There is a potion which literally negates the skills use, no other class in the game has their signature defence ability deactivated by a potion and no option to counter that.
Murador178 wrote: »@Derra
I wouldnt even run cloak on a mag nb bc of necro shields or shields in general (also on a sorc) u can tank multiple enemies anyways. Mag nb got one problem in solo play, its hard to get an assasisins will up when u focused by 3 guys making it in a 1vX situation just a weaker mag sorc from my experience. Ofc u can go cloak blur and so on- but than ur dmg will be crap.
Sorc got some rly strong tools vs a stamblade- remember these dudes cant stack 20k shields ontop of their HP and dodgerolling drains stam pretty fast. Ur counters as mag sorc to cloak are rly good with curse+ streak+ meteor/soulassault+wall of elements+ poisoins+lightning form. Ontop of that cloak breaks quite often randomly.
Stamblades permacloaking normally use proc sets for their damage: like viper+selene+hunt with poisons. A normal nb can cloak 3 times and is out of magicka.
I'd recommend u playing a stamblade in duels and cyro without proc sets and u will see their weaknesses- its defeniatley alot more reactive than shieldstacking. If u get hit by a frag+ curse without rolling and both crit u are dead. There are also more reactive mag sorc players out there: legendary mage tends to roll most burst combos with his mag sorc making him extrem hard to kill.
I logged in since a while and dueled: I was still the only medium armor nb there...
Dueling has quite frankly said nothing to do with open world pvp.
In dueling you don´t LOS and you don´t run from a fight. You fight until one opponent is dead.
In open world you try to burstcombo and run away. Locking down a nb after they failed their wombocombo is hard even against mediorce players.You won´t lock someone down who knows how to play the class ot it´s strenghs. The fight is entirely in their hands.
As for sorc countering NB (i have a working stamblade template - it can cloak 4 to 5 times in a row without use of a pot just to give you perspective - so i have no idea what this "normal nb can cloak 3 times stems from" - a template with base magica and no magrec can cloak 3 times. Imo that´s just a bad template).
Curse: Entirely on the nbs skill to time cloak after the curse explodes.
Streak: I can consecutively cloak more often on my NB than i can streak on my sorc when both use potions. I can also combine that with shade + defensive fear + rolldodge + sprint (seriously a sorc won´t catch a sprinting nb). That means as a sorc trying to break cloak with offensive streaks (bad for open world vaible in duels bc in that case you can´t streak defensively) you have to spent just as much of your main resource pool due to stacking costs as the NB have to spent of their secondary utility resource pool (which is not vital to their survival).
Soulassaul: Literally gets countered by cloak not the other way round?
Meteor: I´ve not met a single player i´d consider atleast mediocre that did not block meteor in about 3 months of pvp (unless bugged bc of lag).
Poisons: Have the same issue as rml/flare. Only counters cloak - you loose a vital enchantment or universally useful poisons just to counter one skill of one class => bad.
I know that a sorc is hard to kill for a NB. But honestly i think it should be even harder as long as the fights begin and end open world are 100% at the decision of the NB.
I´m not even arguing NB as a whole is too good. I´m just saying that cloak has virtually no accessible working counters that don´t impair a builds functionality otherwise so severe that they´re not vaible.
Murador178 wrote: »
And sorc shields and heavy armor and blocking need an adjustement aswell. The game is just alot too forgiving u can make mistakes after mistakes and dont get punished enough for them- especially as shield spam class with high mag regen.
I played mag sorc and mag nb with 1300 mag regen, thats like it suppose to be u dont shield every 2 sec like some sorcs or mag nb bc ur magicka WILL deplete.
But these 2-3k mag regen builds dont get punished ever for spamming their shields...
Try that with a dodgeroll focused build- a few rolls and u are out of stam independant of ur regens....
If u rly struggle that hard vs nb get the anti cloak poisons and detection pots...
Okay @Derra your stance seems clear, do you have any solutions? Or are you just stating that in your opinion it is over powered and not a very strong skill working as intended?
Okay @Derra your stance seems clear, do you have any solutions? Or are you just stating that in your opinion it is over powered and not a very strong skill working as intended?
