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Looking for helpful advice in PvP

Datolite
Datolite
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So I feel kinda hopeless in PvP lately. I have been away for too long and don't have as much time to play as usual. I took a guildie's advice and got a legendary skoria/soulshine/rattlecage set for my heavy armor magplar vamp and hopped into battlegrounds. I expected to kind of suck out of the gate, but I had no idea...

Basically I am ineffective. I don't do enough DPS, my survivability is laughable, my mobility sucks and melee sweeps is annoying as hell to use effectively. I could really use some tips. Any magplar on here wanna set me straight?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    So I feel kinda hopeless in PvP lately. I have been away for too long and don't have as much time to play as usual. I took a guildie's advice and got a legendary skoria/soulshine/rattlecage set for my heavy armor magplar vamp and hopped into battlegrounds. I expected to kind of suck out of the gate, but I had no idea...

    Basically I am ineffective. I don't do enough DPS, my survivability is laughable, my mobility sucks and melee sweeps is annoying as hell to use effectively. I could really use some tips. Any magplar on here wanna set me straight?

    Just Radiant Oppression everyone. Mist Form away. You'll do fine.
  • Datolite
    Datolite
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    Not very helpful.

    What kinda stats should I be going for? What other skills are a must have in BG?
  • FearlessOne_2014
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    Well in BGs unless you are going in there with a full premade to balance your class's weakness in Small man.

    If you really want to solo in BGs. I'd reroll to a stamina class and go EH, viper, and Veli/Seleens/Troll King, And profit.

    Alone in on a MagPlar in BGs, is like being a Walter weight trying to fight Mike Tyson.You are just going to get wrecked.

    You can also go in on MagSorc and profit.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Well in BGs unless you are going in there with a full premade to balance your class's weakness in Small man.

    If you really want to solo in BGs. I'd reroll to a stamina class and go EH, viper, and Veli/Seleens/Troll King, And profit.

    Alone in on a MagPlar in BGs, is like being a Walter weight trying to fight Mike Tyson.You are just going to get wrecked.

    You can also go in on MagSorc and profit.

    EH?
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    EH?

    Eternal Hunt
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Well in BGs unless you are going in there with a full premade to balance your class's weakness in Small man.

    If you really want to solo in BGs. I'd reroll to a stamina class and go EH, viper, and Veli/Seleens/Troll King, And profit.

    Alone in on a MagPlar in BGs, is like being a Walter weight trying to fight Mike Tyson.You are just going to get wrecked.

    You can also go in on MagSorc and profit.

    I cannot argue this only because I'm a console pleb so I won't "know" until tomorrow. That said, I'd bet a large sum on money that Magplars on console will DOMINATE.

    Consoles and PC are apples to oranges.

    If I'm wrong I will post while I'm wrong no problem. It's just that in the history of ESO on consoles no matter the patch, there is nothing more devastating than a small group of Magplars lobbing BoL at each other while shooting lasers.
  • NBrookus
    NBrookus
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    So I feel kinda hopeless in PvP lately. I have been away for too long and don't have as much time to play as usual. I took a guildie's advice and got a legendary skoria/soulshine/rattlecage set for my heavy armor magplar vamp and hopped into battlegrounds. I expected to kind of suck out of the gate, but I had no idea...

    Basically I am ineffective. I don't do enough DPS, my survivability is laughable, my mobility sucks and melee sweeps is annoying as hell to use effectively. I could really use some tips. Any magplar on here wanna set me straight?

    Templar shines in a coordinated group, not solo. Getting one of those is probably the single most effective change you can make.

    If you aren't using Backlash to help you burst down players, definitely add it to your rotation and apply it every time it procs.

  • nCats
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    Agree on backslash, and at least a partner would help greatly. Some advices here and there:

    The problem of magplars (mained one for a half a year) in pvp is the lack of burst damage. My build had a dirty kill button installed (backslash + destro ult), but otherwise I remember the same problems you encountered.

