Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Hemorrhage - NightBlade class passive change

SilverWF
SilverWF
✭✭✭✭✭
Hemorrhage - Assassination - NightBlade
Increases damage dealt by Critical Strikes by X%.
A successful critical hit gives nearby allies Minor Savagery, increasing Weapon Critical Strike rating by XXX for 20 seconds.


The most of class passives benefits both ways - stam and mag.
But this passive increases only Weapon critical, so has no any effect on any mag builds. Basically - this passive is not as good as it can be.

So, there is a suggestion:
Increases damage dealt by Critical Strikes by X%.
A successful critical hit gives nearby allies Minor Savagery, increasing Weapon Critical Strike rating by XXX and Minor Prophecy, increasing Spell Critical Strike rating by XXX for 20 seconds.

What do you think?
Edited by SilverWF on June 10, 2017 11:04AM
  • PC EU. Ebonheart Pact. CP 1k+
  • YouTube: All ESO disguises (2014)
  • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
  • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!

Hemorrhage - NightBlade class passive change 34 votes

Yes, good change
47%
crashen17b14_ESOkendellking_chaosb14_ESONhs1982rwb17_ESOSilverWFTavore1138ShanjijriSploshSurak73RouDeRBerenhirOrjixCaim12TyrobagKay1KingJHokiewa 16 votes
Not and I can explain why (in comments)
38%
Lightspeedflashb14_ESOTryxusidkAhzekDymenceGreenSoup2HoTAsmaelVipstaakkixblackroxeLZHJuhasowAvran_SyltBombashaman 13 votes
Not and I can't explain why - just not
14%
Voxicityjeedrzejaaisoahogetemshaunadoslekis 5 votes
  • Shadow_Viper_vX
    Shadow_Viper_vX
    ✭✭✭✭✭
    There are much more important issues for ZOS to be focusing their attention on at the moment; lag/performance, group/dungeon finder, broken trials on consoles, etc
  • Dymence
    Dymence
    ✭✭✭✭✭
    Not and I can explain why (in comments)
    Sorcs have a similar passive that increases only spell critical. Having different buffs on different classes gives an incentive for a more diverse group setting for trials and the like.
  • Ahzek
    Ahzek
    ✭✭✭✭✭
    Not and I can explain why (in comments)
    Minor Savagery was one of the 4 (now 5) minor buffs which have been given to only one class to subtly promote balanced class distribution in groups (thats my interpretation).
    The other passives are:
    Minor Sorcery for templar
    Minor Brutality for DK
    Minor Vitality for warden
    and minor prohpecy for sorc
    Jo'Khaljor
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Yes, good change
    There are much more important issues for ZOS to be focusing their attention on at the moment; lag/performance, group/dungeon finder, broken trials on consoles, etc
    I'm pretty sure, that ZOS have more programmers than 1. Or how did they add new paid mounts then? :D
    Dymence wrote: »
    Sorcs have a similar passive that increases only spell critical. Having different buffs on different classes gives an incentive for a more diverse group setting for trials and the like.
    Solid option, yes.
    But Sorcs passive affects your group only, not all allies.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Not and I can explain why (in comments)
    SilverWF wrote: »
    There are much more important issues for ZOS to be focusing their attention on at the moment; lag/performance, group/dungeon finder, broken trials on consoles, etc
    I'm pretty sure, that ZOS have more programmers than 1. Or how did they add new paid mounts then? :D
    Dymence wrote: »
    Sorcs have a similar passive that increases only spell critical. Having different buffs on different classes gives an incentive for a more diverse group setting for trials and the like.
    Solid option, yes.
    But Sorcs passive affects your group only, not all allies.

    All the ones that matter, in pve setting at least, also the warden gives minor toughness, though you can get that from warhorn. The passives that are being talked about used to give the buff to everyone in a 28 meter radius, now it only give it to your party, as you pointed out, to reduce the calculations the game has to do.

