First: Inb4 "OMG ANOTHER THREAD ON THIS?" Yes, I'm making another thread.
Moving on.
While farming Craglorn this morning, it's apparent that the bots have already found ways around whatever changes were implemented at PC Launch (May 22), or the potters finished Vvardenfell and are back to normal grind. It seems the "only pick up good stuff" bot/addon is still around, from the tiny number of runestones that had potency or Mundane runes, and the utter lack of furnishing materials. But rather than complain about bots or the annoyance of players who leave trash, I had another thought.
Why do nodes and chests still allow players to pick and choose?
Hear me out. At launch, "pick and choose" nodes kind of made sense, bag space was incredibly limited, the only way to get rid of items was to sell them or deconstruct them. Merchants bought blue motifs, and other "bound" items because there was no way simply destroy. However, ZOS has added the ever useful destroy function, and bag space is much more plentiful (mount bag space increased), especially if one has a crafting bag. (<3 crafting bag!)
So, why are players still allowed to only take the "good" stuff and leave trash for others? I don't want those TA's anymore than you do. Why do I have to pick up other's trash, so I can have a chance at things that I want?
Sure, loot from enemies can be "take what you want" - those bodies disappear whether you take the loot or not. Nodes and chests won't respawn until fully emptied. Your "right" to only take what you want, just screws over the next player to come along, who wanted a chance at a cleanly spawned node.
I don't think nodes should disappear after any touch, because what few harvested materials still have value would plummet. But I think it's fair to not be able to "pick and choose" what you take from nodes and chests. Yeah, I don't need 5k lock picks either - that's why I get rid of them. If you're really too lazy to ever do bag/bank cleanup, not sure what to tell you. It's not difficult, and doesn't take long at all. It would be nice to be able to map "destroy" to a single keystroke (without the Junkee add-on) but I'm holding out for a fully functional controller/gamepad interface.