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8 Dodges In A Row?!

  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    You think that's bad you outta see how many times the damage from my abilities are absorbed by a damage shield.

    Well, at least there are things that counter a damage shield. Shield breaker, oblivion damage, shattering blows cp, stacking damage, stacking dots, a well timed cc when shields are down, and the list goes on. While, I think shields are still massively op, dodge and or shuffle is worse.

    There is absolutely no counter to dodging or dodge roll. It's not like we can stack +hit chance. Dodging is a guaranteed miss based on rng and if there is an exploit that compounds the problem. I can't say one way or another, but in my experience there are people that dodge 80% of the time, not 15%. I cannot get my attacks to hit these people.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    LegacyDM wrote: »
    There is absolutely no counter to dodging or dodge roll[

    Almost every single AoE in the game
    Soul Assault
    Radiant Destruction
    Lightning Heavy
    Resto Heavy
    Curse
    Fury
    Power Of the Light/Purifiing light
    Sap Essence
    Biting Jabs/Sweeps
    Cliff Racer

    .... etc

    want me to continue? If it is so OP, try playing a medium armor build and then call me.

    I love shield stackers and heavy armor users thinking that surviving in medium armor is easy.
    Edited by ManDraKE on June 6, 2017 7:19PM
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    ManDraKE wrote: »
    LegacyDM wrote: »
    There is absolutely no counter to dodging or dodge roll[

    Almost every single AoE in the game
    Soul Assault
    Radiant Destruction
    Lightning Heavy
    Resto Heavy
    Curse
    Fury
    Power Of the Light/Purifiing light
    Sap Essence
    Biting Jabs/Sweeps
    Cliff Racer

    .... etc

    want me to continue? If it is so OP, try playing a medium armor build and then call me.

    I love shield stackers and heavy armor users thinking that surviving in medium armor is easy.

    and most medium armor builds (and heavy armor stamina builds) don't have access to any of that.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    You think that's bad you outta see how many times the damage from my abilities are absorbed by a damage shield.

    I don't like that much either... but that's intended.

    Someone riding by on a mount and dodging all your attacks isn't.

    Someone standing still and dodging all your attacks isn't.

    Someone sitting on siege and dodging your attacks isn't.

    This happens every day... multiple times, and it's mostly a who are you fighting thing.

    The worst part of it is the perpetual dodgers are always considered "great" players... when it's obvious they aren't, they just don't take damage from other players because you can't freaking hit them.
  • Akinos
    Akinos
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    You think that's bad you outta see how many times the damage from my abilities are absorbed by a damage shield.

    Shields still take damage and have to be replenished manually. Shuffle lasts longer then any shield and is automatic 15% chance to completely avoid damage. Must be real hard pushing that shuffle button once every 20 seconds.

    Not getting hit in the first place>shields.
    Edited by Akinos on June 6, 2017 9:43PM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Crown
    Crown
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    raasdal wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    Crown detailed how it works.
    Crown wrote: »
    My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.

    The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.

    # Dodge casts / Percentage Dodge:
    1 / 15.0%
    2 / 17.3%
    3 / 19.8%
    4 / 22.8%
    5 / 26.2%
    6 / 30.2%
    7 / 34.7%
    8 / 39.9%
    9 / 45.9%
    10 / 52.8%
    11 / 60.7%
    12 / 69.8%
    13 / 80.3%
    14 / 92.3%
    15 / 100.0%

    So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.

    EDIT: Fixed formatting

    While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;

    1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
    2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
    3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.

    So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.

    I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.

    @rfennell_ESO @raasdal et all,

    This was back in February, and it was put in a video and submitted to the ZOS folks. I have not tested it post-Morrowind (in fact I've not done much other than level a Warden and mess around with it, including complaining at the time spent going for every skyshard, lorebook, and dealing with undaunted levels). My first PvP session in many months will probably be this coming Friday.

    It's easy enough to test, though needs a second person. I'm interested to know if the warden's wings that give minor dodge will be affected too. If you're interested in testing hit me up in game Friday late afternoon or Saturday and it'll take us 10 minutes.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Crown
    Crown
    ✭✭✭✭✭
    FYI - PM sent to @ZOS_GinaBruno with detailed instructions on how it used to work in case they want to test themselves.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭

    Crown wrote: »
    raasdal wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    Crown detailed how it works.
    Crown wrote: »
    My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.

    The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.

    # Dodge casts / Percentage Dodge:
    1 / 15.0%
    2 / 17.3%
    3 / 19.8%
    4 / 22.8%
    5 / 26.2%
    6 / 30.2%
    7 / 34.7%
    8 / 39.9%
    9 / 45.9%
    10 / 52.8%
    11 / 60.7%
    12 / 69.8%
    13 / 80.3%
    14 / 92.3%
    15 / 100.0%

    So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.

