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A Final Appeal for Reason

joshjda
joshjda
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Games are mean't to be fun pve is mean't to be based on fighting,running,blocking,dodging and quick combat not babysitting a main resource pool. These new combat changes drain the game of any and all fun making you chose to take damage over blocking chose not to dodge roll ever because it burns around 5k stamina on the first 1 choose not to break free when at all possible for the same reason. Playing the game looks like this buff buff aoe heavy attack heavy attack aoe aoe heavy attack heavy attack heavy aoe rinse and repeat. With no room for doing anything else but that it is dry and boring.


There is no doing multiplayer content for me outside of open world bosses and questing because it is simply too irritating to deal with anymore. Pvp is nothing more then this guy lost because resources ran out in 10 seconds and this guy won because his did not run out for 13 seconds. Then there's the damage soft cap that was added and kept secret for the most part from the players mitigating damage done while moves cost much more to do.

I can understand the reason for the removal of resource reduction in skills in the cp system i guess (even though most pvp game mode do not allow the use of cp) I can not understand the 5% overall increase of stamina costs seeing as you have to use stamina to block break free run sneak dodge roll and attack. My word of advice for this mess a 10-13% resource cost reduction and a 10% resource regen increase added to the 5 piece st bonus for medium and light armors along with stamina being change back to the way it was (removing the 5% nerf) and the unerfing of all the skills used to restore resources and apply damage also want that ridiculous damage cap either lessened or removed.

This is my last post on these forums I will not be sticking around to read the trolling to will come to this thread. If you agree fine bump it till someone from zos reads it if not oh well i'll never know the difference. I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.
  • Turelus
    Turelus
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    I don't think there will be any large changes at this point. ZOS might make some smaller tweaks but over all the update has gone live and many are already adjusting to it.

    Alcast has already started putting out videos of how to avoid sustain issues with still having great DPS as well as information on lowering DPS for better sustain if that's what you're after.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Krayzie
    Krayzie
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    "This is my last post on these forums"

    Classic "I'm done" post.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • ADarklore
    ADarklore
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    As usual... a L2P issue. MMO's change, evolve, nothing ever stays the same... and most people learn to adapt to the changes. Typically over time any proven issues are tweaked, right now ZOS is checking the data behind the scenes and seeing how things are working... if they see that there is a significant problem, they will make necessary changes. As they have stated, the next major update we will see more significant class changes aka "balances"... so perhaps in those changes will come resolutions to class-specific resource problems.
    Edited by ADarklore on June 10, 2017 8:10PM
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Tandor
    Tandor
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    Most of those who don't like the changes seem to have adapted to them, while most players in total either seem not to have noticed any significant effect on their gameplay or quite like the changes and appreciate the reasons for them. I appreciate that still leaves a comparatively few players who don't like the changes and can't adapt to them, some of whom will leave over the issue although I suspect most of them like the game enough to return at some point, hence their feeling so strongly about it in the first place.

    In my view the only lesson that anyone can draw from a significant time spent playing any MMO is that as a genre they are always liable to change, some of which will be welcome and some of which will not be. The only games that never change are the offline single-player games and those are perhaps the best option for those reluctant to deal with the constant evolution of MMOs and the "ups and downs" that come with them.
  • 1mirg
    1mirg
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    joshjda wrote: »
    Games are mean't to be fun.
    I stopped reading after this. Games are suppose to be fun and entertaining. Not a second job.

    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • Smmokkee
    Smmokkee
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    Pvp is full of procs and poisons. Needs a change asap.
    Edited by Smmokkee on June 10, 2017 8:19PM
  • DeadlyPhoenix
    DeadlyPhoenix
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    ADarklore wrote: »
    As usual... a L2P issue. MMO's change, evolve, nothing ever stays the same... and most people learn to adapt to the changes. Typically over time any proven issues are tweaked, right now ZOS is checking the data behind the scenes and seeing how things are working... if they see that there is a significant problem, they will make necessary changes. As they have stated, the next major update we will see more significant class changes aka "balances"... so perhaps in those changes will come resolutions to class-specific resource problems.

    Didn't read your entire post... when you start by saying this is a l2p issue you already lose all credibility with me...

    How can one l2p when the game they play is constantly, drastically changing, not evolving. They put a system in, don't like it, change it, rinse and repeat. More people could l2p if they stopped changing their core game mechanics every few months.
  • Axoinus
    Axoinus
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    joshjda wrote: »
    Games are mean't to be fun pve is mean't to be based on fighting,running,blocking,dodging and quick combat not babysitting a main resource pool...

