scaling to your character's ilevel. It was both Health and Damage at first, but hotfixed to only scaling in Health equal to your ilevel. All raid and outdoor world bosses scale with the number of players hitting them, increasing their health, armor, and damage done.

    Edited by phaneub17_ESO on June 24, 2017 2:17AM
  • Wifeaggro13
    Wifeaggro13
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    The only way they can increase gear level is by adding more quality tiers thus increasing the power creep. Adding mats that allow you to upgrade from Legendary Yellow to Orange and then to Red would give you an increased edge, but how to implement them would be the issue. If they do such a thing, I would not want them to be gained via refining raw materials, they should also be account bound so you have to acquire them yourself. I would like to see them gained via crafting writs, Undaunted Delve dailies and Pledge rewards, random dungeon normal and vet reward mail, and other group content.

    Not a bad idea
  • hmsdragonfly
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    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.

    If you constantly add new sets maybe. Every game that has lasted more then five year follows a formula of increasing levels and increasing the alternate advancment systems. As well as adding new gear. Just adding new content does not keep the end game player interested if there is nothing new to quire but questing. Sorry but it just does not work that way?

    I mean, I fail to see how gear grinding is "fun". I spent 1 hour in DS1 and I almost uninstalled the game. Yes, ESO is different than traditional MMOs, but the question is this: is the traditional advancement system in other MMOs a right call? Because, as you see, the traditional MMO genre is dying very quickly. There's a reason for it: people are realizing that gear grinding isn't fun at all, there are better ways to spend their time to enjoy games. Right now, it's the rise of competitive games, and the thing in common of all these successful games is that they all have amazing gameplay. It's a clear indication that people prefer gameplay to grinding at this point. Sure, gear grinding is still needed for an MMO, but there's a point where it's enough. The game shouldn't be just a massive and boring grind.
    The question is this, should ZOS stay on a sinking boat or should they abandon it and try something new instead? In my opinion, it would be a better choice of ZOS focusing on improving the gameplay and the competitive aspect of the game, instead of the old boring grind of a dying genre.
    Aldmeri Dominion Loyalist. For the Queen!
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.

    If you constantly add new sets maybe. Every game that has lasted more then five year follows a formula of increasing levels and increasing the alternate advancment systems. As well as adding new gear. Just adding new content does not keep the end game player interested if there is nothing new to quire but questing. Sorry but it just does not work that way?

    I mean, I fail to see how gear grinding is "fun". I spent 1 hour in DS1 and I almost uninstalled the game. Yes, ESO is different than traditional MMOs, but the question is this: is the traditional advancement system in other MMOs a right call? Because, as you see, the traditional MMO genre is dying very quickly. There's a reason for it: people are realizing that gear grinding isn't fun at all, there are better ways to spend their time to enjoy games. Right now, it's the rise of competitive games, and the thing in common of all these successful games is that they all have amazing gameplay. It's a clear indication that people prefer gameplay to grinding at this point. Sure, gear grinding is still needed for an MMO, but there's a point where it's enough. The game shouldn't be just a massive and boring grind.
    The question is this, should ZOS stay on a sinking boat or should they abandon it and try something new instead? In my opinion, it would be a better choice of ZOS focusing on improving the gameplay and the competitive aspect of the game, instead of the old boring grind of a dying genre.

    I dont find ESO gameplay amazing though. aquiring rewards from challenging content is far different from grinding i never once asked for a gear grind which eso already has in form of its trait system. and for game play there really is none because you canlight attack your way naked to lvl 50 if you so chose too. there are games that have good game play. and i dont think the traditional mmo is dying at all. some of these games are still going strong 12 years post launch.
  • Ackwalan
    Ackwalan
    ✭✭✭✭✭
    ✭✭✭✭✭
    The only thing a level increase would do, is use up mats as people make new gear and cause people to go grind for gear.
  • Fiskerton
    Fiskerton
    ✭✭✭
    I mean, they can just make increasing gear caps solely for endgame content and keep all other content called at a certain level. No need to abandon one tam and no need to keep the same gear cap.

