Uhm... you do realize they changed that with TU? Used to be just as you say, now many of the quest rewards are set items for the regional overland sets... yes, even back in the base game. Some of those sets are worth keeping... (though you can do that anyhow thanks to cadwells and the shared bank... just grab the sets you wanted on your alts running cadwells at decent CP ranks...)DaveMoeDee wrote: »Very few quests give gear of value in the base game. What is there except for the final bit of loot from the Fighters Guild? It is mostly just named but not set gear. There is no extra benefit from waiting.
Avran_Sylt wrote: »@DaveMoeDee
And I actually think that should be changed. The quests are nicely written, and all fully voice acted. I'd love if they had more incentive for players to even just run through them.
Also, don't assume that players start DLC after the main quests. Since One Tamriel players have greater freedom as to where they decide to go.
TheShadowScout wrote: »Uhm... you do realize they changed that with TU? Used to be just as you say, now many of the quest rewards are set items for the regional overland sets... yes, even back in the base game. Some of those sets are worth keeping... (though you can do that anyhow thanks to cadwells and the shared bank... just grab the sets you wanted on your alts running cadwells at decent CP ranks...)DaveMoeDee wrote: »Very few quests give gear of value in the base game. What is there except for the final bit of loot from the Fighters Guild? It is mostly just named but not set gear. There is no extra benefit from waiting.
Avran_Sylt wrote: »@JKorr
In particular I refer to the grind of a new character to level 50 just in order to try out that piece of gear effectively.
Avran_Sylt wrote: »Handling Crafting
Since levels Will be removed, that means a lot of materials are going to be useless, and getting a crafting level to 50 is pointless (since that 10 points for writs is pointless if you can craft rubedite already). This will need to be addressed.