Strider_Roshin wrote: »You think that's bad you outta see how many times the damage from my abilities are absorbed by a damage shield.
There is absolutely no counter to dodging or dodge roll[
There is absolutely no counter to dodging or dodge roll[
Almost every single AoE in the game
Soul Assault
Radiant Destruction
Lightning Heavy
Resto Heavy
Curse
Fury
Power Of the Light/Purifiing light
Sap Essence
Biting Jabs/Sweeps
Cliff Racer
.... etc
want me to continue? If it is so OP, try playing a medium armor build and then call me.
I love shield stackers and heavy armor users thinking that surviving in medium armor is easy.
Strider_Roshin wrote: »You think that's bad you outta see how many times the damage from my abilities are absorbed by a damage shield.
Strider_Roshin wrote: »You think that's bad you outta see how many times the damage from my abilities are absorbed by a damage shield.
rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Uncle_Sweetshare wrote: »I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.
Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.
People are exploiting major evasion and have been for a long time.
The odds of 8 dodges in a row with shuffle are about .000025%
L2P, the shuffle exploit excuse is getting old
Crown detailed how it works.rfennell_ESO wrote: »My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.
The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.
# Dodge casts / Percentage Dodge:
1 / 15.0%
2 / 17.3%
3 / 19.8%
4 / 22.8%
5 / 26.2%
6 / 30.2%
7 / 34.7%
8 / 39.9%
9 / 45.9%
10 / 52.8%
11 / 60.7%
12 / 69.8%
13 / 80.3%
14 / 92.3%
15 / 100.0%
So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.
EDIT: Fixed formatting
While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;
1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.
So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.
I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.
rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Uncle_Sweetshare wrote: »I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.
Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.
People are exploiting major evasion and have been for a long time.
The odds of 8 dodges in a row with shuffle are about .000025%
L2P, the shuffle exploit excuse is getting old
Crown detailed how it works.rfennell_ESO wrote: »My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.
The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.
# Dodge casts / Percentage Dodge:
1 / 15.0%
2 / 17.3%
3 / 19.8%
4 / 22.8%
5 / 26.2%
6 / 30.2%
7 / 34.7%
8 / 39.9%
9 / 45.9%
10 / 52.8%
11 / 60.7%
12 / 69.8%
13 / 80.3%
14 / 92.3%
15 / 100.0%
So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.
EDIT: Fixed formatting
While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;
1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.
So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.
I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.
@rfennell_ESO @raasdal et all,
This was back in February, and it was put in a video and submitted to the ZOS folks. I have not tested it post-Morrowind (in fact I've not done much other than level a Warden and mess around with it, including complaining at the time spent going for every skyshard, lorebook, and dealing with undaunted levels). My first PvP session in many months will probably be this coming Friday.
It's easy enough to test, though needs a second person. I'm interested to know if the warden's wings that give minor dodge will be affected too. If you're interested in testing hit me up in game Friday late afternoon or Saturday and it'll take us 10 minutes.
rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Uncle_Sweetshare wrote: »I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.
Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.
People are exploiting major evasion and have been for a long time.
The odds of 8 dodges in a row with shuffle are about .000025%
L2P, the shuffle exploit excuse is getting old
Crown detailed how it works.rfennell_ESO wrote: »My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.
The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.
# Dodge casts / Percentage Dodge:
1 / 15.0%
2 / 17.3%
3 / 19.8%
4 / 22.8%
5 / 26.2%
6 / 30.2%
7 / 34.7%
8 / 39.9%
9 / 45.9%
10 / 52.8%
11 / 60.7%
12 / 69.8%
13 / 80.3%
14 / 92.3%
15 / 100.0%
So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.
EDIT: Fixed formatting
While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;
1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.
So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.
I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.
@rfennell_ESO @raasdal et all,
This was back in February, and it was put in a video and submitted to the ZOS folks. I have not tested it post-Morrowind (in fact I've not done much other than level a Warden and mess around with it, including complaining at the time spent going for every skyshard, lorebook, and dealing with undaunted levels). My first PvP session in many months will probably be this coming Friday.
It's easy enough to test, though needs a second person. I'm interested to know if the warden's wings that give minor dodge will be affected too. If you're interested in testing hit me up in game Friday late afternoon or Saturday and it'll take us 10 minutes.
Thanks for the reply, I didn't really want to drag you into it being I hadn't seen you in any form in a long while.
But... you were the only person being forthcoming regarding it. Everyone else just denies, insults and/or both at same time regarding it.
I mean lol, it's like the most game breaking bug in the game and we know people have been abusing it (and talking crap about how good they are) for some time. Fact of the matter is... some of these streamers and craptalking degenerates are just nearly impossible to hit with anything dodgeable. They don't even know to go to full, as per your chart, to make a huge difference in their survival.
There was a reason major evasion was reduced to 15% with not a word from the usual suspects. Mostly because they knew they could still exploit major evasion and get their quota of "wow he's so good".

rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Uncle_Sweetshare wrote: »I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.
Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.
People are exploiting major evasion and have been for a long time.
The odds of 8 dodges in a row with shuffle are about .000025%
L2P, the shuffle exploit excuse is getting old
Crown detailed how it works.rfennell_ESO wrote: »My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.
The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.
# Dodge casts / Percentage Dodge:
1 / 15.0%
2 / 17.3%
3 / 19.8%
4 / 22.8%
5 / 26.2%
6 / 30.2%
7 / 34.7%
8 / 39.9%
9 / 45.9%
10 / 52.8%
11 / 60.7%
12 / 69.8%
13 / 80.3%
14 / 92.3%
15 / 100.0%
So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.
