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Transmog Plans Confirmed, NO Housing Storage Plans confirmed

AdamBourke
AdamBourke
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Just read this interview with Matt Firor: Some good things, some bad things, overall very short interview!
http://wccftech.com/matt-firor-e3-2017-elder-scrolls-online/

Summary:
Transmog: Yes, being worked on, no ETA.
Housing STorage: Nope
Respecs: Single skill line respec planned (no ETA).

Horns of Reach: New Dungeons, New Houses
Clockwork City: Includes Mini-Trial = Trial with less bosses

XBox One X: 4k/30fps, with better graphics (reflections, etc)
PC HDR: In the future, no ETA.

Edited by AdamBourke on June 20, 2017 2:25PM
PS4 - EU

Please put the Eyevea/EarthForge wayshrines back on the map?
  • Illurian
    Illurian
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    At least Transmog is confirmed. I'll take it.

    "No ETA" as usual though, which could mean that it'll only be released in 2 years.
    Kiss the chaos.
  • altemriel
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    Transmog as a super new crown store feature :smiley: f********** that
  • MLGProPlayer
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    altemriel wrote: »
    Transmog as a super new crown store feature :smiley: f********** that

    ESO+ perk more likely if they go that route, although I think it will be available to everyone. Putting that behind a paywall would cause a massive *** storm.
  • Turelus
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    altemriel wrote: »
    Transmog as a super new crown store feature :smiley: f********** that

    ESO+ perk more likely if they go that route, although I think it will be available to everyone. Putting that behind a paywall would cause a massive *** storm.
    I fully predict this as well.

    I really hope they're not just going to make it a trashy ESO+ feature and actually make it a games mechanic which makes style materials worth money again.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Arundo
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    Yay for Transmorg no longer look like crap because I want to wear BIS.
  • Vapirko
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    Transmog awesome, single skill line respec also awesome. No ETA is their slogan. Would be nice if "fix lag in cyrodiil" could at least get a being worked on.
  • Lake
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    AdamBourke wrote: »
    Housing STorage: Nope

    BTW, the interview said "a storage for housing items", which has a different implication than "housing storage".

    Although neither is probably coming, ever. :p
    Edited by Lake on June 20, 2017 9:11AM
  • lardvader
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    Thx for the heads up OP!

    I don't ask for much - a transmog system is one of the few things that would be a fresh breath of life for me. Being able to play dress up again would be awsome!

    Now just fix the rng and we'll be the bestest of friends :blush:
    Edited by lardvader on June 20, 2017 9:13AM
    CP 1200+ PC EU EP
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    The summary forgets to mention that Matt Firor takes us for fools. I mean, really.

    He says that transmog and additional storage face heavy technical difficulties !!!
    It is pretty technically complex.
    We can’t just increase storage because Elder Scrolls Online is just not setup for that. We would love to, but we don’t have plans for it right now.

    I, admittedly, am no programmer. But I am computer literate enough to understand that there is nothing, absolutely nothing technically difficult in applying a texture that already exists to a gear (basically, a set of stats) that already exists. Also, there is absolutely nothing difficult is telling any given inventory item to contain X maximum slots instead of Y maximum slots.

    So please Mr. Firor, do not take me for stupid.

    The "difficulties" you are "facing" are strictly related to how you are going to implement it in the game as either (or both) a gameplay incentive or/and a mean of monetization. Which, by the way, are fair and serious questions. But no "technical difficulties".

    And the reason why you don't want to increase storage aren't technical. It's just that storage is the undisputed number one incentive for players to subscribe.

    Edited by anitajoneb17_ESO on June 20, 2017 9:39AM
  • GreenSoup2HoT
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    Transmog...... so happy ive been holding on to Volars Crescent Daggers :)
    PS4 NA DC
  • ArchMikem
    ArchMikem
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    Even if I'd upgrade to the One X, I'll just keep playing in 1080p. Not gonna waste the money on getting a 4k screen JUST for video games since I don't have Cable and my PC doesn't do anything higher than 1920x1080.

    But hey, at least the game will look a tad prettier and run better.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • AdamBourke
    AdamBourke
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    The summary forgets to mention that Matt Firor takes us for fools. I mean, really.

    He says that transmog and additional storage face heavy technical difficulties !!!

