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PLEASE NERF STEALTH SPAMMING NIGHTBLADES.

  • Stigant
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    Turelus wrote: »
    There is a potion which literally negates the skills use, no other class in the game has their signature defence ability deactivated by a potion and no option to counter that.

    except its not entirely a defense ability ... look at the morphs. It's meant to be used offensively ... guaranteed crit on next attack or increased mitigation (which noone uses anyway)

    compared to Streak (an offensive morph of bolt escape) i think the Cloak should get the same treatment.

    And yes, there are potions to to counter offensive abilities - Immovable might be a good example.
  • Murador178
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    Derra wrote: »
    Murador178 wrote: »
    @Derra

    I wouldnt even run cloak on a mag nb bc of necro shields or shields in general (also on a sorc) u can tank multiple enemies anyways. Mag nb got one problem in solo play, its hard to get an assasisins will up when u focused by 3 guys making it in a 1vX situation just a weaker mag sorc from my experience. Ofc u can go cloak blur and so on- but than ur dmg will be crap.

    Sorc got some rly strong tools vs a stamblade- remember these dudes cant stack 20k shields ontop of their HP and dodgerolling drains stam pretty fast. Ur counters as mag sorc to cloak are rly good with curse+ streak+ meteor/soulassault+wall of elements+ poisoins+lightning form. Ontop of that cloak breaks quite often randomly.

    Stamblades permacloaking normally use proc sets for their damage: like viper+selene+hunt with poisons. A normal nb can cloak 3 times and is out of magicka.

    I'd recommend u playing a stamblade in duels and cyro without proc sets and u will see their weaknesses- its defeniatley alot more reactive than shieldstacking. If u get hit by a frag+ curse without rolling and both crit u are dead. There are also more reactive mag sorc players out there: legendary mage tends to roll most burst combos with his mag sorc making him extrem hard to kill.
    I logged in since a while and dueled: I was still the only medium armor nb there...


    Dueling has quite frankly said nothing to do with open world pvp.
    In dueling you don´t LOS and you don´t run from a fight. You fight until one opponent is dead.
    In open world you try to burstcombo and run away. Locking down a nb after they failed their wombocombo is hard even against mediorce players.You won´t lock someone down who knows how to play the class ot it´s strenghs. The fight is entirely in their hands.

    As for sorc countering NB (i have a working stamblade template - it can cloak 4 to 5 times in a row without use of a pot just to give you perspective - so i have no idea what this "normal nb can cloak 3 times stems from" - a template with base magica and no magrec can cloak 3 times. Imo that´s just a bad template).

    Curse: Entirely on the nbs skill to time cloak after the curse explodes.

    Streak: I can consecutively cloak more often on my NB than i can streak on my sorc when both use potions. I can also combine that with shade + defensive fear + rolldodge + sprint (seriously a sorc won´t catch a sprinting nb). That means as a sorc trying to break cloak with offensive streaks (bad for open world vaible in duels bc in that case you can´t streak defensively) you have to spent just as much of your main resource pool due to stacking costs as the NB have to spent of their secondary utility resource pool (which is not vital to their survival).

    Soulassaul: Literally gets countered by cloak not the other way round?

    Meteor: I´ve not met a single player i´d consider atleast mediocre that did not block meteor in about 3 months of pvp (unless bugged bc of lag).

    Poisons: Have the same issue as rml/flare. Only counters cloak - you loose a vital enchantment or universally useful poisons just to counter one skill of one class => bad.

    I know that a sorc is hard to kill for a NB. But honestly i think it should be even harder as long as the fights begin and end open world are 100% at the decision of the NB.
    I´m not even arguing NB as a whole is too good. I´m just saying that cloak has virtually no accessible working counters that don´t impair a builds functionality otherwise so severe that they´re not vaible.

    Soulassault gets countered by cloak? U want to say u cant just instakill players from full hp bc they got cloak? I did some testing with soulassault- I could soulassault darius and cyndis full hp- yes nb cant be killed full hp by that *** skill so if u see a nb with a third of hp and pop a soulassault oh him when he rolls he WILL die.