    EDIT: Fixed formatting

    While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;

    1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
    2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
    3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.

    So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.

    I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.

    @rfennell_ESO @raasdal et all,

    This was back in February, and it was put in a video and submitted to the ZOS folks. I have not tested it post-Morrowind (in fact I've not done much other than level a Warden and mess around with it, including complaining at the time spent going for every skyshard, lorebook, and dealing with undaunted levels). My first PvP session in many months will probably be this coming Friday.

    It's easy enough to test, though needs a second person. I'm interested to know if the warden's wings that give minor dodge will be affected too. If you're interested in testing hit me up in game Friday late afternoon or Saturday and it'll take us 10 minutes.

    Thanks for the reply, I didn't really want to drag you into it being I hadn't seen you in any form in a long while.

    But... you were the only person being forthcoming regarding it. Everyone else just denies, insults and/or both at same time regarding it.

    I mean lol, it's like the most game breaking bug in the game and we know people have been abusing it (and talking crap about how good they are) for some time. Fact of the matter is... some of these streamers and craptalking degenerates are just nearly impossible to hit with anything dodgeable. They don't even know to go to full, as per your chart, to make a huge difference in their survival.

    There was a reason major evasion was reduced to 15% with not a word from the usual suspects. Mostly because they knew they could still exploit major evasion and get their quota of "wow he's so good".
  • grim_tactics
    grim_tactics
    ✭✭✭✭✭
    I'm so tired of seeing "miss" (x) times in a row.

    I've heard people say it's the Blessed armor and shuffle, or just RNG, but I find it hard to believe something with a 15% chance can proc that many times consecutively.

    I too have been fighting someone face to face, and everything I threw at point blank were misses. 4 in a row to a guy not blocking or dodge rolling.

    Like Pirate Skeleton. Such a low % proc chance that procs all the time. Even when I use it the thing works at such a higher chance than it should.

    I'm not screaming for a nerf or killing anyone's build - I'm just saying I think the % is way off of how often it will work from what the tooltip says.
  • Crown
    Crown
    ✭✭✭✭✭
    FYI - Gina responded in PM, and they're looking into reproducing the method that I was made aware of.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Crown
    Crown
    ✭✭✭✭✭
    @grim_tactics Blessed is a blind so you miss everything, so I would think that there would be something different in CLS or whatever combat logs you use that would indicate the debuff on you as opposed to the dodge buff on your opponent. I believe that Srendarr can be configured to have one of the bars show only a single buff or debuff - which would make it a lot easier to identify who has what on them.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Magıc
    Magıc
    ✭✭✭✭✭
    Crown wrote: »
    raasdal wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    Crown detailed how it works.
    Crown wrote: »
    My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.

    The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.

    # Dodge casts / Percentage Dodge:
    1 / 15.0%
    2 / 17.3%
    3 / 19.8%
    4 / 22.8%
    5 / 26.2%
    6 / 30.2%
    7 / 34.7%
    8 / 39.9%
    9 / 45.9%
    10 / 52.8%
    11 / 60.7%
    12 / 69.8%
    13 / 80.3%
    14 / 92.3%
    15 / 100.0%

    So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.

    EDIT: Fixed formatting

    While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;

    1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
    2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
    3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.

    So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.

    I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.

    @rfennell_ESO @raasdal et all,

    This was back in February, and it was put in a video and submitted to the ZOS folks. I have not tested it post-Morrowind (in fact I've not done much other than level a Warden and mess around with it, including complaining at the time spent going for every skyshard, lorebook, and dealing with undaunted levels). My first PvP session in many months will probably be this coming Friday.

    It's easy enough to test, though needs a second person. I'm interested to know if the warden's wings that give minor dodge will be affected too. If you're interested in testing hit me up in game Friday late afternoon or Saturday and it'll take us 10 minutes.

    Thanks for the reply, I didn't really want to drag you into it being I hadn't seen you in any form in a long while.

    But... you were the only person being forthcoming regarding it. Everyone else just denies, insults and/or both at same time regarding it.

    I mean lol, it's like the most game breaking bug in the game and we know people have been abusing it (and talking crap about how good they are) for some time. Fact of the matter is... some of these streamers and craptalking degenerates are just nearly impossible to hit with anything dodgeable. They don't even know to go to full, as per your chart, to make a huge difference in their survival.

    There was a reason major evasion was reduced to 15% with not a word from the usual suspects. Mostly because they knew they could still exploit major evasion and get their quota of "wow he's so good".

    975c59692943cb30e51f293bf087a528.jpg
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Crown wrote: »
    raasdal wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    Crown detailed how it works.
    Crown wrote: »
    My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.

