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Undaunted Rank 10

  • Skinzz
    Skinzz
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    Undaunted 10: unlocks lag free dungeon running.
    Anybody got a group? LFG, anybody? Hello?
  • starkerealm
    starkerealm
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    Neoauspex wrote: »
    Ooo, new ultimate, great idea. Let's use it to solve some problems:

    Unproccable: All damage from armor set bonuses is reflected at caster for 8 seconds.

    Okay, that legitimately amuses me.
  • Sunah
    Sunah
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    josiahva wrote: »
    josiahva wrote: »
    It would be nice to have an ult that allows me to rez up to 3 group members while its active...thats all it does, is allow me to rez 3 people with one rez. I cant tell you how many times I have been imn vCoS and I am last man standing as a tank....would be nice if my one rez I can get off in that situation actually meant something

    A res ultimate is a terrible idea. There needs to be a penalty in place for failure. If your group makes a mistake 3 times (3 people die) and you are left standing without a chance of survival, you SHOULD wipe. Having an ultimate that allows players to trivialize every aspect of PvE is TERRIBLE design. It makes ALL content pointless because the challenge is removed due to everyone in the group having a "get out of jail free" card going into every dungeon or raid. Being able to negate every boss' mechanic with a do-over ultimate is completely idiotic.

    Having an ultimate that encourages team play through the use of synergies (the focus of the Undaunted skill line to begin with) is what Undaunted's ultimate should be about.

    Dont get me wrong, I have rezzed the entire group as last man standing in just this situation before....it is NOT trivial getting a rez off as last man standing in vCoS with Velidreth on you, as well as some number of ads, ALL of whom CC you while you rez(and Velireth eating your ult to boot, which interrupts you too), that being said, very few people would choose to run this ultimate because its virtually worthless except in very limited circumstances, now it doesnt at all fit the undaunted skill line, this is true, but an ultimate like this existing trivializes nothing because even if you rez everyone, chances are if they wiped once, they will just all wipe again. Saying it trivializes PvE is like saying ALL rezzing trivializes it, you could make the same argument for single-player rezzing. Aside from trials, there is no boss in the game that I am not able to at least sometimes get a single player rez off...this is no different except it rezzes more than one, and in trials no one at would ever use this ult because it just doesnt rez enough people to be worth an ult slot over the alternatives, make it 2 people instead of 3 if that brings it more inline with your allowable trivialization of PvE

    Gonna have to disagree with you man. Being able to group rez like that would make the already ez content even easier... For instance vSO last boss. Tank can run that set that turns him into a statue, everyone keeps dpsing during orb phase and just dies.. tank rezes... repeat.. Its just going to make people even lazier than they already are and we don't need that crap.
  • Vercingetorix
    Vercingetorix
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    Sunah wrote: »
    josiahva wrote: »
    josiahva wrote: »
    It would be nice to have an ult that allows me to rez up to 3 group members while its active...thats all it does, is allow me to rez 3 people with one rez. I cant tell you how many times I have been imn vCoS and I am last man standing as a tank....would be nice if my one rez I can get off in that situation actually meant something

    A res ultimate is a terrible idea. There needs to be a penalty in place for failure. If your group makes a mistake 3 times (3 people die) and you are left standing without a chance of survival, you SHOULD wipe. Having an ultimate that allows players to trivialize every aspect of PvE is TERRIBLE design. It makes ALL content pointless because the challenge is removed due to everyone in the group having a "get out of jail free" card going into every dungeon or raid. Being able to negate every boss' mechanic with a do-over ultimate is completely idiotic.

    Having an ultimate that encourages team play through the use of synergies (the focus of the Undaunted skill line to begin with) is what Undaunted's ultimate should be about.