    My solution was to actually overclock the damage, run something like alchemist + spinners which was quite strong at some point; could have been even stronger if I used light armour. Some people nowadays use pirate skeleton set with light armour to be tanky and hit hard. In general, I would get a few sets and experiment, to see which combo is best for you.

    Some people also go completely ranged on magplars, using destro staff. If you want to keep sweeps, try to learn how to aim them, if you have some latency do try to predict the movement of your enemy.

    You may want to be in no cp as not only some nasty builds are less tough to kill while there, but also you get to use ults like dawnbreaker with no bad consequences.

    As for survivability, if you learn to sustain on temp (involves the rune on the ground and perhaps the radiant aura), you can pull out good heals. You may want to use the troll king set (as cheesy as it may be) or pirate skeleton for a while. The problem of a templar which is hard to solve is running away from a zerg, that makes vampirism pretty obligatory unfortunately, together with good positioning skills.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    nCats wrote: »
    Agree on backslash, and at least a partner would help greatly. Some advices here and there:

    The problem of magplars (mained one for a half a year) in pvp is the lack of burst damage. My build had a dirty kill button installed (backslash + destro ult), but otherwise I remember the same problems you encountered.

    My solution was to actually overclock the damage, run something like alchemist + spinners which was quite strong at some point; could have been even stronger if I used light armour. Some people nowadays use pirate skeleton set with light armour to be tanky and hit hard. In general, I would get a few sets and experiment, to see which combo is best for you.

    Some people also go completely ranged on magplars, using destro staff. If you want to keep sweeps, try to learn how to aim them, if you have some latency do try to predict the movement of your enemy.

    You may want to be in no cp as not only some nasty builds are less tough to kill while there, but also you get to use ults like dawnbreaker with no bad consequences.

    As for survivability, if you learn to sustain on temp (involves the rune on the ground and perhaps the radiant aura), you can pull out good heals. You may want to use the troll king set (as cheesy as it may be) or pirate skeleton for a while. The problem of a templar which is hard to solve is running away from a zerg, that makes vampirism pretty obligatory unfortunately, together with good positioning skills.

    You're right about the Magplar burst issues. Lots of time I'm essentially playing rope-a-dope with Harness Magicka-BoL-HM-BoL repeat until I get enough ultimate for Soul Assault into Radiant Oppression. A significant majority of players can't deal with that much burst. If I have some ultimate saved up I'll go Ice Comet instead. This is also why I do way better in regular Cyrodiil than dueling. No one wants to duel the guy whose primary offense is based on ultimates and being otherwise boring.
    Edited by THEDKEXPERIENCE on June 5, 2017 9:04PM
  • Waffennacht
    Waffennacht
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    nCats wrote: »
    Agree on backslash, and at least a partner would help greatly. Some advices here and there:

    The problem of magplars (mained one for a half a year) in pvp is the lack of burst damage. My build had a dirty kill button installed (backslash + destro ult), but otherwise I remember the same problems you encountered.

    My solution was to actually overclock the damage, run something like alchemist + spinners which was quite strong at some point; could have been even stronger if I used light armour. Some people nowadays use pirate skeleton set with light armour to be tanky and hit hard. In general, I would get a few sets and experiment, to see which combo is best for you.

    Some people also go completely ranged on magplars, using destro staff. If you want to keep sweeps, try to learn how to aim them, if you have some latency do try to predict the movement of your enemy.

    You may want to be in no cp as not only some nasty builds are less tough to kill while there, but also you get to use ults like dawnbreaker with no bad consequences.

    As for survivability, if you learn to sustain on temp (involves the rune on the ground and perhaps the radiant aura), you can pull out good heals. You may want to use the troll king set (as cheesy as it may be) or pirate skeleton for a while. The problem of a templar which is hard to solve is running away from a zerg, that makes vampirism pretty obligatory unfortunately, together with good positioning skills.

    Yes, burst is necessary - I also run alchemist ATM , Backlash, DboS, skoria, sweeps, into Radiant is very effective burst.