    Ofc u can make nbs with alot of cloakes availible- but they tend to have not the burst to kill a halfway decent shieldstacking sorc.

    So if i remember right u dont run tripple shields +shuffle and amber and resto ult spam like every 2nd sorc. Tell me these are easier to kill- considering they dont even need to play a bit reactive...

    Cloaking after every curse tick will drain ur magicka pool very fast except u have a completely cloak focused build and if u dont run full procs u'll hit like a wet noodle than.


    I'm all for nerfing cloak if medium armor and dodgeroll gets buffed(u cant even play non stamblades medium armor builds - one soulassault and ur done). Stamblade get rekt by mark pretty hard they are alot more cloak reliant than any mag nb.

    And sorc shields and heavy armor and blocking need an adjustement aswell. The game is just alot too forgiving u can make mistakes after mistakes and dont get punished enough for them- especially as shield spam class with high mag regen.
    I played mag sorc and mag nb with 1300 mag regen, thats like it suppose to be u dont shield every 2 sec like some sorcs or mag nb bc ur magicka WILL deplete.
    But these 2-3k mag regen builds dont get punished ever for spamming their shields...
    Try that with a dodgeroll focused build- a few rolls and u are out of stam independant of ur regens....

    If u rly struggle that hard vs nb get the anti cloak poisons and detection pots...
  • Derra
    Derra
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    Murador178 wrote: »

    And sorc shields and heavy armor and blocking need an adjustement aswell. The game is just alot too forgiving u can make mistakes after mistakes and dont get punished enough for them- especially as shield spam class with high mag regen.
    I played mag sorc and mag nb with 1300 mag regen, thats like it suppose to be u dont shield every 2 sec like some sorcs or mag nb bc ur magicka WILL deplete.
    But these 2-3k mag regen builds dont get punished ever for spamming their shields...
    Try that with a dodgeroll focused build- a few rolls and u are out of stam independant of ur regens....

    If u rly struggle that hard vs nb get the anti cloak poisons and detection pots...

    Ah the gold old: Heavyarmor is broken, sorcshieldstacking is broken so what cloak maybe broken good aswell in a patch where it´s working but lets look at those other broken things. Cloak isn´t too bad now?

    I´ve already commented about detect pots/poisons. Go reread.

    Also idk why you bring shieldstacking bla permablock whatever into this. I argue about cloak and it´s counters. Not even the NB class as a whole. Cloak. Nothing else.
    I´m sure i´d be put to trial and sentenced to burn by the stake if i´d bring up cloak forcemissing projectiles even though i popped a detection pot in a discussion about shieldstacking.
    But then i´d be the sorc arguing that shieldstacking is shite anyways - because mechanics that clearly overperform in whatever scenario are imo not desireable regardless if you use them or not. Ofc only my opinion.
    Edited by Derra on June 20, 2017 12:29PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • FlyLionel
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    Okay @Derra your stance seems clear, do you have any solutions? Or are you just stating that in your opinion it is over powered and not a very strong skill working as intended?
    The Flyers
  • Murador178
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    It's just if only cloak gets adjusted things wont get better. I think all defenses should be nerfed and be alot more reactive.
    So i run anyways 600 mag reg in duels and 900 openworld and mostly crafted gear- yeah procsets are better but still most stamblades(mostly these high ranks or even max rank players) i run into die in a few secs bc they never got the part how to rolldodge burst...
  • Lord-Otto
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    FlyLionel wrote: »
    Okay @Derra your stance seems clear, do you have any solutions? Or are you just stating that in your opinion it is over powered and not a very strong skill working as intended?

    Stacking cost, he already said that. No regen, like Mist, would be another suggestion from me.
    Not important, but that would also balance Cloak for Heists and Sacraments a bit more.
  • Derra
    Derra
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    FlyLionel wrote: »
    Okay @Derra your stance seems clear, do you have any solutions? Or are you just stating that in your opinion it is over powered and not a very strong skill working as intended?

