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Opening up zones which become locked after certain quests

Bobcat
Bobcat
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Greetings,

As a roleplayer and fan of the Elder Scrolls, I must confess I feel strongly disappointed whenever I find myself facing a locked door after having completed one of the quests in the game. Let me explain.

We can find several types of environment in the game: public dungeons, group dungeons, taverns, houses, outdoor zones, countless ruins, not to mention a few planes of Oblivion and so on and so forth.

Being a roleplayer (that is, a player who practices roleplay, or RP), as I mentioned above, I love to go out exploring in roleplay after I have completed the quests, so that I am not bothered by phasing and I can just follow my own imagination rather than being constrained by the quests and the gameplay (there is a huge difference between “roleplay” and “gameplay”, but that’s a whole different debate).

I also happen to be the Game Master of an RP guild which organizes roleplay based on adventure and exploration (in a sort of Indiana Jones style, but adapted to the Elder Scrolls universe). In order to do that, I need to have access to locations I can use to create roleplay events.

At the moment, the best location I have found in the Aldmeri Dominion (which is where I play), is a Khajiti ruin in Khenarthi’s Roost. It’s an absolutely ideal environment for adventure RP, because there are no enemy NPCs. As a result, one can easily play with emotes using /e and /s (traditional roleplayers like me use the chat channels more than their gameplay skills), and it’s pure heaven! Narrative emotes flow in abundance, as do player reactions, and not a single time are we bothered by the spawning and re-spawning of hostile NPCs coming to spoil our fun and to interrupt the impetus of our writing.

Throughout the rest of the game, there are numerous areas which could be like that. Areas with a gameplay quest to be completed, which unfortunately become inaccessible after said quest has been completed.

These areas hold no interest whatsoever for PvE players, and much less of course for PvP players, but they could represent so much for RPers! They could give them so many possibilities! I don’t think it should be too difficult to reprogram these zones to be unlocked once their quests are completed and the area has been cleared of all mobs. And it’s a much more modest request than, for example, the one of introducing a PvP campaign tagged [RP].

All it takes is to unlock these areas in order to allow roleplayers like me to return there and to enjoy the game through this very immersive and often too criticized form of gaming that is roleplay.

Of course we are not as numerous as PvE or PvP players. We are a very modest community compared to these two other types of players which constitute the “priority” for the developers of a videogame. But we also would like for our opinions to be taken in due consideration.

I am not asking for a new high-level PvE zone, I am not asking for a more challenging PvP, I am only asking to unlock certain locations which are currently locked in-game in order to peacefully conduct our roleplay there, with fun and good humor.


This is a translation from that original thread in french : Ouvrir les zones verrouillés post-quête made by Feynn after me in the TESO-RP forum Community. Here the thread : Open "one-used" areas

P.S. : It's the second thread I made because the first one was close by @ZOS_BillE . It is true that the first thread was open in 2014 but, the topic is still on. And It will stay open until someone cares about RolePlayers.

@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_TristanK

Thanks for reading this.
RolePlay and Fun (parce que "Peace and Love" c'est trop bisounours kikoolol)
""Ce n'est pas le RP qui est un support au MMO mais le MMO qui est un support du RP."
"Dans les situations dangereuses, si on n'a pas peur pour son perso c'est qu'on n'est pas assez investit."
  • idk
    idk
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    The area cordoned off and gets closed to us after completing a quests is rather small compared to the total area of the game, or any zone it happens to be in. Most, if not all, of those areas are designed for solo quests anyhow which essentially makes it not feasible for most RP anyhow.

    This is also common and fairly much the norm for MMORPG games. The stronger RP communities find a great many areas in the vast areas of MMOs that serve well for their various stories they weave.

    After all, creativity and vision is the life blood of RP. Considering how little is blocked from us and the large variations of what is available I think ESO is setup just fine, though there are other areas they could improve, phasing, that would do much more to enrich the RP community.
  • Krayzie
    Krayzie
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    roleplaying is uber kewl
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Jim_Pipp
    Jim_Pipp
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    Completely agree. One of the things that keeps me in eso is excitement about seeing the world filled up. It seems such a waste that awesome locations like the Island of Stirk,the jeral mountain lumber camp and the abandoned dark brotherhood sanctuary get locked away even though they have their own maps and specific location on the world map.

    I made a thread about this and listed some of the places we loose access too.

    https://forums.elderscrollsonline.com/en/discussion/307200/well-never-see-their-like-again-more-old-content-please#latest

    And I will be that guy who quotes himself as this really annoys me.
    Jim_Pipp wrote: »
    Here is an example that annoyed me; the Fulstrom Homestead in Eastmarch.
    38771632_613.jpg

    And in the missing section on the top right is the Fulstrom Homestead
    latest?cb=20160309143339

    I think the game would be nicer if we could fill in the blanks, and sometimes it means just using what we already have.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Enodoc
    Enodoc
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    Examples? In many cases, the places you can't get back into are those that have been destroyed, or places which gave you special dispensation to enter, so there's not really a logical way to get back inside.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Qbiken
    Qbiken
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    There´s a quest in the Thiefguild questline where you enter the palace to steal something. After that quest is completed you can never enter the palace again :P. Not sure about the name of the quest though.
  • ADarklore
    ADarklore
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    Not sure what ZOS' logic is behind locking off areas after you complete the quest... unless they're trying to cut down on active 'instances'.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • LMar
    LMar
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    The Temple of Auri-el in Vulkhel Guard! I just wanna go back inside and let my Altmer pray for a bit!

    Also Witchmother Olyve's Brewery. I so long for it to be open. It makes a great witch cave (unsurprisingly) but also a great hermit/wizard/necromancer's lair.
    Edited by LMar on June 11, 2017 3:49PM
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Enodoc
    Enodoc
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    LMar wrote: »
    The Temple of Auri-el in Vulkhel Guard! I just wanna go back inside and let my Altmer pray for a bit!
    That one definitely should be available. I thought originally it was, both before and after the quest, with a technically-separate interior to the one you go to in the quest. (The one in the quest you get to via loading screen; the one I seem to remember that was accessible outside the quest, you didn't.)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
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