    I know a lot of players hate on eclipse, and deservedly​ so in most cases, however as niche move it can be very useful to eliminate a range opponent for a few seconds to escape or terminate another player. Just gonna put it out there
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    nCats wrote: »
    Agree on backslash, and at least a partner would help greatly. Some advices here and there:

    The problem of magplars (mained one for a half a year) in pvp is the lack of burst damage. My build had a dirty kill button installed (backslash + destro ult), but otherwise I remember the same problems you encountered.

    My solution was to actually overclock the damage, run something like alchemist + spinners which was quite strong at some point; could have been even stronger if I used light armour. Some people nowadays use pirate skeleton set with light armour to be tanky and hit hard. In general, I would get a few sets and experiment, to see which combo is best for you.

    Some people also go completely ranged on magplars, using destro staff. If you want to keep sweeps, try to learn how to aim them, if you have some latency do try to predict the movement of your enemy.

    You may want to be in no cp as not only some nasty builds are less tough to kill while there, but also you get to use ults like dawnbreaker with no bad consequences.

    As for survivability, if you learn to sustain on temp (involves the rune on the ground and perhaps the radiant aura), you can pull out good heals. You may want to use the troll king set (as cheesy as it may be) or pirate skeleton for a while. The problem of a templar which is hard to solve is running away from a zerg, that makes vampirism pretty obligatory unfortunately, together with good positioning skills.

    Yes, burst is necessary - I also run alchemist ATM , Backlash, DboS, skoria, sweeps, into Radiant is very effective burst.

    I know a lot of players hate on eclipse, and deservedly​ so in most cases, however as niche move it can be very useful to eliminate a range opponent for a few seconds to escape or terminate another player. Just gonna put it out there

    It startles the hell out of me every time I get hit by it. Haha.
  • Joy_Division
    Joy_Division
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    So I feel kinda hopeless in PvP lately. I have been away for too long and don't have as much time to play as usual. I took a guildie's advice and got a legendary skoria/soulshine/rattlecage set for my heavy armor magplar vamp and hopped into battlegrounds. I expected to kind of suck out of the gate, but I had no idea...

    Basically I am ineffective. I don't do enough DPS, my survivability is laughable, my mobility sucks and melee sweeps is annoying as hell to use effectively. I could really use some tips. Any magplar on here wanna set me straight?
    1. I would never legendary anything before I was confident the build would work. Only gold weapons matter in ESO.
    2. The advice you were given sort of works in a CP campaign. BGs have no CPs, heavy armor was nerfed, you are falling between two stools (damage and tank).
    3. For various and many reasons, templar sweeps are not as good as they were say one year ago. This aside from their difficulty in hiting skilled opponents that do not want to be hit.
    4. Quing as a solo templar is going to be tough, especially against an organized group.
    5. If you want to go templar, I would recommend either playing a damage build (Braidas has a good one he released on these forums) or go the tank-heal route (heavy seducer + transmutation + Bloodspawn for example).
    6. Your best skill is is purifying light no matter which way you go.
    7. The average skill level of BG opponents is noticeably higher than Cyrodiil and no CP means small margin for error; any weakness in your build or just being out of practice are things that opposing players will pounce upon. It's all good, stick with it.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Datolite
    Datolite
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    Thank you, that's some really good advice. So in other words my current build would work best in CP campaign. I assume I'd have to be 600+ to start one of those...
  • akray21
    akray21
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    So I feel kinda hopeless in PvP lately. I have been away for too long and don't have as much time to play as usual. I took a guildie's advice and got a legendary skoria/soulshine/rattlecage set for my heavy armor magplar vamp and hopped into battlegrounds. I expected to kind of suck out of the gate, but I had no idea...

    Basically I am ineffective. I don't do enough DPS, my survivability is laughable, my mobility sucks and melee sweeps is annoying as hell to use effectively. I could really use some tips. Any magplar on here wanna set me straight?