    The real issue with gear cap is REFARMING ALL YOUR GEAR at the new level. If eso worked like wow and had solely gear tiers rather than sets, this wouldn't be a problem.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would not say there will never be a gear cap increase. Zos has even indicated there will be one though somehow there will be reason for it even though there was not reason for the previous three level cap increases.

    Remember, Zos increased the level cap less than 2 months after launch. V10 to v12 and again less than a year after launch to V14. No real reason.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.

    If you constantly add new sets maybe. Every game that has lasted more then five year follows a formula of increasing levels and increasing the alternate advancment systems. As well as adding new gear. Just adding new content does not keep the end game player interested if there is nothing new to quire but questing. Sorry but it just does not work that way?

    I mean, I fail to see how gear grinding is "fun". I spent 1 hour in DS1 and I almost uninstalled the game. Yes, ESO is different than traditional MMOs, but the question is this: is the traditional advancement system in other MMOs a right call? Because, as you see, the traditional MMO genre is dying very quickly. There's a reason for it: people are realizing that gear grinding isn't fun at all, there are better ways to spend their time to enjoy games. Right now, it's the rise of competitive games, and the thing in common of all these successful games is that they all have amazing gameplay. It's a clear indication that people prefer gameplay to grinding at this point. Sure, gear grinding is still needed for an MMO, but there's a point where it's enough. The game shouldn't be just a massive and boring grind.
    The question is this, should ZOS stay on a sinking boat or should they abandon it and try something new instead? In my opinion, it would be a better choice of ZOS focusing on improving the gameplay and the competitive aspect of the game, instead of the old boring grind of a dying genre.

    I dont find ESO gameplay amazing though. aquiring rewards from challenging content is far different from grinding i never once asked for a gear grind which eso already has in form of its trait system. and for game play there really is none because you canlight attack your way naked to lvl 50 if you so chose too. there are games that have good game play. and i dont think the traditional mmo is dying at all. some of these games are still going strong 12 years post launch.

    ESO gameplay isn't amazing, but at least it's action based so it's better than WoW and most of the point-and-click MMOs in my opinion. Plus, that's also why I said ZOS should focus on improving the gameplay.

    You know that traditional MMO dying is a fact and is backed up with numbers, right?

    https://www.youtube.com/watch?v=t8t4h53k29s
    Edited by hmsdragonfly on June 24, 2017 3:56AM
    Aldmeri Dominion Loyalist. For the Queen!
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    And boy am I glad for it, gear levels are nonsense. I always preferred the method we see outside of MMOs. This piece of gear is good because it has this moveset/these defenses, or enchantment, or does/resists a certain damage type, or unlocks this active ability.

    Or we could have it the oldschool MMO fashion. Suuure bud, you do sure have that neato Fire-sword of Ant-rending, but THESE ants are level 72 and are going to laugh at your lowly level 25 self.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    I would not say there will never be a gear cap increase. Zos has even indicated there will be one though somehow there will be reason for it even though there was not reason for the previous three level cap increases.

    Remember, Zos increased the level cap less than 2 months after launch. V10 to v12 and again less than a year after launch to V14. No real reason.

    my personal feeling those increases were to artificially extend the life of their end game, people had hit V10 very very fast and farmed the hell out of the dungeons . craglorn and the trials were not even in at launch. the funny thing about those increases was the gear was still the pre-rank bump lol. Personally, id rather see a total lvl cap increase or a completely new layer to the CP system unlocked if they intend to go that route.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.

    If you constantly add new sets maybe. Every game that has lasted more then five year follows a formula of increasing levels and increasing the alternate advancment systems. As well as adding new gear. Just adding new content does not keep the end game player interested if there is nothing new to quire but questing. Sorry but it just does not work that way?

    I mean, I fail to see how gear grinding is "fun". I spent 1 hour in DS1 and I almost uninstalled the game. Yes, ESO is different than traditional MMOs, but the question is this: is the traditional advancement system in other MMOs a right call? Because, as you see, the traditional MMO genre is dying very quickly. There's a reason for it: people are realizing that gear grinding isn't fun at all, there are better ways to spend their time to enjoy games. Right now, it's the rise of competitive games, and the thing in common of all these successful games is that they all have amazing gameplay. It's a clear indication that people prefer gameplay to grinding at this point. Sure, gear grinding is still needed for an MMO, but there's a point where it's enough. The game shouldn't be just a massive and boring grind.
    The question is this, should ZOS stay on a sinking boat or should they abandon it and try something new instead? In my opinion, it would be a better choice of ZOS focusing on improving the gameplay and the competitive aspect of the game, instead of the old boring grind of a dying genre.

