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Some thoughts on farming (yes, the topic no one cares about)

CaffeinatedMayhem
CaffeinatedMayhem
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First: Inb4 "OMG ANOTHER THREAD ON THIS?" Yes, I'm making another thread.

Moving on.

While farming Craglorn this morning, it's apparent that the bots have already found ways around whatever changes were implemented at PC Launch (May 22), or the potters finished Vvardenfell and are back to normal grind. It seems the "only pick up good stuff" bot/addon is still around, from the tiny number of runestones that had potency or Mundane runes, and the utter lack of furnishing materials. But rather than complain about bots or the annoyance of players who leave trash, I had another thought.

Why do nodes and chests still allow players to pick and choose?

Hear me out. At launch, "pick and choose" nodes kind of made sense, bag space was incredibly limited, the only way to get rid of items was to sell them or deconstruct them. Merchants bought blue motifs, and other "bound" items because there was no way simply destroy. However, ZOS has added the ever useful destroy function, and bag space is much more plentiful (mount bag space increased), especially if one has a crafting bag. (<3 crafting bag!)

So, why are players still allowed to only take the "good" stuff and leave trash for others? I don't want those TA's anymore than you do. Why do I have to pick up other's trash, so I can have a chance at things that I want?

Sure, loot from enemies can be "take what you want" - those bodies disappear whether you take the loot or not. Nodes and chests won't respawn until fully emptied. Your "right" to only take what you want, just screws over the next player to come along, who wanted a chance at a cleanly spawned node.

I don't think nodes should disappear after any touch, because what few harvested materials still have value would plummet. But I think it's fair to not be able to "pick and choose" what you take from nodes and chests. Yeah, I don't need 5k lock picks either - that's why I get rid of them. If you're really too lazy to ever do bag/bank cleanup, not sure what to tell you. It's not difficult, and doesn't take long at all. It would be nice to be able to map "destroy" to a single keystroke (without the Junkee add-on) but I'm holding out for a fully functional controller/gamepad interface. ;)

  • zaria
    zaria
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    First, node respawn the same speed anyway.
    It has been a lot of talk about this, especially after homestead as people farmed the new housing mats.
    The only problem for you is that you take an detour to pick an node who only hold trash, this cost some seconds.
    Anybody with crafting bag uses autoloot anyway.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Rawreak Rovyre
    Rawreak Rovyre
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    I have to agree—I don't mind finding the occasional opened Chest with a CP160 Rubedite sword that I can pawn off to some merchant or deconstruct.

    But I do think it would be nice if nodes were take—all. Or, trigger an immediate respawn elsewhere after initial contact if you don't take all. The random Ta'd Runestone or Crawler'd Corn Flower is aggravating.
  • imnotanother
    imnotanother
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    I get your point but not everyone has maxed bag space or crafting bags. Those players would have their inventory full if they were forced to pocket every item. Just remember the days of playing the "Inventory Mini Game"
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Ruckly
    Ruckly
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    You can always build a robot to farm for you. Your robot man shouldn't be against the TOS because there is nothing indicating the player behind the keyboard requires a soul or reason. Most people who farm probably don't use their faculty of reason anyways.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    I get your point but not everyone has maxed bag space or crafting bags. Those players would have their inventory full if they were forced to pocket every item. Just remember the days of playing the "Inventory Mini Game"

    Yes, and that's why it's called ESO PLUS. I essentially pay $15/mo to have the game not be like that. Yes, starting out sucks. It sucks far less now. Newbie players are really not the problem here, it's the bots. Most newbs aren't going to take only the potency runes from every single runestone in a zone. (Yes, not exaggerating, that was Lower Craglorn this AM). Only a bot will do that. This would decincentivize botting.
    zaria wrote: »
    First, node respawn the same speed anyway.
    This is false. Nodes do not re-spawn until fully harvested. This has always been true.
  • QuebraRegra
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    it is completely being an *** to hit a node and NOT take EVERYTHING (take yer worms too!). This goes double for chests!

    How do we get this changed to force the player to take all of the items from the resource?
  • ShedsHisTail
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    Thought this was gonna be about planting crops on my property.