    Melee magplar is not in a good place IMO. I ditched mine this patch.
  • Waffennacht
    Waffennacht
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    Thank you, that's some really good advice. So in other words my current build would work best in CP campaign. I assume I'd have to be 600+ to start one of those...

    160 is kinda the minimum, that way you have access to all the best gear. Also, yeah the more CP the better you'll do.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Thank you, that's some really good advice. So in other words my current build would work best in CP campaign. I assume I'd have to be 600+ to start one of those...

    160 is kinda the minimum, that way you have access to all the best gear. Also, yeah the more CP the better you'll do.

    Once upon a time, on console release day, I went into vet PVP as a level 10. I've never left. If you have the stomach for it there is a lot you can learn to prepare you for CP600 even with a totally fresh 0 CP character. You just need to be ok with dying A LOT.
  • akray21
    akray21
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    Thank you, that's some really good advice. So in other words my current build would work best in CP campaign. I assume I'd have to be 600+ to start one of those...

    160 is kinda the minimum, that way you have access to all the best gear. Also, yeah the more CP the better you'll do.

    Once upon a time, on console release day, I went into vet PVP as a level 10. I've never left. If you have the stomach for it there is a lot you can learn to prepare you for CP600 even with a totally fresh 0 CP character. You just need to be ok with dying A LOT.

    The power difference between 0 CP and 600 CP is 100%. If you like being at a 100% disadvantage, then by all means play CP prior to hitting 600.
  • Datolite
    Datolite
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    akray21 wrote: »
    Thank you, that's some really good advice. So in other words my current build would work best in CP campaign. I assume I'd have to be 600+ to start one of those...

    160 is kinda the minimum, that way you have access to all the best gear. Also, yeah the more CP the better you'll do.

    Once upon a time, on console release day, I went into vet PVP as a level 10. I've never left. If you have the stomach for it there is a lot you can learn to prepare you for CP600 even with a totally fresh 0 CP character. You just need to be ok with dying A LOT.

    The power difference between 0 CP and 600 CP is 100%. If you like being at a 100% disadvantage, then by all means play CP prior to hitting 600.

    That's kinda what I was worried about. I only have 306 ATM so I will wait probably.
  • FearlessOne_2014
    FearlessOne_2014
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    akray21 wrote: »
    Thank you, that's some really good advice. So in other words my current build would work best in CP campaign. I assume I'd have to be 600+ to start one of those...

    160 is kinda the minimum, that way you have access to all the best gear. Also, yeah the more CP the better you'll do.

    Once upon a time, on console release day, I went into vet PVP as a level 10. I've never left. If you have the stomach for it there is a lot you can learn to prepare you for CP600 even with a totally fresh 0 CP character. You just need to be ok with dying A LOT.

    The power difference between 0 CP and 600 CP is 100%. If you like being at a 100% disadvantage, then by all means play CP prior to hitting 600.

    That's kinda what I was worried about. I only have 306 ATM so I will wait probably.

    The difference between 300 and 600 CPs is not bad with the new system.

    I'll put to you like this. With the new system there are players with less then 300CPs. Pulling more dps then players a cap by a decent margin. Rotation, and Gear matters more then CPs in this day and age.
  • BraidasNM
    BraidasNM
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    So I feel kinda hopeless in PvP lately. I have been away for too long and don't have as much time to play as usual. I took a guildie's advice and got a legendary skoria/soulshine/rattlecage set for my heavy armor magplar vamp and hopped into battlegrounds. I expected to kind of suck out of the gate, but I had no idea...

