leepalmer95 wrote: »I was thinking of an offhealer/ off dps type of build.
5x Winterborn
2x skoria/ troll king/ bloodspawn
5x shalks
S&b decisive.
Ice staff/Fire or Resto
Idea is to make full use of the class major heroism + the minor from shalk + decisive + 3 ult a second base gen and maybe bloodspawn to basically keep the healing ult down as much as possible, 6s healing time then either 20 ult gain or 4s more healing.
Then use ice aoe's including wall to proc winterborn as its an aoe proc and isn't too bad.
Of course this isn't a templar so it'll rely more on a lot of heal over times with some burst heals while it waits for healing ult.
Not sure over ice staff for double blocking + ice walls of elements or resto for passives, sustain and rapid regen.
Skoria for dmg, bloodspawn for more tanking + ult gen or troll king because its Op af.
Hey guys,
I've only played magden since morrowind and instantly grinded it up to 50 ins 5 hours in skyreach, I will make an build video on my yt channel after the weekend I gues. Nevertheless, here are my thoughts so far (keep in mind, this is all from an 1vX point of view).
To be honest, I think right now there are 2 different routes u can go for with your "1vX" magden (builds like the 1 from leepalmer might work, but not for soloplay).
1. The "wannabe sorc" route, therefore u defenitely go for necropotence 100%, because magden is the best class to keep it up 100% (nb have to aim at a target to place a shadow, so e.g., if u 1vx and running around a rock/tree, u can keep necro 100% up without seeing a enemy at that moment, whereas a nb u have to place the shade first, this increases the time for ur burst for 1-2 seconds and increases ur vulnerability).
U wanna combine necro (as far as I can tell from my testing) with a ressource set or with wizards riposte + a monster set. For example:
5x necro frontbar (inner light and dampen on frontbar should be clear)
5x wizards backbar (the debuff lasts 15 seconds, sure, u not always instantly debuff the enemys [e.g. if a procblade jumps u, while u already fighting another guy], but usually u swap bars a lot and most of the time enemys will be debuffed). Keep in mind that wizards ripose does proc on dmg shields.
2x Monster set
U cried about pirate skeleton last patch? U have 8% dmg reduction as a warden through a class skill, 15% from wizards riposte and for total shitmode u can even wear pirate skeleton (its still decent, u dont always have your shields up), although I would prefer eninge guardian or infernal guardian for the wizards ripose route.
Keep in mind, u defnitely have to enchant at least 2 glyphes with magreg if u wanna keep the tristatfood + mage / shadow mundus (what I would recommend!, since for this playstyle max magicka means more dmg and more defense, so I rate max magicka > spell dmg, so I was looking for max mag bonuses through mundus/food, since I can enchant regen on jewelry, but not max magicka).
The other best set to combine with necro in my opinion is amberplasm + 1 pc monster set, plz dont go for shacklebreaker. The maths are pretty easy
amberplasm + tristatfood >>>>>>> shacklebreaker + witchmother brew.
Actually this is what I use, the dodge rolling being able because of amber really makes u immune to snares and u can dodge + dodge + mist form (in that time ur stam will be come back) and have great movement for 1vX and setting up a burst combo at choke points.
I can go into more detail, but I will answer questions if u post that, makes it easier for me.
The other route, which I think was the "idea" behind the warden is
2. The "wannabe templar" route, so u go for snb backbar and rely on your passive healing / hots. I have experimented with that, but there are a few problems I'd like to share and maybe we can figure some things out together.
If I compare this route to the 1. one, u have to wear at least 1 defensive set and its either 5x wizards riposte backbar (3x jewelry + snb) or impreg set, but u have to wear this that its always on (5x body, 3x body + 2 jewelry etc.). Furthermore u need ressource management, so u have to wear a ressource set or choose a monster for ressources (but its still not enough) and / or enchant jewelry. e.g. desert rose, amber, seducer etc. U can go for a dmg set, but then ur ressources will be very bad.
So with this route I have the problem, that I have to invest a lot into defense sets, while with the other route my defense is also my offense (max magicka) and I'm also "crit immun" (if u go that route, I will defnitely go for trans or impreg set, since u have to be crit immune to be "really" tanky).
Actually, as u might see, right now I highly recommend the necro route with amber, but I hope we can build something else. Pros for the necro route for me are:
- crit immun
- good defense / offense
- good ressources
- good mobility
U cant build the warden like a templar, since we dont really have access for 5/5/2 setups like the templar has, since dual wield isnt really good for magden (u lose lotus blossum etc.).
