Hmm somehow I read "divine underwear".....
Diving under water would be nice as well
kunquatb16_ESO wrote: »For me, not being able to dive makes the game a lot less realistic (in so far as a game without perma-death and with magic can be), and seems out of sorts with the rest of the realism. Being able to dive would add many more possibilities to the game, from quests, dungeon layouts, collecting, exploration so on and so on.
To keep with realism, the amount of time you can spend underwater should be limited. With maybe some way to extend this with crafts.
kunquatb16_ESO wrote: »
kunquatb16_ESO wrote: »For me, not being able to dive makes the game a lot less realistic (in so far as a game without perma-death and with magic can be), and seems out of sorts with the rest of the realism. Being able to dive would add many more possibilities to the game, from quests, dungeon layouts, collecting, exploration so on and so on.
To keep with realism, the amount of time you can spend underwater should be limited. With maybe some way to extend this with crafts.
Would also like a lot of bugs to be fixed first. Some of the bugs in the game have been there for quite some time.
kunquatb16_ESO wrote: »
To me 'No' means you don't want it. "I don't care" means it does not matter to me if they do it.
https://www.youtube.com/watch?v=MOzo1D8586A khele23eb17_ESO wrote: »GW2 has (IMO) the best implementation of underwater content in MMOs and I still dont really like it. I dont see how ESO, which is already somewhat clunky and unresponsive on land, could do any better.
Inhuman003 wrote: »add ruins and caves that you have to go underwater to find like new dungeons