    Hello't. You need't to work't on your't contractions't. Have't a nice't day't.
  • Tandor
    Tandor
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    ADarklore wrote: »
    As usual... a L2P issue. MMO's change, evolve, nothing ever stays the same... and most people learn to adapt to the changes. Typically over time any proven issues are tweaked, right now ZOS is checking the data behind the scenes and seeing how things are working... if they see that there is a significant problem, they will make necessary changes. As they have stated, the next major update we will see more significant class changes aka "balances"... so perhaps in those changes will come resolutions to class-specific resource problems.

    Didn't read your entire post... when you start by saying this is a l2p issue you already lose all credibility with me...

    How can one l2p when the game they play is constantly, drastically changing, not evolving. They put a system in, don't like it, change it, rinse and repeat. More people could l2p if they stopped changing their core game mechanics every few months.

    The game doesn't constantly, drastically, change. Exaggeration has never won an argument.
  • geonsocal
    geonsocal
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    be happy...
    Edited by geonsocal on June 10, 2017 9:08PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Coggage
    Coggage
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    joshjda wrote: »
    This is my last post on these forums...

    I somehow doubt it.
  • Yarlenzey
    Yarlenzey
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    joshjda wrote: »
    Games are mean't to be fun pve is mean't to be based on fighting,running,blocking,dodging and quick combat not babysitting a main resource pool. These new combat changes drain the game of any and all fun making you chose to take damage over blocking chose not to dodge roll ever because it burns around 5k stamina on the first 1 choose not to break free when at all possible for the same reason. Playing the game looks like this buff buff aoe heavy attack heavy attack aoe aoe heavy attack heavy attack heavy aoe rinse and repeat. With no room for doing anything else but that it is dry and boring.


    There is no doing multiplayer content for me outside of open world bosses and questing because it is simply too irritating to deal with anymore. Pvp is nothing more then this guy lost because resources ran out in 10 seconds and this guy won because his did not run out for 13 seconds. Then there's the damage soft cap that was added and kept secret for the most part from the players mitigating damage done while moves cost much more to do.

    I can understand the reason for the removal of resource reduction in skills in the cp system i guess (even though most pvp game mode do not allow the use of cp) I can not understand the 5% overall increase of stamina costs seeing as you have to use stamina to block break free run sneak dodge roll and attack. My word of advice for this mess a 10-13% resource cost reduction and a 10% resource regen increase added to the 5 piece st bonus for medium and light armors along with stamina being change back to the way it was (removing the 5% nerf) and the unerfing of all the skills used to restore resources and apply damage also want that ridiculous damage cap either lessened or removed.

    This is my last post on these forums I will not be sticking around to read the trolling to will come to this thread. If you agree fine bump it till someone from zos reads it if not oh well i'll never know the difference. I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.

    I agree. I'm not getting any fun from the money that I spent, either.
    Tandor wrote: »
    The game doesn't constantly, drastically, change.

    I agree. Every maintenance update seems to apply some minor change that has some ripple effect one your game play. I can't tell if these are planned changes; or symptoms or changes elsewhere.

    With regard to "learn to play", that request becomes somewhat insulting if what you have already learned becomes redundant without you realising it. If what you are experiencing is constantly changing, then that is not learning. That just becomes responding, as there can be no way of applying that learning to future activity.

    Edited by Yarlenzey on June 10, 2017 10:15PM
    I got suspenders for saying "Testicular Mass" instead of "Balls". like, rilly.

  • Doctordarkspawn
    Doctordarkspawn
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    Bye. I've allready pulled out as I hate how they have mangled this system and disagree with how they chose to handle this. They nerfed us all for a few people being overpowered.

    Check out Neverwinter. It might be a bit more hungry for your money, but y'know, at least it's honest about allot of it.
  • ArchMikem
    ArchMikem
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    Tandor wrote: »
    Most of those who don't like the changes seem to have adapted to them,

    You say adapted, I say forced to deal with. I've been forced to lose my jewelry's damage glyphs just to increase my recovery now that ability costs were increased 2x. My Templar who had been struggling to stay at 2100 spell damage unbuffed is now forced into lowering that to an amount that's utterly pathetic for an end-game character, just so I can "adapt" to the sustain changes.