Well, sry for the wall of text, I hope we can make this a good thread and theorycraft some nice builds.
Torbschka
Mojomonkeyman wrote: »Hey guys,
I've only played magden since morrowind and instantly grinded it up to 50 ins 5 hours in skyreach, I will make an build video on my yt channel after the weekend I gues. Nevertheless, here are my thoughts so far (keep in mind, this is all from an 1vX point of view).
To be honest, I think right now there are 2 different routes u can go for with your "1vX" magden (builds like the 1 from leepalmer might work, but not for soloplay).
1. The "wannabe sorc" route, therefore u defenitely go for necropotence 100%, because magden is the best class to keep it up 100% (nb have to aim at a target to place a shadow, so e.g., if u 1vx and running around a rock/tree, u can keep necro 100% up without seeing a enemy at that moment, whereas a nb u have to place the shade first, this increases the time for ur burst for 1-2 seconds and increases ur vulnerability).
U wanna combine necro (as far as I can tell from my testing) with a ressource set or with wizards riposte + a monster set. For example:
5x necro frontbar (inner light and dampen on frontbar should be clear)
5x wizards backbar (the debuff lasts 15 seconds, sure, u not always instantly debuff the enemys [e.g. if a procblade jumps u, while u already fighting another guy], but usually u swap bars a lot and most of the time enemys will be debuffed). Keep in mind that wizards ripose does proc on dmg shields.
2x Monster set
U cried about pirate skeleton last patch? U have 8% dmg reduction as a warden through a class skill, 15% from wizards riposte and for total shitmode u can even wear pirate skeleton (its still decent, u dont always have your shields up), although I would prefer eninge guardian or infernal guardian for the wizards ripose route.
Keep in mind, u defnitely have to enchant at least 2 glyphes with magreg if u wanna keep the tristatfood + mage / shadow mundus (what I would recommend!, since for this playstyle max magicka means more dmg and more defense, so I rate max magicka > spell dmg, so I was looking for max mag bonuses through mundus/food, since I can enchant regen on jewelry, but not max magicka).
The other best set to combine with necro in my opinion is amberplasm + 1 pc monster set, plz dont go for shacklebreaker. The maths are pretty easy
amberplasm + tristatfood >>>>>>> shacklebreaker + witchmother brew.
Actually this is what I use, the dodge rolling being able because of amber really makes u immune to snares and u can dodge + dodge + mist form (in that time ur stam will be come back) and have great movement for 1vX and setting up a burst combo at choke points.
I can go into more detail, but I will answer questions if u post that, makes it easier for me.
The other route, which I think was the "idea" behind the warden is
2. The "wannabe templar" route, so u go for snb backbar and rely on your passive healing / hots. I have experimented with that, but there are a few problems I'd like to share and maybe we can figure some things out together.
If I compare this route to the 1. one, u have to wear at least 1 defensive set and its either 5x wizards riposte backbar (3x jewelry + snb) or impreg set, but u have to wear this that its always on (5x body, 3x body + 2 jewelry etc.). Furthermore u need ressource management, so u have to wear a ressource set or choose a monster for ressources (but its still not enough) and / or enchant jewelry. e.g. desert rose, amber, seducer etc. U can go for a dmg set, but then ur ressources will be very bad.
So with this route I have the problem, that I have to invest a lot into defense sets, while with the other route my defense is also my offense (max magicka) and I'm also "crit immun" (if u go that route, I will defnitely go for trans or impreg set, since u have to be crit immune to be "really" tanky).
Actually, as u might see, right now I highly recommend the necro route with amber, but I hope we can build something else. Pros for the necro route for me are:
- crit immun
- good defense / offense
- good ressources
- good mobility
U cant build the warden like a templar, since we dont really have access for 5/5/2 setups like the templar has, since dual wield isnt really good for magden (u lose lotus blossum etc.).
Well, sry for the wall of text, I hope we can make this a good thread and theorycraft some nice builds.
Torbschka
I think your analysis is correct interms of identifying the general ways to go for, I just came to the opposite end result. I think your way (1) warden will never be able to compete with a sorc of similar skill, whereas the way (2) warden can get much more out of unique class toolset and play to its strength (buff/reactive, counter based playstyle/area control).
Interesting.
Mojomonkeyman wrote: »Hey guys,
I've only played magden since morrowind and instantly grinded it up to 50 ins 5 hours in skyreach, I will make an build video on my yt channel after the weekend I gues. Nevertheless, here are my thoughts so far (keep in mind, this is all from an 1vX point of view).
