Does anyone else find it ridiculous that if I dump all of my attribute points into stamina and amp up my weapon damage, then I get BOTH great damage and great self healing? The harder I make my character hit, the stronger my character gets at healing. How does this make any sense? Where are the trade-off decisions that ZOS devs are always talking about on ESO Live episodes?
ZOS, can you please work towards a new scaling system for players to beta test - one that encourages players to consider strong alternatives to stacking points into a single attribute and increasing the weapon/spell damage that mirrors that attribute? Maybe it could be a system in which max attributes and weapon/spell damage (and occasionally total health) don't scale the effectiveness of skills, and healing is in its own independent category?
And while we're talking about it, go ahead and replace weapon and spell damage with a singular stat called "damage," and let hybrids be more of a thing. I saw you entirely revamp core aspects of the game with One Tamriel, and that worked great. I believe in you.