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Recommended Dungeon Nerf ["Ruins of Mazzatun" - Veteran Difficulty]

  • soll
    soll
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    omg, stop asking for nerfs.

    leave us at least one hard dungeon where it is interesting to play and do achievements.
    EU PC
    I like to heal
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  • theamazingx
    theamazingx
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    Troneon wrote: »
    Doing the dungeon is not hard, doing the achievements sucks because it is not hard just FULL OF RNG...

    The one where no one in your group can touch the balls on last boss, first you can't control other players doing it and second it's like 1 in 10,000 chance of not getting hit by one during boss fights......it's BS..

    Also the DLC dungeons are TOO LONG due to HP MOBS BUFFED.....it just wastes so much time extended to kill trash just by increasing their HP bars, it is lazy content extending and ZOS suck for doing it...



    The CoS achievement to avoid all the balls at the last boss can be done on normal. I actually did it solo, made it easier, though afaik only a sorc or dk can solo the humanoid boss before her. Either way, hope that helps.
  • Danksta
    Danksta
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    Just go buy your helm when it sells from the golden vendor.
    BawKinTackWarDs PS4/NA

  • Alcast
    Alcast
    Class Representative
    I think the dungeon difficulty is fine. It is a bit the same issue as maelstrom. If you are not capped CP you gonna have a difficult time.

    1. So people that are max CP with good gear roll through there like its nothing.
    2. People without max cp and worse gear have HUGE problems completing

    Like always, its the CPs fault for creating such a crappy balance of the game. MAX CP dudes are bored af and low CP dudes are getting rekt left n right.
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  • Wifeaggro13
    Wifeaggro13
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    Enslaved wrote: »
    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.

    I must say it was not an elitist post at all. You need to understand mechanics, have a decent tank and healer and just above mediocre dps to do this one on Veteran. Only last boss has slightly intense dps requirements, rest is pretty much tank and heal while exploiting mechanics.

    This is the result of having a game that spoonfed you content the whole way to 630 cp , with out having to aquire game knowledge and skill to get there you could just light attack your way ,go buy an end game set and end up with a few hundred thousand players that did the same. The End game community that had the ability to teach and lead new players through have long since gone. and the ones that remained are largely isolationists because they are tired of teaching a churn populace and have no need to revisit old dungeons for old sets. This is ZOS's fault entirely . not because the dungeons are too hard but failing to make content for the end game populace. its not because only 1% of the populace does that content its because the other 25 % of that populace long since left this game. and now your left with another round of churners that are screaming for nerfs again.
  • jrgray93
    jrgray93
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    http://benevolentbowd.ca/tag/alliance-vendor/

    Keep an eye on this and eventually you'll be able to buy the helm. The dungeon is rough but it's fine.
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  • Merlin13KAGL
    Merlin13KAGL
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    F3arM0d3 wrote: »
    Firstly, let me start off this post by saying that I have run this dungeon with multiple characters and teams. The mobs in
    this dungeon are ungodly in the fact that the sludge-slingers and mudcrab ambushes can do massive damage on par or more
    so than even the bosses can. Not to mention that the trolls are impossible to melt unless you focus 100% of your attention on breaking
    their healing cycle and maintain almost all of your dps on them, diverting it completely away from your main objectives.

    The mechanics themselves are enough for the difficulty without making the enemies have ridiculous amounts of health.
    I propose a balance.

    All I want to do is complete the dungeon and get the helm to complete my monster set. If any dev or forums admin is reading this then please,
    find it in your heart to consider making it a decent and moderate challenge for everyone. I'd even settle for it being accomplishable.
    You kinda lost me at mudcrab ambushes...

    Yeah, there are enemies in here that hit really hard, but they're still manageable. (Sludge Slingers, Rock throwers (?), Root Masons) Take them in smaller bites.

    Trolls can be focused, trolls can be debuffed via a handful of skills or even poisons. In those scenarios, the trolls are your main objective. Once they're gone, resume.

    The mechanics are more involved than other dungeons, it's one of the things that makes RoM a good dungeon. Granted, the RNG factor can be a little ridiculous at times, but it can be on other dungeons, as well.

    You can complete it - you just may not be ready to complete it yet. Not everything needs to be scaled down.
    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.
    @AzraelKrieg 's comment is not negative, it's the truth. Not everything in the game needs to be a faceroll, and the dungeon can be completed.

    I rolled through it last night with my healer, a warden tank that had never set foot, a DPS that didn't care to set foot often, and another that was reasonable comfortable with it.

    Mechanics were explained, seen, adhered to, and we finished in in Vet mode. (I don't try to throw HM at new groups, unless they're exceptional)
    F3arM0d3 wrote: »
    GilGalad wrote: »
    This dungeon requires two things:
    1. Good group coordination and individual movement
    2. Somewhat decent DPS, mostly to burst adds (especially the totem on the final boss)

    The bosses itself don't hit too hard apart from a few special attacks you have to know.

