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Please don't drop the ball for new players and dungeon finder.

Losse
Losse
Because currently you are. There are a ton of new players, including myself. When I get an end game dlc dungeon, I just quit the group, wait 14 minutes and reque till i get one of the doable easier dungeons.

70% of the time the group cant finish the harder dungeons or they are wipe fests. A lot of other people start doing this after bad experiences in the harder dungeons.

There has to be a compromise somehow where people with 0 CP at level 20 could que for the easier ones.

A lot of people look at the health of the dungeon finder to decide if they want to play an mmo.

Maybe do something temporarily while you have a ton of new players.

I'm complaining yes but also trying to keep people in the game cause i do like the game otherwise ;)

99% sure this will stay as is but it sucks.
  • Bloogs
    Bloogs
    Soul Shriven
    You could always queue for specific dungeons and just select all of the ones that end in a 1. Then you'll avoid all of the mechanically advanced level 2 dungeons as well as the DLC ones.

    After you get your feet wet in the level 1 dungeons, start adding in the harder ones.

    I agree there are major issues either the dungeon finder though. Did they ever fix the issue when queuing with one other person where you port in, get ported right back out, have the group automatically disband and then receive the dreaded 15 min penalty? That was so frustrating that I can only queue by myself anymore. Argh!
  • kargen27
    kargen27
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    Instead of waiting fourteen minutes get to the first boss and give it a go.
    and then the parrot said, "must be the water mines green too."
  • imnotanother
    imnotanother
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    If you are new, I highly recommend finding other new players to run dungeons to learn mechanics.

    At console launch, I formed a guild and was lucky to find some players that wanted to learn. Took a bit before we were able to do vets but it was a blast to learn.

    I observe, and guilty myself, that experienced players join the group finder with expectations of grouping with evenly matched players. With hopes of completing the dungeon as fast as possible.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • klowdy1
    klowdy1
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    Bloogs wrote: »
    You could always queue for specific dungeons and just select all of the ones that end in a 1. Then you'll avoid all of the mechanically advanced level 2 dungeons as well as the DLC ones.

    After you get your feet wet in the level 1 dungeons, start adding in the harder ones.

    I agree there are major issues either the dungeon finder though. Did they ever fix the issue when queuing with one other person where you port in, get ported right back out, have the group automatically disband and then receive the dreaded 15 min penalty? That was so frustrating that I can only queue by myself anymore. Argh!

    Specific dungeon choice is ESO+ only. I would like to see the random dungeons for under leveled players stick to the dungeons that were made for lower level players back before one tamriel. As you level, the dungeons open up to you, and since the they scale to your level, you can only gain more dungeons to do as you progress. This would start new players off in the easier dungeons to get used to the group play and basic dungeon mechanics. It would also keep level 10 players, with very few needed skills, out of the latest dungeons with cp800 players that will probably quit after the first wipe.
  • Nyladreas
    Nyladreas
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    CP needs to be seriously redesigned or dropped from the game altogether imo. It really isn't fair to new players interested in PvE. The XP needed for each level needs to be dropped.

    Inb4 rage from nerds that had to spend a whole year getting to 600. Lol. Some people don't know how to have fun.
  • imnotanother
    imnotanother
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    DoShazarr wrote: »
    CP needs to be seriously redesigned or dropped from the game altogether imo. It really isn't fair to new players interested in PvE. The XP needed for each level needs to be dropped.

    Inb4 rage from nerds that had to spend a whole year getting to 600. Lol. Some people don't know how to have fun.

    Nerds?

    Before CP caps, each point took 400k do to get. There wasn't a catch up mechanic then. PLUS, there were 16 veteran levels you had to level through.

    If you were VR16 with hundreds of CO, you were a badass...not a Skyreach or Cracked Wood grinder.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Losse
    Losse
    The only reason i do them is for the massive xp once a day. I don't care to pick specific dungeons for no bonus xp, but its good for others to know thats an option.
  • LadyNalcarya
    LadyNalcarya
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    DoShazarr wrote: »
    CP needs to be seriously redesigned or dropped from the game altogether imo. It really isn't fair to new players interested in PvE. The XP needed for each level needs to be dropped.

    Inb4 rage from nerds that had to spend a whole year getting to 600. Lol. Some people don't know how to have fun.

    I've spent a year or so getting to cp 500 (I think that was the cap?) because I got all those cps just by playing the game... Apparently I was doing it wrong, welp. :D
    With all those double cp events, catch-up system and diminishing returns cps arent that much of an issue. If anything, nowadays its much easier for new players to get 200-300 cps (since the first 300 cps are the most important). When they introduced this system, every cp costed 400k exp and they werent capped (and people with high cp ranks were ridiculously OP).
    Imo cps problems are social, not mechanical. To be honest, I wouldnt mind if they would hide cp rank (or just show everyone who has 160 or more as "cp 160"). A lot of casual players are horribly misinformed, they seem to think that cp rank means everything and that grinding to 600 would somehow make them super OP (actually its not the case unless your char is already fully optimized and you desperately need those extra few % damage).
    Edited by LadyNalcarya on June 3, 2017 5:21AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Sheva I 7 I
    Sheva I 7 I
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    DoShazarr wrote: »
    CP needs to be seriously redesigned or dropped from the game altogether imo. It really isn't fair to new players interested in PvE. The XP needed for each level needs to be dropped.

