Anyone who needs a 360 degree AoE heal that fully heals the lowest health target is being babied by ZOS. In other MMOs, where healing was a class instead of just a role, you'd have to actually target what you wanted to heal. That means not only do you have to click on them (or their UI health bar) you'd have to turn to face them and then cast the skill. That took up to a second to do, and then you had to use a weaker instant heal, a powerful heal with a cast time, or a long-cooldown panic heal that could have more pressing uses later on, all while making sure the rest of your group was doing well. Sometimes, you even have to sacrifice a group member taking heavy damage to keep the rest of the group up. There is a lot of thought and judgement that went into being a healer in other MMOs and all of that was on top of what little we still have to worry about here in ESO, like positioning.
Let's not advocate dumbing down healing any further. I like BoL being a directional cone because I have more control over it. For example, while getting run over by an AoE ball zerg, I can heal myself instead of the incompetent pugs next to me that are doomed anyway. In a small group, I can decide if this next heal will be mine or if it will go to my duo partner who is having a rough time.
Just... if this is your first MMO and you think you know healing... you have NO idea.
Stopped at "other mmos" where you have a cursor while functioning. Yes you would click their frame, however no you did not have to turn in fact to prevent facing mechanics you actually turned auto face on cast off. But thanks for your absolutely useless contribution.
SwaminoNowlino wrote: »Since breath of life is bugged, doesn't that make using it an exploit?
https://www.youtube.com/watch?v=rja7tCtxSN4 f047ys3v3n wrote: »BOL, is this still a thing? It has been a long time since I used this ability. Like 2 nerfs ago. I do think it is in the running with streak, funnel health, reflecting scales, and blazing shield for most nerfed ability though. BOL is just such a terrible ability now. So much cost, so little utility, and typically so much overheal.
Really, the only times I've used it in the last year was as crutch to try to use on a dps toon to keep bad pugs alive. With all the sustain changes, forget bad pugs and pugs altogether, ill just bang my own head against the wall if I want a headache.
BoL is still probably the skill that elevates Templars over other classes in terms of healing, so I don't know what you're talking about. Sure you can go into nearly every dungeon and never use it, but that's because they aren't difficult. There is a reason the best end-game guilds are still running x2 Templars in vet trials, even after the loss of major mending, the killing of repentance, and the fact that orbs and shards now share a cooldown - primarily because of BoL.
They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
Have you ever run as a dedicated healer in pvp?
SwaminoNowlino wrote: »They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
Have you ever run as a dedicated healer in pvp?
What does this have to do with anything? Fact: Breath of Life is currently broken no matter what your opinion of how the skill should work. It clearly heals through walls, evidence in video. It clearly doesn't heal in a cone in front of you (as to whether or not it should, I don't care, but at least the tool tip/patch note needs updated).
All this whining over the base skill is pointless. *
* In this particular thread. There's a whole forum section dedicated to abilities.
SwaminoNowlino wrote: »They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
Have you ever run as a dedicated healer in pvp?
What does this have to do with anything? Fact: Breath of Life is currently broken no matter what your opinion of how the skill should work. It clearly heals through walls, evidence in video. It clearly doesn't heal in a cone in front of you (as to whether or not it should, I don't care, but at least the tool tip/patch note needs updated).
All this whining over the base skill is pointless. *
* In this particular thread. There's a whole forum section dedicated to abilities.
My comment was in direct response to what i quoted. My comment has to do with that (as most comments when quoting something do)
The person was suggesting a morph of BOL that would never heal the templar, causing the templar to have to either be healed by someone else or use healing Springs to heal themselves.
Anyone who has played as healer in PVP will know that is not a good idea. To be a healer in PVP is to be focused 24/7 if your opponent is any good, and to be forced to use a skill to heal yourself that provides no burst heal would mean a bunch of dead templars.
SwaminoNowlino wrote: »They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
Have you ever run as a dedicated healer in pvp?
What does this have to do with anything? Fact: Breath of Life is currently broken no matter what your opinion of how the skill should work. It clearly heals through walls, evidence in video. It clearly doesn't heal in a cone in front of you (as to whether or not it should, I don't care, but at least the tool tip/patch note needs updated).
All this whining over the base skill is pointless. *
* In this particular thread. There's a whole forum section dedicated to abilities.