    I, admittedly, am no programmer. But I am computer literate enough to understand that there is nothing, absolutely nothing technically difficult in applying a texture that already exists to a gear (basically, a set of stats) that already exists. Also, there is absolutely nothing difficult is telling any given inventory item to contain X maximum slots instead of Y maximum slots.

    So please Mr. Firor, do not take me for stupid.

    The "difficulties" you are "facing" are strictly related to how you are going to implement it in the game as either (or both) a gameplay incentive and a mean of monetization. Which, by the way, are fair are serious questions. But no "technical difficulties".

    I AM a programmer - and I can see why there might be technical difficulties with storage. Take special note of the fact that he says that ESO is not built for that.

    The problem is not that it is hard to do. I could probably write a quick application in half a day that had a fairly complex housing-inventory management system. But there are three problems I wouldn't need to deal with: Scaling, Speed and Legacy.

    Scaling: Firstly, what is easy for one person is not easy for 10 million people. It would include more storage (only a few Terabytes) and more connections to the banking system (Players might only go to the banker on special occasions, but would look through the containers in their houses more often - especially if it was done properly and each container had a separate storage space!)

    Speed: Have you noticed that when you open a chest or urn etc the contents appear immediately? That's because the client generates that information. For a storage system in a house you would need to connect to the servers to check the contents.On a slow day this could take a while. If you have a large number of items in your bank it could take longer. People would get irritated by this, so it would need minimising as much as possible.

    Legacy: One of the hardest problems to solve in any programming job. You (or the people that came before) didn't write the original code in the way that would make this easy.There's lots of good reasons that this happens, and some bad ones - but it virtually always happens. IT can be fixed, but it's often hard and leads to bugs. Imagine you are building a house. You start with the foundations, and then the walls and the roof. But someone later says they actually want a tower - it's easy conceptually, you just add higher walls - but the foundations aren't strong enough to hold it - that's Legacy Issues, and it's why Matt Firor says that ESO is not built for it.

    Having said all of that... I can't see what the problem with a Transmog system would be, since it's already in the game for Morag Tong and Imperial!
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Vaoh
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    Transmog...... so happy ive been holding on to Volars Crescent Daggers :)
    SHHHHHH @GreenSoup2HoT

    I have two :)

    Also there's a decent chance it'll only allow for known crafting styles :(
  • slumber_sandb16_ESO
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    Yesssssssssssssssssssssssssssssssssssssss transmog.
  • reiverx
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    Vaoh wrote: »
    Transmog...... so happy ive been holding on to Volars Crescent Daggers :)
    SHHHHHH @GreenSoup2HoT

    I have two :)

    Also there's a decent chance it'll only allow for known crafting styles :(

    My fear is that they'll find a way to make a transmog system have some kind of drawback. I honestly don't have faith in this company to do good things anymore. Sad I should feel this way but oh well.
  • deleted008293
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    What Transmog mean? sorry :)

    As for housing item limit increase it will affect performance in that particular instance and maybe it could have a higher impact on the whole game.
  • Balsagna
    Balsagna
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    I won't be able to use dungeon finder, or queue for battlegrounds, but I'll look pretty.
  • Shanjijri
    Shanjijri
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    TRANSMOG. No ETA, but they will do it. Yes. I will farm motifs again.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    AdamBourke wrote: »
    The summary forgets to mention that Matt Firor takes us for fools. I mean, really.

    He says that transmog and additional storage face heavy technical difficulties !!!

    I, admittedly, am no programmer. But I am computer literate enough to understand that there is nothing, absolutely nothing technically difficult in applying a texture that already exists to a gear (basically, a set of stats) that already exists. Also, there is absolutely nothing difficult is telling any given inventory item to contain X maximum slots instead of Y maximum slots.

    So please Mr. Firor, do not take me for stupid.

    The "difficulties" you are "facing" are strictly related to how you are going to implement it in the game as either (or both) a gameplay incentive and a mean of monetization. Which, by the way, are fair are serious questions. But no "technical difficulties".

    I AM a programmer - and I can see why there might be technical difficulties with storage. Take special note of the fact that he says that ESO is not built for that.

