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Your Thoughts on Roll of Immovable Potions in Lowered-Ceiling / Raised-Floor

GrumpyDuckling
GrumpyDuckling
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In my experience, immovable pots have always been the difference between overwhelming an opponent and experiencing a tightly contested battle. Not having to worry about CC gaps or missing a rotation in combat means I can either go full-out offense or full-out defense, while my opponent either melts away or tickles me.

I've been thinking about immovable pots more in the context of ZOS' desire to lower the ceiling and raise the floor, and I'm starting to think that the inclusion of immovable pots in the game is counter-intuitive to ZOS' statement about wanting to lower the ceiling and raise the floor. Immovable pots are significant game changers in a game that often requires CC to defeat an opponent, and they generally benefit wealthy and experienced players who have the access and means to acquire them more efficiently than poor and/or new players.
  • Nermy
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    In my experience, immovable pots have always been the difference between overwhelming an opponent and experiencing a tightly contested battle. Not having to worry about CC gaps or missing a rotation in combat means I can either go full-out offense or full-out defense, while my opponent either melts away or tickles me.

    I've been thinking about immovable pots more in the context of ZOS' desire to lower the ceiling and raise the floor, and I'm starting to think that the inclusion of immovable pots in the game is counter-intuitive to ZOS' statement about wanting to lower the ceiling and raise the floor. Immovable pots are significant game changers in a game that often requires CC to defeat an opponent, and they generally benefit wealthy and experienced players who have the access and means to acquire them more efficiently than poor and/or new players.

    The health/stam/mag pots you can buy from the siege merchant have immovability and we urge our members to use them.
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
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  • GrumpyDuckling
    GrumpyDuckling
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    Nermy wrote: »
    In my experience, immovable pots have always been the difference between overwhelming an opponent and experiencing a tightly contested battle. Not having to worry about CC gaps or missing a rotation in combat means I can either go full-out offense or full-out defense, while my opponent either melts away or tickles me.

    I've been thinking about immovable pots more in the context of ZOS' desire to lower the ceiling and raise the floor, and I'm starting to think that the inclusion of immovable pots in the game is counter-intuitive to ZOS' statement about wanting to lower the ceiling and raise the floor. Immovable pots are significant game changers in a game that often requires CC to defeat an opponent, and they generally benefit wealthy and experienced players who have the access and means to acquire them more efficiently than poor and/or new players.

    The health/stam/mag pots you can buy from the siege merchant have immovability and we urge our members to use them.

    Might that benefit the wealthier and/or experienced players more than newcomers? They have the means to stock up on potions and use them more often.
  • Minno
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    Nermy wrote: »
    In my experience, immovable pots have always been the difference between overwhelming an opponent and experiencing a tightly contested battle. Not having to worry about CC gaps or missing a rotation in combat means I can either go full-out offense or full-out defense, while my opponent either melts away or tickles me.

    I've been thinking about immovable pots more in the context of ZOS' desire to lower the ceiling and raise the floor, and I'm starting to think that the inclusion of immovable pots in the game is counter-intuitive to ZOS' statement about wanting to lower the ceiling and raise the floor. Immovable pots are significant game changers in a game that often requires CC to defeat an opponent, and they generally benefit wealthy and experienced players who have the access and means to acquire them more efficiently than poor and/or new players.

    The health/stam/mag pots you can buy from the siege merchant have immovability and we urge our members to use them.

    Only the cyro health ones are immovable. The mag/Stam give SD/WD instead of immovable.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
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  • geonsocal
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    I was comparing the crafted immovable pots to the alliance health draught you can buy from the siege merchants...

    if you have your medicinal use leveled - it seems those "cheap" pots the siege merchants sell aren't all that terrible...

    they obviously lack the functionality and strength of crafted pots - but, they're pretty darn cheap and they most definitely work...
    Edited by geonsocal on June 15, 2017 5:28PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • React
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    Lol, you don't need money to buy reagents and craft your own potions. I'm broke as hell and have over 500 of every pot I need for each of my characters. Here's the secret pros don't want you to know: GO FARM REAGENTS OR TELVAR.
    @ReactSlower - PC/NA - 2000+ CP
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  • GrumpyDuckling
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    Liam12548 wrote: »
    Lol, you don't need money to buy reagents and craft your own potions. I'm broke as hell and have over 500 of every pot I need for each of my characters. Here's the secret pros don't want you to know: GO FARM REAGENTS OR TELVAR.

    How does that fit into the lowered ceiling and raised floor direction?
  • HoloYoitsu
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    If you can't afford the mats to make mag/immove and speed/immove pots and you can't be assed to farm some TV in IC for the apothecary bags, then you should just do crafting dailies. You'll have more than enough cash if you do those.
  • GrumpyDuckling
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    HoloYoitsu wrote: »
    If you can't afford the mats to make mag/immove and speed/immove pots and you can't be assed to farm some TV in IC for the apothecary bags, then you should just do crafting dailies. You'll have more than enough cash if you do those.

    That might be a solution if a message popped up for new players telling them to do that.
  • Rahotu
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    rightly or not,the devs in games see the game as a whole,not a pvp/pve thing,so they make things worth doing in both scenarios,it's how it is and you need to farm mats sometimes if you want to craft stuff,the other option is goldbuying and lets not go down that track
  • GrumpyDuckling
    GrumpyDuckling
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    Rahotu wrote: »
    rightly or not,the devs in games see the game as a whole,not a pvp/pve thing,so they make things worth doing in both scenarios,it's how it is and you need to farm mats sometimes if you want to craft stuff,the other option is goldbuying and lets not go down that track

    Wouldn't you agree that it contradicts the lower ceiling and higher floor goal?
  • Joy_Division
    Joy_Division
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    In my experience, immovable pots have always been the difference between overwhelming an opponent and experiencing a tightly contested battle. Not having to worry about CC gaps or missing a rotation in combat means I can either go full-out offense or full-out defense, while my opponent either melts away or tickles me.

    I've been thinking about immovable pots more in the context of ZOS' desire to lower the ceiling and raise the floor, and I'm starting to think that the inclusion of immovable pots in the game is counter-intuitive to ZOS' statement about wanting to lower the ceiling and raise the floor. Immovable pots are significant game changers in a game that often requires CC to defeat an opponent, and they generally benefit wealthy and experienced players who have the access and means to acquire them more efficiently than poor and/or new players.

    Always been the difference? So you can't win a close battle without using them?

    Even if you think they are so good, they're not for everyone. Plenty of good players advocate and use tri pots, spell/weapon power pots, lingering health, etc. And an immovable pot user does have to worry about CC because they only enjoy 15 seconds of immunity when cooldown is 45 seconds.

    As for them benefiting experienced and wealthy players, I disagree, immovable pots are easy to acquire or make. Immovable pots just aren't as much benefit to lazy and cheap players. As long as people aren't paying cash for a game-play advantage, I'm fine.

    If you are concerned about "floor" and "ceiling," for the love of the eight divines, stop insinuating stuff is too powerful because all the nerfs are why this problem exists in the first place. A long time ago, we used to have a skill, available to everyone, not just to the rich and experienced, that granted immunity without being ridiculously resource expensive.
    Edited by Joy_Division on June 16, 2017 2:49PM
  • GreenSoup2HoT
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    When you can straight up buy alliance war potions with immovable its whatever. Id say as a veteran and pretty rich player id rather just buy these to save gold since they are convienient.
    Edited by GreenSoup2HoT on June 16, 2017 10:09AM
    PS4 NA DC
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