    And all because some people in PvP were taking advantage of the system so they can spam abilities...
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Avran_Sylt
    Avran_Sylt
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    ArchMikem wrote: »
    Tandor wrote: »
    Most of those who don't like the changes seem to have adapted to them,

    You say adapted, I say forced to deal with. I've been forced to lose my jewelry's damage glyphs just to increase my recovery now that ability costs were increased 2x. My Templar who had been struggling to stay at 2100 spell damage unbuffed is now forced into lowering that to an amount that's utterly pathetic for an end-game character, just so I can "adapt" to the sustain changes.

    And all because some people in PvP were taking advantage of the system so they can spam abilities...

    You know, instead of replacing jewelry glyphs you could use one or more heavy attacks.
  • ArchMikem
    ArchMikem
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    Avran_Sylt wrote: »
    ArchMikem wrote: »
    Tandor wrote: »
    Most of those who don't like the changes seem to have adapted to them,

    You say adapted, I say forced to deal with. I've been forced to lose my jewelry's damage glyphs just to increase my recovery now that ability costs were increased 2x. My Templar who had been struggling to stay at 2100 spell damage unbuffed is now forced into lowering that to an amount that's utterly pathetic for an end-game character, just so I can "adapt" to the sustain changes.

    And all because some people in PvP were taking advantage of the system so they can spam abilities...

    You know, instead of replacing jewelry glyphs you could use one or more heavy attacks.

    Try not to assume what my rotation is.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • olsborg
    olsborg
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    IMO the only thing that needs to be "appealed for reason" is the removal or drastic adjustment(aka nerf) for proccsets in pvp.

    PC EU
    PvP only
  • Avran_Sylt
    Avran_Sylt
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    ArchMikem wrote: »
    Avran_Sylt wrote: »
    ArchMikem wrote: »
    Tandor wrote: »
    Most of those who don't like the changes seem to have adapted to them,

    You say adapted, I say forced to deal with. I've been forced to lose my jewelry's damage glyphs just to increase my recovery now that ability costs were increased 2x. My Templar who had been struggling to stay at 2100 spell damage unbuffed is now forced into lowering that to an amount that's utterly pathetic for an end-game character, just so I can "adapt" to the sustain changes.

    And all because some people in PvP were taking advantage of the system so they can spam abilities...

    You know, instead of replacing jewelry glyphs you could use one or more heavy attacks.

    Try not to assume what my rotation is.

    Well then, what is your rotation? Does it involve any heavy attacks at all? even prior to the update?
  • Dantaria
    Dantaria
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    Avran_Sylt wrote: »
    You know, instead of replacing jewelry glyphs you could use one or more heavy attacks.
    I would also suggest that.

    In my experience, it's more beneficial in a long run. In the end, in PvE the only content in which you require sustain is vet group content (and vMA, but that's another story). And there have always been opportunities to regain resources back.

    vRoM last boss is the classic example. You have special "illusions of the previous bosses" phase, which people have always used for regaining resources. Just heavy-attack your way through orange illusion (also don't forget to generate ult) and boom - done, you're good.

    Another good example is Varlariel - though do note that I'm not talking about leaderboard speedruns, I'm talking about completion. To not wipe you need to kill copies and you know that - so just reasonably HA the boss herself to have full resources for copies.

    The list goes and goes. I honestly can't remember a single battle when you have to burn and burst all the way. There are always specific phases you need to burn and burst through. Just get ready for them.

    Though with that said, I still agree with OP. As you can see, I adapted. Was it hard? Pfffffffff. I always ran out of resources as a lowbie, I didn't even have to use my brain "to adapt", I figured all this out loooooong time ago. Is game as fun as it was? Definitely no.

    You say "adapt" like it's some kind of effort here. Some kind of heroic deed. Be good and brave - adapt. Please. Adapting is easy, it always was for those who have a bit of understanding of the game. There is nothing special in adapting and it's not about that, it's never about that. It's about enjoying the game.

    Being stuck in "~100cp" limbo for no reason and having artificially prolonged fights isn't fun. Easy as that.
    Edited by Dantaria on June 10, 2017 10:53PM
    English isn't my native, apologies for any mistakes.
  • G0ku
    G0ku
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    Dantaria wrote: »
    You say "adapt" like it's some kind of effort here. Some kind of heroic deed. Be good and brave - adapt. Please. Adapting is easy, it always was for those who have a bit of understanding of the game. There is nothing special in adapting and it's not about that, it's never about that. It's about enjoying the game.