    Would love to grow my own alchemy mats.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Thought this was gonna be about planting crops on my property.

    Would love to grow my own alchemy mats.

    While I like this idea, pretty much never gone happen. :(
  • disintegr8
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    It would be nice if everyone took everything and simply destroyed what they don't need in their inventory, but that would imply that people care about the next person to come along.

    I think inventory restrictions have a huge part to play, especially since they keep introducing new materials and items without removing 'obsolete' ones or increasing available inventory slots.

    Since I started playing we have had poisons, along with the alchemy ingredients needed for them, TG, DB and 1T with a flood of new dropped sets and motifs, SoH with new dungeon/monster sets and motifs, etc. And then came Homestead with thousands of trophies, crafting plans/recipes, etc.

    Yes, I know that they have made some items stackable that never used to be but some sort of inventory increase that was available to everyone (without having to pay cash) would not really be too much to ask.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Honestly, why do non-subscribers need the same benefits as Plus? I support the game every month, in addition to buying crowns, so yeah, that's what the craft bag is for. 200 bag slots (don't forget your mount) plus 220 bank slots is enough unless you're into saving absolutely EVERYTHING you pick up and never sell any of it. If that's what someone wants... plus is really worth the $15 for extra bag and bank space. If someone REALLY doesn't want to pay... then make some mules. There are still 8 free character slots. Many of us PAID to have to shuffle things between mules. Now you at least do it for free.
  • ShedsHisTail
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    Honestly, why do non-subscribers need the same benefits as Plus? I support the game every month, in addition to buying crowns, so yeah, that's what the craft bag is for. 200 bag slots (don't forget your mount) plus 220 bank slots is enough unless you're into saving absolutely EVERYTHING you pick up and never sell any of it. If that's what someone wants... plus is really worth the $15 for extra bag and bank space. If someone REALLY doesn't want to pay... then make some mules. There are still 8 free character slots. Many of us PAID to have to shuffle things between mules. Now you at least do it for free.

    If non-subscribers had the same benefits as Plus, it kinda wouldn't be "plus" anymore....
    But that's not what this thread is about, carry on with your farming talk.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • idk
    idk
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    I've not recalled an issue when farming for matts. Maybe I farm in better areas. Idk. I find plenty of the furnishing matts, potency and other runs. Etc. I cannot recall the last time I harvested something to merely get worms or essence runes and such.
  • kunquatb16_ESO
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    Thought this was gonna be about planting crops on my property.

    Would love to grow my own alchemy mats.

    Lol, you and me both. But I agree with the OP, bot farmers are an issue, and nodes need to renew if they get looted, could just reroll for whats been looted.
  • CaffeinatedMayhem
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    I've not recalled an issue when farming for matts. Maybe I farm in better areas. Idk. I find plenty of the furnishing matts, potency and other runs. Etc. I cannot recall the last time I harvested something to merely get worms or essence runes and such.

    Then you must not farm a lot. Those of us who sell mats as our income generation see this a lot, especially on Pacific time. I don't get up until around 10am Eastern, and won't see over-farmed areas unless I stay up until midnight, and even then there will be bots, and more of them.
  • Darlgon
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    I've not recalled an issue when farming for matts. Maybe I farm in better areas. Idk. I find plenty of the furnishing matts, potency and other runs. Etc. I cannot recall the last time I harvested something to merely get worms or essence runes and such.

    Craglorn is still the worst,, which is where the OP appears to be, as its the home to Nirncrux. Bots programs from 3 years ago would have the least reprogramming there too. Yeah.. its still a problem. You don't find Nirncrux in any DLC except, I think Imperial City, and bots would just be cannon fodder there.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • itehache
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    It's actually interesting to read posts like this, because every time I farm nodes I have never ever found one with only junk.

    Anyways, not everyone has the crafting bag and even if it sucks to get to a node and just get a worm, nothing you can really do about it as nobody can force people to harvest what they don't want. It's a *** move from whoever is farming, yes, but if they do not have the crafting bag and few inventory space, well, nothing you can do :(
  • ShedsHisTail
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    itehache wrote: »
    It's actually interesting to read posts like this, because every time I farm nodes I have never ever found one with only junk.