    The problem is not that it is hard to do. I could probably write a quick application in half a day that had a fairly complex housing-inventory management system. But there are three problems I wouldn't need to deal with: Scaling, Speed and Legacy.

    Scaling: Firstly, what is easy for one person is not easy for 10 million people. It would include more storage (only a few Terabytes) and more connections to the banking system (Players might only go to the banker on special occasions, but would look through the containers in their houses more often - especially if it was done properly and each container had a separate storage space!)

    Speed: Have you noticed that when you open a chest or urn etc the contents appear immediately? That's because the client generates that information. For a storage system in a house you would need to connect to the servers to check the contents.On a slow day this could take a while. If you have a large number of items in your bank it could take longer. People would get irritated by this, so it would need minimising as much as possible.

    Legacy: One of the hardest problems to solve in any programming job. You (or the people that came before) didn't write the original code in the way that would make this easy.There's lots of good reasons that this happens, and some bad ones - but it virtually always happens. IT can be fixed, but it's often hard and leads to bugs. Imagine you are building a house. You start with the foundations, and then the walls and the roof. But someone later says they actually want a tower - it's easy conceptually, you just add higher walls - but the foundations aren't strong enough to hold it - that's Legacy Issues, and it's why Matt Firor says that ESO is not built for it.

    Having said all of that... I can't see what the problem with a Transmog system would be, since it's already in the game for Morag Tong and Imperial!

    Thanks for taking the time to explain in such a clear and detailed manner - much appreciated.
    That being said...
    1/ it is unclear what Matt actually meant. If he meant "storage for housing items" then it would only be something like a "crafting bag for housing items", basically a system similar to the crafting bag that already exists... if he meant interactable storage containers for houses, then that's a different story and I can see how your arguments may apply.
    2/ you mention that server interaction takes time and resources, and that picking-up stuff in the environment is quick because it is generated on the client side. But if I understand that correctly, whatever we pick up goes into our inventory, and said inventory is managed and stored on the server side. So in the end whatever we do in the game causes server interaction. Storage chests in our houses would be nothing more or less than yet another "bank". What's the problem there ? I understand that databases can reach unmanageable exponential sizes sooner than we imagine, but is it truly the case here ?

    I still believe that their issues are more on the monetization side of things. And as you said, there's no technical hurdle to the transmog system...

  • joaaocaampos
    joaaocaampos
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    @ZOS_MattFiror @ZOS_GinaBruno

    The transmog system we need is called "Restyle System". Do it! Don't take away the relevance of the Motifs! Changing the style of a dropped and crafted item is the best transmog system for ESO.
  • drakhan2002_ESO
    drakhan2002_ESO
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    I think we all kind of knew that there'd be no housing increase; just become an ESO+ if you want more housing item slots...buy another house, etc. As far as storage, just become an ESO+ and they recently doubled your bank inventory. So all is good and the way it should be.

    If you feel entitled to extra slots because you're free-to-play...all I can is sorry that's not how the game works.
  • theher0not
    theher0not
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    altemriel wrote: »
    Transmog as a super new crown store feature :smiley: f********** that

    ESO+ perk more likely if they go that route, although I think it will be available to everyone. Putting that behind a paywall would cause a massive *** storm.

    I hope they will make it so crafters can make restyle stones for any motif they know and then sell them. That'd boost the CS motif selling aswell as gold ones and it would give people a real resson to invest in crafting.
  • drakhan2002_ESO
    drakhan2002_ESO
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    AdamBourke wrote: »
    The summary forgets to mention that Matt Firor takes us for fools. I mean, really.

    He says that transmog and additional storage face heavy technical difficulties !!!

    I, admittedly, am no programmer. But I am computer literate enough to understand that there is nothing, absolutely nothing technically difficult in applying a texture that already exists to a gear (basically, a set of stats) that already exists. Also, there is absolutely nothing difficult is telling any given inventory item to contain X maximum slots instead of Y maximum slots.

    So please Mr. Firor, do not take me for stupid.

    The "difficulties" you are "facing" are strictly related to how you are going to implement it in the game as either (or both) a gameplay incentive and a mean of monetization. Which, by the way, are fair are serious questions. But no "technical difficulties".

    I AM a programmer - and I can see why there might be technical difficulties with storage. Take special note of the fact that he says that ESO is not built for that.

