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ESO needs an intervention/rehab patch

  • Elekest
    Elekest
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    Franieck wrote: »
    Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.

    Player Housing with complete customization and editing freedom and an expansion pack which introduced a new PVP mode in Battle Grounds... Where exactly is this year's supposed starvation of fresh content???
    Founder & Guild Master of the Mystic Wolves
    Member of the Royal Bank of Tamriel guild

    Characters

    Tabaqui AD NB, LVL50+
    Milosh DC SORC, LVL50+
    Jinora AD TEMP, LVL50+
  • Franieck
    Franieck
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    @Franieck

    It's refreshing to have a reasonable and logical discussion on these forums. Props to you! Who'd have thought people could have dissenting opinions but still discuss things reasonably!!

    Couple points:

    You would think the group finder would be something easy to fix, but time and again we have been proven wrong. I just don't think they have the resources to dedicate a couple coders to look at it exclusively. I personally think it has something to do with cross-alliance play, as it seemed to really break with One Tamriel, but that's just me.

    But that very case is kind of indicative to me that they could benefit from powering down the content creation part for a quarter, then combine clockwork city and whatever the other dlc is into one big package. Then they could truly devote resources to things like fixing group finder, fixing the mount bugs (where you're running and come to a stop hitting invisible pebbles), fixing the rates at which objects load in the game (who doesn't love running across an invisible bridge in COA2 that hasn't loaded yet). By taking the time to devote to base stuff like that, which wasn't addressed in One Tamriel or Homestead, then you could solidify the platform and builder even bigger and better things down the line.

    I agree with the PVP vs PVE split. They already have a mechanism for that (Battlespirit), why they didn't make the crit changes on proc sets through BattleSpirit instead of a game wide nerf is beyond me. They have all the capability in the world to make corrections to one game mode without impacting the other using the Battlespirit mechanism.

    Just an opinion on the forum. haha B)

    Point taken!
    Elekest wrote: »
    Franieck wrote: »
    Completely disagree OP. This year has been a starvation of new content. If anything they should focus on creating more content and additionally focus on one broken thing to be completely fixed for each new update.

    Player Housing with complete customization and editing freedom and an expansion pack which introduced a new PVP mode in Battle Grounds... Where exactly is this year's supposed starvation of fresh content???

    Player housing is a gold sink. There is literally no use for it. IF you like to RP, sure it's cute. But people who really enjoy to RP can pretend random buildings are their homes. Calling Homestead content is like calling a fart a hurricane. Morrowind on the other hand, can seriously be considered as content. But we're gonna reach October and all we're gonna have is Morrowind and 2 dungeons. I most certainly consider this a content starvation compared to last year. But then again, you may be on a diet...
  • FloppyTouch
    FloppyTouch
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    Voxicity wrote: »
    One Tamriel + Homestead

    Those were both base game patches that dealt with quality of life fixes rather than extra content for 6 months

    If by quality of life you mean the inability to complete content, yes Homestead dealt with the quality of life fixes.

    clearly homestead was a subliminal message to end game pve'ers on console
    one that was telling us to spend less time forming raid teams & running content (having fun) and more time at home (doing housework & chores)!

    Trials fun XD
  • BigES
    BigES
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    Wish we could get some type of feedback from ZoS in this thread.
    altemriel wrote: »
    BigES wrote: »
    ESO needs a solid 6 months of just picking up the pieces of all the broken crap they've left along the way of pushing out content way too early.

    Give us some quality of life improvements in the base game. New options, menus. Work on server performance. Work on bug fixes and coding errors.

    Stop making DLC. Take a breath. Fix the game. Then go back to making new content.




    I would definitelly be for at least one quarter dedicated just to bug fixing and optimisation, maybe some new features and settings.

    Everyone who would be playing the game long enought would support this!

    @ZOS_RichLambert @ZOS_GinaBruno


    Yeah I said 6 months, because I really feel like there's a LOT of polishing and tweaking that could occur. Not just fixes, but improvements. But at a minimum 3 months.
    Edited by BigES on June 21, 2017 12:45AM
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