    I dont find ESO gameplay amazing though. aquiring rewards from challenging content is far different from grinding i never once asked for a gear grind which eso already has in form of its trait system. and for game play there really is none because you canlight attack your way naked to lvl 50 if you so chose too. there are games that have good game play. and i dont think the traditional mmo is dying at all. some of these games are still going strong 12 years post launch.

    ESO gameplay isn't amazing, but at least it's action based so it's better than WoW and most of the point-and-click MMOs in my opinion. Plus, that's also why I said ZOS should focus on improving the gameplay.

    You know that traditional MMO dying is a fact and is backed up with numbers, right?

    https://www.youtube.com/watch?v=t8t4h53k29s

    it must be dying , because that English accent youtuber says Google trends are down . ZOS sold 1.6 million copies of this game at launch, more then any MMO title to ever sell on its launch day. the intrest is there . Its not dying enough that Zenimax online was willing to borrow 300 million dollars on top of the Bethesda capital to start ZOS specifically to make ESO and a potential Fallout MMO. there is no doubt MOBA's are attracting large numbers of gamers i do agree. MMO's are not going anywhere most of the Genres godfathers and development teams are shying away from those big corporate dollars to work on indie projects because they get screwed out of their own creations.
    Edited by Wifeaggro13 on June 24, 2017 5:06AM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    And boy am I glad for it, gear levels are nonsense. I always preferred the method we see outside of MMOs. This piece of gear is good because it has this moveset/these defenses, or enchantment, or does/resists a certain damage type, or unlocks this active ability.

    Or we could have it the oldschool MMO fashion. Suuure bud, you do sure have that neato Fire-sword of Ant-rending, but THESE ants are level 72 and are going to laugh at your lowly level 25 self.

    I would personally take EQ 1 itemization over a trait grind of ESO
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.

    If you constantly add new sets maybe. Every game that has lasted more then five year follows a formula of increasing levels and increasing the alternate advancment systems. As well as adding new gear. Just adding new content does not keep the end game player interested if there is nothing new to quire but questing. Sorry but it just does not work that way?

    I mean, I fail to see how gear grinding is "fun". I spent 1 hour in DS1 and I almost uninstalled the game. Yes, ESO is different than traditional MMOs, but the question is this: is the traditional advancement system in other MMOs a right call? Because, as you see, the traditional MMO genre is dying very quickly. There's a reason for it: people are realizing that gear grinding isn't fun at all, there are better ways to spend their time to enjoy games. Right now, it's the rise of competitive games, and the thing in common of all these successful games is that they all have amazing gameplay. It's a clear indication that people prefer gameplay to grinding at this point. Sure, gear grinding is still needed for an MMO, but there's a point where it's enough. The game shouldn't be just a massive and boring grind.
    The question is this, should ZOS stay on a sinking boat or should they abandon it and try something new instead? In my opinion, it would be a better choice of ZOS focusing on improving the gameplay and the competitive aspect of the game, instead of the old boring grind of a dying genre.

    I dont find ESO gameplay amazing though. aquiring rewards from challenging content is far different from grinding i never once asked for a gear grind which eso already has in form of its trait system. and for game play there really is none because you canlight attack your way naked to lvl 50 if you so chose too. there are games that have good game play. and i dont think the traditional mmo is dying at all. some of these games are still going strong 12 years post launch.

    ESO gameplay isn't amazing, but at least it's action based so it's better than WoW and most of the point-and-click MMOs in my opinion. Plus, that's also why I said ZOS should focus on improving the gameplay.