    Totem drains you in around 5 seconds if it pops right under you.
    Do you have low cost Ults that hit hard? Have you finished the main story line, because Soul Strike along with another ult pretty much melts the totem. (again, that was on a healer build)

    Stay close to the boss and the totem will be close to the farthest person. Totems only become an issue when they spawn far away or your don't see them soon enough.
    F3arM0d3 wrote: »
    Artemiisia wrote: »
    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.


    No more nerfs. Find a better group and do it. Besides, the helm is nothing special. 2nd that

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  • Wifeaggro13
    Wifeaggro13
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    F3arM0d3 wrote: »
    JesQu wrote: »
    Enslaved wrote: »
    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.

    I must say it was not an elitist post at all. You need to understand mechanics, have a decent tank and healer and just above mediocre dps to do this one on Veteran. Only last boss has slightly intense dps requirements, rest is pretty much tank and heal while exploiting mechanics.

    Yup, i healed the non-death HM, and it was quite easy with a good tank and good dd's.

    How long has it been since you've been in there? I'm pretty sure they made it more difficult in the last update. There is no reason a basic mob monster should have over 300k health.

    its not that its changes they made to the core sustain and the way the CP system cannot turn you into a daderic prince
  • Stewart1874
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    I can't do this dungeon. Only play with 1 other person I actually know so finding a group is impossible (both DD). Moreover finding anyone patient enough to learn the mechanics with is a whole different story.

    Tbf thats more my problem than an actual issue with the game.
    PS4 - Europe - Aldmeri Dominion
  • Wifeaggro13
    Wifeaggro13
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    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Since when everything has to be done by everyone? That is why there are normal modes as well.

    I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.

    And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.

    Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?

    thats not the problem if you have 160 CP you can do this dungeon. i only have 330 CP and ive every achievment in there. your Problem is you dont have game knowledge and the skill to play this game in a cordinated group enviroment because ZOS did nothing to prepare you for it. The other dungeons are easier because ZOS nerfed the daylights out of them a long time ago to try to make a progressive system , but failed miserably.
  • F7sus4
    F7sus4
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    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.
    There's nothing "negative" in facts no matter what your subjective opinion is.
    The elitist answer would be "git gud", but the guy didn't said that. I'll do, however - git gud.

    No more nerfs to dungeons. They are stupidly easy now anyway.
  • josiahva
    josiahva
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    NO! DO NOT NERF vROM! Its one of the few dungeons I replay over and over again because its actually difficult. I pug it all the time and am able to complete it just fine most of the time. We need MORE dungeons with this level of difficulty, not fewer. I will admit that the mobs are ridiculously tanky, but since most can be skipped, its completely irrelevant.
  • NewBlacksmurf
    NewBlacksmurf
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    The last boss...ok but others, naaah
    It's a L2P issue on almost all accounts, and it is harder but other than getting it ahead of leveling up.....it's fine all except the last boss
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  • Kalebron
    Kalebron
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    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.

    I don't think it was a negative post, but truth. The dungeon gives people something to strive for and forces people to improve gear and performance.
  • SanTii.92
    SanTii.92
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    Only thing that need some nerfs is the owning OP is getting here.
    Edited by SanTii.92 on June 21, 2017 3:58PM
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  • Sigtric
    Sigtric
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    F3arM0d3 wrote: »
    No more nerfs. Find a better group and do it. Besides, the helm is nothing special.

    Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.

    That wasn't elitist at all.
    F3arM0d3 wrote: »
    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.

    Sounds like you're not meant for RoM. Keep playing the others and maybe someday you'll be good enough for the more difficult ones.

    (that might have been elitist)

    orrrrrrrr
    Play it on Normal and leave Vet for people who know what they're doing.

    TLDR: l2p
    Edited by Sigtric on June 21, 2017 3:40PM

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  • Betsararie
    Betsararie
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    Tyrion87 wrote: »
    Please, no.

    vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.

    I agree with this, vRoM is not in need of a nerf, it is actually mildly challenging compared to other vet dungeons.

    The vet dungeons in this game are far too easy, and now OP is calling for a nerf on one of the last semi-difficult ones. How sad.
  • Lieblingsjunge
    Lieblingsjunge
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    Did the vRoM HM with 2 sorcs, 1 doing 19k, one doing 21k DPS or so. *Everyone* can reach that DPS. You don'te ven need to know a rotation - just golden weapons and spam some abilities. Hype. Then we had one healer and tank. So DPS don't really matter.. :)
    Completed it. Although after a few wipes - some laughter and a lot of "What the *snip*!!!".

    vRoM is not really hard. YOu just have to know the mechanics - and on last boss your totems is main priority. But please Zenimax - don't nerf SoTh dungeons. They're challenging - they're fun. They're not "Yo, I run in with my 9k DPS and I get the time-achievement in vDungeon" which a lot of the others seem to be.
    Edited by Lieblingsjunge on June 21, 2017 3:50PM
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  • F3arM0d3
    F3arM0d3
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    What none of these folks will admit, is they all exploited these when they first came out and where dropping helms on normal lol

