phileunderx2 wrote: »Channeled focus you don't have to stay in the circle the effect will last 8 Seconds after you step out of it. Also extended ritual is a heal over time.
ReinhardMcKinkyb16_ESO wrote: »This may seem a bit late to complain about these changes, but I wanted to experience them first.
I'm not going to say the Templar doesn't have any powerful tools. I'm not here to complain about numbers. I don't really care about Major Mending.
What's really bugging me, is that I feel like I picked the wrong class, even though the Templar is built around what I want to play.
Melee + Healing
For some reason, Rushed Ceremony, which is generally considered an emergency heal, is now SUPPOSED to be unable to heal behind you. This choice was made to stop it being spammed. So instead of directly disincentivizing spamming, players who want to play in melee range now have to turn around to effectively heal allies, even if those allies are sniffing your scalp. Don't worry, spammers have to vaguely look at their allies now!
Which class is better? Well, you could play literally any class as stam, use Vigor, and have a much greater selection of melee abilities. Sure, Vigor doesn't have that burst potential, but the Templar doesn't have a heal over time to apply to allies, and Healing Ritual is generally considered a bad joke. Again, literally any class as stam, as Vigor doesn't require being any specific class.
Rushed ceremony and morphs is still considered an emergency heal. Allies haven't be in front of you. Doesn't have to be directly in front you just 180° in front. Just position your self a bit better and you can heal all. I like this better, now I can have some say on who I really want to heal. I'm okay with this change.
Templars don't have a HoT!??! What? Ritual of Retribution heals anyone standing in the big circle 1728 every 2 seconds, Purifying Light heals for about 3k every 2 seconds for 6 seconds, Those yep are Templar skills. In the restoration staff skill you have mutagen/rapid regeneration which my rapids Regen heals for 22644 over 16.5 seconds. All these HoT can crot. You can apply force siphon and they can get a 800+ heal every second as they damage the enemy
Restoring allies resources
I'm all for every class being able to heal, and I'm not against them being able to restore their allies resources, even as effectively as a Templar, assuming it doesn't come off as essentially "free."
The main thing I mean is Orbs, which I don't mind as much as many others. Yes, any class has access to the same synergy as Shards, but overall, I think Shards is a superior tool. It's still a bit like every class having a slightly inferior Bolt Escape, or some other comparison, but as long as Shards is superior, it's not that bad.
What I have a bigger issue with, is Ele Drain and Radiant Aura. Besides Radiant Aura being the complete opposite thematically of what it used to be, it just seems inferior. You can only receive the benefit of minor magicka steal once a second, so applying it to multiple targets isn't a definitive advantage. Ele Drain is free to cast, and debuffs the target's spell resistance. Now sure, you need a Destruction staff, but healers already have so much incentive to run one, and obviously magic damage dealers are heavily incentivized to have one as well.
Which class is better? Sorcs are better, being able to give minor magicka recovery, and Wardens are best, being able to give minor magicka and minor stamina recovery.
I like shards. I thought in one of the updates they made luminous shard refill both mag and stam to who ever pick them up. But doesn't seem to be the case. That's why I picked luminous because it helps with both. I use elemental drain I think it's better than aura.
Restoring resources
Like I've tried to explain, I'm not against other classes being able to restore resources to their allies, even as well as Templar, but you'd think the class that is advertised for it's ability to restore resources would at least feel powerful restoring it's own resources.
Radiant Aura I have the same complaints about Ele Drain just feeling like a superior choice.
Channeled Focus... Ok, I know Templar is definitively the worst for mobility, but what on earth is this? Feeling tethered to a tiny circle is absolutely infuriating, and again, you'd think the class essentially bragging about resource management would feel powerful in this regard, but it just feels debilitating.
Repentance, would be absolutely incredible... If you could repent your own corpses from having died, running out of stamina, but without bodies, is a joke.
Which class is better? Warden and Nightblade have solid resource management.
elemental over aura.
Channel focus is nice. Mag recovery and physical and spell buff. You know you can leave the circle and have the recovery and buffs for up to 8 seconds after leaving? That's plenty if time to recast it in new location. Making big deal over nothing about this
Again, I'm not saying the Templar doesn't have powerful tools, but so does every class. Mitigation, cc, mobility, and stealth, are all things you're giving up when picking a Templar, and for what exactly? To be expected to be behind your allies when healing them, like any magic class with a Resto? To have resource management tools others have access to, and a couple of classes have more of? To hate your own resource management tools?
Why do I feel like other classes would make a better Templar, than the Templar?
Mmh, few things I'd like to point out.
You talk about dealing damage in melee and healing. Why are you trying to do both of these at the same time? It's not really efficient PvE or PvP Wise. Yes, you can do it and "play as you want" but it's not a smart move. There's a difference between the two.
