GrumpyDuckling wrote: »There is a problem with the changes to Repentance in the Morrowind patch that significantly encourages Templars not to group together. In Morrowind, only the Templar casting Repentance can restore stamina from dead bodies, and dead bodies can only be repented once, meaning that grouped Templars have to compete with one another for stamina return. This makes Templar the only class in the game that has to compete with teammates to avoid ZERO stamina return outside of minor/major buffs. Every other class has guaranteed stamina return outside of minor/major buffs:
Dragonknights have guaranteed stamina return from Battle Roar + Helping Hands passives.
Nightblades have guaranteed stamina return (15% recovery) from Refreshing Shadows + Leeching Strikes.
Sorcerers have guaranteed stamina return (20% recovery) from Daedric Protection passive + Dark Deal.
Wardens have guaranteed stamina return (12% recovery) from Flourish passive + Nature's Gift passive + Bull Netch.
ZOS, does your silence thus far regarding this problem (which has been brought up multiple times in a few threads, with tags) suggest that you intended for group Templars to be penalized and forced to compete with one another? If that was the intent, then could you tell us why that decision was made?
Battle Roar requires you to burn an Ult (lol)GrumpyDuckling wrote: »There is a problem with the changes to Repentance in the Morrowind patch that significantly encourages Templars not to group together. In Morrowind, only the Templar casting Repentance can restore stamina from dead bodies, and dead bodies can only be repented once, meaning that grouped Templars have to compete with one another for stamina return. This makes Templar the only class in the game that has to compete with teammates to avoid ZERO stamina return outside of minor/major buffs. Every other class has guaranteed stamina return outside of minor/major buffs:
Dragonknights have guaranteed stamina return from Battle Roar + Helping Hands passives.
Nightblades have guaranteed stamina return (15% recovery) from Refreshing Shadows + Leeching Strikes.
Sorcerers have guaranteed stamina return (20% recovery) from Daedric Protection passive + Dark Deal.
Wardens have guaranteed stamina return (12% recovery) from Flourish passive + Nature's Gift passive + Bull Netch.
Merlin13KAGL wrote: »Battle Roar requires you to burn an Ult (lol)GrumpyDuckling wrote: »There is a problem with the changes to Repentance in the Morrowind patch that significantly encourages Templars not to group together. In Morrowind, only the Templar casting Repentance can restore stamina from dead bodies, and dead bodies can only be repented once, meaning that grouped Templars have to compete with one another for stamina return. This makes Templar the only class in the game that has to compete with teammates to avoid ZERO stamina return outside of minor/major buffs. Every other class has guaranteed stamina return outside of minor/major buffs:
Dragonknights have guaranteed stamina return from Battle Roar + Helping Hands passives.
Nightblades have guaranteed stamina return (15% recovery) from Refreshing Shadows + Leeching Strikes.
Sorcerers have guaranteed stamina return (20% recovery) from Daedric Protection passive + Dark Deal.
Wardens have guaranteed stamina return (12% recovery) from Flourish passive + Nature's Gift passive + Bull Netch.
Leeching has a cost associated (unlike repentance) and requires a hit to work.
Dark Deal is only valid for a stamSorc.
Templar gets lower cost as a passive (Restoring Spirit), vice regen.
Templar gets 10% recovery of all three stats simply by having Repentance slotted.
Templar gets other bonuses (Mag Regen from Channeled Focus, for instance).
Pretty sure a group of templars can toss each other shards to return major stat + half of minor stat.
Orbs is available to anyone that hasn't unlocked shards.
Templars can take turns using repentance and all group members still benefit from the heal...
Merlin13KAGL wrote: »Battle Roar requires you to burn an Ult (lol)GrumpyDuckling wrote: »There is a problem with the changes to Repentance in the Morrowind patch that significantly encourages Templars not to group together. In Morrowind, only the Templar casting Repentance can restore stamina from dead bodies, and dead bodies can only be repented once, meaning that grouped Templars have to compete with one another for stamina return. This makes Templar the only class in the game that has to compete with teammates to avoid ZERO stamina return outside of minor/major buffs. Every other class has guaranteed stamina return outside of minor/major buffs:
Dragonknights have guaranteed stamina return from Battle Roar + Helping Hands passives.