I would say a lot of people use the increased mitigation! The guaranteed crit from Shadowy Disguise is very temperamental. If you have a DOT or HOT running, it often gets applied to a DOT or HOT tick, rather than the ability you actually want to crit.except its not entirely a defense ability ... look at the morphs. It's meant to be used offensively ... guaranteed crit on next attack or increased mitigation (which noone uses anyway)
I would say a lot of people use the increased mitigation! The guaranteed crit from Shadowy Disguise is very temperamental. If you have a DOT or HOT running, it often gets applied to a DOT or HOT tick, rather than the ability you actually want to crit.except its not entirely a defense ability ... look at the morphs. It's meant to be used offensively ... guaranteed crit on next attack or increased mitigation (which noone uses anyway)
MoeCoastie wrote: »I think this thread is bait
What does AFAIK mean? That you've heard this? That you play a nightblade? I tested this extensively with various DOTs one or two patches ago, so unless something has changed, or HOTs are treated differently, you're wrong. The DOTs alone are a big problem, since you basically can't run Crippling Grasp nor Entropy, if you want the guaranteed crit.Afaik it´s applied for the entire duration you´re cloaked - so all hots crit while invisible aswell as the first offensive ability.
Most NB use the crit morph that's the only way we are able to get a decent heal compare to other classes.Using the morph that give minor protection makes our already subpar healing worst.I would say a lot of people use the increased mitigation! The guaranteed crit from Shadowy Disguise is very temperamental. If you have a DOT or HOT running, it often gets applied to a DOT or HOT tick, rather than the ability you actually want to crit.except its not entirely a defense ability ... look at the morphs. It's meant to be used offensively ... guaranteed crit on next attack or increased mitigation (which noone uses anyway)
What does AFAIK mean? That you've heard this? That you play a nightblade? I tested this extensively with various DOTs one or two patches ago, so unless something has changed, or HOTs are treated differently, you're wrong. The DOTs alone are a big problem, since you basically can't run Crippling Grasp nor Entropy, if you want the guaranteed crit.Afaik it´s applied for the entire duration you´re cloaked - so all hots crit while invisible aswell as the first offensive ability.
i find nbs super annoying to fight.
come out of nowhere with huge burst and as soon as you avoid and start offence, poof theyre out.. but... detect pots.
i always have em on me, super funny to pop them and watch them keep trying to stealth while you grt free burst on them
As of now, nightblades both mag and stam based, are able to stealth infinitly almost.
GreenSoup2HoT wrote: »Emma_Overload wrote: »Y'all shady NBs are missing the point. So what if Cloak has counters? Bolt Escape has counters, too, but it still got an EXPONENTIALLY increasing cost nerf! Where is the cost nerf for Cloak? It gets abused so much more than Bolt Escape ever did.
Thats like comparing apples and oranges. Roll dodge and Bolt Escape have fair comparisons which both have exponential costs.
Cloak is the single most counterable ability in the game. Every AoE in game... dedicated revealing abilitys... revealing potions and poisons... then we even have broken abilitys that are single target like crit rush breaking cloak.
You are just a salty sorc because you cant disengage by football field lengeths anymore.... even though you still technically can because of dark deal and prisonars rags with lightning form.
If you want an exponentail cost on cloak.. how about a cloak that cannot be revealed under any circumstances... because boltescape never looses value unless you bolt escape into a rut/wall which is player error.
I don´t know any (semi)competent NB who straightfaced says cloak isn´t rediculously op when it´s working.
Just as i don´t know any sorc saying the same thing about shieldstacking.
I just hope zos uses old code again so cloak get put back in a remotely balanced state by being fundamentally broken like it was last patch.
A stamblade that´s built for cloaking can´t be caught by any projectile based built that does not have access to mark - unless they´re bad.
This man got it. Listen to him. Currently when cloak is fixed it is OP. Magicka NBs can absolutely spam it. Stamina ones use speed and roll dodge and then cloak. The only real counter is Mark target and it is accessible only for other NBs.
@Bashev So now that it's working as intended throughout all these years it is now OP? I'm confused(Haven't pvp'd yet this patch), are you not able to counter NBs at all? Detect pots/Aoe/Magelight/Flare is not a 'real' counter anymore? Interesting.
Magelight (inner light) range gets reduced by detection radius decreses. That means you have to effectively stand on top of a NB for it to work at all. Couple that with the NB normally moving away from you and even the slightest serverlag - yeah magelight won´t do you no good. One dodgeroll is enough to be out of range. Any magblade has snares - any stamblade is by default faster than you.
