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Crown Store Item Suggestion - Instant Level 1 to 50 (MUST be champion rank on X characters)

RGD
RGD
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Grinding. I hate grinding. I'm sure I'm not alone, and the issue with ESO in my opinion is the amount of grinding required to obtain the stuff you want and the standard of the end-game meta. Grinding fills almost every area in ESO and that's why I'm hoping the devs will alleviate some of the monotony. There's so much to do in the game, and most of it isn't so fun anymore when you're high champion rank and have multiple characters. You need to grind the first 50 levels on a new character, get the skillpoints/skyshards, level up the skill lines individually and then farm the gear. I get that MMO's are supposed to be grind-fests in a sense, but there's way too much to keep my interest when I'm playing because I have way too many monotonous tasks to perform.

I feel like people would be opposed to the idea because of "pay 2 win" - when really it doesn't have to be that. If you were to pay to level a character from 1 to 50, you still have to get the skills and level the skill lines, it only effects the character's base level. So thus removing the need to endlessly quest or grind dungeons/mobs. The only way you should be able to get the boost, however, should be having at least 1 or 2 champion rank characters on the account, this way it'll just be a shortcut and not a way for new players to bypass the content.

pls zenimex
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  • Voxicity
    Voxicity
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    The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.
  • LordSkyKnight
    LordSkyKnight
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    I was going to post a meme but that would be trolling too much.

    Let's just say I think this is a bad idea.
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
    - Matt Firor
  • Mudcrabjedi
    Mudcrabjedi
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    YAAAAASSSSSSS!
    Voxicity wrote: »
    The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.

    I mean no disrespect, but this is irrelevant. You wouldn't go straight in to a dungeon; you would look up a build to get an idea of what you want, and then you would test it out on a few bosses or public dungeons. Hopefully, when you do decide to go into a dungeon, you have friends with you to help out. I see your point, there would be a lot of headstrong people out there, but I would much rather deal with that than how ever long it takes me to hit 50. It may not be a big deal to some people, but I agree with OP, it gets monotonous.
  • Keep_Door
    Keep_Door
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    Voxicity wrote: »
    The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.

    You can learn a class without leveling it i mean ffs half the time while levling you only have half of your abilities.

    If you were able to start of with your whole tool kit from the start dont you think you would be able to learn your rotation and start affectively starting your endgame build?

    All that doesnt even matter because in OPs suggestion you woould still have to level your skills and get the skill points in turn "learning" that class.

    [Edit to remove bait]
    Edited by [Deleted User] on June 17, 2017 6:14PM
  • Voxicity
    Voxicity
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    YAAAAASSSSSSS!
    Voxicity wrote: »
    The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.

    I mean no disrespect, but this is irrelevant. You wouldn't go straight in to a dungeon; you would look up a build to get an idea of what you want, and then you would test it out on a few bosses or public dungeons. Hopefully, when you do decide to go into a dungeon, you have friends with you to help out. I see your point, there would be a lot of headstrong people out there, but I would much rather deal with that than how ever long it takes me to hit 50. It may not be a big deal to some people, but I agree with OP, it gets monotonous.

    It's not irrelevant because it would happen. You just described the ideal situation which you or I would probably carry out. But out of the thousands of people playing this game, not everyone is that considerate or smart. And some just simply don't care.
  • Invincible
    Invincible
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    Even if you get to 50 with the click of a button you still have to collect all the skyshards and do all the zone quests and all the dungeons and on and on.

    I wouldn't personally buy something like that but I wouldn't hold it against zos if they put it on the crown store either.
  • Voxicity
    Voxicity
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    Keep_Door wrote: »
    Voxicity wrote: »
    The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.

    You can learn a class without leveling it i mean ffs half the time while levling you only have half of your abilities.

    If you were able to start of with your whole tool kit from the start dont you think you would be able to learn your rotation and start affectively starting your endgame build?

    All that doesnt even matter because in OPs suggestion you woould still have to level your skills and get the skill points in turn "learning" that class.

