Wreuntzylla wrote: »Not sure the snakeblood idea is a good idea. Alchemy is easy to level and skillpoints not so hard to get. Everyone would cancel out poison with that change.
However, when I first read what you wrote I thought you were saying that if you have snakeblood and drink a pot that applies poison to you, that poison can't be cancelled by a proc poison. In other words, poison immunity at the cost of using a less desirable potion. I think that would be a fair tradeoff.
problem with poisons right now is only because some pros tears are flowing in as they cant win every single fight with their elite hackzor skillz in battleground so they blame poisons. before battlegrounds poisons seemed to be very miniscule issue as in zerg vs zerg poisons were waste of effort, and when ganking someone poisons again are semi useless as gank power with all the buffs and such so op that you "one shot" someone.
with small scale e peen stroking it was easy to disengage from combat if you were sorc or nightblade when fighting someone with poisons, but at battleground...? no, you hide in some corner and wait for the round to be over so you can get out.
and! when someone who knows what they doing goes to battleground solo, ends up meeting prepare, they cry as they lost to stronk folks who knew what they were doing too.
i assume alot when i say this> but lots of folks are scared of making premades in case they meet another premade group and lose to them, then they dont have zerg to blame for their deaths.
Crafts_Many_Boxes wrote: »I agree that proc sets are still wildly out of scope for pvp (I've barely pvp'd myself but the concept seems rather obvious even from an outside perspective), however these changes would neuter what little functionality proc sets have left in PvE.
As someone who's still getting used to the idea of "weaving" attacks (forgive me, but i'm originally from MMOs where basic attacks were autoattacks and everything functioned on an absolute GCD), running 2-3 proc sets is a nice way to do decent dps without breaking my fingers in the process. I don't have a monster set proc yet, but once I do I imagine that fully gold / divines I'll be able to hit ~20k unbuffed pretty easily as a stam DK.
What you have to understand about proc sets is that, from a PvE perspective, we're getting those procs in PLACE of traditional 5 piece bonuses. The fact that they still aren't BiS is pretty telling, so if you nerf their damage potential, you're making them even worse for PvE than they already are. They're a good alternative for players like me who are still learning the ropes because we get more use out of "free damage" than the rest of our abilities being buffed, because that damage relies on weaving and frame perfect rotations, stuff we're pretty hopeless at.
Putting a global cooldown on procs from sets or causing them to scale with weapon damage but overall be lower would further gimp those of us trying to use proc sets to get by. A much better proposal that I've seen get tossed around is to just sharply decrease the damage for PvP only.
PS4_ZeColmeia wrote: »Crafts_Many_Boxes wrote: »I agree that proc sets are still wildly out of scope for pvp (I've barely pvp'd myself but the concept seems rather obvious even from an outside perspective), however these changes would neuter what little functionality proc sets have left in PvE.
As someone who's still getting used to the idea of "weaving" attacks (forgive me, but i'm originally from MMOs where basic attacks were autoattacks and everything functioned on an absolute GCD), running 2-3 proc sets is a nice way to do decent dps without breaking my fingers in the process. I don't have a monster set proc yet, but once I do I imagine that fully gold / divines I'll be able to hit ~20k unbuffed pretty easily as a stam DK.
What you have to understand about proc sets is that, from a PvE perspective, we're getting those procs in PLACE of traditional 5 piece bonuses. The fact that they still aren't BiS is pretty telling, so if you nerf their damage potential, you're making them even worse for PvE than they already are. They're a good alternative for players like me who are still learning the ropes because we get more use out of "free damage" than the rest of our abilities being buffed, because that damage relies on weaving and frame perfect rotations, stuff we're pretty hopeless at.
Putting a global cooldown on procs from sets or causing them to scale with weapon damage but overall be lower would further gimp those of us trying to use proc sets to get by. A much better proposal that I've seen get tossed around is to just sharply decrease the damage for PvP only.
My intention is to allow proc sets to actually exceed their current values, but the cost is that you can't sustain your other skills.
I'm gonna sound heartless for a sec but I don't believe in making sets compensate for inability to use mechanics. I use my vita and PS4 controller and it's hard switching between the 2 and weaving. I also go between melee and staff which feels different from weaving between the 2.
I'm not going to look for the proc sets to narrow that gap knowing that those who don't have that issue actually get even more DPS. Dps should be skilled, this is coming from someone that is working on getting better at it as well.
Crafts_Many_Boxes wrote: »PS4_ZeColmeia wrote: »Crafts_Many_Boxes wrote: »I agree that proc sets are still wildly out of scope for pvp (I've barely pvp'd myself but the concept seems rather obvious even from an outside perspective), however these changes would neuter what little functionality proc sets have left in PvE.
As someone who's still getting used to the idea of "weaving" attacks (forgive me, but i'm originally from MMOs where basic attacks were autoattacks and everything functioned on an absolute GCD), running 2-3 proc sets is a nice way to do decent dps without breaking my fingers in the process. I don't have a monster set proc yet, but once I do I imagine that fully gold / divines I'll be able to hit ~20k unbuffed pretty easily as a stam DK.
What you have to understand about proc sets is that, from a PvE perspective, we're getting those procs in PLACE of traditional 5 piece bonuses. The fact that they still aren't BiS is pretty telling, so if you nerf their damage potential, you're making them even worse for PvE than they already are. They're a good alternative for players like me who are still learning the ropes because we get more use out of "free damage" than the rest of our abilities being buffed, because that damage relies on weaving and frame perfect rotations, stuff we're pretty hopeless at.
Putting a global cooldown on procs from sets or causing them to scale with weapon damage but overall be lower would further gimp those of us trying to use proc sets to get by. A much better proposal that I've seen get tossed around is to just sharply decrease the damage for PvP only.
My intention is to allow proc sets to actually exceed their current values, but the cost is that you can't sustain your other skills.
I'm gonna sound heartless for a sec but I don't believe in making sets compensate for inability to use mechanics. I use my vita and PS4 controller and it's hard switching between the 2 and weaving. I also go between melee and staff which feels different from weaving between the 2.
I'm not going to look for the proc sets to narrow that gap knowing that those who don't have that issue actually get even more DPS. Dps should be skilled, this is coming from someone that is working on getting better at it as well.
How exactly would that work? Would procs consume resources or something? Because that would be disastrous lol.
Also, Please re-read what I wrote. The "pros" in PvE don't use proc sets at all because traditional 5pc set bonuses buff their abilities enough so that, when played in a min-max way, you wind up doing significantly more dps.
So, by gimping proc sets, you'd just be gimping the PvErs who are struggling to keep up as it is. Why do you think these sets existed in the first place? To give PvErs options, I doubt PvP was even a consideration of the original designers. That's why you need to leave them alone for PvE.