    I've had it happen occasionally, but never so often that I'd call it a "problem."
    And I haven't seen any bots since... since...
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Darlgon
    Darlgon
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    itehache wrote: »
    It's actually interesting to read posts like this, because every time I farm nodes I have never ever found one with only junk.

    Anyways, not everyone has the crafting bag and even if it sucks to get to a node and just get a worm, nothing you can really do about it as nobody can force people to harvest what they don't want. It's a *** move from whoever is farming, yes, but if they do not have the crafting bag and few inventory space, well, nothing you can do :(

    Oh.. ZoS COULD make them loot it.. or make the node disappear 30 seconds after loot open and start its respawn timer instead of having it sit there til the next 15 min and 4 guys opening and leaving it.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • JerzeeDevil
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    Darlgon wrote: »
    I've not recalled an issue when farming for matts. Maybe I farm in better areas. Idk. I find plenty of the furnishing matts, potency and other runs. Etc. I cannot recall the last time I harvested something to merely get worms or essence runes and such.

    Craglorn is still the worst,, which is where the OP appears to be, as its the home to Nirncrux. Bots programs from 3 years ago would have the least reprogramming there too. Yeah.. its still a problem. You don't find Nirncrux in any DLC except, I think Imperial City, and bots would just be cannon fodder there.

    That "BIG announcement" was for Nirnroot, NOT Nirncrux!
    jerzeedevil.com

    If looks could kill, then Death would be my name.

    Daggerfall's Mightiest- PS4 NA
    Wardens of Morrowind-PS4 NA
    Cyrodiil Death Squad- PS4 NA/EU

  • jlboozer
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    Agreed something needs to be done...
  • Grymvild
    Grymvild
    Soul Shriven
    In WoW for example, picking up a Herb you can pick and choose what you want from said herb. But once the "loot window" has opened, it triggers the herb to disappear. Anyone can then pick up the herb before it disappears and they'll get their own, separate loot from the herb.

    Some seconds after the first person has opened the Herb, it will disappear and the respawn system takes place.

    The only real issue with this system is that sometimes when you come late to a herb, you'll star the pickup cast and before the cast finishes the Herb disappears and you get nothing for it, since you came just at the time the disappearance of the item took place.

    Otherwise, the system works flawlessly.

    This system can be "abused" in the way that if you get twenty people going after the same herbs all the time you all get the herb. With how WoW works, you can play multiple accounts at once to gather multiple times the amount of herbs you'd get on a single account, making farming for herbs extremely efficient. With ESO however this wouldn't really work since you don't have auto follow in the game and I'm not sure if you can even open up multiple games at the same time in the first place.

    What could happen though is that coordinated farming groups become the standard and you're just separate people running around in a group picking up things.

    But, with how ESO loot works now, you can just leave it this way and apply the despawn of the item after the first person has picked up the item and it would be worry free and work flawlessly.

    So once one person opens up the loot window for the rune/herb/whatever, the despawn timer starts rolling. To eliminate any major issues of not being able to get the loot, the despawn process could be 30 seconds or something. Even with huge lag you should be able to pick up everything in 30 seconds, right?

    This doesn't fix bots/people cherry picking what they want from the items, but they wouldn't at least stick around forever until someone picks the trash someone else left behind.
  • MLGProPlayer
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    I get your point but not everyone has maxed bag space or crafting bags. Those players would have their inventory full if they were forced to pocket every item. Just remember the days of playing the "Inventory Mini Game"

    Tough luck then. They can delete items from their inventory if they want more. Or don't farm with limited bag space (what's the point anyway?).
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    itehache wrote: »
    It's actually interesting to read posts like this, because every time I farm nodes I have never ever found one with only junk.

    Anyways, not everyone has the crafting bag and even if it sucks to get to a node and just get a worm, nothing you can really do about it as nobody can force people to harvest what they don't want. It's a *** move from whoever is farming, yes, but if they do not have the crafting bag and few inventory space, well, nothing you can do :(

    Sure! They can destroy the junk. Right there, bag will only fill with good stuff!
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