    Like I already stated, there are people who play this game who probably aren't as smart or considerate as you. They would or could purchase the instant level 50 and enter a dungeon without grinding for skill points or leveling up their skills which would make the situation even worse :D

    [Edit to remove reference of removed content]
    Edited by [Deleted User] on June 17, 2017 6:14PM
  • Mudcrabjedi
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    [/quote]

    It's not irrelevant because it would happen. You just described the ideal situation which you or I would probably carry out. But out of the thousands of people playing this game, not everyone is that considerate or smart. And some just simply don't care.[/quote]

    Fair point. I don't know, I would just rather not be forced to level out another character after I have put so much time into the game. It sucks having to be left out of the group because you want to lvl a new character. I see your point, and I may have come on a bit strong, so I apologize:)
  • Voxicity
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    It's not irrelevant because it would happen. You just described the ideal situation which you or I would probably carry out. But out of the thousands of people playing this game, not everyone is that considerate or smart. And some just simply don't care.[/quote]

    Fair point. I don't know, I would just rather not be forced to level out another character after I have put so much time into the game. It sucks having to be left out of the group because you want to lvl a new character. I see your point, and I may have come on a bit strong, so I apologize:)[/quote]

    Nah it's cool. There's definitely both sides to it. Either way would have it's problems. I personally wouldn't mind that much because anyway I don't PUG dungeons so it wouldn't be an issue for me. But I don't level alts either so my opinion is pretty irrelevant here anyway. Just thinking from the perspective of people who do PUG it could be pretty annoying having some max level guy in your group with no skill points for skills and no clue what he's doing
    Edited by Voxicity on June 17, 2017 2:49PM
  • RGD
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    Exactly what Keep_Door said. Literally exactly what I'm thinking. It's not a bad idea at all, in fact it really isn't in the eyes of other MMOs, as I hear they've got a similar thing available. Learning the mechanics and stuff of a class would be done purely through your skill line levelling, and during the quests and stuff you have to do for skill points, simple. It's just to skip the incredibly annoying requirement of levelling 1-50 to put on any decent gear. It's not an issue if you have like 3, 4 or even 5 characters, but when you want a little more variety and want to pre-level more characters before the skill points and skill line levelling, it becomes maddeningly boring.
    Edited by RGD on June 17, 2017 2:50PM
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  • Voxicity
    Voxicity
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    RGD wrote: »
    Learning the mechanics and stuff of a class would be done purely through your skill line levelling.

    That's exactly my point. Not every player is going to level their skills or collect skyshards etc before they attempt a dungeon. I'm sure most people would because they have a few brain cells but I am certain some players would just get to max level and start queuing for dungeons to get their undaunted up or something without playing anything of their class. Just like how people queue as a tank when they don't even have a taunt on their bar. Some people are selfish and don't really give a damn if it affects the group when they're running around with no clue about their class. As long as they get carried and get their undaunted exp or whatever then happy days for them. A solution to this I guess would be having a minimum play time requirement to join a dungeon or something, Idk. I'm not really bothered about it personally :P

    Edited by Voxicity on June 17, 2017 2:55PM
  • Mady
    Mady
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    Maybe if the max Level of the game is 80 or more. You can level from 1 - 50 in two hours. No need for such an item (yet).
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  • Aurie
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    RGD wrote: »
    Grinding. I hate grinding. I'm sure I'm not alone, and the issue with ESO in my opinion is the amount of grinding required to obtain the stuff you want and the standard of the end-game meta. Grinding fills almost every area in ESO and that's why I'm hoping the devs will alleviate some of the monotony. There's so much to do in the game, and most of it isn't so fun anymore when you're high champion rank and have multiple characters. You need to grind the first 50 levels on a new character, get the skillpoints/skyshards, level up the skill lines individually and then farm the gear. I get that MMO's are supposed to be grind-fests in a sense, but there's way too much to keep my interest when I'm playing because I have way too many monotonous tasks to perform.

    I feel like people would be opposed to the idea because of "pay 2 win" - when really it doesn't have to be that. If you were to pay to level a character from 1 to 50, you still have to get the skills and level the skill lines, it only effects the character's base level. So thus removing the need to endlessly quest or grind dungeons/mobs. The only way you should be able to get the boost, however, should be having at least 1 or 2 champion rank characters on the account, this way it'll just be a shortcut and not a way for new players to bypass the content.

    pls zenimex

    But I thought you guys manage to level 1-50 in a few hours (not that I really believe it, but it's what numerous posts proclaim).....so where is the problem?

  • RGD
    RGD
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    Voxicity wrote: »
    RGD wrote: »
    Learning the mechanics and stuff of a class would be done purely through your skill line levelling.

