Percentage cost reduction always applies to the base cost.The light armor passive does not decrease the effectiveness of seducer or other percentage cost reductions. Static cost reductions like glyphes however lower the base cost and therefore lower the effectiveness of percentage cost reductions like the one from the light armor passive. So with 5x light a cost reduction glyph is only worth about 180 reduction. And if you translate an average cost reduction of 280 from seducer to magicka regeneration, that's equal to 560 regen or ~ 2-3x regen glyphs, assuming you use an ability every second. So which gear sets grant a 5pc bonus worth more than 3 jewelry glyphes?
I think the mainreason is that it´s easy accessable. 8% is noticable when I play with my magDK in PvP (runnint 5 Seducer+5Rattlecage+Bloodspawn). Sure there might be better sets, but I´m not willing to pay a fortune on sturdy impregnable armor pieces just yet
Percentage cost reduction always applies to the base cost.The light armor passive does not decrease the effectiveness of seducer or other percentage cost reductions. Static cost reductions like glyphes however lower the base cost and therefore lower the effectiveness of percentage cost reductions like the one from the light armor passive. So with 5x light a cost reduction glyph is only worth about 180 reduction. And if you translate an average cost reduction of 280 from seducer to magicka regeneration, that's equal to 560 regen or ~ 2-3x regen glyphs, assuming you use an ability every second. So which gear sets grant a 5pc bonus worth more than 3 jewelry glyphes?
You are right about the percentage effectiveness. I was confusing it with the old Magician CP, which would stack negatively. So for LA it does not actually reduce the effectiveness, while using flat cost reduction does. I will correct the OP later.
But your calculation is deeply flawed at the end. If you want to convert the (max eff.) 280 redux into regen like that, you would need to do the same to the quivalent redux enchant. Meaning that one would be app. Worth 420 regen. So it is still only 1.5 glyph worth, even when correcting the mistake about LA and other reductions. To proper compare Seducer effectiveness, you need to stick to the redux enchant.
For more effective sets, there are such as Sun, BSW, Lich, War Maiden, Desert Rose etc etc etc, depending on class and purpose.I think the mainreason is that it´s easy accessable. 8% is noticable when I play with my magDK in PvP (runnint 5 Seducer+5Rattlecage+Bloodspawn). Sure there might be better sets, but I´m not willing to pay a fortune on sturdy impregnable armor pieces just yet
Conevience - sure. I get that. But i also see it on grindheavy builds on from streamers etc.
What are you running on the jewelry for that build @Qbiken ? And what parts are Seducer? Heavy/light etc?
But your calculation is deeply flawed at the end. If you want to convert the (max eff.) 280 redux into regen like that, you would need to do the same to the quivalent redux enchant. Meaning that one would be app. Worth 420 regen. So it is still only 1.5 glyph worth, even when correcting the mistake about LA and other reductions. To proper compare Seducer effectiveness, you need to stick to the redux enchant.
For more effective sets, there are such as Sun, BSW, Lich, War Maiden, Desert Rose etc etc etc, depending on class and purpose.
But your calculation is deeply flawed at the end. If you want to convert the (max eff.) 280 redux into regen like that, you would need to do the same to the quivalent redux enchant. Meaning that one would be app. Worth 420 regen. So it is still only 1.5 glyph worth, even when correcting the mistake about LA and other reductions. To proper compare Seducer effectiveness, you need to stick to the redux enchant.
For more effective sets, there are such as Sun, BSW, Lich, War Maiden, Desert Rose etc etc etc, depending on class and purpose.
Yes, i shouldn't compare it to regen, i just did it, because most seem to value regen glyphs higher than cost reduction glyphs (though i haven't checked the math behind it, it is just what i gathered from various forumposts. I guess i valued regen glyphes too low in my calculation). But even if seducer = 1,5 glyphes, is it really so much worse than those other sets? Julianos, which is considered to be only slightly worse than BiS gear, grants a 5pc bonus worth 1,7 spell dmg glyphes, so not that much more than Seducer. Considering how easy it is to get Seducer compared to the sets you mentioned, i wouldn't call it trash. Not optimal sure, but not that bad either.
Percentage cost reduction always applies to the base cost.The light armor passive does not decrease the effectiveness of seducer or other percentage cost reductions. Static cost reductions like glyphes however lower the base cost and therefore lower the effectiveness of percentage cost reductions like the one from the light armor passive. So with 5x light a cost reduction glyph is only worth about 180 reduction. And if you translate an average cost reduction of 280 from seducer to magicka regeneration, that's equal to 560 regen or ~ 2-3x regen glyphs, assuming you use an ability every second. So which gear sets grant a 5pc bonus worth more than 3 jewelry glyphes?