    Basically I am ineffective. I don't do enough DPS, my survivability is laughable, my mobility sucks and melee sweeps is annoying as hell to use effectively. I could really use some tips. Any magplar on here wanna set me straight?
    1. I would never legendary anything before I was confident the build would work. Only gold weapons matter in ESO.
    2. The advice you were given sort of works in a CP campaign. BGs have no CPs, heavy armor was nerfed, you are falling between two stools (damage and tank).
    3. For various and many reasons, templar sweeps are not as good as they were say one year ago. This aside from their difficulty in hiting skilled opponents that do not want to be hit.
    4. Quing as a solo templar is going to be tough, especially against an organized group.
    5. If you want to go templar, I would recommend either playing a damage build (Braidas has a good one he released on these forums) or go the tank-heal route (heavy seducer + transmutation + Bloodspawn for example).
    6. Your best skill is is purifying light no matter which way you go.
    7. The average skill level of BG opponents is noticeably higher than Cyrodiil and no CP means small margin for error; any weakness in your build or just being out of practice are things that opposing players will pounce upon. It's all good, stick with it.

    thanks, and here you go op: https://forums.elderscrollsonline.com/en/discussion/349884/video-powerful-magicka-templar-battlegrounds-build#latest
    Youtube

    "I like to think of myself as the good cop and braidas as the bad cop. Hes the little devil on DC's shoulder, im the angel" -Subtomik
  • akray21
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    akray21 wrote: »
    Thank you, that's some really good advice. So in other words my current build would work best in CP campaign. I assume I'd have to be 600+ to start one of those...

    160 is kinda the minimum, that way you have access to all the best gear. Also, yeah the more CP the better you'll do.

    Once upon a time, on console release day, I went into vet PVP as a level 10. I've never left. If you have the stomach for it there is a lot you can learn to prepare you for CP600 even with a totally fresh 0 CP character. You just need to be ok with dying A LOT.

    The power difference between 0 CP and 600 CP is 100%. If you like being at a 100% disadvantage, then by all means play CP prior to hitting 600.

    That's kinda what I was worried about. I only have 306 ATM so I will wait probably.

    The difference between 300 and 600 CPs is not bad with the new system.

    I'll put to you like this. With the new system there are players with less then 300CPs. Pulling more dps then players a cap by a decent margin. Rotation, and Gear matters more then CPs in this day and age.

    Yes max stats are no longer increased above 300 CP, but someone with 600 CP is still going to have more damage and damage mitigation than someone with 300 CP.

    For the sake of simplicity we will ignore the new CP hard points. That being said let's take a look a how stambalde might distribute CP into the blue tree.

    A stambalde with 600 CP might distribute his CP like this...

    50 - Piercing (3960 physical penetration)
    50 - Precise strikes (18.75% crit damage)
    50 - Master-at-arms (18.75% direct damage)
    50 - Physical Weapon Expert (26.25% LA/HA damage)

    Meanwhile a stambalde with 300 CP would look like...

    25 - Piercing (2310 physical penetration)
    25 - Precise strikes (10.98% crit damage)
    25 - Master-at-arms (10.98% direct damage)
    25 - Physical Weapon Expert (15.38% LA/HA damage)

    There is still a very large power gap between 300 & 600, though it is not as large as before.
  • Joy_Division
    Joy_Division
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    akray21 wrote: »
    Thank you, that's some really good advice. So in other words my current build would work best in CP campaign. I assume I'd have to be 600+ to start one of those...

    160 is kinda the minimum, that way you have access to all the best gear. Also, yeah the more CP the better you'll do.

    Once upon a time, on console release day, I went into vet PVP as a level 10. I've never left. If you have the stomach for it there is a lot you can learn to prepare you for CP600 even with a totally fresh 0 CP character. You just need to be ok with dying A LOT.

    The power difference between 0 CP and 600 CP is 100%. If you like being at a 100% disadvantage, then by all means play CP prior to hitting 600.

    That's kinda what I was worried about. I only have 306 ATM so I will wait probably.

    Not at all. I don't know where the 100% figure came from, but that is an exaggeration, especially under the new system that places more power at the bottom end of the system. 306 is more than enough to field a competitive build. If you are getting beat, it's much more likely because your opponent plays 4 or 5 times a week and is super experienced.

