Survivability is not purely about the amount of self-heals. stamNB is melee DPS (unlike magNB) and it's far more difficult to avoid boss' heavy-hitters/1-shots with him. Even though stamina-based characters have access to Blade Cloak - they still lack proper damage shield Magicka users have access to. And shield is #1 surviving tool for heavy-hitters/1-shots.Stam nightblades not having healing/survivability?? What?? Are you even using any of the skills in the shadow, siphon and dual wield trees???
Stam nightblades not having healing/survivability?? What?? Are you even using any of the skills in the shadow, siphon and dual wield trees???
Shadow:
(Ultimate) - Bolstering Darkness:(active) - Refreshing Path:
- Conjure a ring of shadows around you, reducing enemy Movement Speed by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. You reduce your own damage taken by an additional 30%.
- Low Health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their Movement Speed by 50% and healing them for [x] over 4 seconds.
- You reduce your own damage taken by an additional amount.
- Create a corridor of shadows, dealing [x] Magic Damage to enemies in the target area every 1 second.
- While on the path and for up to 2 seconds after leaving it you and your allies are healed for [y] Health every 1 second. You also gain Major Expedition increasing your Movement Speed 30%.
- Path also heals you and your allies.
Siphoning:
(Ultimate) - Soul Tether:
- Ravage nearby enemies’ souls with a night rune, dealing [x] Magic Damage and stunning them for 4.5 seconds. Affected enemies are also tethered, siphoning [x] Health every 1 second while they remain nearby.
- An ally can target an affected enemy and activate Soul Leech to steal [x] Health.
- Deals additional damage over time to enemies and heals you.
(active) - Funnel Health:
- Steal an enemy’s life force, dealing [x] Magic Damage and healing you and 1 other nearby ally for 25% of the damage inflicted every 2 seconds for 10 seconds.
- Heals yourself and 1 other nearby ally.
(active) - Leeching Strikes:
- Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore [x] Health and [y] Stamina for 20 seconds.
- You restore additional Stamina when the effect ends, based on the time this ability is active.
- This ability now also restores Stamina via Light and Heavy attacks, and when the ability ends.
Dual Wield:
(Ultimate) - Rend:
- Slash all enemies in front of you, dealing [x] Physical Damage over [16] seconds and healing you for [50]% of the damage done.
- Increases the duration.
(active) - Bloodthirst:
- Flood an enemy with steel, battering them with five consecutive attacks that each deal [x] Physical Damage.
- The final hit deals 300% more damage and heals you for 60% of the damage caused.
- The final hit heals you for a percentage of the damage caused.
(active) - Blood Craze:
- Slice enemy with both weapons to cause deep lacerations, dealing [x] Physical Damage and causing them to bleed for an additional [y] Physical Damage over 9 seconds.
- You also heal for [z] Health every 2 seconds for the duration.
- Also heals you while active.
leepalmer95 wrote: »Stam nightblades not having healing/survivability?? What?? Are you even using any of the skills in the shadow, siphon and dual wield trees???
Shadow:
(Ultimate) - Bolstering Darkness:(active) - Refreshing Path:
- Conjure a ring of shadows around you, reducing enemy Movement Speed by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. You reduce your own damage taken by an additional 30%.
- Low Health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their Movement Speed by 50% and healing them for [x] over 4 seconds.
- You reduce your own damage taken by an additional amount.
- Create a corridor of shadows, dealing [x] Magic Damage to enemies in the target area every 1 second.
- While on the path and for up to 2 seconds after leaving it you and your allies are healed for [y] Health every 1 second. You also gain Major Expedition increasing your Movement Speed 30%.
- Path also heals you and your allies.
Siphoning:
(Ultimate) - Soul Tether:
- Ravage nearby enemies’ souls with a night rune, dealing [x] Magic Damage and stunning them for 4.5 seconds. Affected enemies are also tethered, siphoning [x] Health every 1 second while they remain nearby.
- An ally can target an affected enemy and activate Soul Leech to steal [x] Health.
- Deals additional damage over time to enemies and heals you.
(active) - Funnel Health:
- Steal an enemy’s life force, dealing [x] Magic Damage and healing you and 1 other nearby ally for 25% of the damage inflicted every 2 seconds for 10 seconds.
- Heals yourself and 1 other nearby ally.
