andreasranasen wrote: »I cannot with the suckers in this thread defending the developers. SHEEP!
Doctordarkspawn wrote: »Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
there is nothing wrong wit the changes they made. Most effected are people who where using FOTM builds that made them never have to worry about management. Now that its gone people have to actually manage their pools and have no clue how to do it properly. Personally I am having zero issue with it, it simply took some getting use to.
@jircris11
There are multiple problems with the changes they made.
- It deliberately slowed the game down, which people hate.
- People have to give up damage which a large portion of bossfights and mechanics are dependant on
- In addition this was directly after an update that made enemies beefier.
Just because you are in love with the changes does not mean everyone is. I've seen enough forum threads and enough despaired people in game leaving to know it's not exactly a positive ratio.
Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
Doctordarkspawn wrote: »Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
there is nothing wrong wit the changes they made. Most effected are people who where using FOTM builds that made them never have to worry about management. Now that its gone people have to actually manage their pools and have no clue how to do it properly. Personally I am having zero issue with it, it simply took some getting use to.
@jircris11
There are multiple problems with the changes they made.
- It deliberately slowed the game down, which people hate.
- People have to give up damage which a large portion of bossfights and mechanics are dependant on
- In addition this was directly after an update that made enemies beefier.
Just because you are in love with the changes does not mean everyone is. I've seen enough forum threads and enough despaired people in game leaving to know it's not exactly a positive ratio.
People come and go like change in a bank. The ones who left got mad because they could not solo all things pve. Now they need to work together and you know, socialize. Something most mmo players do not do anymore. You can argue until you are blue in the face about how it made it slow or you lack dps. In the end they changed the game to make it "tougher" and make it so people can't solo everything.
andreasranasen wrote: »I cannot with the suckers in this thread defending the developers. SHEEP!Doctordarkspawn wrote: »Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
there is nothing wrong wit the changes they made. Most effected are people who where using FOTM builds that made them never have to worry about management. Now that its gone people have to actually manage their pools and have no clue how to do it properly. Personally I am having zero issue with it, it simply took some getting use to.
@jircris11
There are multiple problems with the changes they made.
- It deliberately slowed the game down, which people hate.
- People have to give up damage which a large portion of bossfights and mechanics are dependant on
- In addition this was directly after an update that made enemies beefier.
Just because you are in love with the changes does not mean everyone is. I've seen enough forum threads and enough despaired people in game leaving to know it's not exactly a positive ratio.
The breakneck speeds that people still insist on running dungeons at suggest the opposite of your assertion, bosses are being downed at the same pace of not quicker than before, beefier or not!
I pug a lot, I see this regularly!.. if sustain is so bad, why are folk not popping orbs or shards, how are dds sprinting ahead so often if "sustain is sooo broken? The state of dungeons and overland has hardly changed at all!!
In fact I like that healing is more positional, and I can add a little more dps, and that tanking is less block everything and react more efficiently, makes the game more, ya no... fun!
So just because you don't like the changes, does not mean that no one does, I've seen enough threads shooting down despairing people and a massive increase of new players to know it's not exactly a negative ratio!
Doctordarkspawn wrote: »andreasranasen wrote: »I cannot with the suckers in this thread defending the developers. SHEEP!Doctordarkspawn wrote: »Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
there is nothing wrong wit the changes they made. Most effected are people who where using FOTM builds that made them never have to worry about management. Now that its gone people have to actually manage their pools and have no clue how to do it properly. Personally I am having zero issue with it, it simply took some getting use to.
@jircris11
There are multiple problems with the changes they made.
- It deliberately slowed the game down, which people hate.
- People have to give up damage which a large portion of bossfights and mechanics are dependant on
- In addition this was directly after an update that made enemies beefier.
Just because you are in love with the changes does not mean everyone is. I've seen enough forum threads and enough despaired people in game leaving to know it's not exactly a positive ratio.
The breakneck speeds that people still insist on running dungeons at suggest the opposite of your assertion, bosses are being downed at the same pace of not quicker than before, beefier or not!
I pug a lot, I see this regularly!.. if sustain is so bad, why are folk not popping orbs or shards, how are dds sprinting ahead so often if "sustain is sooo broken? The state of dungeons and overland has hardly changed at all!!
In fact I like that healing is more positional, and I can add a little more dps, and that tanking is less block everything and react more efficiently, makes the game more, ya no... fun!
So just because you don't like the changes, does not mean that no one does, I've seen enough threads shooting down despairing people and a massive increase of new players to know it's not exactly a negative ratio!
Okay.
This means what to my argument? People run how they want to run, so?
People will allways find ways to exploit a system, any system. Just because people have 'adapted' to appease the cult of fanboys that will mercilessly crush any dissent in the community, does not mean the system was worth adapting to, or better for the changes.