    You know that traditional MMO dying is a fact and is backed up with numbers, right?

    https://www.youtube.com/watch?v=t8t4h53k29s

    it must be dying , because that English accent youtuber says Google trends are down . ZOS sold 1.6 million copies of this game at launch, more then any MMO title to ever sell on its launch day. the intrest is there . Its not dying enough that Zenimax online was willing to borrow 300 million dollars on top of the Bethesda capital to start ZOS specifically to make ESO and a potential Fallout MMO. there is no doubt MOBA's are attracting large numbers of gamers i do agree. MMO's are not going anywhere most of the Genres godfathers and development teams are shying away from those big corporate dollars to work on indie projects because they get screwed out of their own creations.

    I play both MMOs and MOBAs. MMOs for PvE and MOBAs for PvP. I won't touch MMO PvP with a 10 foot pole. I need MMR-based match-making, ladder, balance (that doesn't have PvE to drag it down), etc.

    PvP-based gaming has always been more popular than cooperative gaming. Back in the mid-2000s, the only ability-based PvP games were MMOs. Anyone who only PvPs has no reason to play an MMO these days since MOBAs do everything a PvP MMO does but better. Hence why we might be seeing a decline in the MMO population.
    Edited by MLGProPlayer on June 24, 2017 5:25AM
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    A minority of vocal players have been asking for a gear cap increase for a while. In this thread I am going to explain why a gear cap increase will NEVER happen in ESO (unless ZOS abandons One Tamriel).

    "But WoW keeps increasing their gear cap, why can't ESO?"

    The answer is simple: WoW doesn't have scaling.

    When WoW introduces a new zone, dungeon, or raid, the mobs in said instance are also a higher level than the rest of the mobs in the game. Therefore, the player needs to farm new gear in order to complete this new content.

    This is how ESO worked before One Tamriel (and is also why ESO had an increasing gear cap then).

    As of One Tamriel, when ESO launches new content, the mobs are automatically scaled to the same level as all other mobs in the game. You don't need new gear to complete the new content. However, raising the gear cap would mean that all old content becomes inaccessible to the player until they've farmed gear at the new gear cap. When WoW increase the gear cap, old content is still accessible, it's only new content that requires new gear. This alone makes it impossible to increase the gear cap without breaking the game for everyone.

    "But I want to become stronger, and I can only become stronger with higher level gear."

    This statement is also incorrect. Gear levels do not make you stronger in ESO because mobs scale to the max gear level. Therefore, if the gear cap were raised to CP180 (for example), all mobs would be scaled to CP180. This means that all your stats would be increased 1:1 with mob stats. Your DPS would be identical at CP180 to what it was at CP160. A gear cap increase in ESO is not a means of progression (which is what some people seem to think).

    As you can see, a gear cap increase in ESO accomplishes nothing. It isn't needed to unlock new content, nor does it make you more powerful. The only way it could work is if ZOS abandoned One Tamriel, which I highly doubt they will do.

    Very clear Point. ESO will never have a large end game population and this is one of the reasons. One Tamriel was actually a step to far in one direction and burned the bridge behind it. It was almost an NGE for ESO in some small way. though they did far better with it than Sony did with SWG. right now ZOS is a washing machine of rinse cycle repeat with its customers. one way out of this is to Layer the cp system and make new constellations with a level increase that unlock at the new max level. it's something they should have done with Morrowind. unfortunately ZOS will continue to focus on content for its single player community. and the end game will continue as it has. Guilds will rise up with new player and a middling population of returnees and die off in a cycle. Long term players be come isolationists and the churn will continue. its unfortunate because even the console players are screaming for this to be a real MMO, their largest complaint is trials and add ons lol

    Endgame content has nothing to do with a gear cap (in fact, an increasing gear cap is detrimental to endgame as it forces you to grind gear instead of play the actual content). There just needs to be a constant influx of new content (which there hasn't been for a while). Although this year it seems we're getting 2 raids, which is a step in the right direction.

    If you constantly add new sets maybe. Every game that has lasted more then five year follows a formula of increasing levels and increasing the alternate advancment systems. As well as adding new gear. Just adding new content does not keep the end game player interested if there is nothing new to quire but questing. Sorry but it just does not work that way?

