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What the main complaint about morrowind will be

  • ParaNostram
    ParaNostram
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    Battlegrounds are broken.

    Everything else is golden.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • mb10
    mb10
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    So so thankful I didn't buy this.

    Absolutely lazy job the development team clearly couldn't finish the project on time if there is so many part locked off and battlegrounds is broken.

    Your greed is so shallow and pathetic. At the end of it all, your job is deliver quality content and you simply do not.
    Maybe not all the employees but the ones responsible really should get fired because they're simply NOT good enough
  • DaiKahn
    DaiKahn
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    Agobi wrote: »
    aliyavana wrote: »
    Agobi wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    I have spent more than 3 days sofar...and I have barely gotten started...

    So I guess my conclusion will differ from yours ;)


    Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?

    Yes,no,yes,yes :D
    So you play the game "as intended", listen to the voice-overs, etc. and are not a content locust

    Good job :smiley:
    I'm just a man
    Hail Sithis
  • Roovin
    Roovin
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    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    1 is a standalone game while the other is a DLC to a game.

    Also, how many hours is "casual" to you?
    Edited by Roovin on June 12, 2017 4:08AM
  • kunquatb16_ESO
    kunquatb16_ESO
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    Roovin wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    1 is a standalone game while the other is a DLC to a game.

    Also, how many hours is "casual" to you?

    Can be compared on a cost to content basis.
  • DaiKahn
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    I think the main issue is ZOS released ESO: Morrowind with the thought people will start a new character (read: Warden) and level that way, not take in a "super-duper toon" that can't gain anything except do quests ASAP
    I'm just a man
    Hail Sithis
  • Roovin
    Roovin
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    Roovin wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    1 is a standalone game while the other is a DLC to a game.

    Also, how many hours is "casual" to you?

    Can be compared on a cost to content basis.

    Ehhh, no DLC should ever be compared to a standalone game.
  • Banana
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    None from me. But I dont PVP. :*
  • lagrue
    lagrue
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    Roovin wrote: »
    Roovin wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    1 is a standalone game while the other is a DLC to a game.

    Also, how many hours is "casual" to you?

    Can be compared on a cost to content basis.

    Ehhh, no DLC should ever be compared to a standalone game.

    agreed - the maps aren't scaled the same - and it's obvious that being a full blown game TES III would have more content. It will obviously win the comparison everytime. It's an unfair comparison. It is like comparing the half of Skyrim we currently have to that region in the actual game of Skyrim.. once again the actual game would beat it out in terms of content 10x over - but it's like half a game.

    The closest thing we can compare to is Orsinium and the difference comes down to a handful of quests and locked doors. What Orsinium didn't offer was a new class, PVP, not nearly as many new enemies as Morrowind either - (but it did provide me with many cliffs to go over time and time again, so many deaths - so many cliffs.)
    Edited by lagrue on June 12, 2017 5:56AM
    "You must defeat me every time. I need defeat you only once"
  • kunquatb16_ESO
    kunquatb16_ESO
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    lagrue wrote: »
    Roovin wrote: »
    Roovin wrote: »
    F7sus4 wrote: »
    Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.

    1 is a standalone game while the other is a DLC to a game.

    Also, how many hours is "casual" to you?

    Can be compared on a cost to content basis.

    Ehhh, no DLC should ever be compared to a standalone game.

    agreed - the maps aren't scaled the same - and it's obvious that being a full blown game TES III would have more content. It will obviously win the comparison everytime. It's an unfair comparison. It is like comparing the half of Skyrim we currently have to that region in the actual game of Skyrim.. once again the actual game would beat it out in terms of content 10x over - but it's like half a game.

    The closest thing we can compare to is Orsinium and the difference comes down to a handful of quests and locked doors. What Orsinium didn't offer was a new class, PVP, not nearly as many new enemies as Morrowind either - (but it did provide me with many cliffs to go over time and time again, so many deaths - so many cliffs.)

    The comparison is about relative value for money, not relative content.

    A cost to content comparison is valid.
  • Aliyavana
    Aliyavana
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    Lol
  • jcaceresw
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    For the bigger map size of this chapter (*cough* DLC *cough*) I expected double the dungeons to visit and explore compared to Orsinium. Yes, the place is beautiful but pretty empty. The island at the right side of Vivec is a example of unused land. I remember in the original game there was a mine. They could have added such mine and a landmark to discover in there.

    Not sure why Sheogorath's Island (on the north part of the map) is not accessible. No quests sends you there.

    Maybe adding landmark icons to all the daedric places may alleviate the problem of the map being empty.
    The amount of overland bosses is ok.

