I stopped reading after this. Games are suppose to be fun and entertaining. Not a second job.Games are mean't to be fun.
As usual... a L2P issue. MMO's change, evolve, nothing ever stays the same... and most people learn to adapt to the changes. Typically over time any proven issues are tweaked, right now ZOS is checking the data behind the scenes and seeing how things are working... if they see that there is a significant problem, they will make necessary changes. As they have stated, the next major update we will see more significant class changes aka "balances"... so perhaps in those changes will come resolutions to class-specific resource problems.
DeadlyPhoenix wrote: »As usual... a L2P issue. MMO's change, evolve, nothing ever stays the same... and most people learn to adapt to the changes. Typically over time any proven issues are tweaked, right now ZOS is checking the data behind the scenes and seeing how things are working... if they see that there is a significant problem, they will make necessary changes. As they have stated, the next major update we will see more significant class changes aka "balances"... so perhaps in those changes will come resolutions to class-specific resource problems.
Didn't read your entire post... when you start by saying this is a l2p issue you already lose all credibility with me...
How can one l2p when the game they play is constantly, drastically changing, not evolving. They put a system in, don't like it, change it, rinse and repeat. More people could l2p if they stopped changing their core game mechanics every few months.
Games are mean't to be fun pve is mean't to be based on fighting,running,blocking,dodging and quick combat not babysitting a main resource pool. These new combat changes drain the game of any and all fun making you chose to take damage over blocking chose not to dodge roll ever because it burns around 5k stamina on the first 1 choose not to break free when at all possible for the same reason. Playing the game looks like this buff buff aoe heavy attack heavy attack aoe aoe heavy attack heavy attack heavy aoe rinse and repeat. With no room for doing anything else but that it is dry and boring.
There is no doing multiplayer content for me outside of open world bosses and questing because it is simply too irritating to deal with anymore. Pvp is nothing more then this guy lost because resources ran out in 10 seconds and this guy won because his did not run out for 13 seconds. Then there's the damage soft cap that was added and kept secret for the most part from the players mitigating damage done while moves cost much more to do.
I can understand the reason for the removal of resource reduction in skills in the cp system i guess (even though most pvp game mode do not allow the use of cp) I can not understand the 5% overall increase of stamina costs seeing as you have to use stamina to block break free run sneak dodge roll and attack. My word of advice for this mess a 10-13% resource cost reduction and a 10% resource regen increase added to the 5 piece st bonus for medium and light armors along with stamina being change back to the way it was (removing the 5% nerf) and the unerfing of all the skills used to restore resources and apply damage also want that ridiculous damage cap either lessened or removed.
This is my last post on these forums I will not be sticking around to read the trolling to will come to this thread. If you agree fine bump it till someone from zos reads it if not oh well i'll never know the difference. I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.
The game doesn't constantly, drastically, change.
Most of those who don't like the changes seem to have adapted to them,
Most of those who don't like the changes seem to have adapted to them,
You say adapted, I say forced to deal with. I've been forced to lose my jewelry's damage glyphs just to increase my recovery now that ability costs were increased 2x. My Templar who had been struggling to stay at 2100 spell damage unbuffed is now forced into lowering that to an amount that's utterly pathetic for an end-game character, just so I can "adapt" to the sustain changes.
And all because some people in PvP were taking advantage of the system so they can spam abilities...
Avran_Sylt wrote: »Most of those who don't like the changes seem to have adapted to them,
You say adapted, I say forced to deal with. I've been forced to lose my jewelry's damage glyphs just to increase my recovery now that ability costs were increased 2x. My Templar who had been struggling to stay at 2100 spell damage unbuffed is now forced into lowering that to an amount that's utterly pathetic for an end-game character, just so I can "adapt" to the sustain changes.
And all because some people in PvP were taking advantage of the system so they can spam abilities...
You know, instead of replacing jewelry glyphs you could use one or more heavy attacks.
Avran_Sylt wrote: »Most of those who don't like the changes seem to have adapted to them,
You say adapted, I say forced to deal with. I've been forced to lose my jewelry's damage glyphs just to increase my recovery now that ability costs were increased 2x. My Templar who had been struggling to stay at 2100 spell damage unbuffed is now forced into lowering that to an amount that's utterly pathetic for an end-game character, just so I can "adapt" to the sustain changes.
And all because some people in PvP were taking advantage of the system so they can spam abilities...
You know, instead of replacing jewelry glyphs you could use one or more heavy attacks.
Try not to assume what my rotation is.