To be honest, I think right now there are 2 different routes u can go for with your "1vX" magden (builds like the 1 from leepalmer might work, but not for soloplay).
1. The "wannabe sorc" route, therefore u defenitely go for necropotence 100%, because magden is the best class to keep it up 100% (nb have to aim at a target to place a shadow, so e.g., if u 1vx and running around a rock/tree, u can keep necro 100% up without seeing a enemy at that moment, whereas a nb u have to place the shade first, this increases the time for ur burst for 1-2 seconds and increases ur vulnerability).
U wanna combine necro (as far as I can tell from my testing) with a ressource set or with wizards riposte + a monster set. For example:
5x necro frontbar (inner light and dampen on frontbar should be clear)
5x wizards backbar (the debuff lasts 15 seconds, sure, u not always instantly debuff the enemys [e.g. if a procblade jumps u, while u already fighting another guy], but usually u swap bars a lot and most of the time enemys will be debuffed). Keep in mind that wizards ripose does proc on dmg shields.
2x Monster set
U cried about pirate skeleton last patch? U have 8% dmg reduction as a warden through a class skill, 15% from wizards riposte and for total shitmode u can even wear pirate skeleton (its still decent, u dont always have your shields up), although I would prefer eninge guardian or infernal guardian for the wizards ripose route.
Keep in mind, u defnitely have to enchant at least 2 glyphes with magreg if u wanna keep the tristatfood + mage / shadow mundus (what I would recommend!, since for this playstyle max magicka means more dmg and more defense, so I rate max magicka > spell dmg, so I was looking for max mag bonuses through mundus/food, since I can enchant regen on jewelry, but not max magicka).
The other best set to combine with necro in my opinion is amberplasm + 1 pc monster set, plz dont go for shacklebreaker. The maths are pretty easy
amberplasm + tristatfood >>>>>>> shacklebreaker + witchmother brew.
Actually this is what I use, the dodge rolling being able because of amber really makes u immune to snares and u can dodge + dodge + mist form (in that time ur stam will be come back) and have great movement for 1vX and setting up a burst combo at choke points.
I can go into more detail, but I will answer questions if u post that, makes it easier for me.
The other route, which I think was the "idea" behind the warden is
2. The "wannabe templar" route, so u go for snb backbar and rely on your passive healing / hots. I have experimented with that, but there are a few problems I'd like to share and maybe we can figure some things out together.
If I compare this route to the 1. one, u have to wear at least 1 defensive set and its either 5x wizards riposte backbar (3x jewelry + snb) or impreg set, but u have to wear this that its always on (5x body, 3x body + 2 jewelry etc.). Furthermore u need ressource management, so u have to wear a ressource set or choose a monster for ressources (but its still not enough) and / or enchant jewelry. e.g. desert rose, amber, seducer etc. U can go for a dmg set, but then ur ressources will be very bad.
So with this route I have the problem, that I have to invest a lot into defense sets, while with the other route my defense is also my offense (max magicka) and I'm also "crit immun" (if u go that route, I will defnitely go for trans or impreg set, since u have to be crit immune to be "really" tanky).
Actually, as u might see, right now I highly recommend the necro route with amber, but I hope we can build something else. Pros for the necro route for me are:
- crit immun
- good defense / offense
- good ressources
- good mobility
U cant build the warden like a templar, since we dont really have access for 5/5/2 setups like the templar has, since dual wield isnt really good for magden (u lose lotus blossum etc.).
Well, sry for the wall of text, I hope we can make this a good thread and theorycraft some nice builds.
Torbschka
I think your analysis is correct interms of identifying the general ways to go for, I just came to the opposite end result. I think your way (1) warden will never be able to compete with a sorc of similar skill, whereas the way (2) warden can get much more out of unique class toolset and play to its strength (buff/reactive, counter based playstyle/area control).
Interesting.
I think thats what this thread is for. Its really interesting, my intention is like:
Yes, sometimes I feel as a "gimped" sorc, but on the other hand it offen feels like a "super magicka NB". Let me clarify it this way, grim focus needs time to get ready, whereas deep fissure (OFC, doesnt hit as hard as grim, but still hard) can be used while los'ing and in preparation. Same for shade and netch. And with 52k+ magicka deep fissure, CR, CS + ulti hits really hard.
I just feel like I have to invest a lot into defense to make the " non shield " route really viaable, but I just might not be very common with it (I guess as we all are somehow). 52k magicka shields plus 1,2k stamreg (rolling and immunity for immobilizing effects)+ mist form is really good defense and mobility for me.