    That's exactly my point. Not every player is going to level their skills or collect skyshards etc before they attempt a dungeon. I'm sure most people would because they have a few brain cells but I am certain some players would just get to max level and start queuing for dungeons to get their undaunted up or something without playing anything of their class. Just like how people queue as a tank when don't even have a taunt on their bar. Some people are selfish and don't really give a damn if it affects the group if they're running around with no clue about their class. As long as they get carried and get their undaunted exp or whatever then happy days for them. A solution to this I guess would be having a minimum play time requirement to join a dungeon or something, Idk. I'm not really bothered about it personally :P

    I doubt that'd be much of a problem, the players going in with their newly-50 characters if the pre-requisite is to have a certain amount of champion rank character(s) or be a certain champion rank before-hand. i.e: only available to CP160 characters.
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  • RGD
    RGD
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    Mady wrote: »
    Maybe if the max Level of the game is 80 or more. You can level from 1 - 50 in two hours. No need for such an item (yet).
    2 hours... how?
    But I thought you guys manage to level 1-50 in a few hours (not that I really believe it, but it's what numerous posts proclaim).....so where is the problem?
    I have no idea how to fully level from 1-50 in a few hours, I've tried grinding and have trouble finding people to effectively grind to full rank, but when I can it still takes ages to level up.
    Edited by RGD on June 17, 2017 3:00PM
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  • Voxicity
    Voxicity
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    RGD wrote: »
    Voxicity wrote: »
    RGD wrote: »
    Learning the mechanics and stuff of a class would be done purely through your skill line levelling.

    That's exactly my point. Not every player is going to level their skills or collect skyshards etc before they attempt a dungeon. I'm sure most people would because they have a few brain cells but I am certain some players would just get to max level and start queuing for dungeons to get their undaunted up or something without playing anything of their class. Just like how people queue as a tank when don't even have a taunt on their bar. Some people are selfish and don't really give a damn if it affects the group if they're running around with no clue about their class. As long as they get carried and get their undaunted exp or whatever then happy days for them. A solution to this I guess would be having a minimum play time requirement to join a dungeon or something, Idk. I'm not really bothered about it personally :P

    I doubt that'd be much of a problem, the players going in with their newly-50 characters if the pre-requisite is to have a certain amount of champion rank character(s) or be a certain champion rank before-hand. i.e: only available to CP160 characters.

    So what? Having champion points doesn't make you immune to being a selfish brat. They could still enter a vet DLC dungeon with like 3 skills on their bar and have no idea how to tank
  • RGD
    RGD
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    So what? Having champion points doesn't make you immune to being a selfish brat. They could still enter a vet DLC dungeon with like 3 skills on their bar and have no idea how to tank

    Vote to kick exists.
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  • Voxicity
    Voxicity
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    RGD wrote: »
    So what? Having champion points doesn't make you immune to being a selfish brat. They could still enter a vet DLC dungeon with like 3 skills on their bar and have no idea how to tank

    Vote to kick exists.

    That it does. But why not just stop the incident from happening in the first place? Also vote to kick doesn't fix everything, there could be a group of 3 players who know each other with their brand new characters. Then you wouldn't be able to vote kick them and would have to suck it up or leave yourself.

  • RGD
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    [/quote]

    That it does. But why not just stop the incident from happening in the first place? Also vote to kick doesn't fix everything, there could be a group of 3 players who know each other with their brand new characters. Then you wouldn't be able to vote kick them and would have to suck it up or leave yourself.

    [/quote]

    I'd rather have this issue and be able to remove the 1-50 grind to be honest. I admit it's frustrating when you get people who can't play their role in dungeons, but there are many many ways around the problem.
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  • Chrysa1is
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    I, and many other day one players have had to grind levels back when it was all about veteran ranks, then grind champ points and wait for mount and research times.

    So many new and/or lazy players want things to just be handed to them on a silver platter, and you ruin the game for yourselves. Hell ZOS already introduced scrolls to cut research times by a day, mount upgrades etc, something we never had at day one, and ZOS need to stop that in my opinion.

    Whilst on the subject of grinding too, I personally don't think a newly made character should have access to the champ points because your main character already has 630cp. A lot of people I know get bored and have said they want to be able to level up their new characters from scratch and earn the champ points again. But I know that idea wouldn't go down well with others. I personally wouldn't make a new character because I like my one character.

    But yeah, ZOS, please stop carrying new players to max rank. Let them do what us day one players had to do. Let them sweat for it.
    Edited by Chrysa1is on June 17, 2017 3:08PM
  • kongkim
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    Mady wrote: »
    Maybe if the max Level of the game is 80 or more. You can level from 1 - 50 in two hours. No need for such an item (yet).