    I think it´s almost impossible to get on demand invisibility right. I´d try to make it more reliable against scenarios where it´s currently underperforming (ie getting swarmed by enemies).
    I´d make cloak not break upon taking dmg but no longer evade dmg aswell for the first 1.5s or sth like that.

    Then i´d make magelight targetted instead of pbae with inner light revealing you only for the caster and radiant revealing you for everyone for X seconds.
    The duration would have to be carefully balanced. Maybe 2 or 3s to start with.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • fred4
    fred4
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    Stigant wrote: »
    except its not entirely a defense ability ... look at the morphs. It's meant to be used offensively ... guaranteed crit on next attack or increased mitigation (which noone uses anyway)
    I would say a lot of people use the increased mitigation! The guaranteed crit from Shadowy Disguise is very temperamental. If you have a DOT or HOT running, it often gets applied to a DOT or HOT tick, rather than the ability you actually want to crit.

    Edited by fred4 on June 20, 2017 12:43PM
  • Derra
    Derra
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    fred4 wrote: »
    Stigant wrote: »
    except its not entirely a defense ability ... look at the morphs. It's meant to be used offensively ... guaranteed crit on next attack or increased mitigation (which noone uses anyway)
    I would say a lot of people use the increased mitigation! The guaranteed crit from Shadowy Disguise is very temperamental. If you have a DOT or HOT running, it often gets applied to a DOT or HOT tick, rather than the ability you actually want to crit.

    Afaik it´s applied for the entire duration you´re cloaked - so all hots crit while invisible aswell as the first offensive ability.
    For CP the protection morph is still better imo.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • FlyLionel
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    @Lord-Otto Actually he didn't say stacking cost.

    'I just hope zos uses old code again so cloak get put back in a remotely balanced state by being fundamentally broken like it was last patch.' Is what he originally said. I think people are just use to a 'fundamentally broken' skill and once they adjust they'll pipe down. Same thing goes for shield stackers since the game came out, people still complain about them :D
    The Flyers
  • FearlessOne_2014
    FearlessOne_2014
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    MoeCoastie wrote: »
    I think this thread is bait

    Clearly click bait. But entertaining none the less.
  • fred4
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    Derra wrote: »
    Afaik it´s applied for the entire duration you´re cloaked - so all hots crit while invisible aswell as the first offensive ability.
    What does AFAIK mean? That you've heard this? That you play a nightblade? I tested this extensively with various DOTs one or two patches ago, so unless something has changed, or HOTs are treated differently, you're wrong. The DOTs alone are a big problem, since you basically can't run Crippling Grasp nor Entropy, if you want the guaranteed crit.
  • KingJ
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    fred4 wrote: »
    Stigant wrote: »
    except its not entirely a defense ability ... look at the morphs. It's meant to be used offensively ... guaranteed crit on next attack or increased mitigation (which noone uses anyway)
    I would say a lot of people use the increased mitigation! The guaranteed crit from Shadowy Disguise is very temperamental. If you have a DOT or HOT running, it often gets applied to a DOT or HOT tick, rather than the ability you actually want to crit.
    Most NB use the crit morph that's the only way we are able to get a decent heal compare to other classes.Using the morph that give minor protection makes our already subpar healing worst.
  • Derra
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    fred4 wrote: »
    Derra wrote: »
    Afaik it´s applied for the entire duration you´re cloaked - so all hots crit while invisible aswell as the first offensive ability.
    What does AFAIK mean? That you've heard this? That you play a nightblade? I tested this extensively with various DOTs one or two patches ago, so unless something has changed, or HOTs are treated differently, you're wrong. The DOTs alone are a big problem, since you basically can't run Crippling Grasp nor Entropy, if you want the guaranteed crit.

    Only ever tested it on stamblade. Rally and vigor would have 100% critchance while cloak was active.