    Inb4 rage from nerds that had to spend a whole year getting to 600. Lol. Some people don't know how to have fun.

    Nerds?

    Before CP caps, each point took 400k do to get. There wasn't a catch up mechanic then. PLUS, there were 16 veteran levels you had to level through.

    If you were VR16 with hundreds of CO, you were a badass...not a Skyreach or Cracked Wood grinder.

    Oh yeah bugged Craglorn xp grinds, so much more different than skyreach today, and where do you think those v16s got all that exp for 100s of cps if not in Cracked Wood/Craglorn/gridning spots, do you think all that exp came from quests lmao?
  • MLGProPlayer
    MLGProPlayer
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    Why are you queuing for DLC dungeons as a new player?

    And if you're using random queue, don't. Only queue for the easier dungeons until you're ready to complete every dungeon in the game.

    There is a dropdown in the top right corner of the dungeon finder that lets you queue for specific dungeons only.
    Edited by MLGProPlayer on June 3, 2017 4:23AM
  • Lavennin
    Lavennin
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    I believe it's best for new players to be grouped with new players. I may be the minority here, but I don't like to be carried by someone far more experienced, unless said person is also patient. In most cases, they aren't.

    So please improve the activity finder. A CP matching system, partially locked dungneons, anything. Currently it's lots of trials and errors to get things done.
  • Lavennin
    Lavennin
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    Why are you queuing for DLC dungeons as a new player?

    And if you're using random queue, don't. Only queue for the easier dungeons until you're ready to complete every dungeon in the game.

    There is a dropdown in the top right corner of the dungeon finder that lets you queue for specific dungeons only.

    But...how would a new player know about these?

  • MLGProPlayer
    MLGProPlayer
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    Lavennin wrote: »
    Why are you queuing for DLC dungeons as a new player?

    And if you're using random queue, don't. Only queue for the easier dungeons until you're ready to complete every dungeon in the game.

    There is a dropdown in the top right corner of the dungeon finder that lets you queue for specific dungeons only.

    But...how would a new player know about these?

    I figured it out through experience. You'll know pretty quickly you aren't ready for the DLC dungeons after you attempt them once.

    But I agree that some kind of level-gate should be there.
    Edited by MLGProPlayer on June 3, 2017 5:47AM
  • Nyladreas
    Nyladreas
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    DoShazarr wrote: »
    CP needs to be seriously redesigned or dropped from the game altogether imo. It really isn't fair to new players interested in PvE. The XP needed for each level needs to be dropped.

    Inb4 rage from nerds that had to spend a whole year getting to 600. Lol. Some people don't know how to have fun.

    Nerds?

    Before CP caps, each point took 400k do to get. There wasn't a catch up mechanic then. PLUS, there were 16 veteran levels you had to level through.

    If you were VR16 with hundreds of CO, you were a badass...not a Skyreach or Cracked Wood grinder.

    So everyone therefore deserves to go through the same amount of time and pain just because "I HAD TO". Yeah!

    Who even cares about this ingame "Badassery" anymore if not young kids who don't know what truly matters in life?

    This is the kind of logic that creates problems everywhere, in any social or professional setting.

    Work, Games, Bars, Clubs yada yada...

    You have to think with an open mind and tell yourself.... Man I wish someone would've though of this earlier! Good job! Or... I wish it was that easy for me!

    Not be like.... IF I HAD TO SUFFER, EVERYONE HAS TO SUFFER.

    It's literally the same as when you have a manager at work that's being a complete a-hole just because people were a-holes to him when he was at the bottom. Let's just treat innocent people the same. *clap* Logic.

    Or when these old farts compare their hard young lives with easy lives of today's young people. Why hate them? Be happy the world has progressed somewhere. Unless it's a thing that plain creates more stupid or more issues. That's where It's okay to disagree.
    Edited by Nyladreas on June 3, 2017 5:47PM
  • staracino_ESO
    staracino_ESO
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    Dungeon finder has not worked properly i one way or another since its inception.
  • imnotanother
    imnotanother
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    DoShazarr wrote: »
    CP needs to be seriously redesigned or dropped from the game altogether imo. It really isn't fair to new players interested in PvE. The XP needed for each level needs to be dropped.

    Inb4 rage from nerds that had to spend a whole year getting to 600. Lol. Some people don't know how to have fun.

    Nerds?

    Before CP caps, each point took 400k do to get. There wasn't a catch up mechanic then. PLUS, there were 16 veteran levels you had to level through.

    If you were VR16 with hundreds of CO, you were a badass...not a Skyreach or Cracked Wood grinder.