EDIT: Fixed formatting
While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;
1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.
So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.
I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.
@rfennell_ESO @raasdal et all,
This was back in February, and it was put in a video and submitted to the ZOS folks. I have not tested it post-Morrowind (in fact I've not done much other than level a Warden and mess around with it, including complaining at the time spent going for every skyshard, lorebook, and dealing with undaunted levels). My first PvP session in many months will probably be this coming Friday.
It's easy enough to test, though needs a second person. I'm interested to know if the warden's wings that give minor dodge will be affected too. If you're interested in testing hit me up in game Friday late afternoon or Saturday and it'll take us 10 minutes.
Thanks for the reply, I didn't really want to drag you into it being I hadn't seen you in any form in a long while.
But... you were the only person being forthcoming regarding it. Everyone else just denies, insults and/or both at same time regarding it.
I mean lol, it's like the most game breaking bug in the game and we know people have been abusing it (and talking crap about how good they are) for some time. Fact of the matter is... some of these streamers and craptalking degenerates are just nearly impossible to hit with anything dodgeable. They don't even know to go to full, as per your chart, to make a huge difference in their survival.
There was a reason major evasion was reduced to 15% with not a word from the usual suspects. Mostly because they knew they could still exploit major evasion and get their quota of "wow he's so good".
GreenSoup2HoT wrote: »I was able to dodge dawnbreaker and sap essence today.... maybe wanna look into this. Me and my friend swear people were dodging are dawnbreakers. Ninja nerf maybe?
GreenSoup2HoT wrote: »I was able to dodge dawnbreaker and sap essence today.... maybe wanna look into this. Me and my friend swear people were dodging are dawnbreakers. Ninja nerf maybe?
Yeah. I've heard reports of Dawnbreaker being dodgeable. I don't think anyone is cheating here. I think that somehow Dawnbreaker got bugged in this last patch Or...could be a ninja nerf..
rfennell_ESO wrote: »Every attack has a 15% chance to miss. Its all RNG. The dodgechans doesnt decresse for each attack. Now and then i can see i dodge 5+ attacks in a row in my combat logg. This has been explained in other threads where ppl were whining about shuffle. And pls slot soul assault, one cloak and its stoped.
The dodge chance does not decrease for every attack, sure. Just like a coin flip is always 50/50.
However there is a probability that things will occur consecutively like that. That is calculated by .15*.15 for 2 in a row (2.25%) and gets less and less likely to occur consecutively while maintaining the 15% chance per occurrence of a dodge.
You are intentionally conflating statistics to explain phenomena that are so unlikely to occur.
rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Uncle_Sweetshare wrote: »I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.
Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.
People are exploiting major evasion and have been for a long time.
The odds of 8 dodges in a row with shuffle are about .000025%
L2P, the shuffle exploit excuse is getting old
Crown detailed how it works.rfennell_ESO wrote: »My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.
The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.
# Dodge casts / Percentage Dodge:
1 / 15.0%
2 / 17.3%
3 / 19.8%
4 / 22.8%
5 / 26.2%
6 / 30.2%
7 / 34.7%
8 / 39.9%
9 / 45.9%
10 / 52.8%
11 / 60.7%
12 / 69.8%
13 / 80.3%
14 / 92.3%
15 / 100.0%
So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.
EDIT: Fixed formatting
While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;
1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.
So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.
I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.
@rfennell_ESO @raasdal et all,
This was back in February, and it was put in a video and submitted to the ZOS folks. I have not tested it post-Morrowind (in fact I've not done much other than level a Warden and mess around with it, including complaining at the time spent going for every skyshard, lorebook, and dealing with undaunted levels). My first PvP session in many months will probably be this coming Friday.
It's easy enough to test, though needs a second person. I'm interested to know if the warden's wings that give minor dodge will be affected too. If you're interested in testing hit me up in game Friday late afternoon or Saturday and it'll take us 10 minutes.
Thanks for the reply, I didn't really want to drag you into it being I hadn't seen you in any form in a long while.
But... you were the only person being forthcoming regarding it. Everyone else just denies, insults and/or both at same time regarding it.
I mean lol, it's like the most game breaking bug in the game and we know people have been abusing it (and talking crap about how good they are) for some time. Fact of the matter is... some of these streamers and craptalking degenerates are just nearly impossible to hit with anything dodgeable. They don't even know to go to full, as per your chart, to make a huge difference in their survival.
There was a reason major evasion was reduced to 15% with not a word from the usual suspects. Mostly because they knew they could still exploit major evasion and get their quota of "wow he's so good".
Strider_Roshin wrote: »You think that's bad you outta see how many times the damage from my abilities are absorbed by a damage shield.
Shields still take damage and have to be replenished manually. Shuffle lasts longer then any shield and is automatic 15% chance to completely avoid damage. Must be real hard pushing that shuffle button once every 20 seconds.
Not getting hit in the first place>shields.
rfennell_ESO wrote: »Uncle_Sweetshare wrote: »I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.
Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.
People are exploiting major evasion and have been for a long time.
The odds of 8 dodges in a row with shuffle are about .000025%
L2P, the shuffle exploit excuse is getting old
How in the world can you call somebody missing 8 attacks in a row due to pure rng, an L2P issue? I bet you're one of many players carried by shuffle.