Shards are better than Orbs in my opinion because they are stationary and can be "given to someone" in a short notice.
You mock Channeled focus? Really? It's way better than Siphoning attacks. Better sustain, gives Major ward and resolve, ... And unlike you said you don't have to stay there all the time. You can move away from it for a few seconds. In PvE you don't (or rather shouldn't) move very much. In PvP you want to "build a house" so why wound you move? To chase an enemy? You're not designed for it so it's not very optimal.
ReinhardMcKinkyb16_ESO wrote: »This may seem a bit late to complain about these changes, but I wanted to experience them first.
Templars don't have a HoT!??! What? Ritual of Retribution heals anyone standing in the big circle 1728 every 2 seconds, Purifying Light heals for about 3k every 2 seconds for 6 seconds, Those yep are Templar skills. In the restoration staff skill you have mutagen/rapid regeneration which my rapids Regen heals for 22644 over 16.5 seconds. All these HoT can crot. You can apply force siphon and they can get a 800+ heal every second as they damage the enemy[/b][/i]
I like shards. I thought in one of the updates they made luminous shard refill both mag and stam to who ever pick them up. But doesn't seem to be the case. That's why I picked luminous because it helps with both. I use elemental drain I think it's better than aura.
Restoring resources
elemental over aura.
Channel focus is nice. Mag recovery and physical and spell buff. You know you can leave the circle and have the recovery and buffs for up to 8 seconds after leaving? That's plenty if time to recast it in new location. Making big deal over nothing about this
Why do I feel like other classes would make a better Templar, than the Templar?
As a templar healer, I dont feel any less desired in groups or that my ability to heal is hampered in any way.
I believe that the warden has many unique support abilities and is in a very good and place as a support or tank so long as zos doesnt boost its damage or healing too much so it overshadows any of the other classes in their "specialties".
You say:
Again, I'm not saying the Templar doesn't have powerful tools, but so does every class. Mitigation, cc, mobility, and stealth, are all things you're giving up when picking a Templar, and for what exactly?
Templar has mitigation (focus gives damage mitigation and our many hots and mending buffs are also a form of such) cc (shards and toppling charge stun, javelin knocks back, ritual snares). We have better range than the nightblade and burst heals. We also have other utilities you didnt mention like power of the light, total dark etc.
It seems like you want to play templar as a melee only class, which could be why you feel you are missing out since a lot of the "utility" abilities i mentioned have an element of range. Templars, while they have some melee skills, also have some great ranged skills that cant be discounted.
Overall i think other classes are on par with the templar, they just excel in different areas and have access to different utilities.
ReinhardMcKinkyb16_ESO wrote: »
I'm not going to say the Templar doesn't have any powerful tools.
ReinhardMcKinkyb16_ESO wrote: »Is there anyone who's interested in actually addressing what I'm saying?
Given how much people were freaking out about homogenization not too long ago, I would've thought one of the classes being outperformed, in the areas it's meant to have an advantage, might matter, just a little bit.
Tickets2Gunshow wrote: »...and now the Morrowind update has made my one and only character (with hundreds of hours put into hard-earned achievements) totally useless!
ReinhardMcKinkyb16_ESO wrote: »Mmh, few things I'd like to point out.
You talk about dealing damage in melee and healing. Why are you trying to do both of these at the same time? It's not really efficient PvE or PvP Wise. Yes, you can do it and "play as you want" but it's not a smart move. There's a difference between the two.
Shards are better than Orbs in my opinion because they are stationary and can be "given to someone" in a short notice.
You mock Channeled focus? Really? It's way better than Siphoning attacks. Better sustain, gives Major ward and resolve, ... And unlike you said you don't have to stay there all the time. You can move away from it for a few seconds. In PvE you don't (or rather shouldn't) move very much. In PvP you want to "build a house" so why wound you move? To chase an enemy? You're not designed for it so it's not very optimal.
I'm trying to do both at once because I enjoy it. How is being able to get in your opponents' faces not a smart move in PvP? If they're focused on me, it's easier to keep others alive. If they ignore me, I can still heal them. It's not some huge hindrance to cast the occasional heal, which if it's BoL, will likely heal me if I need it.
I said I consider Shards better than Orbs. Did you not actually read what I said?
I didn't say you have to stand there all the time. I said it feels like being tethered, which is infuriating, and that it's debilitating. It's only better sustain if you aren't recasting it constantly. "You can move away from it for a few seconds." Some bosses charge about, and most tend to throw down AoEs, some random, but often aimed at players, and if they are targeted, not only should I not to be in the circle when those are thrown, but I also need my allies shouldn't be either, so their positioning is now affected too.
And we're not designed to chase down enemies? Then why do we have a gap closer? What's the point of charging 22m if we're so dependent on the circles we'd leave behind?