I would also suggest that.Avran_Sylt wrote: »You know, instead of replacing jewelry glyphs you could use one or more heavy attacks.
You say "adapt" like it's some kind of effort here. Some kind of heroic deed. Be good and brave - adapt. Please. Adapting is easy, it always was for those who have a bit of understanding of the game. There is nothing special in adapting and it's not about that, it's never about that. It's about enjoying the game.
Being stuck in "~100cp" limbo for no reason and having artificially prolonged fights isn't fun. Easy as that.
I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.
I don't think there will be any large changes at this point. ZOS might make some smaller tweaks but over all the update has gone live and many are already adjusting to it.
Alcast has already started putting out videos of how to avoid sustain issues with still having great DPS as well as information on lowering DPS for better sustain if that's what you're after.
Games are mean't to be fun pve is mean't to be based on fighting,running,blocking,dodging and quick combat not babysitting a main resource pool. These new combat changes drain the game of any and all fun making you chose to take damage over blocking chose not to dodge roll ever because it burns around 5k stamina on the first 1 choose not to break free when at all possible for the same reason. Playing the game looks like this buff buff aoe heavy attack heavy attack aoe aoe heavy attack heavy attack heavy aoe rinse and repeat. With no room for doing anything else but that it is dry and boring.
There is no doing multiplayer content for me outside of open world bosses and questing because it is simply too irritating to deal with anymore. Pvp is nothing more then this guy lost because resources ran out in 10 seconds and this guy won because his did not run out for 13 seconds. Then there's the damage soft cap that was added and kept secret for the most part from the players mitigating damage done while moves cost much more to do.
I can understand the reason for the removal of resource reduction in skills in the cp system i guess (even though most pvp game mode do not allow the use of cp) I can not understand the 5% overall increase of stamina costs seeing as you have to use stamina to block break free run sneak dodge roll and attack. My word of advice for this mess a 10-13% resource cost reduction and a 10% resource regen increase added to the 5 piece st bonus for medium and light armors along with stamina being change back to the way it was (removing the 5% nerf) and the unerfing of all the skills used to restore resources and apply damage also want that ridiculous damage cap either lessened or removed.
This is my last post on these forums I will not be sticking around to read the trolling to will come to this thread. If you agree fine bump it till someone from zos reads it if not oh well i'll never know the difference. I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.
I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.
I just sent all my stuff to former guild members.
I still cant login after 12 hours. It is 11:20 locally and any residual load of players should be gone. The relative error text is in the signature block. Ticket not lodged, as there is no mistaking the problem now.
Games are mean't to be fun pve is mean't to be based on fighting,running,blocking,dodging and quick combat not babysitting a main resource pool. These new combat changes drain the game of any and all fun making you chose to take damage over blocking chose not to dodge roll ever because it burns around 5k stamina on the first 1 choose not to break free when at all possible for the same reason. Playing the game looks like this buff buff aoe heavy attack heavy attack aoe aoe heavy attack heavy attack heavy aoe rinse and repeat. With no room for doing anything else but that it is dry and boring.
There is no doing multiplayer content for me outside of open world bosses and questing because it is simply too irritating to deal with anymore. Pvp is nothing more then this guy lost because resources ran out in 10 seconds and this guy won because his did not run out for 13 seconds. Then there's the damage soft cap that was added and kept secret for the most part from the players mitigating damage done while moves cost much more to do.
I can understand the reason for the removal of resource reduction in skills in the cp system i guess (even though most pvp game mode do not allow the use of cp) I can not understand the 5% overall increase of stamina costs seeing as you have to use stamina to block break free run sneak dodge roll and attack. My word of advice for this mess a 10-13% resource cost reduction and a 10% resource regen increase added to the 5 piece st bonus for medium and light armors along with stamina being change back to the way it was (removing the 5% nerf) and the unerfing of all the skills used to restore resources and apply damage also want that ridiculous damage cap either lessened or removed.
This is my last post on these forums I will not be sticking around to read the trolling to will come to this thread. If you agree fine bump it till someone from zos reads it if not oh well i'll never know the difference. I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.
you need to adjust or consider not playing mmorpgs in the future. they all make changes for the good of the overall game very frequently. you are not going to agree with all of those changes.
Thanks for asking a relevant question. Obviously, it was a bit late for the 'can I have your stuff' one .I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.
I just sent all my stuff to former guild members.
I still cant login after 12 hours. It is 11:20 locally and any residual load of players should be gone. The relative error text is in the signature block. Ticket not lodged, as there is no mistaking the problem now.
How did you give away your stuff if you can't log in?