So you play the game "as intended", listen to the voice-overs, etc. and are not a content locustTook me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
I have spent more than 3 days sofar...and I have barely gotten started...
So I guess my conclusion will differ from yours
Are you fighting all the mobs along the way? Not using wayshrines? Using a slow mount? Looting the scarce nodes?
Yes,no,yes,yes
Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
1 is a standalone game while the other is a DLC to a game.
Also, how many hours is "casual" to you?
kunquatb16_ESO wrote: »Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
1 is a standalone game while the other is a DLC to a game.
Also, how many hours is "casual" to you?
Can be compared on a cost to content basis.
kunquatb16_ESO wrote: »Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
1 is a standalone game while the other is a DLC to a game.
Also, how many hours is "casual" to you?
Can be compared on a cost to content basis.
Ehhh, no DLC should ever be compared to a standalone game.
kunquatb16_ESO wrote: »Took me 3 days of casual questing to complete 100% of Morrowind "expansion" map. It took weeks of intensive TES III gameplay to go through it. This alone allows to draw enough conclusion without measuring the map.
1 is a standalone game while the other is a DLC to a game.
Also, how many hours is "casual" to you?
Can be compared on a cost to content basis.
Ehhh, no DLC should ever be compared to a standalone game.
agreed - the maps aren't scaled the same - and it's obvious that being a full blown game TES III would have more content. It will obviously win the comparison everytime. It's an unfair comparison. It is like comparing the half of Skyrim we currently have to that region in the actual game of Skyrim.. once again the actual game would beat it out in terms of content 10x over - but it's like half a game.
The closest thing we can compare to is Orsinium and the difference comes down to a handful of quests and locked doors. What Orsinium didn't offer was a new class, PVP, not nearly as many new enemies as Morrowind either - (but it did provide me with many cliffs to go over time and time again, so many deaths - so many cliffs.)
For the bigger map size of this chapter (*cough* DLC *cough*) I expected double the dungeons to visit and explore compared to Orsinium. Yes, the place is beautiful but pretty empty. The island at the right side of Vivec is a example of unused land. I remember in the original game there was a mine. They could have added such mine and a landmark to discover in there.
Not sure why Sheogorath's Island (on the north part of the map) is not accessible. No quests sends you there.
Maybe adding landmark icons to all the daedric places may alleviate the problem of the map being empty.
The amount of overland bosses is ok.
Another issue are the quests. They are pretty long. They should have split those quests in several parts and each one should give you a lot of experience. Or make the quest completion to give you 5 times the actual experience they give. The place is not friendly for a new character leveling like the other PVE DLC do (thieves guild, dark brotherhood and Orsinium).
Morrowind is home for several dwemer dungeons and places. However they are mostly devoid of dwemer containers to try my luck getting the corresponding motif.
And the buoyant armiger motif is pretty non existent. Finding simple chests most of the time. The only master chest I found gave me *** instead of a guaranteed motif page or the whole motif.


For anyone yet undecided should they buy Morrowind or not, visit the local housing preview and see how it looks. The exterior looks no special and honestly I expected something more than just overland known from other Tamriel areas with few mushrooms between trees. Not so unique. Also the Morrowind mushroom tower housing is not as expected, large from outside, small and castle-like inside with few dark rooms and one teleporter up. I may say I already visited Morrowind for free and have enough of it by taking enclosed pictures, and after reading other comments, it's not even close to original legendary TESIII, where we had so many delves and ruins to explore for cool artifacts. This is not worth the money, especially that most of the content is locked as I read, and it's really sad.
Drachenfier wrote: »Uncle_Sweetshare wrote: »Drachenfier wrote: »Yolokin_Swagonborn wrote: »This is just another DLC.
The sad thing is that if ZOS just kept their promises and treated this zone like a DLC, it would have been considered the best DLC to date. Since it is one of the largest zones to date.
But instead, they got dollar signs in their eyes, decided to betray subscribers and play fast and loose with the definition of DLC (which is hard to do since it literally means "Downloadable Content") just so they could make everyone pay in cash instead of crowns.
So instead of an ample DLC, we got an anemic "expansion". GG ZOS. Fire your marketing team (which seems like 90% of your company) and hire actual game developers, more customer service reps, and get a real Quality Assurance department that knows what Regression Testing is.
without battlegrounds and the warden, i'd agree with you
Battlegrounds...
I've been playing the hell out of battlegrounds