    @olsborg would be in a potiont to confirm or debunk.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Master_Kas
    Master_Kas
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    As always, when cloak is working decently the forumsorcs appear :smiley:
    EU | PC
  • Rianai
    Rianai
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    HoTs and DoTs work differently in combination with Shadowy Disguise. The heals have 100% critchance while in cloak without consuming the guaranteed critical hit for the next attack. DoTs on the other hand will crit only once and consume the crit buff.
    Edited by Rianai on June 20, 2017 1:45PM
  • akray21
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    Barbaran wrote: »
    i find nbs super annoying to fight.
    come out of nowhere with huge burst and as soon as you avoid and start offence, poof theyre out.. but... detect pots.
    i always have em on me, super funny to pop them and watch them keep trying to stealth while you grt free burst on them

    I wish I had pots that denied the use of shields in a radius around me...
  • DocFrost72
    DocFrost72
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    aToken wrote: »
    As of now, nightblades both mag and stam based, are able to stealth infinitly almost.

    No, lol. We aren't able to do that. 4 casts on stamblade, maybe 5. Magblade trades the same resource they attack with.

    But hey I heard DKs use infinite wings and completely shut down all range builds with no counterplay. All those mag sorcs with infinite shields hurt too (/s).
  • Rikumaru
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    Cloak is the most counterable ability in the game, so I damn well hope it's strong when they don't slot a counter to cloak.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • GreenSoup2HoT
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    Derra wrote: »
    Y'all shady NBs are missing the point. So what if Cloak has counters? Bolt Escape has counters, too, but it still got an EXPONENTIALLY increasing cost nerf! Where is the cost nerf for Cloak? It gets​ abused so much more than Bolt Escape ever did.

    Thats like comparing apples and oranges. Roll dodge and Bolt Escape have fair comparisons which both have exponential costs.

    Cloak is the single most counterable ability in the game. Every AoE in game... dedicated revealing abilitys... revealing potions and poisons... then we even have broken abilitys that are single target like crit rush breaking cloak.

    You are just a salty sorc because you cant disengage by football field lengeths anymore.... even though you still technically can because of dark deal and prisonars rags with lightning form.

    If you want an exponentail cost on cloak.. how about a cloak that cannot be revealed under any circumstances... because boltescape never looses value unless you bolt escape into a rut/wall which is player error.

    I don´t know any (semi)competent NB who straightfaced says cloak isn´t rediculously op when it´s working.
    Just as i don´t know any sorc saying the same thing about shieldstacking.

    Cloak working against competent players is a completely different ball game compared to shield stacking against competent players.

    Not denying cloak is op in its own right though.
    Edited by GreenSoup2HoT on June 20, 2017 3:14PM
    PS4 NA DC
  • Beardimus
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    Kinda cant complain about NB's cloaking. Its their class defining skill. No nerf needed, just counters.

    It would be like moaning about Sorc's wards or Templar's heals...
    Xbox One | EU | EP
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    Xbox One | NA | EP
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  • Comfortably_Buzzed
    Derra wrote: »
    FlyLionel wrote: »
    Bashev wrote: »
    Derra wrote: »
    I just hope zos uses old code again so cloak get put back in a remotely balanced state by being fundamentally broken like it was last patch.

    A stamblade that´s built for cloaking can´t be caught by any projectile based built that does not have access to mark - unless they´re bad.

    This man got it. Listen to him. Currently when cloak is fixed it is OP. Magicka NBs can absolutely spam it. Stamina ones use speed and roll dodge and then cloak. The only real counter is Mark target and it is accessible only for other NBs.

    @Bashev So now that it's working as intended throughout all these years it is now OP? I'm confused(Haven't pvp'd yet this patch), are you not able to counter NBs at all? Detect pots/Aoe/Magelight/Flare is not a 'real' counter anymore? Interesting.

    Magelight (inner light) range gets reduced by detection radius decreses. That means you have to effectively stand on top of a NB for it to work at all. Couple that with the NB normally moving away from you and even the slightest serverlag - yeah magelight won´t do you no good. One dodgeroll is enough to be out of range. Any magblade has snares - any stamblade is by default faster than you.