I'd rather do something a little more active than attack a test dummy, or doing a duel.
I main a Templar and the ceremony change makes me hate my main. I almost always run in large pvp groups of 20ish, I'm built to get right up in it, live just a little longer than my dmg dealers, and lay down as much hot as possible. Tampars are built for this and they just made it painful. Our main hot is a wide aoe, if things get real heavy our amazing ultimate is a wide aoe heal, resto staff hot is even in any direction. But now if someone starts taking heavy damage I have to turn away from the battle to heal them?
If I wanted a directional heal I could use one of several resto staff abils, or play a warden from behind the pack.
I'm the straight Templar and they are messing with it. I don't care to do damage, I'm not even that tanky. I take heal bonuses before critical bonuses, and I already had enough to worry about placing myself in the center of where the action will be, timing blocks and cc breaks and heals, managing slim resouces in mostly heavy gear, and now I have to turn around every 10 seconds.
For those saying it's no big deal, why was it a problem before? I've never been upset in any dungeon or pvp that I healed the low health person behind me instead of the one about to take hits in front of me. If it's that bad I'm casting twice anyway.
Side note, I was so mad I tried a warden. All their healing skills feel like a duplicate of resto staff except the heal when hit thing that is hard to target. Boo.
I main a Templar and the ceremony change makes me hate my main. I almost always run in large pvp groups of 20ish, I'm built to get right up in it, live just a little longer than my dmg dealers, and lay down as much hot as possible. Tampars are built for this and they just made it painful. Our main hot is a wide aoe, if things get real heavy our amazing ultimate is a wide aoe heal, resto staff hot is even in any direction. But now if someone starts taking heavy damage I have to turn away from the battle to heal them?
If I wanted a directional heal I could use one of several resto staff abils, or play a warden from behind the pack.
I'm the straight Templar and they are messing with it. I don't care to do damage, I'm not even that tanky. I take heal bonuses before critical bonuses, and I already had enough to worry about placing myself in the center of where the action will be, timing blocks and cc breaks and heals, managing slim resouces in mostly heavy gear, and now I have to turn around every 10 seconds.
For those saying it's no big deal, why was it a problem before? I've never been upset in any dungeon or pvp that I healed the low health person behind me instead of the one about to take hits in front of me. If it's that bad I'm casting twice anyway.
Side note, I was so mad I tried a warden. All their healing skills feel like a duplicate of resto staff except the heal when hit thing that is hard to target. Boo.
If you like to be a healer then you shouldn't be in the middle of the action. And it was too powerful to just blindly spam heal without knowing where you're healing. Now if you want to focus on healing you need to be aware of your surroundings and keep an eye on your allies.
Giles.floydub17_ESO wrote: »
Rushed Ceremony, it is the big heal that only heals in front of you. The smaller second heal with BoL can hit a target behind the caster. Works fine with the change.
Well, I always thought it's stupid that Templars could just look at the group frame bar and see somebody's health is going too low and they press Bone button and it's all good now. Now as a healer (PvE or PvP) you need to be more aware of your surroundings and I like that. It was my opinion of it, not the answer or a claim that you're wrong.
I never said you didn't think or say you liked Orbs more. I agreed with you on that one just wanted to write my point of view about it.No need to get all mad if somebody agrees with you. It's not that uncommon, you know.
About recasting Extended ritual and/or Channeled focus... (I assume you were talking about PvE mostly here?) Sometimes you need to recast things. This applies to DD's as well. Is it stupid? No. It's all about positioning and adapting. If the boss is moving you find a new place to stand in and if it's not inside your HOT areas you either recast it/then or not. But it's not only Templar healers problem.
It doesn't mean we're supposed to be as mobile as Nightblades because of a charge. Of course you can get close to someone but Templars (magicka especially) aren't so great at chasing enemies. It's not because of we wouldn't have a skills to do so. It's because of how your class is designed; to "build a house", and it's time consuming and expensive to do it over and over again. (Of course this doesn't mean you HAVE TO recast these abilities everytime you move away from them, but I hope you get the point)
And it's true I don't do PvP much, yes, but when I do I am mostly there healing others. Occasionally I get to do some damage as well. But on PvE I've done every content in the game as a Templar DPS and healer (except vHOF). And by this I don't mean to say "I am right, you are wrong". I'm saying my point of view so we can discuss about it. I don't also expect you to say " Ooh you are right, please forgive me for saying all thise things!". Nah, I just want some open discussion like I believe you wanted also when you decided to write this here. So I apoligize if my previous post made you feel so.
Why shouldnt I be in the middle of the action? A lot of our abilities are designed for that. Ever heard of a paladin? Not everybody plays the same, and there are already very good directional oh crap heals.