andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
Doing the dungeon is not hard, doing the achievements sucks because it is not hard just FULL OF RNG...
The one where no one in your group can touch the balls on last boss, first you can't control other players doing it and second it's like 1 in 10,000 chance of not getting hit by one during boss fights......it's BS..
Also the DLC dungeons are TOO LONG due to HP MOBS BUFFED.....it just wastes so much time extended to kill trash just by increasing their HP bars, it is lazy content extending and ZOS suck for doing it...
AzraelKrieg wrote: »No more nerfs. Find a better group and do it. Besides, the helm is nothing special.
Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.
I must say it was not an elitist post at all. You need to understand mechanics, have a decent tank and healer and just above mediocre dps to do this one on Veteran. Only last boss has slightly intense dps requirements, rest is pretty much tank and heal while exploiting mechanics.
You kinda lost me at mudcrab ambushes...Firstly, let me start off this post by saying that I have run this dungeon with multiple characters and teams. The mobs in
this dungeon are ungodly in the fact that the sludge-slingers and mudcrab ambushes can do massive damage on par or more
so than even the bosses can. Not to mention that the trolls are impossible to melt unless you focus 100% of your attention on breaking
their healing cycle and maintain almost all of your dps on them, diverting it completely away from your main objectives.
The mechanics themselves are enough for the difficulty without making the enemies have ridiculous amounts of health.
I propose a balance.
All I want to do is complete the dungeon and get the helm to complete my monster set. If any dev or forums admin is reading this then please,
find it in your heart to consider making it a decent and moderate challenge for everyone. I'd even settle for it being accomplishable.
@AzraelKrieg 's comment is not negative, it's the truth. Not everything in the game needs to be a faceroll, and the dungeon can be completed.AzraelKrieg wrote: »No more nerfs. Find a better group and do it. Besides, the helm is nothing special.
Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.
Do you have low cost Ults that hit hard? Have you finished the main story line, because Soul Strike along with another ult pretty much melts the totem. (again, that was on a healer build)This dungeon requires two things:
1. Good group coordination and individual movement
2. Somewhat decent DPS, mostly to burst adds (especially the totem on the final boss)
The bosses itself don't hit too hard apart from a few special attacks you have to know.
Totem drains you in around 5 seconds if it pops right under you.
Artemiisia wrote: »AzraelKrieg wrote: »No more nerfs. Find a better group and do it. Besides, the helm is nothing special.
Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.
No more nerfs. Find a better group and do it. Besides, the helm is nothing special. 2nd that
#NoFlameWar
AzraelKrieg wrote: »No more nerfs. Find a better group and do it. Besides, the helm is nothing special.
Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.
I must say it was not an elitist post at all. You need to understand mechanics, have a decent tank and healer and just above mediocre dps to do this one on Veteran. Only last boss has slightly intense dps requirements, rest is pretty much tank and heal while exploiting mechanics.
Yup, i healed the non-death HM, and it was quite easy with a good tank and good dd's.
How long has it been since you've been in there? I'm pretty sure they made it more difficult in the last update. There is no reason a basic mob monster should have over 300k health.
Please, no.
vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.
That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.
Since when everything has to be done by everyone? That is why there are normal modes as well.
I understand your frustration and that it can be hard for low level (low CP) players, but please leave some content for good players as well. Because someday, when you improve your build etc., you will be pissed when there will be no challenging 4-man content left for you.
And one more thing: 3 good players are enough to get this done on vet without hard mode. If you want so much to complete it now, try to find a better group then. Maybe a group of friends.
Keep in mind that there a far more of us mid to low lvl cp players than capped players. How is it fair to 70% of the game who want to be able to complete this with moderate challenge when it's ungodly to us?
There's nothing "negative" in facts no matter what your subjective opinion is.AzraelKrieg wrote: »No more nerfs. Find a better group and do it. Besides, the helm is nothing special.
Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.
AzraelKrieg wrote: »No more nerfs. Find a better group and do it. Besides, the helm is nothing special.
Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.
AzraelKrieg wrote: »No more nerfs. Find a better group and do it. Besides, the helm is nothing special.
Keep your negative comments to yourself. This post is meant to be constructive, not pessimistic and elitist.
Please, no.
vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.
That's all well and good for you, but maybe other people who are far from the grindstone cap want to be able to play this dungeon without getting ***.
Please, no.
vRoM and vCoS are the last challenging dungeons for decent players. And by challenging I mean fun. While doing other dungeons, I'm bored to death.
Massive_Stain wrote: »What none of these folks will admit, is they all exploited these when they first came out and where dropping helms on normal lol
We could never get past the last boss on vet, haven't tried it since the newest update. This is definitely gonna be one that once I've done it (if ever) I ain't EVER going back in. CoS is the hardest I can take on vet ( not HM)
We could never get past the last boss on vet, haven't tried it since the newest update. This is definitely gonna be one that once I've done it (if ever) I ain't EVER going back in. CoS is the hardest I can take on vet ( not HM)
At least someone understands. I'm guessing that all the people complaining are ones that have all the best items in game and are maxed out on CP and builds.
We could never get past the last boss on vet, haven't tried it since the newest update. This is definitely gonna be one that once I've done it (if ever) I ain't EVER going back in. CoS is the hardest I can take on vet ( not HM)
At least someone understands. I'm guessing that all the people complaining are ones that have all the best items in game and are maxed out on CP and builds.
We could never get past the last boss on vet, haven't tried it since the newest update. This is definitely gonna be one that once I've done it (if ever) I ain't EVER going back in. CoS is the hardest I can take on vet ( not HM)
At least someone understands. I'm guessing that all the people complaining are ones that have all the best items in game and are maxed out on CP and builds.
Supposing this is the case? How is this bad? Every level of player needs things to do. All of the vet Dungeons are facerolls except RoM, CoS and ICP. These offer some challenge. This is a good thing.