    Oh yeah bugged Craglorn xp grinds, so much more different than skyreach today, and where do you think those v16s got all that exp for 100s of cps if not in Cracked Wood/Craglorn/gridning spots, do you think all that exp came from quests lmao?

    There are plenty of individuals who have never had to grind for XP. I have over 750 CP and have never had to grind for them. A majority of my XP came from questing and killing everyththing inbetween.


    DoShazarr wrote: »
    DoShazarr wrote: »
    CP needs to be seriously redesigned or dropped from the game altogether imo. It really isn't fair to new players interested in PvE. The XP needed for each level needs to be dropped.

    Inb4 rage from nerds that had to spend a whole year getting to 600. Lol. Some people don't know how to have fun.

    Nerds?

    Before CP caps, each point took 400k do to get. There wasn't a catch up mechanic then. PLUS, there were 16 veteran levels you had to level through.

    If you were VR16 with hundreds of CO, you were a badass...not a Skyreach or Cracked Wood grinder.

    So everyone therefore deserves to go through the same amount of time and pain just because "I HAD TO". Yeah!

    Who even cares about this ingame "Badassery" anymore if not young kids who don't know what truly matters in life?

    This is the kind of logic that creates problems everywhere, in any social or professional setting.

    Work, Games, Bars, Clubs yada yada...

    You have to think with an open mind and tell yourself.... Man I wish someone would've though of this earlier! Good job! Or... I wish it was that easy for me!

    Not be like.... IF I HAD TO SUFFER, EVERYONE HAS TO SUFFER.

    It's literally the same as when you have a manager at work that's being a complete a-hole just because people were a-holes to him when he was at the bottom. Let's just treat innocent people the same. *clap* Logic.

    Or when these old farts compare their hard young lives with easy lives of today's young people. Why hate them? Be happy the world has progressed somewhere. Unless it's a thing that plain creates more stupid or more issues. That's where It's okay to disagree.

    Untwist your panties and read what you wrote. You literally name called a whole group of innocent players because they merely played the game the way it was designed at that time.

    I only questioned your use of the word "nerds" (which was used as a derogatory description. Then tried to make you aware of how the CP earning system used to be since you think it is currently unfair to new players.

    I am glad it is easy for new players to reach max level in a week by buying scrolls and having someone carry them through Skyreach, while they lie dead on the floor. If that is fun for them.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • O_LYKOS
    O_LYKOS
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    As someone who uses group finder daily on multiple characters for the xp, it gets to me a little bit when I end up with a group of less than 50.
    We're all more than entitled to play the higher level dungeons and dlc dungeons, however I feel there should be separate queues for low level players which do not include these dungeons.
    Most of the time it's fine and I stay because it'll just be normal, any issues I do my best to help and advise.
    If it's a vet and join ruins with 3 100 something cp then I'm out tho lmao
    PC NA - GreggsSausageRoll
  • KingYogi415
    KingYogi415
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    You have to unsub to not have thos problem.

    Cheers!
  • Losse
    Losse
    This is still a problem and thousands of NEW players get a bad experience in group finder every day. Whatever your opinion, maybe this makes you happy, its still a fact that makes thousands of players unhappy.
  • SirCritical
    SirCritical
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    klowdy1 wrote: »
    Specific dungeon choice is ESO+ only.

    What?!

  • Myyth
    Myyth
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    I agree, the group finder is a horrible, terrible gaming experience for new players. Some of the dungeons are impossible to complete with a low level group.
    My level 11 warden got banished cells 2 last night. All the group was lvl 10-20 except one CP 20 character. We did not have enough AOE to defeat the boss that summons the waves of Daedra got overwhelmed and died. Group had to disband.
    Another example is that a new level 10 healer or tank should never get White gold tower or ICP.
    All it does is set the player up for failure and discouragement as the group wipes over and over again then finally disbands wasting everyones time. I wouldn't doubt if there are new players that quit the game after getting frustrated with the mess that is the group finder.


    Edited by Myyth on June 18, 2017 3:55PM
  • Huyen
    Huyen
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    Losse wrote: »
    This is still a problem and thousands of NEW players get a bad experience in group finder every day. Whatever your opinion, maybe this makes you happy, its still a fact that makes thousands of players unhappy.

    Even I as an experienced player (playing since Beta, about 11 years of MMO experience in total) are bound to have bad experiences with the group-finder every day.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Losse
    Losse
    Lavennin wrote: »
    Why are you queuing for DLC dungeons as a new player?

    And if you're using random queue, don't. Only queue for the easier dungeons until you're ready to complete every dungeon in the game.

    There is a dropdown in the top right corner of the dungeon finder that lets you queue for specific dungeons only.

    But...how would a new player know about these?
    klowdy1 wrote: »
    Specific dungeon choice is ESO+ only.

    What?!

    Yeah, i almost wish i could cancel my plus till i get to 50. But the stupid crafting mats would be a nightmare without it. Could care less about the 10% xp buff. The 1 daily random dungeon gives a level if you can complete it.
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