    The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.

    # Dodge casts / Percentage Dodge:
    1 / 15.0%
    2 / 17.3%
    3 / 19.8%
    4 / 22.8%
    5 / 26.2%
    6 / 30.2%
    7 / 34.7%
    8 / 39.9%
    9 / 45.9%
    10 / 52.8%
    11 / 60.7%
    12 / 69.8%
    13 / 80.3%
    14 / 92.3%
    15 / 100.0%

    So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.

    EDIT: Fixed formatting

    While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;

    1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
    2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
    3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.

    So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.

    I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.

    @rfennell_ESO @raasdal et all,

    This was back in February, and it was put in a video and submitted to the ZOS folks. I have not tested it post-Morrowind (in fact I've not done much other than level a Warden and mess around with it, including complaining at the time spent going for every skyshard, lorebook, and dealing with undaunted levels). My first PvP session in many months will probably be this coming Friday.

    It's easy enough to test, though needs a second person. I'm interested to know if the warden's wings that give minor dodge will be affected too. If you're interested in testing hit me up in game Friday late afternoon or Saturday and it'll take us 10 minutes.

    Thanks for the reply, I didn't really want to drag you into it being I hadn't seen you in any form in a long while.

    But... you were the only person being forthcoming regarding it. Everyone else just denies, insults and/or both at same time regarding it.

    I mean lol, it's like the most game breaking bug in the game and we know people have been abusing it (and talking crap about how good they are) for some time. Fact of the matter is... some of these streamers and craptalking degenerates are just nearly impossible to hit with anything dodgeable. They don't even know to go to full, as per your chart, to make a huge difference in their survival.

    There was a reason major evasion was reduced to 15% with not a word from the usual suspects. Mostly because they knew they could still exploit major evasion and get their quota of "wow he's so good".

    I wonder if that is why the usual suspects are often called out. They are flawless with keeping their buffs up. They build up the chance Crown reported during combat while LOS, and refresh it every 20 seconds to keep/build it up.

    Edited by Darnathian on June 8, 2017 1:27AM
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Magıc wrote: »
    I readz no such sum wells none
    Understood
  • GreenSoup2HoT
    GreenSoup2HoT
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    ✭✭
    I was able to dodge dawnbreaker and power extraction today.... maybe wanna look into this. Me and my friend swear people were dodging are dawnbreakers. Ninja nerf maybe?
    Edited by GreenSoup2HoT on June 8, 2017 3:55AM
    PS4 NA DC
  • maxjapank
    maxjapank
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    ✭✭
    I was able to dodge dawnbreaker and sap essence today.... maybe wanna look into this. Me and my friend swear people were dodging are dawnbreakers. Ninja nerf maybe?

    Yeah. I've heard reports of Dawnbreaker being dodgeable. I don't think anyone is cheating here. I think that somehow Dawnbreaker got bugged in this last patch Or...could be a ninja nerf..
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    maxjapank wrote: »
    I was able to dodge dawnbreaker and sap essence today.... maybe wanna look into this. Me and my friend swear people were dodging are dawnbreakers. Ninja nerf maybe?

    Yeah. I've heard reports of Dawnbreaker being dodgeable. I don't think anyone is cheating here. I think that somehow Dawnbreaker got bugged in this last patch Or...could be a ninja nerf..

    i know for a fact power extraction is dodgeable now. not sure about sap essence. in last comment ment to say other morph my bad.
    Edited by GreenSoup2HoT on June 8, 2017 3:55AM
    PS4 NA DC
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    yep, dawnbreaker is doggeable this patch. Best change ever
    Edited by ManDraKE on June 8, 2017 1:27PM
  • Crown
    Crown
    ✭✭✭✭✭
    FYI - We just tested the old method of stacking dodge (for those who were aware - the Elude fall damage method), and it's not working anymore. That's not to say it's impossible now, just *that* method no longer works.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • akray21
    akray21
    ✭✭✭✭✭
    Glamdring wrote: »
    Every attack has a 15% chance to miss. Its all RNG. The dodgechans doesnt decresse for each attack. Now and then i can see i dodge 5+ attacks in a row in my combat logg. This has been explained in other threads where ppl were whining about shuffle. And pls slot soul assault, one cloak and its stoped.

    The dodge chance does not decrease for every attack, sure. Just like a coin flip is always 50/50.

    However there is a probability that things will occur consecutively like that. That is calculated by .15*.15 for 2 in a row (2.25%) and gets less and less likely to occur consecutively while maintaining the 15% chance per occurrence of a dodge.

    You are intentionally conflating statistics to explain phenomena that are so unlikely to occur.