My comment was in direct response to what i quoted. My comment has to do with that (as most comments when quoting something do)
The person was suggesting a morph of BOL that would never heal the templar, causing the templar to have to either be healed by someone else or use healing Springs to heal themselves.
Anyone who has played as healer in PVP will know that is not a good idea. To be a healer in PVP is to be focused 24/7 if your opponent is any good, and to be forced to use a skill to heal yourself that provides no burst heal would mean a bunch of dead templars.
SwaminoNowlino wrote: »SwaminoNowlino wrote: »They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
Have you ever run as a dedicated healer in pvp?
What does this have to do with anything? Fact: Breath of Life is currently broken no matter what your opinion of how the skill should work. It clearly heals through walls, evidence in video. It clearly doesn't heal in a cone in front of you (as to whether or not it should, I don't care, but at least the tool tip/patch note needs updated).
All this whining over the base skill is pointless. *
* In this particular thread. There's a whole forum section dedicated to abilities.
My comment was in direct response to what i quoted. My comment has to do with that (as most comments when quoting something do)
The person was suggesting a morph of BOL that would never heal the templar, causing the templar to have to either be healed by someone else or use healing Springs to heal themselves.
Anyone who has played as healer in PVP will know that is not a good idea. To be a healer in PVP is to be focused 24/7 if your opponent is any good, and to be forced to use a skill to heal yourself that provides no burst heal would mean a bunch of dead templars.
It's still a derailment of the actual thread. But no, the person you quoted suggested two different morphs. Good heavens, I can't imagine being forced to make a choice between solo performance and group utility. He also said specifically healing ward... so yeah.
SwaminoNowlino wrote: »They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
Have you ever run as a dedicated healer in pvp?
What does this have to do with anything? Fact: Breath of Life is currently broken no matter what your opinion of how the skill should work. It clearly heals through walls, evidence in video. It clearly doesn't heal in a cone in front of you (as to whether or not it should, I don't care, but at least the tool tip/patch note needs updated).
All this whining over the base skill is pointless. *
* In this particular thread. There's a whole forum section dedicated to abilities.
My comment was in direct response to what i quoted. My comment has to do with that (as most comments when quoting something do)
The person was suggesting a morph of BOL that would never heal the templar, causing the templar to have to either be healed by someone else or use healing Springs to heal themselves.
Anyone who has played as healer in PVP will know that is not a good idea. To be a healer in PVP is to be focused 24/7 if your opponent is any good, and to be forced to use a skill to heal yourself that provides no burst heal would mean a bunch of dead templars.
Yes to your question.
BoL smart healing is basically easy mode. Any meathead can do it.
Smarthealing is the problem with BoL. Not this directional BS. The base skill shouldn't flip between low health targets. Sometimes the Templar if he's in trouble. Sometimes two friendlies. THAT's the problem with the skill. Not this directional crap that doesn't solve anything.
BoL Morph 1 shouldn't heal any more than 1 extra target (other than the caster). Morph 2 (healer option) would make healing more challenging, since it doesn't heal the caster. Yes, your heals are more powerful (2 friendly targets) but you open yourself up to being targeted. Not this rubber banding smart heal BS.
SwaminoNowlino wrote: »SwaminoNowlino wrote: »They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
Have you ever run as a dedicated healer in pvp?
What does this have to do with anything? Fact: Breath of Life is currently broken no matter what your opinion of how the skill should work. It clearly heals through walls, evidence in video. It clearly doesn't heal in a cone in front of you (as to whether or not it should, I don't care, but at least the tool tip/patch note needs updated).
All this whining over the base skill is pointless. *
* In this particular thread. There's a whole forum section dedicated to abilities.
My comment was in direct response to what i quoted. My comment has to do with that (as most comments when quoting something do)
The person was suggesting a morph of BOL that would never heal the templar, causing the templar to have to either be healed by someone else or use healing Springs to heal themselves.
Anyone who has played as healer in PVP will know that is not a good idea. To be a healer in PVP is to be focused 24/7 if your opponent is any good, and to be forced to use a skill to heal yourself that provides no burst heal would mean a bunch of dead templars.
It's still a derailment of the actual thread. But no, the person you quoted suggested two different morphs. Good heavens, I can't imagine being forced to make a choice between solo performance and group utility. He also said specifically healing ward... so yeah.
