ThatAlaskanDude wrote: »I'm a Redguard stamina dragonknight damage dealer who is having some issues....dealing damage. After the Morrowind patch my damage output has noticeably gone down. I mainly run Dual Wield & Bow and I run Night Mothers Gaze, 3 piece Agility set, 2 piece Hundings with Precise for extra crib chance and 2 piece Velidreth. My sets are a bit outdated so I ask you these questions:
• What type of weapon do you use and what traits do you put on them?
• What armor/weapon sets do you run?
• Where do you put your CP after the Morrowind patch?
• What type of stat food do you eat (Tri stat food for maximum resource or drinks for recovery)?
And of course anything else you add is appreciated.
My advice, make it a strong WW character, invest some gold in divines armor dedicated for being a Werewolf and you will get a massive dps with great survivability. DW/1H+shield for 2 full sets and 2 pcs. Monster Set.ThatAlaskanDude wrote: »I'm a Redguard stamina dragonknight damage dealer who is having some issues....dealing damage.


ThatAlaskanDude wrote: »I'm a Redguard stamina dragonknight damage dealer who is having some issues....dealing damage. After the Morrowind patch my damage output has noticeably gone down. I mainly run Dual Wield & Bow and I run Night Mothers Gaze, 3 piece Agility set, 2 piece Hundings with Precise for extra crib chance and 2 piece Velidreth. My sets are a bit outdated so I ask you these questions:
• What type of weapon do you use and what traits do you put on them?
• What armor/weapon sets do you run?
• Where do you put your CP after the Morrowind patch?
• What type of stat food do you eat (Tri stat food for maximum resource or drinks for recovery)?
And of course anything else you add is appreciated.
https://www.youtube.com/watch?v=lh8CRr104UYMy advice, make it a strong WW character, invest some gold in divines armor dedicated for being a Werewolf and you will get a massive dps with great survivability. DW/1H+shield for 2 full sets and 2 pcs. Monster Set.ThatAlaskanDude wrote: »I'm a Redguard stamina dragonknight damage dealer who is having some issues....dealing damage.
The sets are:
- Salvation
- Hide of the Werewolf
- Monster Set I recommend Selene.
You should have approx. 37k stamina without and 47k stamina in werewolf form.
Weapon traits poison gold glyphs.
Armor traits all divines.
Mundus obviously Thief.
Blue Food for max health and stamina, you don't need magicka, so no tri-stat is needed.
With the sets above you can stay in WW form for long and load your ultimate to transform again in no time.
I have such build and it's awesome, good luck.
Here's dps from light attacks:
Ah, don't reroll into magicka dps. I had Redguard magicka before and it was terrible. Better make a new Breton for this.
ThatAlaskanDude wrote: »I'm a Redguard stamina dragonknight damage dealer who is having some issues....dealing damage. After the Morrowind patch my damage output has noticeably gone down. I mainly run Dual Wield & Bow and I run Night Mothers Gaze, 3 piece Agility set, 2 piece Hundings with Precise for extra crib chance and 2 piece Velidreth. My sets are a bit outdated so I ask you these questions:
• What type of weapon do you use and what traits do you put on them?
• What armor/weapon sets do you run?
• Where do you put your CP after the Morrowind patch?
• What type of stat food do you eat (Tri stat food for maximum resource or drinks for recovery)?
And of course anything else you add is appreciated.
GreenhaloX wrote: »ThatAlaskanDude wrote: »I'm a Redguard stamina dragonknight damage dealer who is having some issues....dealing damage. After the Morrowind patch my damage output has noticeably gone down. I mainly run Dual Wield & Bow and I run Night Mothers Gaze, 3 piece Agility set, 2 piece Hundings with Precise for extra crib chance and 2 piece Velidreth. My sets are a bit outdated so I ask you these questions:
• What type of weapon do you use and what traits do you put on them?
• What armor/weapon sets do you run?
• Where do you put your CP after the Morrowind patch?
• What type of stat food do you eat (Tri stat food for maximum resource or drinks for recovery)?
And of course anything else you add is appreciated.
You know what, with this patch, all dps of stam toons are lowered. Even with the addition of Master-at-Arms and Physical Weapon Expert, with Mighty dropped from 25% down to 15%, Warlord stam skills cost mitigation gone, and all stam skills been nerfed to bits, you can't avoid the dps being much lowered. Not to mentioned resistance factors also dropped from 25% to 15% as well.. thank you ZOS/dev, you all son of a beaches, may I have another! For those who still claim everything is fine, toons are never better, they are either still in denial or delusional.