    I saw 14 spins in a row on a roulette table all hit red, which is a .002% chance.
    Edited by akray21 on June 8, 2017 7:09PM
  • LeifErickson
    LeifErickson
    ✭✭✭✭✭
    Crown wrote: »
    raasdal wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    Crown detailed how it works.
    Crown wrote: »
    My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.

    The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.

    # Dodge casts / Percentage Dodge:
    1 / 15.0%
    2 / 17.3%
    3 / 19.8%
    4 / 22.8%
    5 / 26.2%
    6 / 30.2%
    7 / 34.7%
    8 / 39.9%
    9 / 45.9%
    10 / 52.8%
    11 / 60.7%
    12 / 69.8%
    13 / 80.3%
    14 / 92.3%
    15 / 100.0%

    So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.

    EDIT: Fixed formatting

    While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;

    1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
    2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
    3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.

    So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.

    I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.

    @rfennell_ESO @raasdal et all,

    This was back in February, and it was put in a video and submitted to the ZOS folks. I have not tested it post-Morrowind (in fact I've not done much other than level a Warden and mess around with it, including complaining at the time spent going for every skyshard, lorebook, and dealing with undaunted levels). My first PvP session in many months will probably be this coming Friday.

    It's easy enough to test, though needs a second person. I'm interested to know if the warden's wings that give minor dodge will be affected too. If you're interested in testing hit me up in game Friday late afternoon or Saturday and it'll take us 10 minutes.

    Thanks for the reply, I didn't really want to drag you into it being I hadn't seen you in any form in a long while.

    But... you were the only person being forthcoming regarding it. Everyone else just denies, insults and/or both at same time regarding it.

    I mean lol, it's like the most game breaking bug in the game and we know people have been abusing it (and talking crap about how good they are) for some time. Fact of the matter is... some of these streamers and craptalking degenerates are just nearly impossible to hit with anything dodgeable. They don't even know to go to full, as per your chart, to make a huge difference in their survival.

    There was a reason major evasion was reduced to 15% with not a word from the usual suspects. Mostly because they knew they could still exploit major evasion and get their quota of "wow he's so good".

    People deny it because they have never seen proof of it. I have played this game since 1.6 and I have never seen proof that the major evasion exploit existed. I will gladly accept it when someone makes a video to prove it, but that has not been done or give me the link if it has. However, there have been videos I have seen that give strong evidence to disprove the exploit. You can't fault people for not believing in something they have never seen proof for.
  • Xsorus
    Xsorus
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    I've watched people straight up dodge 4 out 5 of my *** from a dual wield heavy attack from stealth with just shuffle
  • rfennell_ESO
    rfennell_ESO
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    Xsorus wrote: »
    I've watched people straight up dodge 4 out 5 of my *** from a dual wield heavy attack from stealth with just shuffle

    Someone will chime in with L2P, RNG and/or some nonsense statistics garbage.
  • Anti_Virus
    Anti_Virus
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    Although it's a PETA it's needed. On my Warden dodge chance is very beneficial.
    Power Wealth And Influence.
  •  Czirne
    Czirne
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    Akinos wrote: »
    You think that's bad you outta see how many times the damage from my abilities are absorbed by a damage shield.

    Shields still take damage and have to be replenished manually. Shuffle lasts longer then any shield and is automatic 15% chance to completely avoid damage. Must be real hard pushing that shuffle button once every 20 seconds.

    Not getting hit in the first place>shields.

    I will gladly give you my shuffle in order to take shields. its nobrainer.
    I believe in lagless Cyrodiil!
  • Biro123
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    Nothing stopping any mag player from using shuffle if they think it's that good.

    Honestly, theres an awful lot of stuff misses now, to the point where I just walk away from some players cos I just can't hit them, and know they're just gonna run me out of resources eventually. But the vast majority of those misses are dodge-roll and cloak, not shuffle. Shuffle causes the odd miss, and then there's that rare hit that just gets healed through while everything else misses..
    Basically people have gone back to medium armour and found that it's good.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Jynxe
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    You guys do relies that ppl that know the exploits deff wont post it, they keep it within them selves. The hist bark gone on for a lot longer than ppl know lol.
  • ParaNostram
    ParaNostram
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    Akinos wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    How in the world can you call somebody missing 8 attacks in a row due to pure rng, an L2P issue? I bet you're one of many players carried by shuffle.

    Part of why I refuse to use shuffle, people are carried by it.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Magıc
    Magıc
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    Yes, 1 of the 2 defensive abilities stamina classes have is carrying all stamina players.

    It is funny though, all these people complaining about it yet none run shuffle on their mana builds. And of course the easy response will be you can't sustain it, well then that really is a L2P situation because I can sustain it just fine on all mana classes including perma blocking mDK which is using more stam than the other classes.
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