    Being stuck in "~100cp" limbo for no reason and having artificially prolonged fights isn't fun. Easy as that.

    That´s it. Most of the players I know can deal easily with the changes - doesn´t change the fact they hate them....

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  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I like it better now, besides sustaining is the healers problem in groups :trollface:
  • Yarlenzey
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    joshjda wrote: »
    I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.

    I just sent all my stuff to former guild members.

    I still cant login after 12 hours. It is 11:20 locally and any residual load of players should be gone. The relative error text is in the signature block. Ticket not lodged, as there is no mistaking the problem now.



    I got suspenders for saying "Testicular Mass" instead of "Balls". like, rilly.

  • kunquatb16_ESO
    kunquatb16_ESO
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    Turelus wrote: »
    I don't think there will be any large changes at this point. ZOS might make some smaller tweaks but over all the update has gone live and many are already adjusting to it.

    Alcast has already started putting out videos of how to avoid sustain issues with still having great DPS as well as information on lowering DPS for better sustain if that's what you're after.

    I think what he, and many other are after is fun. Combat used to be dynamic, now it plods along. Yeah people can adapt, but have fun? play with style just because? choose a compromised spec for the concept or fun of it? not any more. Choose your cookie cutter spec to be effective, or have a less effective but no more fun character.

    Progressing the game means progressing the game, not regressing the players and calling it progress.
  • winterbornb14_ESO
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    He is right the game is now nothing but 2 things.

    1. Resource management.
    2. Inventory management.

    Not very fun and that is what a game should be at all costs.
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    There are plenty of reasons to quit ESO, but I certainly wouldn't consider resource management to be one of them.
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • Dixa
    Dixa
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    joshjda wrote: »
    Games are mean't to be fun pve is mean't to be based on fighting,running,blocking,dodging and quick combat not babysitting a main resource pool. These new combat changes drain the game of any and all fun making you chose to take damage over blocking chose not to dodge roll ever because it burns around 5k stamina on the first 1 choose not to break free when at all possible for the same reason. Playing the game looks like this buff buff aoe heavy attack heavy attack aoe aoe heavy attack heavy attack heavy aoe rinse and repeat. With no room for doing anything else but that it is dry and boring.


    There is no doing multiplayer content for me outside of open world bosses and questing because it is simply too irritating to deal with anymore. Pvp is nothing more then this guy lost because resources ran out in 10 seconds and this guy won because his did not run out for 13 seconds. Then there's the damage soft cap that was added and kept secret for the most part from the players mitigating damage done while moves cost much more to do.

    I can understand the reason for the removal of resource reduction in skills in the cp system i guess (even though most pvp game mode do not allow the use of cp) I can not understand the 5% overall increase of stamina costs seeing as you have to use stamina to block break free run sneak dodge roll and attack. My word of advice for this mess a 10-13% resource cost reduction and a 10% resource regen increase added to the 5 piece st bonus for medium and light armors along with stamina being change back to the way it was (removing the 5% nerf) and the unerfing of all the skills used to restore resources and apply damage also want that ridiculous damage cap either lessened or removed.

    This is my last post on these forums I will not be sticking around to read the trolling to will come to this thread. If you agree fine bump it till someone from zos reads it if not oh well i'll never know the difference. I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.

    you need to adjust or consider not playing mmorpgs in the future. they all make changes for the good of the overall game very frequently. you are not going to agree with all of those changes.
  • Sigtric
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    Yarlenzey wrote: »
    joshjda wrote: »
    I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.

    I just sent all my stuff to former guild members.

    I still cant login after 12 hours. It is 11:20 locally and any residual load of players should be gone. The relative error text is in the signature block. Ticket not lodged, as there is no mistaking the problem now.



    How did you give away your stuff if you can't log in?

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

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  • kunquatb16_ESO
    kunquatb16_ESO
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    Dixa wrote: »
    joshjda wrote: »
    Games are mean't to be fun pve is mean't to be based on fighting,running,blocking,dodging and quick combat not babysitting a main resource pool. These new combat changes drain the game of any and all fun making you chose to take damage over blocking chose not to dodge roll ever because it burns around 5k stamina on the first 1 choose not to break free when at all possible for the same reason. Playing the game looks like this buff buff aoe heavy attack heavy attack aoe aoe heavy attack heavy attack heavy aoe rinse and repeat. With no room for doing anything else but that it is dry and boring.