    I am going to recommend Braidas's build again, which he linked above. I decided to give light armor a try again this patch after about a year of using heavy and his build is strong and versatile; the transmutation set offers potent defense and the burning spellweave gives a window of strong DPS. It's a good alternative for those people who don't want to play heal/tanks.

    I think ZoS changed it such that transmutation jewelry no long drops as a reward so these might not be easy to find. But Burning spellweave jewelry drops in a very easy dungeon to farm (City of Ash I). You do want a trans one-handed weapon (it does not have to be a sword) and shield; these used to be cheap at guild stores; I'd look and buy them sooner rather than later.

    You could use a generic Destro staff with a weapon/spell power enchant in lieu of dual Willpower swords if you prefer a heavy attack option to restore resources.

    Having a focused build will certainly help out in a BG setting since no CPs punish people who try to do everything. Try both CP and nonCP Cyrodiil campaigns and see which one works better for you.
    Edited by Joy_Division on June 6, 2017 5:41PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • akray21
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    It's funny how people with 600 CP try to convince people with less than 600 CP to play with them. They know they have a clear advantage with more CP and want to have this advantage more often. LOL!
  • FearlessOne_2014
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    akray21 wrote: »
    It's funny how people with 600 CP try to convince people with less than 600 CP to play with them. They know they have a clear advantage with more CP and want to have this advantage more often. LOL!

    This is excatly the talk I expect to hear coming for a player who rather have his armor fight for him/her.

    At 300 CPs you will stand more of a chance against players who rather have his/her armor fight for them, and other players in the CP areas. Then you would against players who rather have their armor fight for them, in the Non CP areas. There is a reason why most players hate the Non CP areas.

    STAMINA PROC SET ARE COMPLETELY OVERPOWERED IN NON CP. Nothing but CP will help you in this area. Oh but wait CPs are disable.

    -If you want to go and join the proctatos in Non CP then go ahead.

    -If you hate the fact that their is no chance to counter a Stamina Damage Proc Stacker. Then stay away from Non CP. Till ZOS actually Balances Proc sets in Non CP. RIght now Proc sets are only balanced towards the CP elements of the game. That being said, automatically they are going to be OP AF when you take away the system that mitigated their damage and burst.
    Edited by FearlessOne_2014 on June 6, 2017 7:15PM
  • Waffennacht
    Waffennacht
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    akray21 wrote: »
    It's funny how people with 600 CP try to convince people with less than 600 CP to play with them. They know they have a clear advantage with more CP and want to have this advantage more often. LOL!

    Hey...

    It's lonely at the top...

    >:)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    So I feel kinda hopeless in PvP lately. I have been away for too long and don't have as much time to play as usual. I took a guildie's advice and got a legendary skoria/soulshine/rattlecage set for my heavy armor magplar vamp and hopped into battlegrounds. I expected to kind of suck out of the gate, but I had no idea...

    Basically I am ineffective. I don't do enough DPS, my survivability is laughable, my mobility sucks and melee sweeps is annoying as hell to use effectively. I could really use some tips. Any magplar on here wanna set me straight?

    Your 1st and biggest mistake is wearing Heavy Armor on a MagPlar; this is a new day with Morrowind and as you can plainly see, Heavy isn't the Meta anymore...

    With Heavy on a MagPlar, you are going to have to make the following decision:
    1) Tanky with burst damage, but no sustain...
    2) Tanky with sustain, but no burst damage...

    IMHO, that's a no win situation...



    Give it a lot of thought, find you a good 5 piece Light Armor set that has a good synergy with the rest of your build and run with it...

    I currently run 5 Light, 1 Medium, and 1 Heavy and its working out exceptionally well for me at current; I got my Battleground Butcher achievement on my very first match with my current set up...

    I've managed to have good burst, good defense, and adequate sustain all in one, so it can absolutely be done...
    Edited by TheDoomsdayMonster on June 8, 2017 12:42AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    BIS rotation is:

    1. Hold block
    2. Cast breath of life

    Cheers!
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