    Another issue are the quests. They are pretty long. They should have split those quests in several parts and each one should give you a lot of experience. Or make the quest completion to give you 5 times the actual experience they give. The place is not friendly for a new character leveling like the other PVE DLC do (thieves guild, dark brotherhood and Orsinium).

    Morrowind is home for several dwemer dungeons and places. However they are mostly devoid of dwemer containers to try my luck getting the corresponding motif.

    And the buoyant armiger motif is pretty non existent. Finding simple chests most of the time. The only master chest I found gave me *** instead of a guaranteed motif page or the whole motif.
  • Aliyavana
    Aliyavana
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    jcaceresw wrote: »
    For the bigger map size of this chapter (*cough* DLC *cough*) I expected double the dungeons to visit and explore compared to Orsinium. Yes, the place is beautiful but pretty empty. The island at the right side of Vivec is a example of unused land. I remember in the original game there was a mine. They could have added such mine and a landmark to discover in there.

    Not sure why Sheogorath's Island (on the north part of the map) is not accessible. No quests sends you there.

    Maybe adding landmark icons to all the daedric places may alleviate the problem of the map being empty.
    The amount of overland bosses is ok.

    Another issue are the quests. They are pretty long. They should have split those quests in several parts and each one should give you a lot of experience. Or make the quest completion to give you 5 times the actual experience they give. The place is not friendly for a new character leveling like the other PVE DLC do (thieves guild, dark brotherhood and Orsinium).

    Morrowind is home for several dwemer dungeons and places. However they are mostly devoid of dwemer containers to try my luck getting the corresponding motif.

    And the buoyant armiger motif is pretty non existent. Finding simple chests most of the time. The only master chest I found gave me *** instead of a guaranteed motif page or the whole motif.

    :(
  • Gargath
    Gargath
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    For anyone yet undecided should they buy Morrowind or not, visit the local housing preview and see how it looks. The exterior looks no special and honestly I expected something more than just overland known from other Tamriel areas with few mushrooms between trees. Not so unique. Also the Morrowind mushroom tower housing is not as expected, large from outside, small and castle-like inside with few dark rooms and one teleporter up. I may say I already visited Morrowind for free and have enough of it by taking enclosed pictures, and after reading other comments, it's not even close to original legendary TESIII, where we had so many delves and ruins to explore for cool artifacts. This is not worth the money, especially that most of the content is locked as I read, and it's really sad :| .

    uL7cvGf.jpg
    rDWjAzL.jpg

    Edited by Gargath on June 22, 2017 8:23PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Aliyavana
    Aliyavana
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    Gargath wrote: »
    For anyone yet undecided should they buy Morrowind or not, visit the local housing preview and see how it looks. The exterior looks no special and honestly I expected something more than just overland known from other Tamriel areas with few mushrooms between trees. Not so unique. Also the Morrowind mushroom tower housing is not as expected, large from outside, small and castle-like inside with few dark rooms and one teleporter up. I may say I already visited Morrowind for free and have enough of it by taking enclosed pictures, and after reading other comments, it's not even close to original legendary TESIII, where we had so many delves and ruins to explore for cool artifacts. This is not worth the money, especially that most of the content is locked as I read, and it's really sad :| .

    uL7cvGf.jpg
    rDWjAzL.jpg

    Vvardenfell has the most unique environment what are you talking about. I agree with the telvanni towers tho
  • Derra
    Derra
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    This is just another DLC.

    The sad thing is that if ZOS just kept their promises and treated this zone like a DLC, it would have been considered the best DLC to date. Since it is one of the largest zones to date.

    But instead, they got dollar signs in their eyes, decided to betray subscribers and play fast and loose with the definition of DLC (which is hard to do since it literally means "Downloadable Content") just so they could make everyone pay in cash instead of crowns.

    So instead of an ample DLC, we got an anemic "expansion". GG ZOS. Fire your marketing team (which seems like 90% of your company) and hire actual game developers, more customer service reps, and get a real Quality Assurance department that knows what Regression Testing is.

    without battlegrounds and the warden, i'd agree with you

    Battlegrounds... :trollface:

    I've been playing the hell out of battlegrounds :open_mouth:

    @Drachenfier I play almost exclusively with my group. We mostly play together during primetime EU.
    We´ve managed to play 3 battlegrounds together so far due to bugged queue.

    On average we waited over 30 minutes for a BG to start.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • JD2013
    JD2013
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    Too many locked doors.

    Too many locked Ruins.

    Sheogorad inaccessible.

    Not enough quests around the island. (From PTS, not played it on live yet)

    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
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