How is it a derailment of a thread if it was in response to a suggestion to fix BOL (thread issue is BOL is broken)
Breath of Life is a skill that is used in PVP by healers and making suggestions that would effectively render the PVP templar obsolete will of course cause people who PVP as healers to point this out.
I feel it is very much in tune with what the thread is about.SwaminoNowlino wrote: »They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
Have you ever run as a dedicated healer in pvp?
What does this have to do with anything? Fact: Breath of Life is currently broken no matter what your opinion of how the skill should work. It clearly heals through walls, evidence in video. It clearly doesn't heal in a cone in front of you (as to whether or not it should, I don't care, but at least the tool tip/patch note needs updated).
All this whining over the base skill is pointless. *
* In this particular thread. There's a whole forum section dedicated to abilities.
My comment was in direct response to what i quoted. My comment has to do with that (as most comments when quoting something do)
The person was suggesting a morph of BOL that would never heal the templar, causing the templar to have to either be healed by someone else or use healing Springs to heal themselves.
Anyone who has played as healer in PVP will know that is not a good idea. To be a healer in PVP is to be focused 24/7 if your opponent is any good, and to be forced to use a skill to heal yourself that provides no burst heal would mean a bunch of dead templars.
Yes to your question.
BoL smart healing is basically easy mode. Any meathead can do it.
Smarthealing is the problem with BoL. Not this directional BS. The base skill shouldn't flip between low health targets. Sometimes the Templar if he's in trouble. Sometimes two friendlies. THAT's the problem with the skill. Not this directional crap that doesn't solve anything.
BoL Morph 1 shouldn't heal any more than 1 extra target (other than the caster). Morph 2 (healer option) would make healing more challenging, since it doesn't heal the caster. Yes, your heals are more powerful (2 friendly targets) but you open yourself up to being targeted. Not this rubber banding smart heal BS.
Smart heals is something Zos is aware of, i would guess, since they are leaning the route of directional burst heals. I don't disagree with you. When i started playing the game I literally was like WTF (as I came from a classic MMO where you select your target to heal/buff etc). However, if that is the route that is chosen (get rid of smart healing) there would need to be other changes. What you suggest is a complete overhaul of the healing system, not simply a nerf for BOL cuz it's broken "cuz smartheals". Every other smart-healing skill would need to be fine tuned (I'm talking to you, healing ward).
The only way something like that would work is if the templar was equipped with a self-survivability skill or some sort of utility. 50% strength annulment and healing springs is not going to help you when you have 5 people jumping you in cyrodil, and neither is healing ward when it goes to some other random person and you can't even spam until it lands on you because of the delayed healing. If this is the solution every templar would just reroll to warden (directional burst heals) DK, (group wide shields and a self heal) NB (utility, stealth, and group heals) or sorc (huge self shields and mobility for survivability).
We are all very aware that BOL is what makes the templar, so my example was PVP, but my point is: There needs to be more thought to the overall kit of the templar if zos were to make a drastic change like this.
SwaminoNowlino wrote: »SwaminoNowlino wrote: »They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
Have you ever run as a dedicated healer in pvp?
What does this have to do with anything? Fact: Breath of Life is currently broken no matter what your opinion of how the skill should work. It clearly heals through walls, evidence in video. It clearly doesn't heal in a cone in front of you (as to whether or not it should, I don't care, but at least the tool tip/patch note needs updated).
All this whining over the base skill is pointless. *
* In this particular thread. There's a whole forum section dedicated to abilities.
My comment was in direct response to what i quoted. My comment has to do with that (as most comments when quoting something do)
The person was suggesting a morph of BOL that would never heal the templar, causing the templar to have to either be healed by someone else or use healing Springs to heal themselves.
Anyone who has played as healer in PVP will know that is not a good idea. To be a healer in PVP is to be focused 24/7 if your opponent is any good, and to be forced to use a skill to heal yourself that provides no burst heal would mean a bunch of dead templars.
It's still a derailment of the actual thread. But no, the person you quoted suggested two different morphs. Good heavens, I can't imagine being forced to make a choice between solo performance and group utility. He also said specifically healing ward... so yeah.