    Most "programmers" now-a-days go by the title "developer", but that's neither here nor there. Are you a "programmer" for ZOS, making ESO? If not, your opinion may carry a little more weight than us non-programmers, but you don't *really* know. You're just speculating.
    Edited by drakhan2002_ESO on June 20, 2017 11:06AM
  • Merlin13KAGL
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    AdamBourke wrote: »
    I AM a programmer - and I can see why there might be technical difficulties with storage. Take special note of the fact that he says that ESO is not built for that.

    The problem is not that it is hard to do. I could probably write a quick application in half a day that had a fairly complex housing-inventory management system. But there are three problems I wouldn't need to deal with: Scaling, Speed and Legacy.

    Scaling: Firstly, what is easy for one person is not easy for 10 million people. It would include more storage (only a few Terabytes) and more connections to the banking system (Players might only go to the banker on special occasions, but would look through the containers in their houses more often - especially if it was done properly and each container had a separate storage space!)

    Speed: Have you noticed that when you open a chest or urn etc the contents appear immediately? That's because the client generates that information. For a storage system in a house you would need to connect to the servers to check the contents.On a slow day this could take a while. If you have a large number of items in your bank it could take longer. People would get irritated by this, so it would need minimising as much as possible.

    Legacy: One of the hardest problems to solve in any programming job. You (or the people that came before) didn't write the original code in the way that would make this easy.There's lots of good reasons that this happens, and some bad ones - but it virtually always happens. IT can be fixed, but it's often hard and leads to bugs. Imagine you are building a house. You start with the foundations, and then the walls and the roof. But someone later says they actually want a tower - it's easy conceptually, you just add higher walls - but the foundations aren't strong enough to hold it - that's Legacy Issues, and it's why Matt Firor says that ESO is not built for it.

    Having said all of that... I can't see what the problem with a Transmog system would be, since it's already in the game for Morag Tong and Imperial!
    Scaling
    • Scaling is mostly a factor of raw storage on ZoS's side ~ aka more hard drives. It's a cost that pretty much guarantees they're probably not going to give it away (ever).
    Speed
    • Speed could be remedied by having the container contents 'load' when you enter the house, and update when you exit.
    • The content list could then be held client side (encrypted, for the love of Azura).
    • One additional bit field could be added to indicate if an item had been updated server side or not. Anything not yet updated server side (sync'd) could not be sold, only moved back and forth.
      This would server two purposes.
      • One would ensure nothing gets dupe'd (Oops, I accidentally DC'd after withdrawing my $200k gold items. I shall now reload...)
      • The other would ensure nothing goes into limbo.
      • In either case, log in with non-synced items in your inventory and it reverts to the container (the original server side copy). Even if someone is playing from multiple locations, there is no realistic reason why they should not have clean disconnects.
      • To prevent Guild-Bank level loading delays, the container could be restricted to owner-only access.
    • Update the contents again when you exit the house or log out, and all is right with the world.
    • Sure there would be additional loading screen time, but this is the price you would pay for having storage access.
    Legacy
    • Legacy should not be an issue. (Then again, it never should be.) Granted, people code differently, but the API is already in place, and for the most part, a container is a container - it simply needs a different ID than current ones available. If they hired people that did not properly document their code / the API, it is a problem. It's just more of a management issue than a programming one.
    • The biggest task here is converting the old item format to the one with the new bitcode. This should be the easiest part. At the same time, this is probably where the biggest 'train wreck' could happen.

    If they have programmers half worth there salt, it could be implemented. I suspect it's more about whether they want to invest in those resources (storage and manpower) and their inability to determine the exact price point that won't completely *** everyone off at once.

    I'd think they'd have an equally difficult time with transmog, as far as the database is concerned, as they would have to add a new field to indicate the visual aspect of the item in addition to its function, where now the two are inseparable.
    Edited by Merlin13KAGL on June 20, 2017 11:09AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • zaria
    zaria
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    The summary forgets to mention that Matt Firor takes us for fools. I mean, really.

    He says that transmog and additional storage face heavy technical difficulties !!!
    It is pretty technically complex.
    We can’t just increase storage because Elder Scrolls Online is just not setup for that. We would love to, but we don’t have plans for it right now.

