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Would you like to be able to dive underwater?

  • lardvader
    lardvader
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    Yes.
    Hmm somehow I read "divine underwear".....

    Diving under water would be nice as well :)
    CP 1200+ PC EU EP
  • kamimark
    kamimark
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    No.
    Water was always a borderline-useless thing in previous TES games, rare flooded dungeons or sunken ships were just kind of annoying to maneuver in. Even if done well, it'd be a huge effort for a few limited areas we'd do once and never touch again.

    WoW has a lot of underwater content, and while it can be interesting to have a fully 3D environment, and I love some of the coral reef zones, movement, camera, and fighting were unbelievably annoying. Once you get some kind of zone trinket to breathe indefinitely and a seahorse mount to get around faster, it's functional, but until then you're scrambling slowly for air bubbles and water breathing potions, instead of playing the game.
    Kitty Rainbow Dash. pick, pick, stab.
  • Callous2208
    Callous2208
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    No.
    From WoW to GW2, I just never cared for it. I assume here would be no different. Really didn't care for it in previous ES Titles either. Although if they could somehow make the game world truly open, sailing would be cool. Although they were crap mmos I did always think that was a really cool aspect in Archeage and BDO.
  • Volsunga
    Volsunga
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    Yes.
    It would be really great.

    But this raise a point I always been puzzled about and they would need to change it first.
    Except few spots in few places, there is absolutely no underwater foliage and terrain. I always been sad about this, even if it's just aesthetic and most doesnt care at all, because it broke my immersion on every shores.

    That being said, diving mechanic with underwater content, that would be so awesome, for me, be it gameplay wise or lore wise !
    Edited by Volsunga on June 14, 2017 11:49AM
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  • kunquatb16_ESO
    kunquatb16_ESO
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    Yes.
    lardvader wrote: »
    Hmm somehow I read "divine underwear".....

    Diving under water would be nice as well :)

    *while diving, gets out his divining rod* Yep, I found water.

    Edit: just notice you said divine underwear, not underwater XD ... Did you mean a pair of underwear for divining, or a divining stick for underwear?

    I for one support your idea for a floating pair of underpants as a guide.
    Edited by kunquatb16_ESO on June 14, 2017 12:19PM
  • Feanor
    Feanor
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    No.
    I'd prefer the overwater world working correctly first.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • MjolnirVilkas
    MjolnirVilkas
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    Yes.
    Sure yeah, I like to explore underwater stuff in Skyrim and Witcher 3 for example. But it's not really a game breaker for me. I would be pissed if one couldn't swim, but as it is, is nice enough. Would be cool if they added the ability to explore underwater but I wouldn't want ZOS or whoever to waste too much resources on this.

    In the end, even if it would be nice, don't fix if it ain't broken. Or worse yet break by fixing what wasn't really broken in the first place.
    Sick liaisons raised this monumental mark
    The sun sets forever over Blackwater Park
  • SilverWF
    SilverWF
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    Yes.
    Yes. It was suggested since beta. Still not happens, sadly.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Vapirko
    Vapirko
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    Yes.
    Only if they add underwater treasure boxes and/or other content. These would be extremely rare but if you did find them you would be guaranteed something great like an overland sharp weapon or something.
  • josiahva
    josiahva
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    Only if there is something to harvest underwater, say pearls for jewelry crafting, or sunken treasure that gives better loot than surface chests.
  • Easily_Lost
    Easily_Lost
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    You forgot the option "I don't care"
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • kunquatb16_ESO
    kunquatb16_ESO
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    Yes.
    hagermanj wrote: »
    You forgot the option "I don't care"

    That's the same as no.
  • Gedalya
    Gedalya
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    Yes.
    For me, not being able to dive makes the game a lot less realistic (in so far as a game without perma-death and with magic can be), and seems out of sorts with the rest of the realism. Being able to dive would add many more possibilities to the game, from quests, dungeon layouts, collecting, exploration so on and so on.

    To keep with realism, the amount of time you can spend underwater should be limited. With maybe some way to extend this with crafts.

    Would also like a lot of bugs to be fixed first. Some of the bugs in the game have been there for quite some time.
    Baskin Robbins always finds out.

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  • Easily_Lost
    Easily_Lost
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    hagermanj wrote: »
    You forgot the option "I don't care"

    That's the same as no.

    To me 'No' means you don't want it. "I don't care" means it does not matter to me if they do it.
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • kunquatb16_ESO
    kunquatb16_ESO
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    Yes.
    Gedalya wrote: »
    For me, not being able to dive makes the game a lot less realistic (in so far as a game without perma-death and with magic can be), and seems out of sorts with the rest of the realism. Being able to dive would add many more possibilities to the game, from quests, dungeon layouts, collecting, exploration so on and so on.

    To keep with realism, the amount of time you can spend underwater should be limited. With maybe some way to extend this with crafts.

    Would also like a lot of bugs to be fixed first. Some of the bugs in the game have been there for quite some time.

    I hear ya, totally I do XD I'd rather a working groupfinder, BG matching ect first.
  • kunquatb16_ESO
    kunquatb16_ESO
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    Yes.
    hagermanj wrote: »
    hagermanj wrote: »
    You forgot the option "I don't care"

    That's the same as no.

