Sallington wrote: »I'd rather see an AOE Resurrection ult that costs 500 ultimate.
*not usable in PVP
stevepdodson_ESO888 wrote: »Sallington wrote: »I'd rather see an AOE Resurrection ult that costs 500 ultimate.
*not usable in PVP
the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)
Maybe someone else in the area if the AOE could hit a synergy near the body to instant pop a res? Basically cast in an area with bodies, others run to bodies, hit synergy, cause res? Something like that?stevepdodson_ESO888 wrote: »the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)
Vercingetorix wrote: »Undaunted should feature a Rank 10 ultimate ability, "Unity". "Unity" (base ability) energizes the ground to form a barrier in a 28m radius around the caster, granting allies within Major Protection, Major Fortitude, Major Endurance, and Major Intellect for 10 seconds.
"Unity" can be morphed into two options:
"Call to Arms" - Enemies take X damage for every 1 second that they are inside the barrier. Allies can activate the "Knows No Fear" synergy which causes their attacks for the next 8 seconds to afflict enemies with Major Vulnerability for 5 seconds.
"Last Stand" - You and your allies heal for X health for every 1 second they are inside the barrier. Allies can activate the "Knows No Fear" synergy to gain Major Vitality and Minor Protection for 8 seconds.
The idea behind this Ultimate was that its synergies would grant brief, but really powerful effects - you wouldn't get much out of the ultimate unless you popped the synergy. Undaunted is built around the use of synergies and it only makes sense the Ultimate follow the same pattern. The goal of creating these morphs was to provide flexibility to what a group needed most - Defense or Offense. I am aware of the fact that both morphs' "Knows No Fear" synergy share the same name (and cooldown) - this is intentional, as to prevent players from stacking the bonuses of BOTH synergies from 2 players casting each ultimate morph simultaneously.
Please keep in mind that there's plenty of room for improvement/tweaks to make it not too overpowered. I just wanted to get this idea out there so people could discuss about it.
KingWhyteboi wrote: »Vercingetorix wrote: »Undaunted should feature a Rank 10 ultimate ability, "Unity". "Unity" (base ability) energizes the ground to form a barrier in a 28m radius around the caster, granting allies within Major Protection, Major Fortitude, Major Endurance, and Major Intellect for 10 seconds.
"Unity" can be morphed into two options:
"Call to Arms" - Enemies take X damage for every 1 second that they are inside the barrier. Allies can activate the "Knows No Fear" synergy which causes their attacks for the next 8 seconds to afflict enemies with Major Vulnerability for 5 seconds.
"Last Stand" - You and your allies heal for X health for every 1 second they are inside the barrier. Allies can activate the "Knows No Fear" synergy to gain Major Vitality and Minor Protection for 8 seconds.
The idea behind this Ultimate was that its synergies would grant brief, but really powerful effects - you wouldn't get much out of the ultimate unless you popped the synergy. Undaunted is built around the use of synergies and it only makes sense the Ultimate follow the same pattern. The goal of creating these morphs was to provide flexibility to what a group needed most - Defense or Offense. I am aware of the fact that both morphs' "Knows No Fear" synergy share the same name (and cooldown) - this is intentional, as to prevent players from stacking the bonuses of BOTH synergies from 2 players casting each ultimate morph simultaneously.
Please keep in mind that there's plenty of room for improvement/tweaks to make it not too overpowered. I just wanted to get this idea out there so people could discuss about it.
Do you play pvp cause with zergs that's sounds the the complete opposite of what the game needs
Sallington wrote: »stevepdodson_ESO888 wrote: »Sallington wrote: »I'd rather see an AOE Resurrection ult that costs 500 ultimate.
*not usable in PVP
the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)
Synergy for Major Slayer for 15 seconds to those already alive that are within the AOE range.
Sallington wrote: »I'd rather see an AOE Resurrection ult that costs 500 ultimate.
*not usable in PVP
The " Major Fortitude, Major Endurance, and Major Intellect" part of the skill sounds pretty useless since if those buffs would benefit you then you're likely getting them from potions.
TheRealPotoroo wrote: »<sigh>
I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.
Ihatenightblades wrote: »The more i hear peoples new ideas the more I appreciate that they dont make the game lol.
"Knows no fear"
Vercingetorix wrote: »TheRealPotoroo wrote: »<sigh>
I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.
Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.
Sallington wrote: »stevepdodson_ESO888 wrote: »Sallington wrote: »I'd rather see an AOE Resurrection ult that costs 500 ultimate.
*not usable in PVP
the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)
Synergy for Major Slayer for 15 seconds to those already alive that are within the AOE range.
Mettaricana wrote: »Sallington wrote: »stevepdodson_ESO888 wrote: »Sallington wrote: »I'd rather see an AOE Resurrection ult that costs 500 ultimate.
*not usable in PVP
the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)
Synergy for Major Slayer for 15 seconds to those already alive that are within the AOE range.
Major slayer yes
No, they're not.Vercingetorix wrote: »TheRealPotoroo wrote: »<sigh>
I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.
Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.
TheRealPotoroo wrote: »No, they're not.Vercingetorix wrote: »TheRealPotoroo wrote: »<sigh>
I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.
Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.
leepalmer95 wrote: »Vercingetorix wrote: »TheRealPotoroo wrote: »<sigh>
I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.
Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.
No you still see a few 'my undaunted is bugged at 9 threads' every so often.
Not knowing something because I haven't been around for as many years as some other people is not living under a rock. As for the other, you chose to be an arsehole so don't expect your opinion to be given any weight anytime soon.Vercingetorix wrote: »TheRealPotoroo wrote: »No, they're not.Vercingetorix wrote: »TheRealPotoroo wrote: »<sigh>
I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.
Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.
*everyone = everyone who isn't living under a damn rock
Another useless post made by someone that has nothing to do with my topic...
It would be nice to have an ult that allows me to rez up to 3 group members while its active...thats all it does, is allow me to rez 3 people with one rez. I cant tell you how many times I have been imn vCoS and I am last man standing as a tank....would be nice if my one rez I can get off in that situation actually meant something
Vercingetorix wrote: »It would be nice to have an ult that allows me to rez up to 3 group members while its active...thats all it does, is allow me to rez 3 people with one rez. I cant tell you how many times I have been imn vCoS and I am last man standing as a tank....would be nice if my one rez I can get off in that situation actually meant something
A res ultimate is a terrible idea. There needs to be a penalty in place for failure. If your group makes a mistake 3 times (3 people die) and you are left standing without a chance of survival, you SHOULD wipe. Having an ultimate that allows players to trivialize every aspect of PvE is TERRIBLE design. It makes ALL content pointless because the challenge is removed due to everyone in the group having a "get out of jail free" card going into every dungeon or raid. Being able to negate every boss' mechanic with a do-over ultimate is completely idiotic.
Having an ultimate that encourages team play through the use of synergies (the focus of the Undaunted skill line to begin with) is what Undaunted's ultimate should be about.