    I, admittedly, am no programmer. But I am computer literate enough to understand that there is nothing, absolutely nothing technically difficult in applying a texture that already exists to a gear (basically, a set of stats) that already exists. Also, there is absolutely nothing difficult is telling any given inventory item to contain X maximum slots instead of Y maximum slots.

    So please Mr. Firor, do not take me for stupid.

    The "difficulties" you are "facing" are strictly related to how you are going to implement it in the game as either (or both) a gameplay incentive or/and a mean of monetization. Which, by the way, are fair and serious questions. But no "technical difficulties".

    And the reason why you don't want to increase storage aren't technical. It's just that storage is the undisputed number one incentive for players to subscribe.
    I wonder if they use an pretty weird method to store style for items.
    Theory: dropped sets uses style id stored in the set, together with the set bonuses.
    Has any dropped set ever changed racial style for used items? thinking one tamriel mostly here?
    Do the ones who made armor preview know?

    Crafted sets and non set items has style stored in item itself.
    This is why imperial transform can not covert dropped sets.

    Yes its various ways to solve this and its not an heavy challenge its not trivial either
    They probably has to re-write how objects get style data so all get it from object not set.
    This should have a tiny performance benefit in that client don't need to know the sets other player uses to show them just the style id for each armor pieces.
    ---
    Storrage, yes they doubled the storage for eso+, its changing an setting.
    Storage in houses is a bit more complex, for it to make sense it need to be house specific and only load with house.
    However its still pretty easy
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • anitajoneb17_ESO
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    Most "programmers" now-a-days go by the title "developer", but that's neither here nor there. Are you a "programmer" for ZOS, making ESO? If not, your opinion may carry a little more weight than us non-programmers, but you don't *really* know. You're just speculating.

    "Programmer", "developer", "coder"... isn't that all synonyms ?
    Anyway I'm grateful to anyone trying to rationally explain, even if only based on his own experience and know-how and not on insider knowledge. That's better than nothing at all - and we can't trust ZOS to explain anyway :)

  • zaria
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    reiverx wrote: »
    Vaoh wrote: »
    Transmog...... so happy ive been holding on to Volars Crescent Daggers :)
    SHHHHHH @GreenSoup2HoT

    I have two :)

    Also there's a decent chance it'll only allow for known crafting styles :(

    My fear is that they'll find a way to make a transmog system have some kind of drawback. I honestly don't have faith in this company to do good things anymore. Sad I should feel this way but oh well.
    Only drawback i can imagine is the crown store as in special stone like the crown universal style material.
    Just make it open ended please, let us use low level items and mix armor weights.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • GreenSoup2HoT
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    zaria wrote: »
    reiverx wrote: »
    Vaoh wrote: »
    Transmog...... so happy ive been holding on to Volars Crescent Daggers :)
    SHHHHHH @GreenSoup2HoT

    I have two :)

    Also there's a decent chance it'll only allow for known crafting styles :(

    My fear is that they'll find a way to make a transmog system have some kind of drawback. I honestly don't have faith in this company to do good things anymore. Sad I should feel this way but oh well.
    Only drawback i can imagine is the crown store as in special stone like the crown universal style material.
    Just make it open ended please, let us use low level items and mix armor weights.

    I hope all they do is make a little stand in the mages guild with 2 gear hangers. 1 for style and 1 for the item to be transformed. You loose the style item in the process.

    Letting us use different armor levels as styles would be amazing.
    Edited by GreenSoup2HoT on June 20, 2017 11:23AM
    PS4 NA DC
  • Bagatur
    Bagatur
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    zaria wrote: »
    This is why imperial transform can not covert dropped sets.

    It can, on certain items obtained in the past, drops from ICP and WGT. I have a bunch of them(SCM and SPC) and I can even now convert them to Morag Tong or Imperial and vice versa. There are no complications in this, I believe.
    Also, there was a bug in the past and items in ICP were dropping in breton style. I have some of these too. So there is nothing preventing them to exist in any other style.

    P.S. It would be unbelievable they(dropped items) having some more complicated attribute flags than a bit for "convertibility".

    Edited by Bagatur on June 20, 2017 11:29AM
  • morrowjen
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    Honestly while transmorg is a great feature, there's no point in even having a house without storage. This is incredibly disappointing.
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