    Dont get me wrong, I have rezzed the entire group as last man standing in just this situation before....it is NOT trivial getting a rez off as last man standing in vCoS with Velidreth on you, as well as some number of ads, ALL of whom CC you while you rez(and Velireth eating your ult to boot, which interrupts you too), that being said, very few people would choose to run this ultimate because its virtually worthless except in very limited circumstances, now it doesnt at all fit the undaunted skill line, this is true, but an ultimate like this existing trivializes nothing because even if you rez everyone, chances are if they wiped once, they will just all wipe again. Saying it trivializes PvE is like saying ALL rezzing trivializes it, you could make the same argument for single-player rezzing. Aside from trials, there is no boss in the game that I am not able to at least sometimes get a single player rez off...this is no different except it rezzes more than one, and in trials no one at would ever use this ult because it just doesnt rez enough people to be worth an ult slot over the alternatives, make it 2 people instead of 3 if that brings it more inline with your allowable trivialization of PvE

    Gonna have to disagree with you man. Being able to group rez like that would make the already ez content even easier... For instance vSO last boss. Tank can run that set that turns him into a statue, everyone keeps dpsing during orb phase and just dies.. tank rezes... repeat.. Its just going to make people even lazier than they already are and we don't need that crap.

    THANK YOU. Finally, someone with a brain that understands... A res ultimate is a TERRIBLE idea - it would be the only thing people ran because having 4-12 "do-over" ults in the pocket would trivialize ANYTHING.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • josiahva
    josiahva
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    Sunah wrote: »
    josiahva wrote: »
    josiahva wrote: »
    It would be nice to have an ult that allows me to rez up to 3 group members while its active...thats all it does, is allow me to rez 3 people with one rez. I cant tell you how many times I have been imn vCoS and I am last man standing as a tank....would be nice if my one rez I can get off in that situation actually meant something

    A res ultimate is a terrible idea. There needs to be a penalty in place for failure. If your group makes a mistake 3 times (3 people die) and you are left standing without a chance of survival, you SHOULD wipe. Having an ultimate that allows players to trivialize every aspect of PvE is TERRIBLE design. It makes ALL content pointless because the challenge is removed due to everyone in the group having a "get out of jail free" card going into every dungeon or raid. Being able to negate every boss' mechanic with a do-over ultimate is completely idiotic.

    Having an ultimate that encourages team play through the use of synergies (the focus of the Undaunted skill line to begin with) is what Undaunted's ultimate should be about.

    Dont get me wrong, I have rezzed the entire group as last man standing in just this situation before....it is NOT trivial getting a rez off as last man standing in vCoS with Velidreth on you, as well as some number of ads, ALL of whom CC you while you rez(and Velireth eating your ult to boot, which interrupts you too), that being said, very few people would choose to run this ultimate because its virtually worthless except in very limited circumstances, now it doesnt at all fit the undaunted skill line, this is true, but an ultimate like this existing trivializes nothing because even if you rez everyone, chances are if they wiped once, they will just all wipe again. Saying it trivializes PvE is like saying ALL rezzing trivializes it, you could make the same argument for single-player rezzing. Aside from trials, there is no boss in the game that I am not able to at least sometimes get a single player rez off...this is no different except it rezzes more than one, and in trials no one at would ever use this ult because it just doesnt rez enough people to be worth an ult slot over the alternatives, make it 2 people instead of 3 if that brings it more inline with your allowable trivialization of PvE

    Gonna have to disagree with you man. Being able to group rez like that would make the already ez content even easier... For instance vSO last boss. Tank can run that set that turns him into a statue, everyone keeps dpsing during orb phase and just dies.. tank rezes... repeat.. Its just going to make people even lazier than they already are and we don't need that crap.

    I can see that argument...but an ult that allows you to rez just 2 people just doesnt seem like it would make any difference at all in a trial. That's fine though, I would much rather have any number of skills before a very situational ult anyway. That being said, I would to see an undaunted ult...maybe something that boosts resources like warhorn does temporarily based on the number of different classes you have in your group, good enough to bother slotting it when you are running in a group with 4(or 5 with warden now) different classes. Or maybe one that boosts group resources in the 600 range for all resources when slotted(this buff not stackable), then does something fairly low powered when actually used
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