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A monumental task... who's up for the challenge?

Feric51
Feric51
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I've seen various posts since the Morrowind patch regarding the new champion point multipliers (Master at Arms I'm looking at you) and what skills are actually affected, but what I'm challenging the experts out there to do (ZoS you can also contribute) is compile a list of every combat skill and possible morph and list the pertinent information about it.

First: Is it a single target or AoE? Is it magic damage or elemental? If the latter, then what element is it? Etc. You know, things the tooltips don't adequately define.

Second: What champion point multipliers affect the skill both completely or partially? I.E. Master-At-Arms affects the initial damage but not the extended damage over time. This list should include ALL champion point multipliers such as Thaumaturge and Elemental Expert and Master-At-Arms if all apply, to any degree.

Lastly: This also applies to damage reduction, shielding, etc.

I've found no definitive guide on here or Elswyr on the interwebs that answers these seemingly fundamental questions, so who's going to step up and help the community out? I'd love to, but I'm just as confused about the whole mess as anyone else, and wouldn't want to spread misinformation around.
Feric51
Xbox NA

Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • geonsocal
    geonsocal
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    lqAECt.gif
    are you sure you really want to know what's behind the curtain - isn't it better for it all to simply appear as magic?

    no, well then:
    giphy.gif
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • idk
    idk
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    It is to non dot damage where thaumaturge is dots.

    We've had a dot CP and now one for non dot damage. FYI, some dot abilities have non-dot damage yo front. Templar shards is a great example. Their is damage when it hits initially before the dot starts ticking. There are other abilities that are similar.
    Edited by idk on June 19, 2017 7:32PM
  • Lum1on
    Lum1on
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    In case you haven't got access to "Morrowind closed beta" section here's the picture again:
    2f51e1a3aa957927a2a31c153997b592.png

    Some of those may (or rather should) have changed so can not guarantee things are the way they were. But from what I learned from those testings was that Master-at-arms and Ironclad increases or reduces non damage-over-time types.

    (If you can't see an ability on that list it was affected correctly by Master-at-arms and the damage was reduced by Ironclad.)

    EDIT: Oh, and thanks for mentioning @eso_nya
    Edited by Lum1on on June 19, 2017 9:35PM
    PC EU: @Lum1on
  • Feric51
    Feric51
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    I appreciate the responses as I'm a console player and hadn't seen that thread.

    However, I only used Master-At-Arms as an example of one modifier. I want to know What skills are affected by ALL CP modifiers. That's why I called it a monumental task.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Lum1on
    Lum1on
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    Well, I do not have an up-to-date list that is 100,0% correct but here are few guidelines:
    • Basically if a skill is increased by Thaumaturge or Master-at-arms, the other one should not have any affect to it any further whatsoever.
      • At least one exception on the top of my head; Purifying light (and respectively Power of the light) are only affected by your max. magicka (or stamina) and nothing else. Spell damage or CP's will not increase its damage.
      • Also remember that weapon attacks (swords, bow, staves, ...) are increased by Master-at-arms. Except lightning and restoration staves heavy attacks are increased by Thaumaturge instead.
    • Initial hit IS NOT the same as direct damage, no matter usually this is the case.
    • AOE (area-of-effect) abilities are those you can damage multiple targets with one cast.
      • For example, Endless hail or Elemental blockade are good examples of AOE abilities. But also Reflective light (up to three different targets) is as well, where Vampire's bane (single-target ability) is not.

    I definitely agree that ZOS would implement some sort of an information to the skill tooltip to let the players know what type of an ability it is (direct damage, single target, ...) because sometimes it might be a little bit too confusing.

    But the tooltip already says is it, for example, elemental or magic damage, doesn't it? Fire, lightning and ice are elemental damage types and magic is, well... magic damage.
    PC EU: @Lum1on
  • LMar
    LMar
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    Lum1on wrote: »
    In case you haven't got access to "Morrowind closed beta" section here's the picture again:
    2f51e1a3aa957927a2a31c153997b592.png

    Some of those may (or rather should) have changed so can not guarantee things are the way they were. But from what I learned from those testings was that Master-at-arms and Ironclad increases or reduces non damage-over-time types.

    (If you can't see an ability on that list it was affected correctly by Master-at-arms and the damage was reduced by Ironclad.)

    EDIT: Oh, and thanks for mentioning @eso_nya

    So Master at arms does nothing for sorcerers?
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Lum1on
    Lum1on
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    LMar wrote: »
    Lum1on wrote: »
    In case you haven't got access to "Morrowind closed beta" section here's the picture again:
    2f51e1a3aa957927a2a31c153997b592.png

    Some of those may (or rather should) have changed so can not guarantee things are the way they were. But from what I learned from those testings was that Master-at-arms and Ironclad increases or reduces non damage-over-time types.

    (If you can't see an ability on that list it was affected correctly by Master-at-arms and the damage was reduced by Ironclad.)

    EDIT: Oh, and thanks for mentioning @eso_nya

    So Master at arms does nothing for sorcerers?

    Pretty much yeah. Light attacks, Crystal fragments and execute (Mages' wrath and its morphs) are basically the only good abilities (at least in PvE) which are increased by Master-at-arms and some people don't even use any of those anymore because there are better options.
    PC EU: @Lum1on
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