Flare - suffers from the problem radiant magelight does. It´s a onedimensional counter to cloak. It´s otherwise 100% obsolete. In a 10 skill game it´s not reasonable by any means to have a skill only to counter one other class specific skill (ie: imagine gapclosers only worked after a sorc used streak and were otherwise 100% useless against all other classes - literally nobody would slot them).
Detect pots - this goes specifically for projectile based build (which i happen to play). Cloak forcemisses projectiles (for about 1.5s) even when the NB is revealed with a potion. This means you pop a detect pot and you still won´t hit them. They will flatout "miss" even though you popped a pot to be able to attack the NB in the first place (that´s flatout bugged working in favor of the NB and has been for ages - most cloak fixes so far simply increased the time nbs are immune to projectiles after pressing the ability).
Aoes. Ok for classes that have the option (magDK), stamsorc. What realistic option for aoe do people on other classes have slotted though (streak is NOT a counter for any decent NB - because of stacking costs; jabs - well most templars have issues hitting visible targets).
Slotting groundaoes just to counter nbs falls under the same problem as flare does. You don´t slot a skill in a 10 skill game only to counter one out of 4 classes.
Comfortably_Buzzed wrote: »I just hope zos uses old code again so cloak get put back in a remotely balanced state by being fundamentally broken like it was last patch.
A stamblade that´s built for cloaking can´t be caught by any projectile based built that does not have access to mark - unless they´re bad.
This man got it. Listen to him. Currently when cloak is fixed it is OP. Magicka NBs can absolutely spam it. Stamina ones use speed and roll dodge and then cloak. The only real counter is Mark target and it is accessible only for other NBs.
@Bashev So now that it's working as intended throughout all these years it is now OP? I'm confused(Haven't pvp'd yet this patch), are you not able to counter NBs at all? Detect pots/Aoe/Magelight/Flare is not a 'real' counter anymore? Interesting.
Magelight (inner light) range gets reduced by detection radius decreses. That means you have to effectively stand on top of a NB for it to work at all. Couple that with the NB normally moving away from you and even the slightest serverlag - yeah magelight won´t do you no good. One dodgeroll is enough to be out of range. Any magblade has snares - any stamblade is by default faster than you.
Flare - suffers from the problem radiant magelight does. It´s a onedimensional counter to cloak. It´s otherwise 100% obsolete. In a 10 skill game it´s not reasonable by any means to have a skill only to counter one other class specific skill (ie: imagine gapclosers only worked after a sorc used streak and were otherwise 100% useless against all other classes - literally nobody would slot them).
Detect pots - this goes specifically for projectile based build (which i happen to play). Cloak forcemisses projectiles (for about 1.5s) even when the NB is revealed with a potion. This means you pop a detect pot and you still won´t hit them. They will flatout "miss" even though you popped a pot to be able to attack the NB in the first place (that´s flatout bugged working in favor of the NB and has been for ages - most cloak fixes so far simply increased the time nbs are immune to projectiles after pressing the ability).
Aoes. Ok for classes that have the option (magDK), stamsorc. What realistic option for aoe do people on other classes have slotted though (streak is NOT a counter for any decent NB - because of stacking costs; jabs - well most templars have issues hitting visible targets).
Slotting groundaoes just to counter nbs falls under the same problem as flare does. You don´t slot a skill in a 10 skill game only to counter one out of 4 classes.
You forgot poisons that prevent cloak. I have not experienced force misses while using detect pots either. I'd honestly like to use them more but I am too cheap.
Obviously every counter needs to come with a trade-off because if there was one skill that countered cloak and was also useful in most other situations everyone would be running it, thereby rendering cloak useless. I run a magblade and I now slot piercing mark purely b/c of other nightblades. Are there skills I could slot instead that would make my build more well rounded? Absolutely, but I choose to sacrifice my overall combat effectiveness for a hard counter to nightblades. If you choose not to that is your decision but it's unreasonable to expect to get a hard counter to a class-defining skill without any sort of trade-off.
Comfortably_Buzzed wrote: »I just hope zos uses old code again so cloak get put back in a remotely balanced state by being fundamentally broken like it was last patch.
A stamblade that´s built for cloaking can´t be caught by any projectile based built that does not have access to mark - unless they´re bad.