You are right about the percentage effectiveness. I was confusing it with the old Magician CP, which would stack negatively. So for LA it does not actually reduce the effectiveness, while using flat cost reduction does. I will correct the OP later.
But your calculation is deeply flawed at the end. If you want to convert the (max eff.) 280 redux into regen like that, you would need to do the same to the quivalent redux enchant. Meaning that one would be app. Worth 420 regen. So it is still only 1.5 glyph worth, even when correcting the mistake about LA and other reductions. To proper compare Seducer effectiveness, you need to stick to the redux enchant.
For more effective sets, there are such as Sun, BSW, Lich, War Maiden, Desert Rose etc etc etc, depending on class and purpose.I think the mainreason is that it´s easy accessable. 8% is noticable when I play with my magDK in PvP (runnint 5 Seducer+5Rattlecage+Bloodspawn). Sure there might be better sets, but I´m not willing to pay a fortune on sturdy impregnable armor pieces just yet
Conevience - sure. I get that. But i also see it on grindheavy builds on from streamers etc.
What are you running on the jewelry for that build @Qbiken ? And what parts are Seducer? Heavy/light etc?
@raasdal I´m running 3 Rattlecage. Rattlecage comes in healthy rings/jewels. But there´re 1 unique necklace and 1 unique ring that comes in arcane (both drops from first boss in vVoM). I´m running Seducer on 1h+shield (on both bars) and 3 body. 3 rattlecage jewels+2 bodypieces.
I dont really understand this sustain problems.. Its all something like training to play very successfull with a full damage build anymore in PvE and PvP. Take a look at this:
1. With a full damage build you are able to make the maximum burst, if needed
2. Your heals are better too, so more survivalbility
3. Your sustain with heavy attacks is higher/ you need to use heavy attacks for sustain/ your damage is higher here too!
4. Your are not able to spam skills anymore over a long term, but be sure you dont need. You use heavy attacks instead of skills! This heavy attacks deal same damage like skills from guys with this sustain builds and bring back ressources. Magicka based classes win with this tactic, because the heavy attacks for exemple from lightning- and healingstaffs hit allways!
Its all just a thing of playerskill...
In PvP you just need a bit reg for more flexibility.. 1100-1200 in light armor is still enough..
I dont really understand this sustain problems.. Its all something like training to play very successfull with a full damage build anymore in PvE and PvP. Take a look at this:
1. With a full damage build you are able to make the maximum burst, if needed
2. Your heals are better too, so more survivalbility
3. Your sustain with heavy attacks is higher/ you need to use heavy attacks for sustain/ your damage is higher here too!
4. Your are not able to spam skills anymore over a long term, but be sure you dont need. You use heavy attacks instead of skills! This heavy attacks deal same damage like skills from guys with this sustain builds and bring back ressources. Magicka based classes win with this tactic, because the heavy attacks for exemple from lightning- and healingstaffs hit allways!
Its all just a thing of playerskill...
In PvP you just need a bit reg for more flexibility.. 1100-1200 in light armor is still enough..
Uhm. Have you tried comparing your own dps on the target skeleton pre-morrowind vs live?
Sure, it's not hard to weave in heavy attacks, but your dps definitely takes a hit. Saying that heavy attacks deal the same damage as using skills is simply inaccurate. Most skills fire off immediately and deal higher damage than heavy attacks. Heavy attacks require 2 seconds to charge up and hit lower than most skills. The only reason to heavy attack is resource return.
I dont really understand this sustain problems.. Its all something like training to play very successfull with a full damage build anymore in PvE and PvP. Take a look at this:
1. With a full damage build you are able to make the maximum burst, if needed
2. Your heals are better too, so more survivalbility
3. Your sustain with heavy attacks is higher/ you need to use heavy attacks for sustain/ your damage is higher here too!
4. Your are not able to spam skills anymore over a long term, but be sure you dont need. You use heavy attacks instead of skills! This heavy attacks deal same damage like skills from guys with this sustain builds and bring back ressources. Magicka based classes win with this tactic, because the heavy attacks for exemple from lightning- and healingstaffs hit allways!
Its all just a thing of playerskill...
In PvP you just need a bit reg for more flexibility.. 1100-1200 in light armor is still enough..
Uhm. Have you tried comparing your own dps on the target skeleton pre-morrowind vs live?