    I mean, I fail to see how gear grinding is "fun". I spent 1 hour in DS1 and I almost uninstalled the game. Yes, ESO is different than traditional MMOs, but the question is this: is the traditional advancement system in other MMOs a right call? Because, as you see, the traditional MMO genre is dying very quickly. There's a reason for it: people are realizing that gear grinding isn't fun at all, there are better ways to spend their time to enjoy games. Right now, it's the rise of competitive games, and the thing in common of all these successful games is that they all have amazing gameplay. It's a clear indication that people prefer gameplay to grinding at this point. Sure, gear grinding is still needed for an MMO, but there's a point where it's enough. The game shouldn't be just a massive and boring grind.
    The question is this, should ZOS stay on a sinking boat or should they abandon it and try something new instead? In my opinion, it would be a better choice of ZOS focusing on improving the gameplay and the competitive aspect of the game, instead of the old boring grind of a dying genre.

    I dont find ESO gameplay amazing though. aquiring rewards from challenging content is far different from grinding i never once asked for a gear grind which eso already has in form of its trait system. and for game play there really is none because you canlight attack your way naked to lvl 50 if you so chose too. there are games that have good game play. and i dont think the traditional mmo is dying at all. some of these games are still going strong 12 years post launch.

    ESO gameplay isn't amazing, but at least it's action based so it's better than WoW and most of the point-and-click MMOs in my opinion. Plus, that's also why I said ZOS should focus on improving the gameplay.

    You know that traditional MMO dying is a fact and is backed up with numbers, right?

    https://www.youtube.com/watch?v=t8t4h53k29s

    it must be dying , because that English accent youtuber says Google trends are down . ZOS sold 1.6 million copies of this game at launch, more then any MMO title to ever sell on its launch day. the intrest is there . Its not dying enough that Zenimax online was willing to borrow 300 million dollars on top of the Bethesda capital to start ZOS specifically to make ESO and a potential Fallout MMO. there is no doubt MOBA's are attracting large numbers of gamers i do agree. MMO's are not going anywhere most of the Genres godfathers and development teams are shying away from those big corporate dollars to work on indie projects because they get screwed out of their own creations.

    The reason that ESO is doing well for an MMO is that ESO is an unique experience compared to other MMOs, in the sense that it is not a traditional MMORPG. The game doesn't follow the traditional progression system that you suggested. This is the exact reason why I said ESO shouldn't follow the same old MMO formula, traditional MMOs are dying because of it, people are realizing that gear grinding isn't fun at all, there are better ways to spend their time to enjoy games. The game shouldn't be just a massive and boring grind, people just don't enjoy a grindfest anymore, this isn't 2004.

    Apart from ESO, if you look at the numbers, WoW's sub number is declining rapidly, traditional grindfest MMOs are dying like flies. About indie MMOs, if they want to be successful, they have to be unique, they have to try out new creative things, if they keep the same old grindfest formula, they will die like all the traditional MMOs are dying.
    Edited by hmsdragonfly on June 24, 2017 5:26AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Sausage
    Sausage
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    Remove gear levels, overhaul gear upgrade system, nuff said. Excellent gear upgrade system would be so enough for the game.
  • RIGHTEOUS_REPORT
    RIGHTEOUS_REPORT
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    One Tam update is BS. Too many players bogging down areas.

    Scaling is BS also, Disneyland 160 mobs, junk 160 gear.
  • NiclasFridholm
    NiclasFridholm
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    They already stated it will happen this year...
    Tobias Funke - Magplar since forever

  • RIGHTEOUS_REPORT
    RIGHTEOUS_REPORT
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    They already stated it will happen this year...

    Started what may I ask?

  • NiclasFridholm
    NiclasFridholm
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    They already stated it will happen this year...

    Started what may I ask?

    Gear cap increase, sorry about that :smile:
    Tobias Funke - Magplar since forever

  • MLGProPlayer
    MLGProPlayer
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    They already stated it will happen this year...

    No they didn't. They said they will let us know when (and if) an increase was coming.

    As I explained, it's impossible to raise the gear cap without getting rid of One Tamriel, so I don't imagine we'll be getting a gear cap increase any time soon, if ever.
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