This man got it. Listen to him. Currently when cloak is fixed it is OP. Magicka NBs can absolutely spam it. Stamina ones use speed and roll dodge and then cloak. The only real counter is Mark target and it is accessible only for other NBs.
@Bashev So now that it's working as intended throughout all these years it is now OP? I'm confused(Haven't pvp'd yet this patch), are you not able to counter NBs at all? Detect pots/Aoe/Magelight/Flare is not a 'real' counter anymore? Interesting.
Magelight (inner light) range gets reduced by detection radius decreses. That means you have to effectively stand on top of a NB for it to work at all. Couple that with the NB normally moving away from you and even the slightest serverlag - yeah magelight won´t do you no good. One dodgeroll is enough to be out of range. Any magblade has snares - any stamblade is by default faster than you.
Flare - suffers from the problem radiant magelight does. It´s a onedimensional counter to cloak. It´s otherwise 100% obsolete. In a 10 skill game it´s not reasonable by any means to have a skill only to counter one other class specific skill (ie: imagine gapclosers only worked after a sorc used streak and were otherwise 100% useless against all other classes - literally nobody would slot them).
Detect pots - this goes specifically for projectile based build (which i happen to play). Cloak forcemisses projectiles (for about 1.5s) even when the NB is revealed with a potion. This means you pop a detect pot and you still won´t hit them. They will flatout "miss" even though you popped a pot to be able to attack the NB in the first place (that´s flatout bugged working in favor of the NB and has been for ages - most cloak fixes so far simply increased the time nbs are immune to projectiles after pressing the ability).
Aoes. Ok for classes that have the option (magDK), stamsorc. What realistic option for aoe do people on other classes have slotted though (streak is NOT a counter for any decent NB - because of stacking costs; jabs - well most templars have issues hitting visible targets).
Slotting groundaoes just to counter nbs falls under the same problem as flare does. You don´t slot a skill in a 10 skill game only to counter one out of 4 classes.
You forgot poisons that prevent cloak. I have not experienced force misses while using detect pots either. I'd honestly like to use them more but I am too cheap.
Obviously every counter needs to come with a trade-off because if there was one skill that countered cloak and was also useful in most other situations everyone would be running it, thereby rendering cloak useless. I run a magblade and I now slot piercing mark purely b/c of other nightblades. Are there skills I could slot instead that would make my build more well rounded? Absolutely, but I choose to sacrifice my overall combat effectiveness for a hard counter to nightblades. If you choose not to that is your decision but it's unreasonable to expect to get a hard counter to a class-defining skill without any sort of trade-off.
Piercing mark (on a magblade) provides you with the strongest resi debuff in the game while also having a range that allows its application prior to actual combat. It´s absolutely useful against every build apart from light armor opponents with no heavy armor piece.
If i´m not near a resource my streak gets hardcountered by every gapcloser in the game... Which are ironically also very useful against other classes.
The problem with your argument is:
1. Mark is more useful against other classes than any cloak counter available to them.
2. Cloak counters are worse at countering cloak than mark is.
So you want me to slot a skill/item that´s worse than mark at countering cloak and worse against other classes? Well that´s exactly what i´m talking about. If i could slot mark i´d do it in an instant. But everything thats available to all classes is just plain bad at their supposed functionality aswell (as in see magelight).
Cloak is broken, the only thing that needs to be done is while someone is cloaked, healing needs to be reduced. Otherwise cloak MUST be left alone
DocFrost72 wrote: »As of now, nightblades both mag and stam based, are able to stealth infinitly almost.
No, lol. We aren't able to do that. 4 casts on stamblade, maybe 5. Magblade trades the same resource they attack with.
But hey I heard DKs use infinite wings and completely shut down all range builds with no counterplay. All those mag sorcs with infinite shields hurt too (/s).
What does AFAIK mean? That you've heard this? That you play a nightblade? I tested this extensively with various DOTs one or two patches ago, so unless something has changed, or HOTs are treated differently, you're wrong. The DOTs alone are a big problem, since you basically can't run Crippling Grasp nor Entropy, if you want the guaranteed crit.Afaik it´s applied for the entire duration you´re cloaked - so all hots crit while invisible aswell as the first offensive ability.
Only ever tested it on stamblade. Rally and vigor would have 100% critchance while cloak was active.
@olsborg would be in a potiont to confirm or debunk.