https://youtu.be/h53AvcnYueY
https://youtu.be/mOAXBabyVqUxskinzcity wrote: »Looks like u were lagging tbh
We DID have random invisible players for a while but that got fixed. I really hope it's not back.
Were you lagging? I've have some weird lag stuff. Tonight I saw everyone (including me) fly up in the air and get knocked down and the DK that lept us didn't show up for 3 or 4 seconds.
Knootewoot wrote: »Animation cancelling at it's finest. But it does not look like lag to me. Looks more like the invisible bug again.
leepalmer95 wrote: »The invis bug may be back.
I hope not.Knootewoot wrote: »Animation cancelling at it's finest. But it does not look like lag to me. Looks more like the invisible bug again.
Yes blame an obvious bug or problem to animation cancelling, thats what all the pro's do.
Knootewoot wrote: »leepalmer95 wrote: »The invis bug may be back.
I hope not.Knootewoot wrote: »Animation cancelling at it's finest. But it does not look like lag to me. Looks more like the invisible bug again.
Yes blame an obvious bug or problem to animation cancelling, thats what all the pro's do.
No, I did not blame the bug. The bug is clear (as I state in my quote) the invisibility.
But if you look at the video you can see the speed at which he received the damage by looking at the eye-souring interface. The floating shows the damage dealt so fast and he goes from full health to almost zero in a second. Then the recap shows different skills. So yes, either lag or animation cancelling killed him so fast.
leepalmer95 wrote: »Knootewoot wrote: »leepalmer95 wrote: »The invis bug may be back.
I hope not.Knootewoot wrote: »Animation cancelling at it's finest. But it does not look like lag to me. Looks more like the invisible bug again.
Yes blame an obvious bug or problem to animation cancelling, thats what all the pro's do.
No, I did not blame the bug. The bug is clear (as I state in my quote) the invisibility.
But if you look at the video you can see the speed at which he received the damage by looking at the eye-souring interface. The floating shows the damage dealt so fast and he goes from full health to almost zero in a second. Then the recap shows different skills. So yes, either lag or animation cancelling killed him so fast.
Oh its definitely lag, he gets crit rushed and incap capped and breaks free from the incap before his hp bar even takes damage.
Waffennacht wrote: »Animation Cancelling that caused health desync, you were dead but the game didn't know it yet
https://www.youtube.com/watch?v=nqvjhAvsXo0 It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies
Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.
When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.https://www.youtube.com/watch?v=nqvjhAvsXo0
Waffennacht wrote: »It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies
Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.
When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.https://www.youtube.com/watch?v=nqvjhAvsXo0
So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.
There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.
https://youtu.be/26sm6J46gNUWaffennacht wrote: »https://youtu.be/26sm6J46gNU
Example
Dead before CC break animation is over, game doesn't know it yet, desync is caused and allows me to move a bit even though I'm dead.
Not exactly what happened in OP, but darn similar
Waffennacht wrote: »https://youtu.be/26sm6J46gNU
Example
Dead before CC break animation is over, game doesn't know it yet, desync is caused and allows me to move a bit even though I'm dead.
Not exactly what happened in OP, but darn similar
That looks like a simple health desync caused by bow light attacks, your HP bar showed 22K health before he ambushed and attacked you.
You likely had a lot less health and you couldn't tell because you were HP desycned. The reason it seems you couldn't react was because you were already dead.
Your issue is different from the one OP posted or the one I posted, someone linked a video not too long ago showing that bow light attacks caused HP desycns.
Waffennacht wrote: »It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies
Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.
When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.https://www.youtube.com/watch?v=nqvjhAvsXo0
So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.
There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.
Did you actually even read what I posted, or watched the video I linked?
The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.
OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.
In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.
If you pay attention to the floating combat numbers, you will see that the OP gets hit by the first attack (crit rush) at 0:05 and dies at 0:10, so it took the nb 5 seconds to kill him, not 2. The invisible nb was apparently animation cancelling, but that doesn't nullify the global CD, and i doubt it is the reason for the bug.
I had similar things happen to me a few times, though usually the attacker becomes visible after a few seconds. It seems like the client is lagging behind and not rendering what is actually happening. And yesterday was actually one of the worst days for me regarding lags and weird bugs and i play in the same campaign as the OP, so yea ... buggy game is buggy.
Waffennacht wrote: »Waffennacht wrote: »It has nothing to do with animation canceling lol, on the NB screen he was right up at the player attacking what to him looked like someone who wasn't fighting back. While from the receiving end the NB appeared to not even be there, and OP dies
Same thing happens in the first clip of this video, where on my end I'm receiving a soul assault that I can't even see (but the combat log picks it up). But my game catches up to whats actually happening and the templar is clearly near us.
When I asked the person in my group what happened he said that the templar was standing behind me ulting, and he was confused why I didn't do anything to stay alive.https://www.youtube.com/watch?v=nqvjhAvsXo0
So you saw the incap, the la, the execution in that video? Cuz I didn't and if he wasn't it would have taken roughly 4 secs to do what he did.
There is no way a player can deal that kind of damage in that time with AC and OP even stated there was no lady on his part.
Did you actually even read what I posted, or watched the video I linked?
The NB and the OP are seeing two completely different things in their game clients. Look at the death recap in OP's video and you'll see 4 skills and one basic attack.
OP sees something invisible killing him rather instantly, but the NB sees OP just standing there not really reacting to anything. He gap closes to OP and does his rotation, assuming that OP is either not paying attention or alt tabbed out of the game.
In the video I posted the same thing happens, I get ulted by an invisible channeled ability and die instantly. For me the templar that killed me was actually just standing behind me ulting what he thought was someone just not paying attention. The person in my group that was standing right next to me turned his camera and saw the templar standing behind me and ulting, both of them saw what I couldn't because my game client was lagging so badly.
So wtf was your roll Dodge? You're saying you roll dodged but the game was like, "nope, just kidding, you're really just standing there."
If that's what you're claiming, then that's far worse of a bug then anything about what is being discussed. But, ok, your invisible ult and the 5 different action NB are the same... No matter what OP was dead because he took 5 actions in under 2 secs... Aka animation cancelling. Show me a similar situation where 1v1 dies like that without any AC