    To me 'No' means you don't want it. "I don't care" means it does not matter to me if they do it.

    Which means you wouldn't like it, you might not dislike it either, but it's still a no. Vote no, even though I'd like it if you voted yes XD
  • Krainor1974
    Krainor1974
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    Yes.
    Maybe delves who's entrance you have to swim too. Also sunken ships and chests.
  • Axoinus
    Axoinus
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    Rather than create all new mechanics, I would rather they just focus on more of what they already do.
  • Zalicius
    Zalicius
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    Yes.
    Very much so. I would love to be able to show off my speedo.
  • Bouldercleave
    Bouldercleave
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    Yes.
    I voted yes, but unless there is something under there I really don't see the point.

    Your THEORY of underwater explorations and dungeons is great, but the REALITY is that it's just a big unfinished black hole filled with slaughterfish to keep you from noticing that they didn't finish the world...
  • Iccotak
    Iccotak
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    Yes.
    I do eventually want to see this in the game as it would add depth to the game, as long as ZOS does it right.
    Just don't make it look like a cartoon, handle it with realism, Good detail and textures, etc.
    Also maybe overhaul the ocean to maybe have the physics of a real ocean, with waves that rise rise and fall.

    No Underwater Combat. Don't create enemies to attack people in the water. Its cool to watch animals swim by but that's it.

    Q: "But What about Predators?"
    A: Simple, make predators attack you if you go too far out.

    Just make underwater exploration a way to travel to new dungeons, ruins, secret caverns, treasure, etc.

    BUT you know what we probably want more than underwater diving?

    Ship Combat, the new Alliance War based combat.

    https://www.youtube.com/watch?v=MOzo1D8586A
  • Rygonix
    Rygonix
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    Yes.
    Just don't bring back that trollish "200lb ring" that's like an anchor attached to your finger. One of the more annoying parts of ESIV.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • Iccotak
    Iccotak
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    Yes.
    Great example of underwater mechanics
    https://www.youtube.com/watch?v=15F04iBVJxg
  • TerraDewBerry
    TerraDewBerry
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    Yes.
    GW2 has (IMO) the best implementation of underwater content in MMOs and I still dont really like it. I dont see how ESO, which is already somewhat clunky and unresponsive on land, could do any better.

    In The Elder Scrolls Morrowind and Oblivion you could swim and fight under water.. and it worked (at least to me), pretty darn well. I don't see why Elder Scrolls Online should be any different. Swimming and breathing underwater in ESO just opens up a lot of the unexplored world, and would make the game better. I couldn't believe when I first entered the game that I couldn't actually swim under the water. It seemed absurd. If there is any way that they could make swimming under the water a possibility, I really wish they would do it.

    They could make water breathing potions that last for like 30 minutes and one huge slaughter fish as a world boss.. Wouldn't you love to finally get to kill that thing?! I know I would. You still wouldn't be able to kill the slaughter fish that keep us from getting certain places we're not supposed to.. but I think a slaughter fish world boss would be awesome.

    I'm past ready for sunken treasure, pirates on the open sea, hidden caves that lead to cool ancient ruins or delves, new underwater alchemy, provisioning, clothing, carpentry, enchanting, and blacksmithing ingredients that can only be harvested underwater... as well as new underwater mobs to kill, and one freaking huge ugly slaughter fish world boss.. <3
    Edited by TerraDewBerry on June 14, 2017 4:00PM
  • Inhuman003
    Inhuman003
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    Yes.
    Being able to dive underwater adds more content
  • phbell
    phbell
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    Sure. How about making Argonians invisible when swimming?
  • Grymmoire
    Grymmoire
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    Yes.
    Yes.
    So ready to dive underwater. There are quite a few Slaughterfish on my death list!

    It would be great if we could Blade-of-Woe them too Muhahahaha!
  • TerraDewBerry
    TerraDewBerry
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    Yes.
    I thought about something else... seems ESO's crafting system would be well situated for us to be able to craft all sorts of different ships. It would work exactly along the same lines that furniture making does now. We find plans.. maybe in some of those sunken treasure chests.. or off dead pirates or underwater mobs.. We could find and make different parts of a ship until we had the entire ship complete and then sail it... or... ESO could design different types of sailing ships (like they design houses now), and we could add certain "final touches" (maybe different cannons, sails, anchors.. etc) to it before being able to use it in the water.

    @Iccotak mentioned open water PvP combat... all I can say is... "Yes, please!!!" it would be so awesome!
  • Inhuman003
    Inhuman003
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    Yes.
    add ruins and caves that you have to go underwater to find like new dungeons
  • Zalicius
    Zalicius
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    Yes.
    Inhuman003 wrote: »
    add ruins and caves that you have to go underwater to find like new dungeons

    This absolutely. They could expand the explorable world without even taking up map space by creating underwater caves that lead to huge dungeons.

    Imagine finding a cave in a large lake. You swim through about 10 meters of cave then emerge from the water at the top of a waterfall in a large cavern complex. This kind of thing would be really cool.
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