I dont think that I can have all this with the "other" route , high DMG, tanky, sustain?
Bow do u play it exactly? Dont take me wrong, absorb shield, vines , seed + lotus are all good heals and was able to survive a lot, but my DMG was lacking and felt a single 52k dampen would have made me crit immun and also "tanky".
Care to share ur builds/styles ?
A short sie note, I really enjoy playing warden with a lightnig staff. It buffs fissure and ulti Abd your heavy attacks 100% hit, so its huge for sustain. My burst usually is fissure, dive, CS, dive cancel Ingo heavy attack.
Waffennacht wrote: »@torbschka that's one informative post!
I'm unable to play for a few days so it's the perfect time to theory craft.
Amberplasm... Is it something I can grind for solo?
The Necropotence build, a part of me is like, yeah it's great but is it too boring? And is it still effective in no CP?
Riposte, I'm wondering if it'll protect from burst? Impregnable definitely would (what does it drop in BTW?)
Great point about the lotus! Kinda forgot it requires a staff
Resto or no?
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Hey guys,
I've only played magden since morrowind and instantly grinded it up to 50 ins 5 hours in skyreach, I will make an build video on my yt channel after the weekend I gues. Nevertheless, here are my thoughts so far (keep in mind, this is all from an 1vX point of view).
To be honest, I think right now there are 2 different routes u can go for with your "1vX" magden (builds like the 1 from leepalmer might work, but not for soloplay).
1. The "wannabe sorc" route, therefore u defenitely go for necropotence 100%, because magden is the best class to keep it up 100% (nb have to aim at a target to place a shadow, so e.g., if u 1vx and running around a rock/tree, u can keep necro 100% up without seeing a enemy at that moment, whereas a nb u have to place the shade first, this increases the time for ur burst for 1-2 seconds and increases ur vulnerability).
U wanna combine necro (as far as I can tell from my testing) with a ressource set or with wizards riposte + a monster set. For example:
5x necro frontbar (inner light and dampen on frontbar should be clear)
5x wizards backbar (the debuff lasts 15 seconds, sure, u not always instantly debuff the enemys [e.g. if a procblade jumps u, while u already fighting another guy], but usually u swap bars a lot and most of the time enemys will be debuffed). Keep in mind that wizards ripose does proc on dmg shields.
2x Monster set
U cried about pirate skeleton last patch? U have 8% dmg reduction as a warden through a class skill, 15% from wizards riposte and for total shitmode u can even wear pirate skeleton (its still decent, u dont always have your shields up), although I would prefer eninge guardian or infernal guardian for the wizards ripose route.
Keep in mind, u defnitely have to enchant at least 2 glyphes with magreg if u wanna keep the tristatfood + mage / shadow mundus (what I would recommend!, since for this playstyle max magicka means more dmg and more defense, so I rate max magicka > spell dmg, so I was looking for max mag bonuses through mundus/food, since I can enchant regen on jewelry, but not max magicka).
The other best set to combine with necro in my opinion is amberplasm + 1 pc monster set, plz dont go for shacklebreaker. The maths are pretty easy
amberplasm + tristatfood >>>>>>> shacklebreaker + witchmother brew.
Actually this is what I use, the dodge rolling being able because of amber really makes u immune to snares and u can dodge + dodge + mist form (in that time ur stam will be come back) and have great movement for 1vX and setting up a burst combo at choke points.
I can go into more detail, but I will answer questions if u post that, makes it easier for me.
The other route, which I think was the "idea" behind the warden is
2. The "wannabe templar" route, so u go for snb backbar and rely on your passive healing / hots. I have experimented with that, but there are a few problems I'd like to share and maybe we can figure some things out together.
If I compare this route to the 1. one, u have to wear at least 1 defensive set and its either 5x wizards riposte backbar (3x jewelry + snb) or impreg set, but u have to wear this that its always on (5x body, 3x body + 2 jewelry etc.). Furthermore u need ressource management, so u have to wear a ressource set or choose a monster for ressources (but its still not enough) and / or enchant jewelry. e.g. desert rose, amber, seducer etc. U can go for a dmg set, but then ur ressources will be very bad.
So with this route I have the problem, that I have to invest a lot into defense sets, while with the other route my defense is also my offense (max magicka) and I'm also "crit immun" (if u go that route, I will defnitely go for trans or impreg set, since u have to be crit immune to be "really" tanky).
