As someone who plays as Nord on various classes. Nord is in a bad spot atm, both for PvE and PvP, if you want anything but tanking. And even as a tank, it is not BiS race. I have made this table in my own opinion on how god is stamina race compared to others. I have not included Imperial, since idk if you have imperial edition. 1 represents best choice, imho.
Stam sorc is pretty distinct in this game...and it's a super fun class.
Nords are indeed inclined to stam builds. Their racial passives mitigate incoming damage, increase health and health recovery,..then you also get a little boost to max stamina. This makes them good as tanks, or pretty tanky dps builds. They've never pump out the damage a dps stam race will (Khajiit, redguard), but they'll hold their own.
Stam builds draw strongly from weapon skills for their damage. As such, different stam classes can play quite similar. My stam sorc back bars the exact same bow skills my stamblade uses. (And in fact, I've died a couple of times when I've tried to "cloak" my sorc by accident...d'oh). As such, and stam class can use a lethal dual wield bar with great restore and dps, a pretty solid bow bar for DOTs, and a 2h bar that can step in to cover any missing abilities (splash damage, gap close, heal-maj brutality)
That said, here's my feedback on stam classes playing as a Nord:
Nightblade: probably not the best choice. NBs depend on burst damage for success, and the Nord is going to slow things down a bit. Still, the health might help offset their squishiness. Still, of the five classes this is one I'm seeing as weakest for Nord.
DragonKnight: ah, the tanky tankerson of tank town. Nords make excellent DKs. You're going to have pretty low dps (lowest of any class) but you'll survive like a son of a gun. (Fun fact, this refers to babies illegitimately conceived in the canon hold during a long sea voyage). I find stam DK boring, but if you like playing slow and hard as a knight in shining armor this works. But if you do go DK, be aware you don't HAVE to be tanky. Putting points into stamina and wearing medium armor wil boost your dps while still leaving you pretty tanky.
Templar: I think of my stam Templar as like 20% more powerful and 20% less tanky than my DK. This makes it more fun. He relies on a lot of weapon skills, then uses class skills to buff...with the exception of jabs, which is a veeeeery powerful class ability. Stamplars are in your face, noisy and rough. I like playing them, and a Nord would make a tough stamplar.
Sorcerer: stam sorcs are pretty dang fun, actually. You end up with very few class skills...five, I think. But those five are pretty hard core. They round out their bars with lots of weapon abilities...maybe even some fighters guild. Stam sorcs destroy with aoe effects. I haven't played too much with the new caltrops, but I'm eager to triple play my stam sorc w that, grothdarr and hurricane. He just slaughters mobs...utterly sick. Stam sorcs also spend a lot of time in the enemy's face, so I'm thinking the Nord passives will be nice for a stam sorc.
Warden: new kid on the block. I do have a vet Warden (stamden). I'm not 100% sure how I'm going to feel about him in the end...I like the class so far, but I don't feel done with ability/set tweaks. He's got a ton of useful abilities to toss in with the weapon mainstays...the cliff diver is a nice ranged attack to bring in, and buff skills are strong. But he feels like his dps is slightly under my stamplar, which is a concern. However, like I said this is a build in progress. I need to find a better secondary set for him, and am considering which will best boost his Dps.
Overall, I have no idea what your preferences are for play style so I can't really recommend a class, but as a broad generalization for a very new player I might lean toward Templar. They're generally well rounded, and come into the necessary abilities early on to make life a little easier on a first toon.
Stam sorc is pretty distinct in this game...and it's a super fun class.
Nords are indeed inclined to stam builds. Their racial passives mitigate incoming damage, increase health and health recovery,..then you also get a little boost to max stamina. This makes them good as tanks, or pretty tanky dps builds. They've never pump out the damage a dps stam race will (Khajiit, redguard), but they'll hold their own.
Stam builds draw strongly from weapon skills for their damage. As such, different stam classes can play quite similar. My stam sorc back bars the exact same bow skills my stamblade uses. (And in fact, I've died a couple of times when I've tried to "cloak" my sorc by accident...d'oh). As such, and stam class can use a lethal dual wield bar with great restore and dps, a pretty solid bow bar for DOTs, and a 2h bar that can step in to cover any missing abilities (splash damage, gap close, heal-maj brutality)
That said, here's my feedback on stam classes playing as a Nord:
Nightblade: probably not the best choice. NBs depend on burst damage for success, and the Nord is going to slow things down a bit. Still, the health might help offset their squishiness. Still, of the five classes this is one I'm seeing as weakest for Nord.
DragonKnight: ah, the tanky tankerson of tank town. Nords make excellent DKs. You're going to have pretty low dps (lowest of any class) but you'll survive like a son of a gun. (Fun fact, this refers to babies illegitimately conceived in the canon hold during a long sea voyage). I find stam DK boring, but if you like playing slow and hard as a knight in shining armor this works. But if you do go DK, be aware you don't HAVE to be tanky. Putting points into stamina and wearing medium armor wil boost your dps while still leaving you pretty tanky.
Templar: I think of my stam Templar as like 20% more powerful and 20% less tanky than my DK. This makes it more fun. He relies on a lot of weapon skills, then uses class skills to buff...with the exception of jabs, which is a veeeeery powerful class ability. Stamplars are in your face, noisy and rough. I like playing them, and a Nord would make a tough stamplar.
Sorcerer: stam sorcs are pretty dang fun, actually. You end up with very few class skills...five, I think. But those five are pretty hard core. They round out their bars with lots of weapon abilities...maybe even some fighters guild. Stam sorcs destroy with aoe effects. I haven't played too much with the new caltrops, but I'm eager to triple play my stam sorc w that, grothdarr and hurricane. He just slaughters mobs...utterly sick. Stam sorcs also spend a lot of time in the enemy's face, so I'm thinking the Nord passives will be nice for a stam sorc.
Warden: new kid on the block. I do have a vet Warden (stamden). I'm not 100% sure how I'm going to feel about him in the end...I like the class so far, but I don't feel done with ability/set tweaks. He's got a ton of useful abilities to toss in with the weapon mainstays...the cliff diver is a nice ranged attack to bring in, and buff skills are strong. But he feels like his dps is slightly under my stamplar, which is a concern. However, like I said this is a build in progress. I need to find a better secondary set for him, and am considering which will best boost his Dps.
Overall, I have no idea what your preferences are for play style so I can't really recommend a class, but as a broad generalization for a very new player I might lean toward Templar. They're generally well rounded, and come into the necessary abilities early on to make life a little easier on a first toon.