(active) - Leeching Strikes:
- Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore [x] Health and [y] Stamina for 20 seconds.
- You restore additional Stamina when the effect ends, based on the time this ability is active.
- This ability now also restores Stamina via Light and Heavy attacks, and when the ability ends.
Dual Wield:
(Ultimate) - Rend:
- Slash all enemies in front of you, dealing [x] Physical Damage over [16] seconds and healing you for [50]% of the damage done.
- Increases the duration.
(active) - Bloodthirst:
- Flood an enemy with steel, battering them with five consecutive attacks that each deal [x] Physical Damage.
- The final hit deals 300% more damage and heals you for 60% of the damage caused.
- The final hit heals you for a percentage of the damage caused.
(active) - Blood Craze:
- Slice enemy with both weapons to cause deep lacerations, dealing [x] Physical Damage and causing them to bleed for an additional [y] Physical Damage over 9 seconds.
- You also heal for [z] Health every 2 seconds for the duration.
- Also heals you while active.
Most of those are magicka heals and some of those are not nightblade skills.
leepalmer95 wrote: »Stam nightblades not having healing/survivability?? What?? Are you even using any of the skills in the shadow, siphon and dual wield trees???
Shadow:
(Ultimate) - Bolstering Darkness:(active) - Refreshing Path:
- Conjure a ring of shadows around you, reducing enemy Movement Speed by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. You reduce your own damage taken by an additional 30%.
- Low Health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their Movement Speed by 50% and healing them for [x] over 4 seconds.
- You reduce your own damage taken by an additional amount.
- Create a corridor of shadows, dealing [x] Magic Damage to enemies in the target area every 1 second.
- While on the path and for up to 2 seconds after leaving it you and your allies are healed for [y] Health every 1 second. You also gain Major Expedition increasing your Movement Speed 30%.
- Path also heals you and your allies.
Siphoning:
(Ultimate) - Soul Tether:
- Ravage nearby enemies’ souls with a night rune, dealing [x] Magic Damage and stunning them for 4.5 seconds. Affected enemies are also tethered, siphoning [x] Health every 1 second while they remain nearby.
- An ally can target an affected enemy and activate Soul Leech to steal [x] Health.
- Deals additional damage over time to enemies and heals you.
(active) - Funnel Health:
- Steal an enemy’s life force, dealing [x] Magic Damage and healing you and 1 other nearby ally for 25% of the damage inflicted every 2 seconds for 10 seconds.
- Heals yourself and 1 other nearby ally.
(active) - Leeching Strikes:
- Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore [x] Health and [y] Stamina for 20 seconds.
- You restore additional Stamina when the effect ends, based on the time this ability is active.
- This ability now also restores Stamina via Light and Heavy attacks, and when the ability ends.
Dual Wield:
(Ultimate) - Rend:
- Slash all enemies in front of you, dealing [x] Physical Damage over [16] seconds and healing you for [50]% of the damage done.
- Increases the duration.
(active) - Bloodthirst:
- Flood an enemy with steel, battering them with five consecutive attacks that each deal [x] Physical Damage.
- The final hit deals 300% more damage and heals you for 60% of the damage caused.
- The final hit heals you for a percentage of the damage caused.
(active) - Blood Craze:
- Slice enemy with both weapons to cause deep lacerations, dealing [x] Physical Damage and causing them to bleed for an additional [y] Physical Damage over 9 seconds.
- You also heal for [z] Health every 2 seconds for the duration.
- Also heals you while active.
Most of those are magicka heals and some of those are not nightblade skills.
Other than the dual wield skills, ALL those listed are Nightblade skills. The ONLY 2 that are magica based are Funnel health, and refreshing paths, both of which have a duration and you'll gain your used magica back before they expire.
Stamina NB is more popular, especially at endgame and pvp.
Magicka NB is kind of pushed aside and forgotten about.
Just google "eso nightblade build" and the only builds you'll find are stamina ones.
Personally, I like Magicka NB more because I've got more survivability. But Stamina NB all they've got going for them is abit more damage than Magicka NB's. Though with the state NB's are in right now, I wouldn't be going off and gloating about that. We are still dealing with some dps problems at the moment.
Strider_Roshin wrote: »This game is very anti stamina. If you prefer that play style, get ready for an uphill battle.