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Is CP raising again with Horns of the Reach and Clockwork City?

cory8325
cory8325
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Just curious since they've been raising nearly quarterly.
  • k9mouse
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    No official word from ZOS yet... My personal guess, it will rise again by 30 points.
  • dpencil1
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    Probably. No official word. I suppose they might hold off with Horns, but very likely with Clockwork. 30 points seems to be the trend.
    Edited by dpencil1 on June 22, 2017 3:31AM
  • AzraelKrieg
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    Unknown but I don't think they rose the cap with Shadows of the Hist
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • AdicusDio
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    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210
  • Anhedonie
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    AdicusDio wrote: »
    If they were stupid, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    Fixed for ya.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Ch4mpTW
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    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.
    Edited by Ch4mpTW on June 22, 2017 4:00AM
  • MLGProPlayer
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    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    I'd be running like mad away from this game if they did that. No way I'm regrinding gear I already have in a game with scaling (meaning you don't become any stronger with the new gear). It would be the single dumbest thing they could do. It's literally the only thing that would make me quit the game. The reason I don't play Korean MMOs is because I don't want to spend all my game time grinding. If ESO goes that route, I'm out, as are a lot of other players.
    Edited by MLGProPlayer on June 22, 2017 4:03AM
  • qsnoopyjr
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    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    People accumulating too much gold and hoarding too many mats, have to enter in some gold and mat sinks.
    Raising CP is a good way to go about it
  • Chelo
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    qsnoopyjr wrote: »
    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    People accumulating too much gold and hoarding too many mats, have to enter in some gold and mat sinks.
    Raising CP is a good way to go about it

    Housing is already the biggest gold sink, 3m for a decent house hahahaha
  • disintegr8
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    They have actually stated that when gear cap is increased, they will do it in a way that will not hurt people who have farmed for good gear. I presume this will either be that all non crafted CP160 gear will become CP180 or they will provide a method for crafters to 'improve' the gear to CP180 with minimal fuss (either mats or cost).

    If you could not upgrade existing gold crafted gear to CP180, I'd like to see them change the return rate of mats and gold improvement tempers if you only had the option to deconstruct themr.

    I also assume that there would be new mats required for CP170/CP180 gear, like they did with CP150/160 gear.

    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • flizomica
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    They've already stated that when/if they do raise the gear cap, it will be done in such a way that we won't be farming out the exact same gear again. Because that would be awful and drive a ton of people to quit with the time you already invested into RNG BiS weapons.
  • Enslaved
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    If Zos would ever give us new gear cap, cp200 is the way to go.
  • Morgul667
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    I guess they will raise the cp cap by 30, and seriously hope they wont raise the gear cap, that would be awful.

  • MLGProPlayer
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    disintegr8 wrote: »
    They have actually stated that when gear cap is increased, they will do it in a way that will not hurt people who have farmed for good gear. I presume this will either be that all non crafted CP160 gear will become CP180 or they will provide a method for crafters to 'improve' the gear to CP180 with minimal fuss (either mats or cost).

    If you could not upgrade existing gold crafted gear to CP180, I'd like to see them change the return rate of mats and gold improvement tempers if you only had the option to deconstruct themr.

    I also assume that there would be new mats required for CP170/CP180 gear, like they did with CP150/160 gear.

    But then what would be the point of increasing the cap?

    This game has scaling, which means that stats remain unchanged regardless of level. If you dealt 30k dps with CP160 gear, you will deal 30k dps with CP180 gear too (since that will be the new level everything scales to).

    Games that increase gear levels don't have scaling.
    Edited by MLGProPlayer on June 22, 2017 4:49AM
  • MLGProPlayer
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    Enslaved wrote: »
    If Zos would ever give us new gear cap, cp200 is the way to go.

    Why? They could increase it to CP600 and you would still do the exact same damage you do right now due to scaling.
  • SirCritical
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    Anhedonie wrote: »
    AdicusDio wrote: »
    If they were stupid, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    Fixed for ya.

    Huge awesome for this. Only one way could I accept the itemlevel-raisal if they'd make it available to upgrade them without any grinding, just with materials obtainable for gold or AP.
  • Araviel2
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    qsnoopyjr wrote: »
    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    People accumulating too much gold and hoarding too many mats, have to enter in some gold and mat sinks.
    Raising CP is a good way to go about it

    Agreed, and we need this soon. the economy is dying. most gear sets are now so cheap that it just takes 10 minutes picking flowers to be able to afford them. loot are worthless and people are grinding dungeons for scraps.
    only very selective pieces are worth collecting and they sell at heavily inflated prices that new players are having a very rough time to afford thanks to the generally low loot value.
    Araviel -Professional Zerg surfing mutagen spammer [DC-EU]
  • GreenhaloX
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    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    Well, for someone who is such a casual player like me who practically just farm and have, oh, I don't know, well over 60k of each crafting mats and tons of other trait stones, gems or whatnot, dropping a few stack here and there isn't making a dent much on the inventory here. However, for those that can't even dismount to pick up a shining ore or a plant that are all around, then, yeah.. I guess.
  • Lord_Eomer
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    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    When they will raise gear cap will provide some mechanics to upgrade gear.