    As other had said, if you want spell crit, get a sorc in your group. If you want 5% more spell or weapon damage, get a Templar and dk Respectively.
    Edited by Lightspeedflashb14_ESO on June 10, 2017 11:45AM
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Yes, good change
    As other had said, if you want spell crit, get a sorc in your group. If you want 5% more spell or weapon damage, get a Templar and dk Respectively.
    And since stamina sucks (I wouldn't discuss it) - noone wants stam dds in raids and NB's passive remains just pointless.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    Not and I can explain why (in comments)
    I'd much rather see it changed to: Your critical attacks deal [x]% more damage, and dealing critical damage to a target causes them to take [x]% more damage from critical strikes for 4 seconds. (But a very small %)

    Make a new debuff called "Minor Exploit"
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Not and I can explain why (in comments)
    Not everything should be yin and yang when comparing magicka and stamina.

    PS4 NA DC
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not and I can explain why (in comments)
    SilverWF wrote:
    Dymence wrote: »
    Sorcs have a similar passive that increases only spell critical. Having different buffs on different classes gives an incentive for a more diverse group setting for trials and the like.
    Solid option, yes.
    But Sorcs passive affects your group only, not all allies.

    Sorc passive tooltip says that it "affects nearby allies" same like nb passive. That 3% wep crit nb have is a part of larger idea for class uniqueness that was created in Tamriel Unlimited I think to give every class (excluding warden ofc) unique buff for allies.

    Nb have Hemmorhage (3% wep crit) , Sorc have Exploitation (3% spell crit) , Tepmlar have Illuminate (5% spell dmg) , Dk have Mountain's Blessing (5% wep dmg).

    So as You can see each class have unique buff fo allies.
    SilverWF wrote: »
    As other had said, if you want spell crit, get a sorc in your group. If you want 5% more spell or weapon damage, get a Templar and dk Respectively.
    And since stamina sucks (I wouldn't discuss it) - noone wants stam dds in raids and NB's passive remains just pointless.

    Stamina Nb atm is one of the highest single target DD's the highest one on skeleton (47k selfbuffed) . Also stamina is not weak atm stamina DD's are not in bad spot it'll just take some times until people will realize that , adapt and learn how to play in this update. There isnt many stam DD's in raids atm because there is not many skilled stam DD's that can manage hardcore game end content and stamina have it's limitations that cant allow to create 8 stam DD's teams but still stamina DD's can finish the hardest content (there was stam DD in worlds 1st vHoF speed run lately). Stamina DD's had once the highest DPS now that changed propably at some point it'll change again. You want to revamp passives with each update because current meta does not flauvoring it ?

    Edited by Juhasow on June 10, 2017 4:19PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not and I can explain why (in comments)
    As I expect has been pointed out, each of the original 4 classes has a passive that grants the group a stat boost. NBs is weapon crit and Sorcs is Spell crit.

    With the Warden added their buff to the group is minor toughness which increases max health of the group by 10%.
    Edited by idk on June 10, 2017 4:31PM
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
    ✭✭✭✭
    How about hemorrhage doing what the name implies?

