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A solution to proc set meta

techprince
techprince
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Replace "enemy" check with "monster" check on every proc set that does direct damage making them PvE only. Buff its damage and proc chance, convert some of them to DOT and make them viable alternatives to bis sets. This will effectively remove them from PvP and it will provide a bit of diversity for the builds.
Edited by techprince on June 16, 2017 5:11PM
  • Resipsa131
    Resipsa131
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    so no diversity in PvE? Replace enemy with player making the sets PvP only that way it increases diversity
  • Sigtric
    Sigtric
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    Resipsa131 wrote: »
    so no diversity in PvE? Replace enemy with player making the sets PvP only that way it increases diversity

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  • techprince
    techprince
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    Resipsa131 wrote: »
    so no diversity in PvE? Replace enemy with player making the sets PvP only that way it increases diversity

    what?
  • Ihatenightblades
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    "Buff its damage and proc chance" :|
  • Beardimus
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    Lol curve ball response that!

    But OP i agree. Stop the porch proccing on Players

    Only issue is old prof sets were ok..mal of infernal, trinimacs valid etc. Shame to burn those
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  • kojou
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    Actually the solution is easier than that...

    Make all sets intended for PvP all do 8% more damage to players.

    Re-balance battle spirit so that TTK is roughly the same with players able to stack 16% more damage.

    This would then effectively be a 16% nerf to proc sets, but if someone really likes running Maw the Infernal for LOL's they still can, and it doesn't impact PvE.
    Playing since beta...
  • Ihatenightblades
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    Its damn near impossible to sustain in heavy arme due to cp nerf and even if u stack recovery u still lose tons of recovery in heavy compared to medium.

    All heavy armor gets now is physical and spell resistance and 200 spell and weapon dmg.

    The rest of passives got nerfed the hell out of.. l2p issue forsure
  • idk
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    The more comprehensive solution is to have the proc sets scale off damage stats. This prevents someone going for full survival and still being able to do some serious damage.
  • Avran_Sylt
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    @Giles.floydub17_ESO

    Thaaaat's. not a bad idea. but then balancing every proc set again becomes an absolute nightmare.
  • SanTii.92
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    They just need proper scaling, like everything else. This is why they are so strong on tank builds and no CP.

    Edit. Should've read all comments first, sorry Giles.
    Edited by SanTii.92 on June 16, 2017 6:09PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • KingJ
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    This is a great solution only make proc sets work in PVE.
  • olsborg
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    Any suggestion that removes proccsets from pvp is a welcome one imo.

    PC EU
    PvP only
  • Koolio
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    KingJ wrote: »
    This is a great solution only make proc sets work in PVE.

    I'll take a vicious Death pve set.
  • Acrolas
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    Why not just revise the Snakeblood passive?

    Instead of Reduces negative effects in potions by 50%/80%/100%,

    Reduces negative effects from poison and set damage by 25%/40%/50%? Zero impact on PVE, but mitigates 'free' damage in PVP. And then instead of more proc threads, we can instead debate which passive is the new worst one in the game.
    signing off
  • RT_Frank
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    techprince wrote: »
    Replace "enemy" check with "monster" check on every proc set that does direct damage making them PvE only. Buff its damage and proc chance, convert some of them to DOT and make them viable alternatives to bis sets. This will effectively remove them from PvP and it will provide a bit of diversity for the builds.

    Hmm... this line of reasoning sounds familiar. Almost like the posts that talk about separating PvE and PvP via skills or sets...

    Sorry, but ZOS has been clearly against this separation. So until they come to their senses, this change will most likely not happen.
  • RT_Frank
    RT_Frank
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    techprince wrote: »
    Replace "enemy" check with "monster" check on every proc set that does direct damage making them PvE only. Buff its damage and proc chance, convert some of them to DOT and make them viable alternatives to bis sets. This will effectively remove them from PvP and it will provide a bit of diversity for the builds.

    Hmm... this line of reasoning sounds familiar. Almost like the posts that talk about separating PvE and PvP via skills or sets...

    Sorry, but ZOS has been clearly against this separation. So until they come to their senses, this change will most likely not happen.
  • GeorgeBlack
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    Meh.
    Passive damage in mmorpg
    Passive evasion in mmorpg.
    Skilled combat. Ye don't remove them. Keep at it
  • Juli'St
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    Solution: over it.
  • NordSwordnBoard
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    Koolio wrote: »
    KingJ wrote: »
    This is a great solution only make proc sets work in PVE.

    I'll take a vicious Death pve set.

    I laughed so hard when someone told me VD was working awesome for them in PvE. I'm like, "Uhhhh as a four piece?"

    Also, let me get 10% of max health as oblivion damage from knight slayer on a boss with 6 million health.
    Fear is the Mindkiller
  • idk
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    Thaaaat's. not a bad idea. but then balancing every proc set again becomes an absolute nightmare.

    theee is a very limited number of proc sets and there isn't mechanics to balance them as it is. That's basically what OPs complaint is about.