Actually, as u might see, right now I highly recommend the necro route with amber, but I hope we can build something else. Pros for the necro route for me are:
- crit immun
- good defense / offense
- good ressources
- good mobility
U cant build the warden like a templar, since we dont really have access for 5/5/2 setups like the templar has, since dual wield isnt really good for magden (u lose lotus blossum etc.).
Well, sry for the wall of text, I hope we can make this a good thread and theorycraft some nice builds.
Torbschka
I think your analysis is correct interms of identifying the general ways to go for, I just came to the opposite end result. I think your way (1) warden will never be able to compete with a sorc of similar skill, whereas the way (2) warden can get much more out of unique class toolset and play to its strength (buff/reactive, counter based playstyle/area control).
Interesting.
I think thats what this thread is for. Its really interesting, my intention is like:
Yes, sometimes I feel as a "gimped" sorc, but on the other hand it offen feels like a "super magicka NB". Let me clarify it this way, grim focus needs time to get ready, whereas deep fissure (OFC, doesnt hit as hard as grim, but still hard) can be used while los'ing and in preparation. Same for shade and netch. And with 52k+ magicka deep fissure, CR, CS + ulti hits really hard.
I just feel like I have to invest a lot into defense to make the " non shield " route really viaable, but I just might not be very common with it (I guess as we all are somehow). 52k magicka shields plus 1,2k stamreg (rolling and immunity for immobilizing effects)+ mist form is really good defense and mobility for me.
I dont think that I can have all this with the "other" route , high DMG, tanky, sustain?
Bow do u play it exactly? Dont take me wrong, absorb shield, vines , seed + lotus are all good heals and was able to survive a lot, but my DMG was lacking and felt a single 52k dampen would have made me crit immun and also "tanky".
Care to share ur builds/styles ?
A short sie note, I really enjoy playing warden with a lightnig staff. It buffs fissure and ulti Abd your heavy attacks 100% hit, so its huge for sustain. My burst usually is fissure, dive, CS, dive cancel Ingo heavy attack.
I have played BGs only since morrowind prerelease, it sounds (52k max mag) like you have played cp cyro. Pretty sure our analysis is yielding different results due to that. Necro just scales very bad with both offense and defense in no cp on warden, in my experience.
I run slightly different builds every day, since I'm still testing. But baseline is destro/s&b. Theres a lot of setups with somewhat similar results (bursty: skoria, winterborn, riposte/pirate, red mountain, winter/malu, red mountain, torugs/skoria, overwhelming, winter - tanky: skoria or bs, black rose, impreg/monster, riposte+ impreg - sustainy: monster, bloodthorn, alteration - and basically every mix inbetween).
Some skills that are fairly good in cp pvp due to % stacking, just have no place in no cp (frost cloak). Its just not worth the cost. The worst performing combos were always involving sustain sets, I try to avoid them on my warden.
DeadlyRecluse wrote: »
Waffennacht wrote: »@torbschka that's one informative post!
I'm unable to play for a few days so it's the perfect time to theory craft.
Amberplasm... Is it something I can grind for solo?
The Necropotence build, a part of me is like, yeah it's great but is it too boring? And is it still effective in no CP?
Riposte, I'm wondering if it'll protect from burst? Impregnable definitely would (what does it drop in BTW?)
Great point about the lotus! Kinda forgot it requires a staff
Resto or no?
Mojomonkeyman wrote: »My most used setup is shieldless light skoria, winter + riposte. I'll focus on that. Riposte on s&b only, frost sharpened.
Def rota weighted depending on situation: living trellis + shimmering, and freecast cleanse betty inbetween (also returns some hp). Ele drain, crushing, shards (control/anti nb), woe, lotus on destro (oblivion enchant). Fissure & dive on s&b + above mentioned def rota skills. Standard range rota = fissure-dive - wpn swap - la-crushing (hits all same time) - DB as finisher on destro, forest on s&b.
I started with comparing mag vs spell dmg scaling on my skills, found out that max mag loses out badly vs spell dmg, just outperformed by procs and stopped here. Then I compared heavy and light, found out that passive regen is better than active returns (light vs heavy) on warden, so I decided to go light. 1950 base regen mag + netch + green balance passive on heal ult is plenty of regen.
I'm Argo, so I basically have tripot even if using imov or vitality pot and 10% more self-healing due to class. Living trellis crit is around 3k in non cp.
Gameplay wise its following the logic that nothing can touch me on range (shimmering + vines) and everything that comes close to me has to deal with perma immobilize, 90% snare (winterborn, woe + shards) and heavy dottage (woe), which is further empowered by winterborn and skoria procs and makes it easy to max out on fissure impact on slowed/immob targets.