Sure, it's not hard to weave in heavy attacks, but your dps definitely takes a hit. Saying that heavy attacks deal the same damage as using skills is simply inaccurate. Most skills fire off immediately and deal higher damage than heavy attacks. Heavy attacks require 2 seconds to charge up and hit lower than most skills. The only reason to heavy attack is resource return.
When you decrease your Spellpower, max magicka and crit for more sustain, you will lose damage in total. I use more DPS then before now, just with putting 1 heavy attack in my rotation.. with enough sustain to spam skills all time i lost DPS... its very simple to understand, not??
I dont really understand this sustain problems.. Its all something like training to play very successfull with a full damage build anymore in PvE and PvP. Take a look at this:
1. With a full damage build you are able to make the maximum burst, if needed
2. Your heals are better too, so more survivalbility
3. Your sustain with heavy attacks is higher/ you need to use heavy attacks for sustain/ your damage is higher here too!
4. Your are not able to spam skills anymore over a long term, but be sure you dont need. You use heavy attacks instead of skills! This heavy attacks deal same damage like skills from guys with this sustain builds and bring back ressources. Magicka based classes win with this tactic, because the heavy attacks for exemple from lightning- and healingstaffs hit allways!
Its all just a thing of playerskill...
In PvP you just need a bit reg for more flexibility.. 1100-1200 in light armor is still enough..
Uhm. Have you tried comparing your own dps on the target skeleton pre-morrowind vs live?
Sure, it's not hard to weave in heavy attacks, but your dps definitely takes a hit. Saying that heavy attacks deal the same damage as using skills is simply inaccurate. Most skills fire off immediately and deal higher damage than heavy attacks. Heavy attacks require 2 seconds to charge up and hit lower than most skills. The only reason to heavy attack is resource return.
When you decrease your Spellpower, max magicka and crit for more sustain, you will lose damage in total. I use more DPS then before now, just with putting 1 heavy attack in my rotation.. with enough sustain to spam skills all time i lost DPS... its very simple to understand, not??
Waffennacht wrote: »I dont really understand this sustain problems.. Its all something like training to play very successfull with a full damage build anymore in PvE and PvP. Take a look at this:
1. With a full damage build you are able to make the maximum burst, if needed
2. Your heals are better too, so more survivalbility
3. Your sustain with heavy attacks is higher/ you need to use heavy attacks for sustain/ your damage is higher here too!
4. Your are not able to spam skills anymore over a long term, but be sure you dont need. You use heavy attacks instead of skills! This heavy attacks deal same damage like skills from guys with this sustain builds and bring back ressources. Magicka based classes win with this tactic, because the heavy attacks for exemple from lightning- and healingstaffs hit allways!
Its all just a thing of playerskill...
In PvP you just need a bit reg for more flexibility.. 1100-1200 in light armor is still enough..
Uhm. Have you tried comparing your own dps on the target skeleton pre-morrowind vs live?
Sure, it's not hard to weave in heavy attacks, but your dps definitely takes a hit. Saying that heavy attacks deal the same damage as using skills is simply inaccurate. Most skills fire off immediately and deal higher damage than heavy attacks. Heavy attacks require 2 seconds to charge up and hit lower than most skills. The only reason to heavy attack is resource return.
When you decrease your Spellpower, max magicka and crit for more sustain, you will lose damage in total. I use more DPS then before now, just with putting 1 heavy attack in my rotation.. with enough sustain to spam skills all time i lost DPS... its very simple to understand, not??
Yeah but this isn't about PvE, PvE is necro/war maiden/etc + Moondance
Like every magicka PvE build listed in guides run the exact same gear and it's not Seducer
Seducer, you'll see for PvP, primarily non CP Battlegrounds where Regen and resources are far more important.
If you're mindset is in PvE then you're on the wrong path here
Percentage cost reduction always applies to the base cost.The light armor passive does not decrease the effectiveness of seducer or other percentage cost reductions. Static cost reductions like glyphes however lower the base cost and therefore lower the effectiveness of percentage cost reductions like the one from the light armor passive. So with 5x light a cost reduction glyph is only worth about 180 reduction. And if you translate an average cost reduction of 280 from seducer to magicka regeneration, that's equal to 560 regen or ~ 2-3x regen glyphs, assuming you use an ability every second. So which gear sets grant a 5pc bonus worth more than 3 jewelry glyphes?