    There is no doing multiplayer content for me outside of open world bosses and questing because it is simply too irritating to deal with anymore. Pvp is nothing more then this guy lost because resources ran out in 10 seconds and this guy won because his did not run out for 13 seconds. Then there's the damage soft cap that was added and kept secret for the most part from the players mitigating damage done while moves cost much more to do.

    I can understand the reason for the removal of resource reduction in skills in the cp system i guess (even though most pvp game mode do not allow the use of cp) I can not understand the 5% overall increase of stamina costs seeing as you have to use stamina to block break free run sneak dodge roll and attack. My word of advice for this mess a 10-13% resource cost reduction and a 10% resource regen increase added to the 5 piece st bonus for medium and light armors along with stamina being change back to the way it was (removing the 5% nerf) and the unerfing of all the skills used to restore resources and apply damage also want that ridiculous damage cap either lessened or removed.

    This is my last post on these forums I will not be sticking around to read the trolling to will come to this thread. If you agree fine bump it till someone from zos reads it if not oh well i'll never know the difference. I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.

    you need to adjust or consider not playing mmorpgs in the future. they all make changes for the good of the overall game very frequently. you are not going to agree with all of those changes.

    "For the good of the overall game" means, making it more fun, balanced, giving top players a progression without excluding new players. It means increasing spec choice, play style choice and variability.

    It does not mean slowing combat down to no good purpose, as the changes only serve to make combat less fun. All the stam nurfs make it less balanced, and the viability of character spec has reduced. It's a failure on all fronts.
  • Sausage
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    ESO wasnt boring at one point? The Combat has always been extremely shallow
  • Yarlenzey
    Yarlenzey
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    Sigtric wrote: »
    Yarlenzey wrote: »
    joshjda wrote: »
    I will continue playing single player content until either i max out my two remaining new characters or new nerfs added to this mess in which case i will be quitting deleting the game chalking up my hundreds of dollars spent on eso pluses crowns addons etc as a lesson learned and avoiding any and all zenimax bethesda game from hense forth that is all.

    I just sent all my stuff to former guild members.

    I still cant login after 12 hours. It is 11:20 locally and any residual load of players should be gone. The relative error text is in the signature block. Ticket not lodged, as there is no mistaking the problem now.

    How did you give away your stuff if you can't log in?
    Thanks for asking a relevant question. Obviously, it was a bit late for the 'can I have your stuff' one .
    There was another thread where I made two points clear:
    • The problem was with an existing character;
    • I could create and use new characters.
    What I didn't know at the time was, once I logged out, the new characters became inaccessible.
    EDIT ~ I meant to include that you, "Sigtric" participated in that; or other discussions relating to this.


    I created a character 'Kewd Ferlogin' and used the banker at Bleakrock to undertake the following activities:
    • Remove the items from my accessible bank inventory
    • Cancel my guild membership with three trading guilds
    • Deposit my personal gold fund and several pieces of legendary equipment into the remaining Guild bank
    • Distribute the remaining 200 items across the Guild membership, as a thank you under the title 'Queens Birthday Gifts"
    • Cancel my membership at the remaining Guild
    Even with the first couple of cheap backpack expansions, it still took around three or four hours. I continued login attempts during this period. They still succeeded in providing the error shown below.

    I have since created an account on the NA (I normally use EU) server and run the new character for about two hours. I haven't attempted to login again after logging that char. off.

    Meanwhile, back at El Lenovo ranch, I have:
    • used Minion to uninstall all the plugins (using the TESCS name there) that were loaded; and
    • uninstalled ESO: Tamriel Unlimited and ESO: Imperial Pack (??)
    • Run CCleaner (again) to clean the WinX operating system.
    • used Steam to reinstall the TWO removed applications/DLC/Chapters/software/Qashquai (moo).
    Currently reinstalling. In 59 minutes, 20 seconds, I'll be able to apply several patches and maybe before midnight, prove that all that effort hasn't changed anything.

    Do you actually play ESO? With all your thread-hopping activity, it;'s hard to see how you'd have any time for actual play.
    But thanks for popping by to this 'goodbye' discussion. It's probably distracted you from some important PvP discussion somewhere else.

    Is PvP a TLA for a communicable disease? And what about Mary-Lou?
    Now we can all get some sleep. <<< "clayton's"


    Edited by Yarlenzey on June 11, 2017 8:36AM
    I got suspenders for saying "Testicular Mass" instead of "Balls". like, rilly.

This discussion has been closed.