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Is it too late in the game to introduce melee damage types?

Avran_Sylt
Avran_Sylt
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Such as Crush, Pierce, and Slash.

Mace: Abilities are augmented to deal Crush or Pierce Damage (A Focus on Crush)

Sword : Abilities are augmented to deal Slash or Pierce Damage (A Focus on Slash)

Axe: Abilities are augmented to deal Slash or Crush Damage (A Focus on Slash)

Dagger: Abilities are augmented to deal Pierce or Slash Damage (A focus on Pierce)

Crush Status Effect: Minor Fracture (Or Snare)
Slash Status Effect: Bleeding
Pierce Status Effect: Minor Vulnerability (Or target takes increased Critical Damage)

I know that there's already the Twin Blade and Blunt Passive, but I think these differences could be expanded upon.
  • KochDerDamonen
    KochDerDamonen
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    Damage types are mostly a goof in this game anyhow, more about the secondary effect they cause than the resistance they would encounter.

    (The game would be a lot more old-school and interesting if the mobs DID have different resistances, though. :p
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • WhiteMage
    WhiteMage
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    Too big of a shift to happen imo, not that it would be bad. It's a good idea imo to at least add one more physical damage type with a secondary effect to match it with spell damage types, but if you want something like that I think you'll have to wait for CU.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Avran_Sylt
    Avran_Sylt
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    @KochDerDamonen

    Hah, yeah. When I actually stated to play ESO I fancied the idea of creating a bestiary listing all the different strengths/weaknesses of mobs. Then I realized that all overland mobs and dungeon mobs had the same Phys/Spell Resistance and I realized that this game probably didn't have that kind of depth.
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