    Gives minor crit + does additional DoT damage as magic or physical damage depending on highest stat.
  • Kalante
    Kalante
    ✭✭✭✭✭
    I think minor savagery should be removed and just let it give out a flat 1k critical strike.
    Edited by Kalante on June 10, 2017 4:29PM
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Yes, good change
    Juhasow wrote: »
    Sorc passive tooltip says that it "affects nearby allies" same like nb passive.
    At the PC EU English client it is "group" not "allies"
    Juhasow wrote: »
    Stamina Nb atm is one of the highest single target DD's the highest one on skeleton (47k selfbuffed) .
    There isnt many stam DD's in raids atm
    there was stam DD in worlds 1st vHoF speed run lately
    We do not have target skeletons in the trials and pledges. Also, I didn't said a word about their DPS.
    That's what I said: NB's passive remains useless for allies.
    HOF isn't solo trial, that stam-DD was just carried by mag-DDs
    How about hemorrhage doing what the name implies?
    Gives minor crit + does additional DoT damage as magic or physical damage depending on highest stat.
    It's already gives bonus to crit damage.
    Edited by SilverWF on June 10, 2017 4:37PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
    ✭✭✭✭
    SilverWF wrote: »
    Juhasow wrote: »
    Sorc passive tooltip says that it "affects nearby allies" same like nb passive.
    At the PC EU English client it is "group" not "allies"
    Juhasow wrote: »
    Stamina Nb atm is one of the highest single target DD's the highest one on skeleton (47k selfbuffed) .
    There isnt many stam DD's in raids atm
    there was stam DD in worlds 1st vHoF speed run lately
    We do not have target skeletons in the trials and pledges.
    That's what I said: NB's passive remains useless for allies.
    HOF isn't solo trial, that stam-DD was just carried by mag-DDs
    How about hemorrhage doing what the name implies?
    Gives minor crit + does additional DoT damage as magic or physical damage depending on highest stat.
    It's already gives bonus to crit damage.

    Did you read the rest? Lol. I meant , it gives crit damage + does a physical or magic based DoT based off max stat and damage done through crits.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Yes, good change
    Did you read the rest? Lol. I meant , it gives crit damage + does a physical or magic based DoT based off max stat and damage done through crits.
    Yes I read the rest. It is already gives a bonus to crit. damage and adding a DOT here will be too much.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • makreth
    makreth
    ✭✭✭✭✭
    Dymence wrote: »
    Sorcs have a similar passive that increases only spell critical. Having different buffs on different classes gives an incentive for a more diverse group setting for trials and the like.

    Templars as well.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not and I can explain why (in comments)
    SilverWF wrote: »
    Juhasow wrote: »
    Sorc passive tooltip says that it "affects nearby allies" same like nb passive.
    At the PC EU English client it is "group" not "allies"
    Juhasow wrote: »
    Stamina Nb atm is one of the highest single target DD's the highest one on skeleton (47k selfbuffed) .
    There isnt many stam DD's in raids atm
    there was stam DD in worlds 1st vHoF speed run lately
    We do not have target skeletons in the trials and pledges. Also, I didn't said a word about their DPS.
    That's what I said: NB's passive remains useless for allies.
    HOF isn't solo trial, that stam-DD was just carried by mag-DDs
    How about hemorrhage doing what the name implies?
    Gives minor crit + does additional DoT damage as magic or physical damage depending on highest stat.
    It's already gives bonus to crit damage.

    Group or allies doesnt make a difference in PvE content.
    Well that why You bring DD to group to do DPS , improving of Deadly Cloak and Leeching Strikes raised up survivality lv of stam Nb. Yesterday in vSO HM I had like 4 stam DD's in group and we did fine and finished it smoothly. It's only 3 weeks after update give people the time to adapt it's usually taking 2-3 months before people wil get use to new meta get the gear they need etc. HoF is now finished mainly by full magicka team users because most of people in that teams played magicka months and years and trained vHoF on PTS with magicka characters. We dont know how well organised team with lets say 4 experienced stamina users would handle things in current state of game.

    Like I mentioned in part You didnt quoted every class have unique buff for the group or allies which is basicly the same and I dont see any point of changing Hemmorhage bonuses.

    Also would be nice if You would quote whole phrases and talk about whole point of view that person You quote was saying not just pick pieces out of context and comment. You creating Your own version of things that people had to say from pieces of their comments and then You comment it mostly skipping the important parts. That's atleast rude.
    Edited by Juhasow on June 11, 2017 1:31PM
  • Shanjijri
    Shanjijri
    ✭✭✭✭
    Yes, good change
    As a healer, I want it increases weapon and spell critical strikes for my teammates. But after reading other comments, it seems fair each class got an unique flavor.
Sign In or Register to comment.