    Flare - suffers from the problem radiant magelight does. It´s a onedimensional counter to cloak. It´s otherwise 100% obsolete. In a 10 skill game it´s not reasonable by any means to have a skill only to counter one other class specific skill (ie: imagine gapclosers only worked after a sorc used streak and were otherwise 100% useless against all other classes - literally nobody would slot them).

    Detect pots - this goes specifically for projectile based build (which i happen to play). Cloak forcemisses projectiles (for about 1.5s) even when the NB is revealed with a potion. This means you pop a detect pot and you still won´t hit them. They will flatout "miss" even though you popped a pot to be able to attack the NB in the first place (that´s flatout bugged working in favor of the NB and has been for ages - most cloak fixes so far simply increased the time nbs are immune to projectiles after pressing the ability).

    Aoes. Ok for classes that have the option (magDK), stamsorc. What realistic option for aoe do people on other classes have slotted though (streak is NOT a counter for any decent NB - because of stacking costs; jabs - well most templars have issues hitting visible targets).
    Slotting groundaoes just to counter nbs falls under the same problem as flare does. You don´t slot a skill in a 10 skill game only to counter one out of 4 classes.

    You forgot poisons that prevent cloak. I have not experienced force misses while using detect pots either. I'd honestly like to use them more but I am too cheap.

    Obviously every counter needs to come with a trade-off because if there was one skill that countered cloak and was also useful in most other situations everyone would be running it, thereby rendering cloak useless. I run a magblade and I now slot piercing mark purely b/c of other nightblades. Are there skills I could slot instead that would make my build more well rounded? Absolutely, but I choose to sacrifice my overall combat effectiveness for a hard counter to nightblades. If you choose not to that is your decision but it's unreasonable to expect to get a hard counter to a class-defining skill without any sort of trade-off.
  • Sureshawt
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    I'm OK with is as long as every single counter is removed/changed as well so that the skill will work 100% reliably every single time it used.
  • Isbilen
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    Dracindo wrote: »
    1r6qm7.jpg

    Sorry to tell you, but if you are playing a Nightblade at the moment, you are playing an easier version of ESO than the rest are.
  • Derra
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    Derra wrote: »
    FlyLionel wrote: »
    Bashev wrote: »
    Derra wrote: »
    I just hope zos uses old code again so cloak get put back in a remotely balanced state by being fundamentally broken like it was last patch.

    A stamblade that´s built for cloaking can´t be caught by any projectile based built that does not have access to mark - unless they´re bad.

    This man got it. Listen to him. Currently when cloak is fixed it is OP. Magicka NBs can absolutely spam it. Stamina ones use speed and roll dodge and then cloak. The only real counter is Mark target and it is accessible only for other NBs.

    @Bashev So now that it's working as intended throughout all these years it is now OP? I'm confused(Haven't pvp'd yet this patch), are you not able to counter NBs at all? Detect pots/Aoe/Magelight/Flare is not a 'real' counter anymore? Interesting.

    Magelight (inner light) range gets reduced by detection radius decreses. That means you have to effectively stand on top of a NB for it to work at all. Couple that with the NB normally moving away from you and even the slightest serverlag - yeah magelight won´t do you no good. One dodgeroll is enough to be out of range. Any magblade has snares - any stamblade is by default faster than you.

    Flare - suffers from the problem radiant magelight does. It´s a onedimensional counter to cloak. It´s otherwise 100% obsolete. In a 10 skill game it´s not reasonable by any means to have a skill only to counter one other class specific skill (ie: imagine gapclosers only worked after a sorc used streak and were otherwise 100% useless against all other classes - literally nobody would slot them).

    Detect pots - this goes specifically for projectile based build (which i happen to play). Cloak forcemisses projectiles (for about 1.5s) even when the NB is revealed with a potion. This means you pop a detect pot and you still won´t hit them. They will flatout "miss" even though you popped a pot to be able to attack the NB in the first place (that´s flatout bugged working in favor of the NB and has been for ages - most cloak fixes so far simply increased the time nbs are immune to projectiles after pressing the ability).