    LOL yeah maybe for a no lifer with all buffs and pre-made gear.
    So it's in no way valid argument.

    But with that said. I don't hope they add it as I see the levelling as a part of the game that everyone needs to do.
    It would also take players aways from starter areas, and put more into vet dungeons that have no idea what they are doing.
  • kongkim
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    RGD wrote: »
    So what? Having champion points doesn't make you immune to being a selfish brat. They could still enter a vet DLC dungeon with like 3 skills on their bar and have no idea how to tank

    Vote to kick exists.

    Yah and then you have to wait again or find a new person. And that can take a long time :S
  • RGD
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    But yeah, ZOS, please stop carrying new players to max rank. Let them do what us day one players had to do. Let them sweat for it.

    Dude, I'm not a new player, I've played since the game came out on Xbox One, also took part in one of the betas on PC a while back (prefer console gaming.) I just don't play the game 24/7, even though I DO like ESO. I remember the grinding veteran levels and it was torture, but that levelling system was flawed anyway, doesn't change the fact that levelling even now, considering how much there is to do, it's still painful and boring.
    put more into vet dungeons that have no idea what they are doing.

    Again, to solve this issue somewhat, there could be a prerequisite for the item to become available like being over a certain champion rank number and having a certain amount of level 50 characters.
    Edited by RGD on June 17, 2017 3:17PM
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  • Illurian
    Illurian
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    Voxicity wrote: »
    The whole point of leveling (especially alts) is to learn the class you're playing. If a player played stamina nightblade pve dps until end game and then decided they want to try tanking on a DK and got to max level with a crown store purchase and then went into a dungeon (possibly veteran or DLC) without playing that character once, it would probably be an absolute disaster.

    The problem with this argument is that this already happens. Skyreach grinding or doing dolmens (majority of how people level their alts) will not teach you how to play your class, but people do it anyway.

    There isn't a real argument against being able to cut out the pointless grind and being able to spec yourself for PvP/PvE with a build you have in mind directly.
    Kiss the chaos.
  • RGD
    RGD
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    Another solution to this issue, completely different to the OP, boost the amount of XP received from questing and things like that. Morrowind quest XP is abysmal.
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  • Rainwhisper
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    The reason you need to level you characters is not just the to learn to play your class. This is not a first-person shooter. This is a roleplaying game. In a roleplaying game, you gradually develop a character over time. You explore a world with them and shape their identity through that exploration.

    "End-game" content is not the only content in the game. In fact, it's a small part of it.
  • RGD
    RGD
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    The reason you need to level you characters is not just the to learn to play your class. This is not a first-person shooter. This is a roleplaying game. In a roleplaying game, you gradually develop a character over time. You explore a world with them and shape their identity through that exploration.

    "End-game" content is not the only content in the game. In fact, it's a small part of it.

    Pls read through thread before commenting, we've been through this issue.
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  • Illurian
    Illurian
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    The reason you need to level you characters is not just the to learn to play your class. This is not a first-person shooter. This is a roleplaying game. In a roleplaying game, you gradually develop a character over time. You explore a world with them and shape their identity through that exploration.

    "End-game" content is not the only content in the game. In fact, it's a small part of it.

    Except this isn't just a "roleplaying" game. This is an MMO.

    Who's to say that you can't choose to "develop" your character after max level? You will still need to go through zones to get skyshards anyway. But at least you have the choice to do end game content or "roleplay" and "develop" your character. You know, play how you want?
    Kiss the chaos.
  • Avran_Sylt
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    Character Level? Yeah, let players get up to character level 50.

    You should not be able to buy weapon or class line levels though.
  • Rainwhisper
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    Illurian wrote: »
    The reason you need to level you characters is not just the to learn to play your class. This is not a first-person shooter. This is a roleplaying game. In a roleplaying game, you gradually develop a character over time. You explore a world with them and shape their identity through that exploration.

    "End-game" content is not the only content in the game. In fact, it's a small part of it.

    Except this isn't just a "roleplaying" game. This is an MMO.

    Who's to say that you can't choose to "develop" your character after max level? You will still need to go through zones to get skyshards anyway. But at least you have the choice to do end game content or "roleplay" and "develop" your character. You know, play how you want?

    It's an MMO RPG. Not a MOBA or a shooter.

    "Developing" your character includes the experience of starting them with minimal skills, and having them gradually grow more powerful as you add new ones. It's fundamental to the genre.
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