How is it a derailment of a thread if it was in response to a suggestion to fix BOL (thread issue is BOL is broken)
Breath of Life is a skill that is used in PVP by healers and making suggestions that would effectively render the PVP templar obsolete will of course cause people who PVP as healers to point this out.
I feel it is very much in tune with what the thread is about.SwaminoNowlino wrote: »They made this change for a number of reasons. Main reason being there are so many absolute trash players in cyro that just ball up and spam breath. The ability that literally just auto detects whoever has the lowest amount of health left, and heals them up. It is horrible game design, that scrubs can just stick together spamming 1 skill that just heals everyone up that is in trouble. Years went by and they realized how ridiculously OP the skill was, so they tried to change it to at least make the user acquire a slight amount of skill to heal someone with it. ZOS being ZOS, completely failed at the change and probably will not even think about trying to fix it for another 6-12 months.
I understand the reasoning completely (BoL OP), but disagree with the implementation. I have a melee magicka templar. I do damage. I'm not a "healer", but I do have the ability to heal my teammates (same as everyone else). Granted my class comes with this hallmark ability that forces a label on you.
Anyways, thanks to all the whining coupled with ZoS incompetance, now I have a directional ability that forces me to pan my camera backwards to heal a allies who are behind me (I'm melee). So what do they want me to do? Jab forwards. Pan back, heal. Pan back, jab again. Pan back, heal. Its ridiculous. Couple it with Xbox camera rotation speed, and its a joke.
BoL should have been converted into two morphs:
Morph 1: BoL gives a dedicated heal to the casting templar (always), and ONE (1) heal to an ally. No smart healing. It always gives only 1 heal to an ally, and 1 heal to the caster. This prevents "healers" that spam the button from saving more than 1 person at a time, and they'll blow resources in healing themselves if they're already full health.
Morph 2: BoL gives two (2) dedicated heals to any two (2) allies. It DOES NOT heal the caster. Caster must now find other means of self healing. Healing ward. Healing Springs. But no more Breath of Life pounding. Casting templar is going to be at severe risk if he gets targeted, because he won't be able to spam one button to rubber band his health. They'll be 100% reliant on heals from another source (another player, or a less powerful self heal) and can be executed. Only skillful healers will be able to save their ally. But the reality is, that if you're calling out for a heal, you're probably already dead. With good burst, there isn't time to react unless its a self heal. And if they're BoL spamming, they're going to be out of magicka this patch.
Have you ever run as a dedicated healer in pvp?
What does this have to do with anything? Fact: Breath of Life is currently broken no matter what your opinion of how the skill should work. It clearly heals through walls, evidence in video. It clearly doesn't heal in a cone in front of you (as to whether or not it should, I don't care, but at least the tool tip/patch note needs updated).
All this whining over the base skill is pointless. *
* In this particular thread. There's a whole forum section dedicated to abilities.
My comment was in direct response to what i quoted. My comment has to do with that (as most comments when quoting something do)
The person was suggesting a morph of BOL that would never heal the templar, causing the templar to have to either be healed by someone else or use healing Springs to heal themselves.
Anyone who has played as healer in PVP will know that is not a good idea. To be a healer in PVP is to be focused 24/7 if your opponent is any good, and to be forced to use a skill to heal yourself that provides no burst heal would mean a bunch of dead templars.
Yes to your question.
BoL smart healing is basically easy mode. Any meathead can do it.
Smarthealing is the problem with BoL. Not this directional BS. The base skill shouldn't flip between low health targets. Sometimes the Templar if he's in trouble. Sometimes two friendlies. THAT's the problem with the skill. Not this directional crap that doesn't solve anything.
BoL Morph 1 shouldn't heal any more than 1 extra target (other than the caster). Morph 2 (healer option) would make healing more challenging, since it doesn't heal the caster. Yes, your heals are more powerful (2 friendly targets) but you open yourself up to being targeted. Not this rubber banding smart heal BS.
Smart heals is something Zos is aware of, i would guess, since they are leaning the route of directional burst heals. I don't disagree with you. When i started playing the game I literally was like WTF (as I came from a classic MMO where you select your target to heal/buff etc). However, if that is the route that is chosen (get rid of smart healing) there would need to be other changes. What you suggest is a complete overhaul of the healing system, not simply a nerf for BOL cuz it's broken "cuz smartheals". Every other smart-healing skill would need to be fine tuned (I'm talking to you, healing ward).