    So chill out and take it easy!
  • Jimmy
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    I'm under than impression, with the introduction of "Chapters", ZOS will raise the CP limit once per year when a "Chapter" realizes. But, the CP raise will be more than the normal 30 points. Probably 60 points.
    PC NA
    @SkruDe
  • Lord_Eomer
    Lord_Eomer
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    Jimmy wrote: »
    I'm under than impression, with the introduction of "Chapters", ZOS will raise the CP limit once per year when a "Chapter" realizes. But, the CP raise will be more than the normal 30 points. Probably 60 points.

    CP limit per year? Then it should be by 150 CP
  • Kay1
    Kay1
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    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    Lol you mean everyone will delete the game?

    This is not GW or WoW, here you have to get the gear in your desired trait and make it gold, that's a loooooooot of time and people like me who've been playing for 3 years are not going to regrind all those dungeons and gold those sets.

    If they raise the cap it will probably be like in others games and they will let us upgrade our recent gear to 180cp with an item.
    K1 The Big Monkey
  • Merlin13KAGL
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    Anhedonie wrote: »
    AdicusDio wrote: »
    If they were stupid, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    Fixed for ya.

    Huge awesome for this. Only one way could I accept the itemlevel-raisal if they'd make it available to upgrade them without any grinding, just with materials obtainable for gold or AP.
    @SirCritical on the money, here.

    They could raise gear cap all day long if they provided a way to upgrade the gear level as easily as you can upgrade the quality. The gold/crowns would fly.
    Araviel2 wrote: »
    qsnoopyjr wrote: »
    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    People accumulating too much gold and hoarding too many mats, have to enter in some gold and mat sinks.
    Raising CP is a good way to go about it

    Agreed, and we need this soon. the economy is dying. most gear sets are now so cheap that it just takes 10 minutes picking flowers to be able to afford them. loot are worthless and people are grinding dungeons for scraps.
    only very selective pieces are worth collecting and they sell at heavily inflated prices that new players are having a very rough time to afford thanks to the generally low loot value.
    How do the 80%+ BoE / BoP gear sets have anything at all to do with the economy, unless you're referring to people paying absurd amounts of gold for tempers and resins?

    They need to introduce a way to transmog more than just the appearance of set piece.

    If you're a master level crafter, there should be ways to upgrade level, change traits, perhaps even completely convert one set to another (with limited % chances, etc.) Let specific items be required for this, farmable, salable, and watch your precious economy soar.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Kay1
    Kay1
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    Anhedonie wrote: »
    AdicusDio wrote: »
    If they were stupid, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    Fixed for ya.

    Huge awesome for this. Only one way could I accept the itemlevel-raisal if they'd make it available to upgrade them without any grinding, just with materials obtainable for gold or AP.
    @SirCritical on the money, here.

    They could raise gear cap all day long if they provided a way to upgrade the gear level as easily as you can upgrade the quality. The gold/crowns would fly.
    Araviel2 wrote: »
    qsnoopyjr wrote: »
    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    People accumulating too much gold and hoarding too many mats, have to enter in some gold and mat sinks.
    Raising CP is a good way to go about it

    Agreed, and we need this soon. the economy is dying. most gear sets are now so cheap that it just takes 10 minutes picking flowers to be able to afford them. loot are worthless and people are grinding dungeons for scraps.
    only very selective pieces are worth collecting and they sell at heavily inflated prices that new players are having a very rough time to afford thanks to the generally low loot value.
    How do the 80%+ BoE / BoP gear sets have anything at all to do with the economy, unless you're referring to people paying absurd amounts of gold for tempers and resins?

    They need to introduce a way to transmog more than just the appearance of set piece.

    If you're a master level crafter, there should be ways to upgrade level, change traits, perhaps even completely convert one set to another (with limited % chances, etc.) Let specific items be required for this, farmable, salable, and watch your precious economy soar.

    You're asking Zenimax to release REAL Crafting?