    Zos made a limited attempt to reduce their damage and even commented that it would affect PvE and PvP but eliminating crit chance has very little affect in PvP due to inpen from multiple sources.

    It was one thing when proc sets where mostly limited to monster sets. Now that it's viable to happen full proc sets the situation changes.
    Edited by idk on June 16, 2017 6:51PM
  • Voxicity
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    Solution: Follow the meta or get rekt and cry about it
  • GeorgeBlack
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    Solution: don't add stupid features to the game.
  • Wreuntzylla
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    It's only really a problem in non-CP settings.

    There are two components that make it an issue: (1) proc sets permit a player to ignore damage stats, and (2) the procs can be somewhat reliably stacked.

    To solve the problem, first change any proc set that guarantees damage on hit (Viper) to a % chance or some other situational requirement. Second, link the proc cooldown to a ratio between the damage modifier and regen/cost modifiers.

    So, if you go all out on sustain and ignore dps the cooldown might increase from 4sec to 15sec.

  • Strider_Roshin
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    Resipsa131 wrote: »
    so no diversity in PvE? Replace enemy with player making the sets PvP only that way it increases diversity

    You that read wrong.
  • Grabmoore
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    5 second global cooldown on all procs! It has been said before and is easily implemented.

    Also, it would fix this broken double proc on viper for once.

    At this point im totally evading all PvP connected with CP. I refuse to use skillless sets like tremor, viper, red mountain or widowmaker and on non CP i have enough time to react.
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  • AAbrigo
    AAbrigo
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    Make them crit again.. Easy mode again
  • ookami007
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    BETTER SOLUTION

    Each item and skill has 2 tabs, a PvP tab and a PvE tab. They can be tweaked independently and the procs, abilities, etc. would be unique to PvE or PvP depending on which you were engaging in.

    That's really the ONLY way they will ever balance such dissimilar situations without breaking the servers in PvE and PvP and balancing them separately. Fighting in PvE is ABSOLUTELY NOTHING like fighting in PvE let alone fighting a PvE dungeon boss on Hard let alone fighting a Trials end boss. ZERO comparability.

    The problem now is, you need to reduce everything to the lowest common denominator and that creates lackluster combat for BOTH PvE AND PvP.
  • FearlessOne_2014
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    Have we really forgot about Battle Spirit?

    PvP procs would be half damage.

    PvE procs would be full damage.

    Problem solved for both groups of players.

    That being said. Seeing the proc sets in the golden vendor last week. Was a clear as enoth indication from ZOS. They are happy with the state of proc sets. And are highly encouraging all players to use them. ZOS pretty much effectively have completely threw PvP balance to the wolves. So that some people can feel cool as their gear kills people.

    So all arguments against procs are failed from the start. Before they even begin. This is ZOSes vision of PvP thus everyone should expect ZOS to not nerf any of the proc sets.Any time in the near future. Hell ZOS might actually start releasing some even more brokenly overpowered proc sets.

    You either have fun killing or getting killed by gear, or you play another game till ZOS reevaluate the proc sets. Or you can just actually play a actual PvP game. One that completely revolve around skill based combat. There are quite a few on the market, and are much much more engaging then any of the current MMO's PvP systems.
  • SanTii.92
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    Have we really forgot about Battle Spirit?

    This is already in place.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Wreuntzylla
    Wreuntzylla
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    Have we really forgot about Battle Spirit?

    PvP procs would be half damage.

    PvE procs would be full damage.

    Problem solved for both groups of players.

    That being said. Seeing the proc sets in the golden vendor last week. Was a clear as enoth indication from ZOS. They are happy with the state of proc sets. And are highly encouraging all players to use them. ZOS pretty much effectively have completely threw PvP balance to the wolves. So that some people can feel cool as their gear kills people.

    So all arguments against procs are failed from the start. Before they even begin. This is ZOSes vision of PvP thus everyone should expect ZOS to not nerf any of the proc sets.Any time in the near future. Hell ZOS might actually start releasing some even more brokenly overpowered proc sets.

    You either have fun killing or getting killed by gear, or you play another game till ZOS reevaluate the proc sets. Or you can just actually play a actual PvP game. One that completely revolve around skill based combat. There are quite a few on the market, and are much much more engaging then any of the current MMO's PvP systems.

    They are clearly not happy with the result of adding proc sets as they already severely nerfed them once.

    Think of it this way. You spend $30k to build a porch and then realize it blocks one of your windows entirely. You could pay another $3k to have it torn down and another $30k if your materials aren't reusable in a different location or about $22k if they are reusable. Or you could just cut a hole through that section of the porch and make a few modifications to the overall design so that it looks like a stylistic feature, for ~$3k. When you discover that the hole doesn't work quite as well as intended, you tinker with it a bit more for a few hundred more bucks.

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