Waffennacht wrote: »I dont really understand this sustain problems.. Its all something like training to play very successfull with a full damage build anymore in PvE and PvP. Take a look at this:
1. With a full damage build you are able to make the maximum burst, if needed
2. Your heals are better too, so more survivalbility
3. Your sustain with heavy attacks is higher/ you need to use heavy attacks for sustain/ your damage is higher here too!
4. Your are not able to spam skills anymore over a long term, but be sure you dont need. You use heavy attacks instead of skills! This heavy attacks deal same damage like skills from guys with this sustain builds and bring back ressources. Magicka based classes win with this tactic, because the heavy attacks for exemple from lightning- and healingstaffs hit allways!
Its all just a thing of playerskill...
In PvP you just need a bit reg for more flexibility.. 1100-1200 in light armor is still enough..
Uhm. Have you tried comparing your own dps on the target skeleton pre-morrowind vs live?
Sure, it's not hard to weave in heavy attacks, but your dps definitely takes a hit. Saying that heavy attacks deal the same damage as using skills is simply inaccurate. Most skills fire off immediately and deal higher damage than heavy attacks. Heavy attacks require 2 seconds to charge up and hit lower than most skills. The only reason to heavy attack is resource return.
When you decrease your Spellpower, max magicka and crit for more sustain, you will lose damage in total. I use more DPS then before now, just with putting 1 heavy attack in my rotation.. with enough sustain to spam skills all time i lost DPS... its very simple to understand, not??
Yeah but this isn't about PvE, PvE is necro/war maiden/etc + Moondance
Like every magicka PvE build listed in guides run the exact same gear and it's not Seducer
Seducer, you'll see for PvP, primarily non CP Battlegrounds where Regen and resources are far more important.
If you're mindset is in PvE then you're on the wrong path here
You can run a nearly full DPS build in battlegrounds too, when you wear 1 of these: lightning- and healingstaff.. they hit allways and bring back enough ressources for Magicka player..
In PvP i run with my magicka templar with 1100-1200 reg and light armor and its enough sustain, thats what i am talking.. in PvE are nearly 800 reg enough..
isnt important to have much sustain, when you know how to play!
Waffennacht wrote: »Waffennacht wrote: »I dont really understand this sustain problems.. Its all something like training to play very successfull with a full damage build anymore in PvE and PvP. Take a look at this:
1. With a full damage build you are able to make the maximum burst, if needed
2. Your heals are better too, so more survivalbility
3. Your sustain with heavy attacks is higher/ you need to use heavy attacks for sustain/ your damage is higher here too!
4. Your are not able to spam skills anymore over a long term, but be sure you dont need. You use heavy attacks instead of skills! This heavy attacks deal same damage like skills from guys with this sustain builds and bring back ressources. Magicka based classes win with this tactic, because the heavy attacks for exemple from lightning- and healingstaffs hit allways!
Its all just a thing of playerskill...
In PvP you just need a bit reg for more flexibility.. 1100-1200 in light armor is still enough..
Uhm. Have you tried comparing your own dps on the target skeleton pre-morrowind vs live?
Sure, it's not hard to weave in heavy attacks, but your dps definitely takes a hit. Saying that heavy attacks deal the same damage as using skills is simply inaccurate. Most skills fire off immediately and deal higher damage than heavy attacks. Heavy attacks require 2 seconds to charge up and hit lower than most skills. The only reason to heavy attack is resource return.
When you decrease your Spellpower, max magicka and crit for more sustain, you will lose damage in total. I use more DPS then before now, just with putting 1 heavy attack in my rotation.. with enough sustain to spam skills all time i lost DPS... its very simple to understand, not??
Yeah but this isn't about PvE, PvE is necro/war maiden/etc + Moondance
Like every magicka PvE build listed in guides run the exact same gear and it's not Seducer
Seducer, you'll see for PvP, primarily non CP Battlegrounds where Regen and resources are far more important.
If you're mindset is in PvE then you're on the wrong path here
You can run a nearly full DPS build in battlegrounds too, when you wear 1 of these: lightning- and healingstaff.. they hit allways and bring back enough ressources for Magicka player..
In PvP i run with my magicka templar with 1100-1200 reg and light armor and its enough sustain, thats what i am talking.. in PvE are nearly 800 reg enough..
isnt important to have much sustain, when you know how to play!
That works well until you play a team and they block it putting you off-balance. Against unorganized or inexperienced players those work well, against some, it'll leave you dead
Ultimate_Overlord wrote: »@DeHei Go try spamming your heavy attacks in light when playing solo.
For many years, the Seducer crafted set has always been a go to. Currently i see it alot since Morrowind dropped, as people are trying to sustain better. But i do not understand why people love it? The 5 pc. bonus is utter trash, compared to so much else?