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Can we get rid of no sprint stamina regeneration now?

GreenSoup2HoT
GreenSoup2HoT
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After all these sustain nerfs, not being able to regen while sprinting just makes all classes feel so clunky and terrible. What once was a game with fluid gameplay is now one with resource poison and snare spamming... feelsbadman.
PS4 NA DC
  • Dredlord
    Dredlord
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    That's just a terrible idea with the effect on sprint sets in the game.

    Cmon think before you post.
  • Ihatenightblades
    Ihatenightblades
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    No. Some people have so much stam recovery that if Recovery worked when they were sprinting the stamina pool would never drop below 90%

    Which in my eyes would be broken.
  • Zvorgin
    Zvorgin
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    The sustain changes were needed and didn't have that much impact, change a jewelry glyph and good to go. Zos don't need to make sustain easier now that it is finally reasonable.
  • Strider_Roshin
    Strider_Roshin
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    It really needs to go. My cardio in real life makes my character look fat.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Dredlord wrote: »
    That's just a terrible idea with the effect on sprint sets in the game.
    Cmon think before you post.

    It still costs stamina to sprint. Reduce sprint cost sets are still valuable. You easily could just increase the cost of sprint to compensate. Anythings better then completely halting stamina regen completely.

    Also id like to see the data for how many people actually utalize sprint reduction sets in pvp other then scroll runners. I can guarantee you the number is low.

    No. Some people have so much stam recovery that if Recovery worked when they were sprinting the stamina pool would never drop below 90%
    Which in my eyes would be broken.

    Im in full medium, with stamina regen drinks, with bone pirate. About 3kish regen. As soon as i sprint its gone. Why should someone with so much recovery be punished for sprinting? Its not logical.

    Also do you not like sprinting in this game? No sprint regen hurts everyone. Magicka classes cant sprint for 2 seconds...

    You know whats fun gameplay? Movement. Which we hardly have any of.

    Your pointing your fingers at woodelf nightblades who be sprinting around trees being annoying and ignore the fact every other magicka spec in game would benefit from this. You could just as easily give Sprint an exponential cost increase like roll dodge so people are not sprinting miles but rather 50-100m lengths.


    Zvorgin wrote: »
    The sustain changes were needed and didn't have that much impact, change a jewelry glyph and good to go. Zos don't need to make sustain easier now that it is finally reasonable.

    Nice. Change jewellery glyph to stamina regen, proceeds to sprint and not regen any stamina anyway. Kiting is at an all time low atm.

    Not every change zos has implmented was the right one... sprinting with no regen being one of them imo.

    PS4 NA DC
  • Dredlord
    Dredlord
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    Dredlord wrote: »
    That's just a terrible idea with the effect on sprint sets in the game.
    Cmon think before you post.

    It still costs stamina to sprint. Reduce sprint cost sets are still valuable. You easily could just increase the cost of sprint to compensate. Anythings better then completely halting stamina regen completely.

    Its not the sprint cost reduction that is the issue, its the other benefits these kinds of sets offer.

    http://elderscrollsonline.wiki.fextralife.com/Coward's+Gear+Set

    http://elderscrollsonline.wiki.fextralife.com/Prisoner's+Rags+Set

    Its a bad idea. Sprint should definately stop stam regen, end of story.
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