The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.
The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.
Mudcrabjedi wrote: »YAAAAASSSSSSS!The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.
I mean no disrespect, but this is irrelevant. You wouldn't go straight in to a dungeon; you would look up a build to get an idea of what you want, and then you would test it out on a few bosses or public dungeons. Hopefully, when you do decide to go into a dungeon, you have friends with you to help out. I see your point, there would be a lot of headstrong people out there, but I would much rather deal with that than how ever long it takes me to hit 50. It may not be a big deal to some people, but I agree with OP, it gets monotonous.
The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.
You can learn a class without leveling it i mean ffs half the time while levling you only have half of your abilities.
If you were able to start of with your whole tool kit from the start dont you think you would be able to learn your rotation and start affectively starting your endgame build?
All that doesnt even matter because in OPs suggestion you woould still have to level your skills and get the skill points in turn "learning" that class.
Mudcrabjedi wrote: »
Learning the mechanics and stuff of a class would be done purely through your skill line levelling.
Grinding. I hate grinding. I'm sure I'm not alone, and the issue with ESO in my opinion is the amount of grinding required to obtain the stuff you want and the standard of the end-game meta. Grinding fills almost every area in ESO and that's why I'm hoping the devs will alleviate some of the monotony. There's so much to do in the game, and most of it isn't so fun anymore when you're high champion rank and have multiple characters. You need to grind the first 50 levels on a new character, get the skillpoints/skyshards, level up the skill lines individually and then farm the gear. I get that MMO's are supposed to be grind-fests in a sense, but there's way too much to keep my interest when I'm playing because I have way too many monotonous tasks to perform.
I feel like people would be opposed to the idea because of "pay 2 win" - when really it doesn't have to be that. If you were to pay to level a character from 1 to 50, you still have to get the skills and level the skill lines, it only effects the character's base level. So thus removing the need to endlessly quest or grind dungeons/mobs. The only way you should be able to get the boost, however, should be having at least 1 or 2 champion rank characters on the account, this way it'll just be a shortcut and not a way for new players to bypass the content.
pls zenimex
Learning the mechanics and stuff of a class would be done purely through your skill line levelling.
That's exactly my point. Not every player is going to level their skills or collect skyshards etc before they attempt a dungeon. I'm sure most people would because they have a few brain cells but I am certain some players would just get to max level and start queuing for dungeons to get their undaunted up or something without playing anything of their class. Just like how people queue as a tank when don't even have a taunt on their bar. Some people are selfish and don't really give a damn if it affects the group if they're running around with no clue about their class. As long as they get carried and get their undaunted exp or whatever then happy days for them. A solution to this I guess would be having a minimum play time requirement to join a dungeon or something, Idk. I'm not really bothered about it personally :P
2 hours... how?Maybe if the max Level of the game is 80 or more. You can level from 1 - 50 in two hours. No need for such an item (yet).
I have no idea how to fully level from 1-50 in a few hours, I've tried grinding and have trouble finding people to effectively grind to full rank, but when I can it still takes ages to level up.But I thought you guys manage to level 1-50 in a few hours (not that I really believe it, but it's what numerous posts proclaim).....so where is the problem?
Learning the mechanics and stuff of a class would be done purely through your skill line levelling.
That's exactly my point. Not every player is going to level their skills or collect skyshards etc before they attempt a dungeon. I'm sure most people would because they have a few brain cells but I am certain some players would just get to max level and start queuing for dungeons to get their undaunted up or something without playing anything of their class. Just like how people queue as a tank when don't even have a taunt on their bar. Some people are selfish and don't really give a damn if it affects the group if they're running around with no clue about their class. As long as they get carried and get their undaunted exp or whatever then happy days for them. A solution to this I guess would be having a minimum play time requirement to join a dungeon or something, Idk. I'm not really bothered about it personally :P
I doubt that'd be much of a problem, the players going in with their newly-50 characters if the pre-requisite is to have a certain amount of champion rank character(s) or be a certain champion rank before-hand. i.e: only available to CP160 characters.
So what? Having champion points doesn't make you immune to being a selfish brat. They could still enter a vet DLC dungeon with like 3 skills on their bar and have no idea how to tank
So what? Having champion points doesn't make you immune to being a selfish brat. They could still enter a vet DLC dungeon with like 3 skills on their bar and have no idea how to tank
Vote to kick exists.
Maybe if the max Level of the game is 80 or more. You can level from 1 - 50 in two hours. No need for such an item (yet).
So what? Having champion points doesn't make you immune to being a selfish brat. They could still enter a vet DLC dungeon with like 3 skills on their bar and have no idea how to tank
Vote to kick exists.
But yeah, ZOS, please stop carrying new players to max rank. Let them do what us day one players had to do. Let them sweat for it.
put more into vet dungeons that have no idea what they are doing.
The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.
Rainwhisper wrote: »The reason you need to level you characters is not just the to learn to play your class. This is not a first-person shooter. This is a roleplaying game. In a roleplaying game, you gradually develop a character over time. You explore a world with them and shape their identity through that exploration.
"End-game" content is not the only content in the game. In fact, it's a small part of it.
Rainwhisper wrote: »The reason you need to level you characters is not just the to learn to play your class. This is not a first-person shooter. This is a roleplaying game. In a roleplaying game, you gradually develop a character over time. You explore a world with them and shape their identity through that exploration.
"End-game" content is not the only content in the game. In fact, it's a small part of it.
Rainwhisper wrote: »The reason you need to level you characters is not just the to learn to play your class. This is not a first-person shooter. This is a roleplaying game. In a roleplaying game, you gradually develop a character over time. You explore a world with them and shape their identity through that exploration.
"End-game" content is not the only content in the game. In fact, it's a small part of it.
Except this isn't just a "roleplaying" game. This is an MMO.
Who's to say that you can't choose to "develop" your character after max level? You will still need to go through zones to get skyshards anyway. But at least you have the choice to do end game content or "roleplay" and "develop" your character. You know, play how you want?