Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
Bigevilpeter wrote: »When they killed sustain?
I play magDK. We didn't have sustain for years now. Still don't have it.
Jollygoodusername wrote: »Bigevilpeter wrote: »What difference does it make to you? The game is incredibly annoying to play without a sub according to you. You were leaving after ZOS "forced" you to buy a character slot to make a warden. ZOS is driving new player away because the quests aren't organized. Then you claimed you deleted the game back in April because of the "horrible direction the game was going, also the excessive obvious greed over actually making the game better."
If the game is such a pos that offends your every sensibility, all the changes/everything is nerfed to ruin the whole universe, and the devs/ZOS are greedy money grubbing sellouts, why are you still here complaining, instead of leaving to find a game you actually enjoy?
Wow are you stalking me or something? do i need to be worried?
You've brought up some of my old posts the even i forgot about like the quest organization one.
Anyways in response to your constant attacks to my posts, I don't hate the game its actuall my favorite mmo, but ZOS keeps pushing my limit to the point where i quit. I decided to come back to see if I actually misjudged them, but turns out I didn't.
I would really like this game to be at its max potential, but ZOS are are making it worse over time.
There are many here, who are near senseless when it comes to quality. You could feed them cardboard and they'd gnaw on it for days without complaint. Replace the cardboard with redwood bark and they'd continue the mindless grind without a thought their own. These types make superb customers
That said, I also check back with badly reviewed products, to see if they've made any improvements over time. I do this with Intel, AMD, Nvidia, Google, HTC, Sprint, Time Warner/Spectrum, Verizon, Chevy/GMC, Nissan, Toyota, the Battlefield series and most Bethesda published games. If a company screws up often enough and consistently, then they lose my business entirely, including the next generation of my family, because we give 110% and expect 110%.
ESO has massive potential but they're only putting out 60% and that's all focused on Crown Store and misnomer DLC.
Why in the world would anyone love or even like one of the iconic ways that games use to balance and prevent constant spamming of the best ability you can use?
Limited resources, cool-downs, or even (back in the day) compulsory rest and camp between fights are not there to be liked. They're there to force you to make choices instead of spamming the AOE Storm of I Win Awesomeness over and over again.
Someone who thinks that those parts of balancing should be liked, especially these days when down-time between fights is so tiny compared to 10 or 20 years ago must be new to gaming.
Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
there is nothing wrong wit the changes they made. Most effected are people who where using FOTM builds that made them never have to worry about management. Now that its gone people have to actually manage their pools and have no clue how to do it properly. Personally I am having zero issue with it, it simply took some getting use to.
Look back two years when they finally accepted the VR system was an abomination loathed by many (most?) and announced they were going to kill it.
Doctordarkspawn wrote: »Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
there is nothing wrong wit the changes they made. Most effected are people who where using FOTM builds that made them never have to worry about management. Now that its gone people have to actually manage their pools and have no clue how to do it properly. Personally I am having zero issue with it, it simply took some getting use to.
@jircris11
There are multiple problems with the changes they made.
- It deliberately slowed the game down, which people hate.
- People have to give up damage which a large portion of bossfights and mechanics are dependant on
- In addition this was directly after an update that made enemies beefier.
Just because you are in love with the changes does not mean everyone is. I've seen enough forum threads and enough despaired people in game leaving to know it's not exactly a positive ratio.
What difference does it make to you? The game is incredibly annoying to play without a sub according to you. You were leaving after ZOS "forced" you to buy a character slot to make a warden. ZOS is driving new player away because the quests aren't organized. Then you claimed you deleted the game back in April because of the "horrible direction the game was going, also the excessive obvious greed over actually making the game better."
If the game is such a pos that offends your every sensibility, all the changes/everything is nerfed to ruin the whole universe, and the devs/ZOS are greedy money grubbing sellouts, why are you still here complaining, instead of leaving to find a game you actually enjoy?
Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
Bigevilpeter wrote: »When they killed sustain? So far I haven't seen one one person who went " Oh the nerf to sustain made the game so much more balanced and more more fun". PVE specially was completely devastated by the sustain nerf and became incredibly annoying and boring.
What do you think, will they admit the made a mistake and revert the sustain changes or are they so stubborn to admit they made a mistake and try to adjust the game over the sustain nerfs and fail miserably?
Im fine with the sustain changes, my Stam DK now rips single target damage in PvE as a heavy attack build and I never run out of stamina, and for pvp the changes have been nothing but good.