    Aoes. Ok for classes that have the option (magDK), stamsorc. What realistic option for aoe do people on other classes have slotted though (streak is NOT a counter for any decent NB - because of stacking costs; jabs - well most templars have issues hitting visible targets).
    Slotting groundaoes just to counter nbs falls under the same problem as flare does. You don´t slot a skill in a 10 skill game only to counter one out of 4 classes.

    You forgot poisons that prevent cloak. I have not experienced force misses while using detect pots either. I'd honestly like to use them more but I am too cheap.

    Obviously every counter needs to come with a trade-off because if there was one skill that countered cloak and was also useful in most other situations everyone would be running it, thereby rendering cloak useless. I run a magblade and I now slot piercing mark purely b/c of other nightblades. Are there skills I could slot instead that would make my build more well rounded? Absolutely, but I choose to sacrifice my overall combat effectiveness for a hard counter to nightblades. If you choose not to that is your decision but it's unreasonable to expect to get a hard counter to a class-defining skill without any sort of trade-off.

    Piercing mark (on a magblade) provides you with the strongest resi debuff in the game while also having a range that allows its application prior to actual combat. It´s absolutely useful against every build apart from light armor opponents with no heavy armor piece.

    If i´m not near a resource my streak gets hardcountered by every gapcloser in the game... Which are ironically also very useful against other classes.

    The problem with your argument is:
    1. Mark is more useful against other classes than any cloak counter available to them.
    2. Cloak counters are worse at countering cloak than mark is.

    So you want me to slot a skill/item that´s worse than mark at countering cloak and worse against other classes? Well that´s exactly what i´m talking about. If i could slot mark i´d do it in an instant. But everything thats available to all classes is just plain bad at their supposed functionality aswell (as in see magelight).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • NyassaV
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    Cloak is broken, the only thing that needs to be done is while someone is cloaked, healing needs to be reduced. Otherwise cloak MUST be left alone
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • thankyourat
    thankyourat
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    Derra wrote: »
    Derra wrote: »
    FlyLionel wrote: »
    Bashev wrote: »
    Derra wrote: »
    I just hope zos uses old code again so cloak get put back in a remotely balanced state by being fundamentally broken like it was last patch.

    A stamblade that´s built for cloaking can´t be caught by any projectile based built that does not have access to mark - unless they´re bad.

    This man got it. Listen to him. Currently when cloak is fixed it is OP. Magicka NBs can absolutely spam it. Stamina ones use speed and roll dodge and then cloak. The only real counter is Mark target and it is accessible only for other NBs.

    @Bashev So now that it's working as intended throughout all these years it is now OP? I'm confused(Haven't pvp'd yet this patch), are you not able to counter NBs at all? Detect pots/Aoe/Magelight/Flare is not a 'real' counter anymore? Interesting.

    Magelight (inner light) range gets reduced by detection radius decreses. That means you have to effectively stand on top of a NB for it to work at all. Couple that with the NB normally moving away from you and even the slightest serverlag - yeah magelight won´t do you no good. One dodgeroll is enough to be out of range. Any magblade has snares - any stamblade is by default faster than you.

    Flare - suffers from the problem radiant magelight does. It´s a onedimensional counter to cloak. It´s otherwise 100% obsolete. In a 10 skill game it´s not reasonable by any means to have a skill only to counter one other class specific skill (ie: imagine gapclosers only worked after a sorc used streak and were otherwise 100% useless against all other classes - literally nobody would slot them).

    Detect pots - this goes specifically for projectile based build (which i happen to play). Cloak forcemisses projectiles (for about 1.5s) even when the NB is revealed with a potion. This means you pop a detect pot and you still won´t hit them. They will flatout "miss" even though you popped a pot to be able to attack the NB in the first place (that´s flatout bugged working in favor of the NB and has been for ages - most cloak fixes so far simply increased the time nbs are immune to projectiles after pressing the ability).