Nightblades have guaranteed stamina return (15% recovery) from Refreshing Shadows + Leeching Strikes.
Sorcerers have guaranteed stamina return (20% recovery) from Daedric Protection passive + Dark Deal.
Wardens have guaranteed stamina return (12% recovery) from Flourish passive + Nature's Gift passive + Bull Netch.
Leeching has a cost associated (unlike repentance) and requires a hit to work.
Dark Deal is only valid for a stamSorc.
Templar gets lower cost as a passive (Restoring Spirit), vice regen.
Templar gets 10% recovery of all three stats simply by having Repentance slotted.
Templar gets other bonuses (Mag Regen from Channeled Focus, for instance).
Pretty sure a group of templars can toss each other shards to return major stat + half of minor stat.
Orbs is available to anyone that hasn't unlocked shards.
Templars can take turns using repentance and all group members still benefit from the heal...
It doesn't encourage them not to group together. It encourages them to coordinate and adjust their playstyle, just as every other class has has to do.
Avran_Sylt wrote: »Hey, sweet. you identified a problem. Now you've moaned about it care to offer up a solution?
Avran_Sylt wrote: »Hey, sweet. you identified a problem. Now you've moaned about it care to offer up a solution?
Giles.floydub17_ESO wrote: »Anything the brought resources to the group was removed. Essentially, if repentance wasn't nerfed into the ground everyone would run stam.
Giles.floydub17_ESO wrote: »Anything the brought resources to the group was removed. Essentially, if repentance wasn't nerfed into the ground everyone would run stam.
vyndral13preub18_ESO wrote: »Giles.floydub17_ESO wrote: »Anything the brought resources to the group was removed. Essentially, if repentance wasn't nerfed into the ground everyone would run stam.
I don't think anyone is argueing that. But what they did to repent is the same as if they made other classes resource regen lock out other players of the same class, so they couldn't regen.
So say dark deal when cast locked other sorcs nearby out of it for a while. Or when a nightblades used leeching strikes no other nightblades nearby could cast it for a while.
That would be fun and encourage them to coordinate and adjust their play styles. How fun!
GrumpyDuckling wrote: »Avran_Sylt wrote: »Hey, sweet. you identified a problem. Now you've moaned about it care to offer up a solution?
Thanks for the productive comment.
Allow bodies to be repented more than once, for stamina, but only once for health return. That allows teamed up Templars to return stamina, without the potential for heals becoming OP.
Again, the answer is already in the toolkit of the group makeup your describe.GrumpyDuckling wrote: »We're talking about additional means of stamina return.
Merlin13KAGL wrote: »GrumpyDuckling wrote: »Avran_Sylt wrote: »Hey, sweet. you identified a problem. Now you've moaned about it care to offer up a solution?
Thanks for the productive comment.
Allow bodies to be repented more than once, for stamina, but only once for health return. That allows teamed up Templars to return stamina, without the potential for heals becoming OP.
Except, without a cooldown / time out on the bodies themselves, this would make it even more OP than the original skill, as each templar could pick and choose when to repent.
It basically works like a syngery now, and just like a synergy, all 4 people can't grab it once.
The other skills/passives mentioned (as only those were 'disputed') come with a cost or requirement of some sort.Again, the answer is already in the toolkit of the group makeup your describe.GrumpyDuckling wrote: »We're talking about additional means of stamina return.
- Toss each other shards
- Take turns repenting
- Lower the return if it can be used by multiple templars, limit the number of repentable bodies per cast, or drastically limit the timeframe where mutli-repents can take place.
They dialed it back for a reason. My templar gameplay changed to accommodate.
PS4_ZeColmeia wrote: »Wait so Templars want too have a way of gaining back resources easier than every class (except maybe sorc, SMDH) because it used to work that way? I want my old leeching strikes where I got resources 10% of the time from class skills.
Or we adjust to the new normal... You know like everyone else.