Hmm, went out on the PTS and whacked a target skeleton for a while. It seems that Battleaxes might be bugged, and only proc the bleed around 8% of the time like the regular axes.
From 228 hits with the light attack, the bleed hit 62 times. since the proc itself hits three times before it's over, that means it procced about 21 times. 21/228 ~ 0.09
The test prior to this one only had a sample size of 116 hits, but it ended up procing only about 8% of the time.
@Avran_Sylt
60/378 =
15.87% procs here. 100/378 bleed ticks or 100/3/378 =
8.8% ticks. In other words we lose 1-100/(60*3) ~=
45% of all ticks by light attacking only.
This is
exactly what i am talking about:)
Procs overwrite each other.
Measured ticks in Combat Metrics. Counted procs manually (i made an addon that plays a sound when bleed procs, the debuff itself, not the ticks).
Conclusion: even if you just use 1 attack per sec (instead of 3 with anim canceling) you lose ~
50% of the proc ticks.
This number can go much higher with more attacks added.
Let me tag
@ZOS_RichLambert while we're at it.
This is a minor issue, but this alone makes axes (and especially 2h axes, since they always has 16% proc chance) weaker than they could be. Have no idea how much of the intentional design choice is in it.