    Aoes. Ok for classes that have the option (magDK), stamsorc. What realistic option for aoe do people on other classes have slotted though (streak is NOT a counter for any decent NB - because of stacking costs; jabs - well most templars have issues hitting visible targets).
    Slotting groundaoes just to counter nbs falls under the same problem as flare does. You don´t slot a skill in a 10 skill game only to counter one out of 4 classes.

    You forgot poisons that prevent cloak. I have not experienced force misses while using detect pots either. I'd honestly like to use them more but I am too cheap.

    Obviously every counter needs to come with a trade-off because if there was one skill that countered cloak and was also useful in most other situations everyone would be running it, thereby rendering cloak useless. I run a magblade and I now slot piercing mark purely b/c of other nightblades. Are there skills I could slot instead that would make my build more well rounded? Absolutely, but I choose to sacrifice my overall combat effectiveness for a hard counter to nightblades. If you choose not to that is your decision but it's unreasonable to expect to get a hard counter to a class-defining skill without any sort of trade-off.

    Piercing mark (on a magblade) provides you with the strongest resi debuff in the game while also having a range that allows its application prior to actual combat. It´s absolutely useful against every build apart from light armor opponents with no heavy armor piece.

    If i´m not near a resource my streak gets hardcountered by every gapcloser in the game... Which are ironically also very useful against other classes.

    The problem with your argument is:
    1. Mark is more useful against other classes than any cloak counter available to them.
    2. Cloak counters are worse at countering cloak than mark is.

    So you want me to slot a skill/item that´s worse than mark at countering cloak and worse against other classes? Well that´s exactly what i´m talking about. If i could slot mark i´d do it in an instant. But everything thats available to all classes is just plain bad at their supposed functionality aswell (as in see magelight).

    Cloak is actually hard countered by every gap closer as well. Even if the gap closer doesn't break cloak it will still snare the nightblade and keep you in aoe range. The only way to make cloak work against competent players is either you need to be fighting someone who relys heavy on projectiles or combine it with shadow image first
  • aToken
    aToken
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    Hollery wrote: »
    Cloak is broken, the only thing that needs to be done is while someone is cloaked, healing needs to be reduced. Otherwise cloak MUST be left alone

    Thats my point. As of now magicka regen and healing is at full while someone is cloaked. A player that uses tri recovery or gold food has close to, if not over 1k mag regen even as stam. Mist form there is no healing and streak and dodge roll become more epensive when spammed. Mist form also stops magicka regen as well. None of these aply to cloak.
  • aToken
    aToken
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    DocFrost72 wrote: »
    aToken wrote: »
    As of now, nightblades both mag and stam based, are able to stealth infinitly almost.

    No, lol. We aren't able to do that. 4 casts on stamblade, maybe 5. Magblade trades the same resource they attack with.

    But hey I heard DKs use infinite wings and completely shut down all range builds with no counterplay. All those mag sorcs with infinite shields hurt too (/s).

    That is not true about dks. A dk can only reflect the amount of projectiles in the given time. A dk can shut down one ranged attacker not multiple. They nerfed wings over a year ago. Twice if im not mistaken. force pulse is no longer refectable so wings are aonly usefully for the snipe spammers. and overload spammers. which is very effecitve imo
  • olsborg
    olsborg
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    Derra wrote: »
    fred4 wrote: »
    Derra wrote: »
    Afaik it´s applied for the entire duration you´re cloaked - so all hots crit while invisible aswell as the first offensive ability.
    What does AFAIK mean? That you've heard this? That you play a nightblade? I tested this extensively with various DOTs one or two patches ago, so unless something has changed, or HOTs are treated differently, you're wrong. The DOTs alone are a big problem, since you basically can't run Crippling Grasp nor Entropy, if you want the guaranteed crit.

    Only ever tested it on stamblade. Rally and vigor would have 100% critchance while cloak was active.

    @olsborg would be in a potiont to confirm or debunk.

    HoTs all crit while you cloak with shadowy disguise as long as you dont have any DoTs active on ppl that will "eat up" the crit. If your cripple or your poison injection crits, your HoTs wont crit.

    PC EU
    PvP only
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