GrumpyDuckling wrote: »In my experience, immovable pots have always been the difference between overwhelming an opponent and experiencing a tightly contested battle. Not having to worry about CC gaps or missing a rotation in combat means I can either go full-out offense or full-out defense, while my opponent either melts away or tickles me.
I've been thinking about immovable pots more in the context of ZOS' desire to lower the ceiling and raise the floor, and I'm starting to think that the inclusion of immovable pots in the game is counter-intuitive to ZOS' statement about wanting to lower the ceiling and raise the floor. Immovable pots are significant game changers in a game that often requires CC to defeat an opponent, and they generally benefit wealthy and experienced players who have the access and means to acquire them more efficiently than poor and/or new players.
GrumpyDuckling wrote: »In my experience, immovable pots have always been the difference between overwhelming an opponent and experiencing a tightly contested battle. Not having to worry about CC gaps or missing a rotation in combat means I can either go full-out offense or full-out defense, while my opponent either melts away or tickles me.
I've been thinking about immovable pots more in the context of ZOS' desire to lower the ceiling and raise the floor, and I'm starting to think that the inclusion of immovable pots in the game is counter-intuitive to ZOS' statement about wanting to lower the ceiling and raise the floor. Immovable pots are significant game changers in a game that often requires CC to defeat an opponent, and they generally benefit wealthy and experienced players who have the access and means to acquire them more efficiently than poor and/or new players.
The health/stam/mag pots you can buy from the siege merchant have immovability and we urge our members to use them.
GrumpyDuckling wrote: »In my experience, immovable pots have always been the difference between overwhelming an opponent and experiencing a tightly contested battle. Not having to worry about CC gaps or missing a rotation in combat means I can either go full-out offense or full-out defense, while my opponent either melts away or tickles me.
I've been thinking about immovable pots more in the context of ZOS' desire to lower the ceiling and raise the floor, and I'm starting to think that the inclusion of immovable pots in the game is counter-intuitive to ZOS' statement about wanting to lower the ceiling and raise the floor. Immovable pots are significant game changers in a game that often requires CC to defeat an opponent, and they generally benefit wealthy and experienced players who have the access and means to acquire them more efficiently than poor and/or new players.
The health/stam/mag pots you can buy from the siege merchant have immovability and we urge our members to use them.
Lol, you don't need money to buy reagents and craft your own potions. I'm broke as hell and have over 500 of every pot I need for each of my characters. Here's the secret pros don't want you to know: GO FARM REAGENTS OR TELVAR.
HoloYoitsu wrote: »If you can't afford the mats to make mag/immove and speed/immove pots and you can't be assed to farm some TV in IC for the apothecary bags, then you should just do crafting dailies. You'll have more than enough cash if you do those.
rightly or not,the devs in games see the game as a whole,not a pvp/pve thing,so they make things worth doing in both scenarios,it's how it is and you need to farm mats sometimes if you want to craft stuff,the other option is goldbuying and lets not go down that track
GrumpyDuckling wrote: »In my experience, immovable pots have always been the difference between overwhelming an opponent and experiencing a tightly contested battle. Not having to worry about CC gaps or missing a rotation in combat means I can either go full-out offense or full-out defense, while my opponent either melts away or tickles me.
I've been thinking about immovable pots more in the context of ZOS' desire to lower the ceiling and raise the floor, and I'm starting to think that the inclusion of immovable pots in the game is counter-intuitive to ZOS' statement about wanting to lower the ceiling and raise the floor. Immovable pots are significant game changers in a game that often requires CC to defeat an opponent, and they generally benefit wealthy and experienced players who have the access and means to acquire them more efficiently than poor and/or new players.