You like it. Other people like it. I see see more people saying it's a bad change, and people of some authority in the realms of statistics, (See: Guild leads monitoring their member participation, ect) saying their seeing a sharp drop.
If the churn is happy, fine. But Churn is Churn. Game cant survive on churn alone, and alienating your dedicated playerbase does nothing but hurt the game.
PS: Oh how you love to mention the people geting shot down. Wrongthink must be punished most brutally, eh?
@Bigevilpeter I assume this was directed at someone other than me.Bigevilpeter wrote: »That's the problem, ZOS can't make the game better if you keep praising everything they do, which apparently a lot of fanboys are doing. Yes you can adapt to changes but does it mean its good?
Doctordarkspawn wrote: »andreasranasen wrote: »I cannot with the suckers in this thread defending the developers. SHEEP!Doctordarkspawn wrote: »Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
there is nothing wrong wit the changes they made. Most effected are people who where using FOTM builds that made them never have to worry about management. Now that its gone people have to actually manage their pools and have no clue how to do it properly. Personally I am having zero issue with it, it simply took some getting use to.
@jircris11
There are multiple problems with the changes they made.
- It deliberately slowed the game down, which people hate.
- People have to give up damage which a large portion of bossfights and mechanics are dependant on
- In addition this was directly after an update that made enemies beefier.
Just because you are in love with the changes does not mean everyone is. I've seen enough forum threads and enough despaired people in game leaving to know it's not exactly a positive ratio.
The breakneck speeds that people still insist on running dungeons at suggest the opposite of your assertion, bosses are being downed at the same pace of not quicker than before, beefier or not!
I pug a lot, I see this regularly!.. if sustain is so bad, why are folk not popping orbs or shards, how are dds sprinting ahead so often if "sustain is sooo broken? The state of dungeons and overland has hardly changed at all!!
In fact I like that healing is more positional, and I can add a little more dps, and that tanking is less block everything and react more efficiently, makes the game more, ya no... fun!
So just because you don't like the changes, does not mean that no one does, I've seen enough threads shooting down despairing people and a massive increase of new players to know it's not exactly a negative ratio!
Okay.
This means what to my argument? People run how they want to run, so?
People will allways find ways to exploit a system, any system. Just because people have 'adapted' to appease the cult of fanboys that will mercilessly crush any dissent in the community, does not mean the system was worth adapting to, or better for the changes.
You like it. Other people like it. I see see more people saying it's a bad change, and people of some authority in the realms of statistics, (See: Guild leads monitoring their member participation, ect) saying their seeing a sharp drop.
No it made combat more fun because you have to think instead of just mashing buttons.ArterionAU wrote: »I don't really like the sustain changes tbh, It's made combat more boring and less fast paced then it used to be for me which makes combat less fun, It has balanced the game and classes more though I think.
Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
Doctordarkspawn wrote: »I know plenty who simply dislike the new 'regen' phase and think it's too slow. I've heard the comparisons to WoW and heard people say 'if I wanted that, I would have played that'. Some people just want a faster paced MMO.
And eitherway, 'tougher' isn't necessarily better.
Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
Why in the world would anyone love or even like one of the iconic ways that games use to balance and prevent constant spamming of the best ability you can use?
Limited resources, cool-downs, or even (back in the day) compulsory rest and camp between fights are not there to be liked. They're there to force you to make choices instead of spamming the AOE Storm of I Win Awesomeness over and over again.
Someone who thinks that those parts of balancing should be liked, especially these days when down-time between fights is so tiny compared to 10 or 20 years ago must be new to gaming.
Drummerx04 wrote: »DEATHquidox wrote: »Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
The changes were made so that everyone running 3 full damage sets couldn't anymore it's simply to fix people running the damage sets. If you want to cry even further about it, it's a game I hated the changes that made gear a pain in the @$$ to get but I didn't come to the forums to complain. If you have a legitimate statement to show off then fine but you have to actually build towards rescource management or you get creamed in this game end of story. The only problem with this game rn is bgs have no ranking system the rng needs to be changed up and ques need to be fixed and they need to do something with proc sets that's about it besides releasing content that works when you pay 40$ to buy it
The only problem with that argument is that basically no one in the end game pve community stopped running all damage sets and all spell/weapon damage glyphs. Literally you just throw in a couple more heavy attacks than before Morrowind and you are basically good to go. Maybe a couple are using witch mothers's brew.
It was nearly impossible to sustain well last patch without good healer support. This patch, healer support almost doesn't matter since all of their group sustain tools took enormous nerfs. The resource returns from healer orbs for instance is gone in 1-3 skill casts... aka 1-3 seconds.
Drachenfier wrote: »I miss the old EQ days where it took time to work your way through things, instead of this new WoW era generation of "kill everything as fast as possible".