The only way something like that would work is if the templar was equipped with a self-survivability skill or some sort of utility. 50% strength annulment and healing springs is not going to help you when you have 5 people jumping you in cyrodil, and neither is healing ward when it goes to some other random person and you can't even spam until it lands on you because of the delayed healing. If this is the solution every templar would just reroll to warden (directional burst heals) DK, (group wide shields and a self heal) NB (utility, stealth, and group heals) or sorc (huge self shields and mobility for survivability).
We are all very aware that BOL is what makes the templar, so my example was PVP, but my point is: There needs to be more thought to the overall kit of the templar if zos were to make a drastic change like this.
This guy gets it. Smart healing is required, whether that can happen LoS or not is hardly game breaking to even coming close to a top issue currently. I and probably every other healer in this game would love to be able to properly select who gets my heal because I'm sure we all love when someone standing in bad is eating our BoL instead of it going where it needs to.
@BigES I think that is a good, meaningful choice of morphs. In fact, I doubt you could make the choice more meaningful within the confines of the skill as designed by the devs. I would take the self-heal morph, as a PvP small-scaler, but I would very much miss the magicka restore on Honor the Dead, the morph I personally use. Perhaps, while keeping the ability directional, magicka could be refunded if it doesn't heal its maximum number of targets? That would add quite a bit of control to the casting Templar, at least for the self-cast morph.
Mephisto939 wrote: »I can't believe this thread is still going on. BoL is not breaking PVP by any stretch. I can think of a dozen things ZOS should prioritize over this crap.
Mephisto939 wrote: »I can't believe this thread is still going on. BoL is not breaking PVP by any stretch. I can think of a dozen things ZOS should prioritize over this crap.
Mephisto939 wrote: »I can't believe this thread is still going on. BoL is not breaking PVP by any stretch. I can think of a dozen things ZOS should prioritize over this crap.
Mephisto939 wrote: »I can't believe this thread is still going on. BoL is not breaking PVP by any stretch. I can think of a dozen things ZOS should prioritize over this crap.
You're joking right? You see no problem with me standing behind objects, healing friendlies, while nowhere near their line of sight and completely out of damage.
@BigES I think that is a good, meaningful choice of morphs. In fact, I doubt you could make the choice more meaningful within the confines of the skill as designed by the devs. I would take the self-heal morph, as a PvP small-scaler, but I would very much miss the magicka restore on Honor the Dead, the morph I personally use. Perhaps, while keeping the ability directional, magicka could be refunded if it doesn't heal its maximum number of targets? That would add quite a bit of control to the casting Templar, at least for the self-cast morph.
True... you would have to get rid of Honor the Dead. But the reality is that the regen that Honor the Dead applies (if you casted it when qualifying for the regen) gets refreshed before it even expires. You'll end up casting another BoL before you see the full amount of that magicka return anyways. Hence that morph is pretty useless as it stands now anyways.
Mephisto939 wrote: »Mephisto939 wrote: »I can't believe this thread is still going on. BoL is not breaking PVP by any stretch. I can think of a dozen things ZOS should prioritize over this crap.
You're joking right? You see no problem with me standing behind objects, healing friendlies, while nowhere near their line of sight and completely out of damage.
You obviously don't play as a templar.
Mephisto939 wrote: »Mephisto939 wrote: »I can't believe this thread is still going on. BoL is not breaking PVP by any stretch. I can think of a dozen things ZOS should prioritize over this crap.
You're joking right? You see no problem with me standing behind objects, healing friendlies, while nowhere near their line of sight and completely out of damage.
You obviously don't play as a templar.
Mephisto939 wrote: »Mephisto939 wrote: »I can't believe this thread is still going on. BoL is not breaking PVP by any stretch. I can think of a dozen things ZOS should prioritize over this crap.
You're joking right? You see no problem with me standing behind objects, healing friendlies, while nowhere near their line of sight and completely out of damage.
You obviously don't play as a templar.
Yes. That's it. I'm out to nerf your Templar. Not balance my class.
It's only my first character, my main, a former emperor, one of the first flawless conquerors on Xbox, held top 20 Maelstrom runs at multiple periods, held #1 trials scores as a healer on nearly ever trial at multiple periods since vr14 days.
But please. Tell me about your extensive experience with the class.