    Props.
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  • F3arM0d3
    F3arM0d3
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    greylox wrote: »
    We could never get past the last boss on vet, haven't tried it since the newest update. This is definitely gonna be one that once I've done it (if ever) I ain't EVER going back in. CoS is the hardest I can take on vet ( not HM)

    At least someone understands. I'm guessing that all the people complaining are ones that have all the best items in game and are maxed out on CP and builds.
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  • Voxicity
    Voxicity
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    F3arM0d3 wrote: »
    greylox wrote: »
    We could never get past the last boss on vet, haven't tried it since the newest update. This is definitely gonna be one that once I've done it (if ever) I ain't EVER going back in. CoS is the hardest I can take on vet ( not HM)

    At least someone understands. I'm guessing that all the people complaining are ones that have all the best items in game and are maxed out on CP and builds.

    I've cleared vRoM many times with people under 300cp, some of them even hard mode and no death/speed run :)
  • idk
    idk
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    Haven't run it much since getting Hm and no death clears in that dungeon but I don't recall the mobs being that bad.

    The dungeon is more about dealing with mechanics vs straight up dps. I donf recall the adds being as bad as OP suggests.
  • Parafrost
    Parafrost
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    Vrom and vcos can be pug'd. Every dungeon can be pug'd nowadays .-.
  • Sigtric
    Sigtric
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    F3arM0d3 wrote: »
    greylox wrote: »
    We could never get past the last boss on vet, haven't tried it since the newest update. This is definitely gonna be one that once I've done it (if ever) I ain't EVER going back in. CoS is the hardest I can take on vet ( not HM)

    At least someone understands. I'm guessing that all the people complaining are ones that have all the best items in game and are maxed out on CP and builds.

    Supposing this is the case? How is this bad? Every level of player needs things to do. All of the vet Dungeons are facerolls except RoM, CoS and ICP. These offer some challenge. This is a good thing.

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    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

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  • F3arM0d3
    F3arM0d3
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    Parafrost wrote: »
    Vrom and vcos can be pug'd. Every dungeon can be pug'd nowadays .-.

    Try it lol.
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  • F3arM0d3
    F3arM0d3
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    Sigtric wrote: »
    F3arM0d3 wrote: »
    greylox wrote: »
    We could never get past the last boss on vet, haven't tried it since the newest update. This is definitely gonna be one that once I've done it (if ever) I ain't EVER going back in. CoS is the hardest I can take on vet ( not HM)

    At least someone understands. I'm guessing that all the people complaining are ones that have all the best items in game and are maxed out on CP and builds.

    Supposing this is the case? How is this bad? Every level of player needs things to do. All of the vet Dungeons are facerolls except RoM, CoS and ICP. These offer some challenge. This is a good thing.

    When you're maxed out in an MMORPG you do what every player of every other online game does, wait for a new addition to the game or start a movement for a new difficulty for maxed out players to get the attention of the devs.
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  • Koensol
    Koensol
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    Sad and yet somehow entertaining to see how OP derails and destroys his own thread by posting salty and butt hurt responses to comments he doesn't agree with. Don't be so defensive all the time. Just like you said to some other poster, its a matter of opinion. No reason to lash out with stuff like elitist and all that.

    As for my opinion. No, I don't think it needs a nerf. There has to be some challenge left in the game for those skilled players for whom the other stuff has become trivial. The more casual players already have more than enough. It is a matter of give and take OP.
  • cpuScientist
    cpuScientist
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    Get a decent team in and learn the mechanics.
  • Adenoma
    Adenoma
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    I've cleared vRoM HM multiple times where people were not max CP (300ish or less) and only one person (the tank) knew the dungeon. It's mechanics based and I suggest you read a guide - it will do wonders.

    Four man content in this game has been dumbed down a lot since release. I remember being proud of completing vWGT and vICP at first. Now it's just a chore because ICP is a long dungeon that I only ever do on normal to get the skill point. Neither feels challenging on vet after they nerfed it and all the excitement is gone. It's rewarding to fail, fail, fail, and then once you've refined yourself to succeed. I mean, now I solo some of the vet pledges on accident when I'm farming gear on autopilot and don't notice until I get a helm at the end.

    If you say you are a casual player then maybe set more casual expectations?
    Adenoma-Badenoma-Sadenoma
  • FlyLionel
    FlyLionel
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    Well, it is the most difficult dungeon in the game(Mazzatun) even after knowing all mechanics..I get it, these two dungeons in particular have skins and rare motifs etc. Basically endgame content(vet), I suggest having some real good damage with your typical spc healer setup. Tanks should be igneous spamming a whole lot during mob fights, it's real hectic without the right people yo.
    The Flyers
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