Anyways, with a StamDK, you shouldn't need NMG. Your Noxious Breath is already tearing apart the resist of targets. To me, although HR is fine, I consider it a gateway set. What I mean is, I use it while in the process of collecting other better sets. So, for a stam toon, particularly DK (Twice Fang and VO are good for trials), but, personally, I prefer Spriggans and other HA sets combo, like DKS or Ravaging. You gotta throw Spriggans in your mix, though. Try it. Much easier to farm than Twice Fang or VO. Adds, targets, bosses melt just fine with Spriggans. I don't even use Maelstrom. I like having the perks from having two 5-piece sets. Slotting a Maelstrom just throws off my set combo. Plus, to me, it's not that big of a difference of a dps or damage output with a Maelstrom slotted. I see it you gain as much or more with efficient skillset/combo/rotations. All weapons are sharpened, of course, and of course, gold out as many armor, jewelry and weapon pieces as you can. Use all increase weapon damage enchants on jewelries and primary weapons. I throw on poison enchant on my back-up weapon and bow. Also, of course, all stamina enchants for armor pieces.. or majicka enchant on a piece, if you want extra in the majicka pool.
For my StamDK or StamPlar (I use Nord and Imperial on both, respectively), if 2H, it's Sword-Swinger and DKS or Ravaging set combo, or with Black Rose. If DW, it's Spriggan, instead of Sword-Swinger. I love my StamPlar and I regularly bring it out to play it in my rotation of toons (that Biting Jabs and Blazing Spears combo are brutal for dps.) For DK, you also have brutal dps or damage on target(s) potential; particularly with a bow as back-up. I'm not sure what you're using as your skillsets or rotations, but here are mine, and with these, I have also soloed world bosses or dungeons (prior Morrowind patch), even with my non-cp toons while leveling up.
For PvE bosses: (Buff up with any Major Brutality first, if have it or need to; with common adds/mobs, you don't need to buff up. Ha ha.) For 2H, I like throwing up the Rally first; for DW, I'll throw up the Igneous Weapon, then:
Endless Hail or Arrow Barrage / Poison Injection / Choking Talons / Noxious Breath / Lightweight Beast Trap / (you may have to throw up Igneous Shield or Bone Shield, or Hardened Armor, whatever, now; cause by now, you're getting a couple whacks in by the boss) you can drop in Venomous Claw or Burning Ember here / then pommel in with your primary damage inducing weapon skill: Wrecking Blow, or Rapid Strikes, or Biting Jabs ( a few whacks should do and restart your rotation.) Also, for DW, I'll toss out the Shrouded Daggers prior to Rapid Strikes or Biting Jabs.
For normal adds/mobs: Endless Hail or Arrow Barrage / Choking Talons / Noxious Breath / your primary weapon skill. This will do. For a DK, this is what also melts down those 6 adds at the start of a dolmen fast. Them targets will melt fast. You also can throw in the Lightweight Beast Trap or Poison Injection, for giggles and grins, but really no need. Heck, on normal adds/mobs, I'll also just throw out Lightweight Beast Trap and Wrecking Blow or Shrouded Dagger and Rapid Strikes, or just Blazing Spears and Biting Jabs.. etc.
Food, for me, it's always blue, because I like the extra health and stam over the tri-food. CP configuration, as an example. *This is my treasure hunter mode, however:
Hardy and Elemental: 75 each
Thick Skinned: 5
Expert Defender: 5
Bastion: 23
Quick Recovery: 27
Siphoner: 19
Mooncalf: 36
Arcanist: 19
Tenacity: 29
Healthy: 32
*Shadow Ward: 75; if not on treasure hunter mode, you can spread these CP out amongst the Thief's Influence.
Physical Weapon Expert: 16
Master-at-Arms: 23
Thaumaturge: 28
Precise Strikes: 20-23ish
Piercing: 20-23ish
Mighty: 100
Anyways, my stam brother, hope this helps you out some fashion or form. Have fun and game on, dude.
Ep1kMalware wrote: »GreenhaloX wrote: »ThatAlaskanDude wrote: »I'm a Redguard stamina dragonknight damage dealer who is having some issues....dealing damage. After the Morrowind patch my damage output has noticeably gone down. I mainly run Dual Wield & Bow and I run Night Mothers Gaze, 3 piece Agility set, 2 piece Hundings with Precise for extra crib chance and 2 piece Velidreth. My sets are a bit outdated so I ask you these questions:
• What type of weapon do you use and what traits do you put on them?
• What armor/weapon sets do you run?
• Where do you put your CP after the Morrowind patch?
• What type of stat food do you eat (Tri stat food for maximum resource or drinks for recovery)?
And of course anything else you add is appreciated.