    Maybe in 2034 after the transmog release in 2028
    K1 The Big Monkey
  • drakhan2002_ESO
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    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    Hopefully they'd put a path to upgrade gear from 160 to 180; some kind of quest or vendor item to upgrade your gear. LOL, they would probably make is a "crown store exclusive" :grin:
  • Qbiken
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    disintegr8 wrote: »
    They have actually stated that when gear cap is increased, they will do it in a way that will not hurt people who have farmed for good gear. I presume this will either be that all non crafted CP160 gear will become CP180 or they will provide a method for crafters to 'improve' the gear to CP180 with minimal fuss (either mats or cost).

    If you could not upgrade existing gold crafted gear to CP180, I'd like to see them change the return rate of mats and gold improvement tempers if you only had the option to deconstruct themr.

    I also assume that there would be new mats required for CP170/CP180 gear, like they did with CP150/160 gear.

    As long as I can updrage the cp160 gear to cp 160+ gear without to much trouble/gold, I´m fine with it. But otherwise that´s just a terrible idea to raise gearcap.
  • Merlin13KAGL
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    Kay1 wrote: »
    Anhedonie wrote: »
    AdicusDio wrote: »
    If they were stupid, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    Fixed for ya.

    Huge awesome for this. Only one way could I accept the itemlevel-raisal if they'd make it available to upgrade them without any grinding, just with materials obtainable for gold or AP.
    @SirCritical on the money, here.

    They could raise gear cap all day long if they provided a way to upgrade the gear level as easily as you can upgrade the quality. The gold/crowns would fly.
    Araviel2 wrote: »
    qsnoopyjr wrote: »
    Ch4mpTW wrote: »
    AdicusDio wrote: »
    If they were smart, they'd introduce cp180 gear. Everyone would be running like mad to get to it.

    To keep this game relevant (reason the DLC are happening as it brings people back or keeps them from leaving) they need to keep introducing hooks to keep people on the line.

    I'd say that since CP are still adding up (once past cp 630) and go into a pool for the time being, they plan on upping the limit again. Otherwise, I'd have to assume they'd have the hard cap at 210 for each tree i.e 210/210 instead of 215/210

    ... Who in their right mind wants to sit and farm all those sets that they have acquired again, but in CP180? I sure as hell don't want to farm VMA day in and day out again for new CP180 weapons, unless if it is a double drop for the Orsinium event (or something like that).

    Plus, can you imagine how many materials it'll take for CP180 gear? If CP160 gear on average requires 120 to 150 pieces PER item, then CP180 gear would require 180 to 200 pieces per item. That's insane. Literally a stack of whatever the new material would be for say a chest or leg piece.

    People accumulating too much gold and hoarding too many mats, have to enter in some gold and mat sinks.
    Raising CP is a good way to go about it

    Agreed, and we need this soon. the economy is dying. most gear sets are now so cheap that it just takes 10 minutes picking flowers to be able to afford them. loot are worthless and people are grinding dungeons for scraps.
    only very selective pieces are worth collecting and they sell at heavily inflated prices that new players are having a very rough time to afford thanks to the generally low loot value.
    How do the 80%+ BoE / BoP gear sets have anything at all to do with the economy, unless you're referring to people paying absurd amounts of gold for tempers and resins?

    They need to introduce a way to transmog more than just the appearance of set piece.

    If you're a master level crafter, there should be ways to upgrade level, change traits, perhaps even completely convert one set to another (with limited % chances, etc.) Let specific items be required for this, farmable, salable, and watch your precious economy soar.

    You're asking Zenimax to release REAL Crafting?

    Maybe in 2034 after the transmog release in 2028

    @Kay1 ,probably not unless they can figure out some way for it to *** people off in the process. ;)

    But, a girl's gotta dream...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • TequilaFire
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    While raising the gear cap from CP160 would hurt, how many years do they have to stay at CP160 before upgrading to keep the game challenging? Having to reacquire gear is part of the MMO experience.
  • GreenhaloX
    GreenhaloX
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    Well, does it really even matter anymore when we do get those increase in CP, since the most we will get is 15% in them constellation/tree. I'm lucky to even hit 14% in certain things, currently. Even the increase to 630 with this recent patch, it is minute, since damn, the max percentage dropped from 25% down to 15%. Yeah, just like that; that is a huge, significant reduction. Wouldn't even make a dent in gameplay if all are at max 15%. Way to go, ZOS/dev.. thank you, may I have another!!
  • reiverx
    reiverx
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    While raising the gear cap from CP160 would hurt, how many years do they have to stay at CP160 before upgrading to keep the game challenging? Having to reacquire gear is part of the MMO experience.

    It's the terrible RNG. I honestly don't have the energy to do it all over again.

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