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Poisons bug - terminating ground based weapon AOE abilities

mandricus
mandricus
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As pointed out in the usual, excellent and very informative way by @Gilliamtherogue, whenever a poison procs, ground based weapon aoe skills vanishes, resulting in a quite big DPS loss.

Video: https://www.youtube.com/watch?v=8aIz5UmV81Q

As @Alcast is using magicka drain poisons and health poisons in almost all his PvE builds, I kindly suggest him to have a look at this.

  • Alcast
    Alcast
    Class Representative
    Just tested it, works fine with Drain magicka poisons. Does not seem to have this bug.
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • mandricus
    mandricus
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    Thank you for your feedback. That's quite weird, as Gilliam tested in his video different poisons, having always the same result.
    Anyway, good to know that this bug does not affect Magicka Drain poisons too.
  • Gilliamtherogue
    Gilliamtherogue
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    Alcast wrote: »
    Just tested it, works fine with Drain magicka poisons. Does not seem to have this bug.

    The same thing happens with Drain Magicka poisons. I cast Wall of Elements or any ground based AoE that comes from a Weapon skill line -> after the poison fades the effect ends early. The poisons work, but they remove the damage of weapon based ground dots.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Gilliamtherogue
    Gilliamtherogue
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    Did additional testing;
    After a poison fades it removes all weapon based ground AoEs, but it doesn't remove single target applied DOTs. This only happens for the user, and will not remove allies' abilities.

    I tested with all poison types, as well as the number of additional effects they have;
    Tier 1 bug happens
    Tier 2 bug happens
    Tier 3 bug happens

    I also tested on a toon that had Alchemy 50 with passives, and a toon who did not have alchemy leveled.

    It should be noted that the poisons themself work as intended in their listed effects, the bug is only the removal of weapon based ground dots (Volley + morphs, Wall of Ele + morphs, Destructive Storm + morphs)
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Alcast
    Alcast
    Class Representative
    Did additional testing;
    After a poison fades it removes all weapon based ground AoEs, but it doesn't remove single target applied DOTs. This only happens for the user, and will not remove allies' abilities.

    I tested with all poison types, as well as the number of additional effects they have;
    Tier 1 bug happens
    Tier 2 bug happens
    Tier 3 bug happens

    I also tested on a toon that had Alchemy 50 with passives, and a toon who did not have alchemy leveled.

    It should be noted that the poisons themself work as intended in their listed effects, the bug is only the removal of weapon based ground dots (Volley + morphs, Wall of Ele + morphs, Destructive Storm + morphs)

    Did you test with CM or ingame damage numbers? Like the visuals stayed for me but didnt check damage on it

    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • mandricus
    mandricus
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    As I understood from Gilliam's video:

    - Endless Hail: when the poison procs, the visual of the skill disappear, as well as the damage.

    - Elemental Blockade: the visual of the skill does not disappear, but it no longer deals damage after the poison proc.

    p.s. Thank you Gilliam for clarifying and for your additional testing. I'm a huge fan of you :smile:
    Edited by mandricus on June 8, 2017 7:50AM
  • Gilliamtherogue
    Gilliamtherogue
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    Alcast wrote: »
    Did additional testing;
    After a poison fades it removes all weapon based ground AoEs, but it doesn't remove single target applied DOTs. This only happens for the user, and will not remove allies' abilities.

    I tested with all poison types, as well as the number of additional effects they have;
    Tier 1 bug happens
    Tier 2 bug happens
    Tier 3 bug happens

    I also tested on a toon that had Alchemy 50 with passives, and a toon who did not have alchemy leveled.

    It should be noted that the poisons themself work as intended in their listed effects, the bug is only the removal of weapon based ground dots (Volley + morphs, Wall of Ele + morphs, Destructive Storm + morphs)

    Did you test with CM or ingame damage numbers? Like the visuals stayed for me but didnt check damage on it

    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert

    I used damage text from FTC and ingame information. Wall of Ele remains visually but stops dealing damage. Endless hail vanishes and stop dealing damage.

    If you reapply the AoE before the poison fades, the poison vanishes.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • mandricus
    mandricus
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    Bump. Since poisons are used in a lot of builds to regain some sustain with Morrowind patch changes, this deserves some attention I think. An acknowledge would be highly appreciated.
  • mandricus
    mandricus
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    Any acknowledge?
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