You know what, with this patch, all dps of stam toons are lowered. Even with the addition of Master-at-Arms and Physical Weapon Expert, with Mighty dropped from 25% down to 15%, Warlord stam skills cost mitigation gone, and all stam skills been nerfed to bits, you can't avoid the dps being much lowered. Not to mentioned resistance factors also dropped from 25% to 15% as well.. thank you ZOS/dev, you all son of a beaches, may I have another! For those who still claim everything is fine, toons are never better, they are either still in denial or delusional.
Anyways, with a StamDK, you shouldn't need NMG. Your Noxious Breath is already tearing apart the resist of targets. To me, although HR is fine, I consider it a gateway set. What I mean is, I use it while in the process of collecting other better sets. So, for a stam toon, particularly DK (Twice Fang and VO are good for trials), but, personally, I prefer Spriggans and other HA sets combo, like DKS or Ravaging. You gotta throw Spriggans in your mix, though. Try it. Much easier to farm than Twice Fang or VO. Adds, targets, bosses melt just fine with Spriggans. I don't even use Maelstrom. I like having the perks from having two 5-piece sets. Slotting a Maelstrom just throws off my set combo. Plus, to me, it's not that big of a difference of a dps or damage output with a Maelstrom slotted. I see it you gain as much or more with efficient skillset/combo/rotations. All weapons are sharpened, of course, and of course, gold out as many armor, jewelry and weapon pieces as you can. Use all increase weapon damage enchants on jewelries and primary weapons. I throw on poison enchant on my back-up weapon and bow. Also, of course, all stamina enchants for armor pieces.. or majicka enchant on a piece, if you want extra in the majicka pool.
For my StamDK or StamPlar (I use Nord and Imperial on both, respectively), if 2H, it's Sword-Swinger and DKS or Ravaging set combo, or with Black Rose. If DW, it's Spriggan, instead of Sword-Swinger. I love my StamPlar and I regularly bring it out to play it in my rotation of toons (that Biting Jabs and Blazing Spears combo are brutal for dps.) For DK, you also have brutal dps or damage on target(s) potential; particularly with a bow as back-up. I'm not sure what you're using as your skillsets or rotations, but here are mine, and with these, I have also soloed world bosses or dungeons (prior Morrowind patch), even with my non-cp toons while leveling up.
For PvE bosses: (Buff up with any Major Brutality first, if have it or need to; with common adds/mobs, you don't need to buff up. Ha ha.) For 2H, I like throwing up the Rally first; for DW, I'll throw up the Igneous Weapon, then:
Endless Hail or Arrow Barrage / Poison Injection / Choking Talons / Noxious Breath / Lightweight Beast Trap / (you may have to throw up Igneous Shield or Bone Shield, or Hardened Armor, whatever, now; cause by now, you're getting a couple whacks in by the boss) you can drop in Venomous Claw or Burning Ember here / then pommel in with your primary damage inducing weapon skill: Wrecking Blow, or Rapid Strikes, or Biting Jabs ( a few whacks should do and restart your rotation.) Also, for DW, I'll toss out the Shrouded Daggers prior to Rapid Strikes or Biting Jabs.
For normal adds/mobs: Endless Hail or Arrow Barrage / Choking Talons / Noxious Breath / your primary weapon skill. This will do. For a DK, this is what also melts down those 6 adds at the start of a dolmen fast. Them targets will melt fast. You also can throw in the Lightweight Beast Trap or Poison Injection, for giggles and grins, but really no need. Heck, on normal adds/mobs, I'll also just throw out Lightweight Beast Trap and Wrecking Blow or Shrouded Dagger and Rapid Strikes, or just Blazing Spears and Biting Jabs.. etc.
Food, for me, it's always blue, because I like the extra health and stam over the tri-food. CP configuration, as an example. *This is my treasure hunter mode, however:
Hardy and Elemental: 75 each
Thick Skinned: 5
Expert Defender: 5
Bastion: 23
Quick Recovery: 27
Siphoner: 19
Mooncalf: 36
Arcanist: 19
Tenacity: 29
Healthy: 32
*Shadow Ward: 75; if not on treasure hunter mode, you can spread these CP out amongst the Thief's Influence.
Physical Weapon Expert: 16
Master-at-Arms: 23
Thaumaturge: 28
Precise Strikes: 20-23ish
Piercing: 20-23ish
Mighty: 100
Anyways, my stam brother, hope this helps you out some fashion or form. Have fun and game on, dude.
Oh god no. This guy is trolling you. Sdk/splar are different animals. Build off your strengths. You get massive heavy attack damage, use sunderflame. Hundings rage gives you good flat modifiers amd some % modifiers. build to your class strengths. I'd check gilliam the rogue, that man knows his numbers. You can go some cost reduction, but recovery is usually best. With increased block cost amd all the break free mechanics recovery helps more in the end.
Ymmv