Stopped reading here. You just falsified everything you've said.RinaldoGandolphi wrote: »"Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane." _ MK Commentaries on Talos
jockjammerb16_ESO wrote: »It's just like the DC multiverse. at first you think "wow that explains alot,good going!" 20 years later you realise it's just a cop out to write any old crap and get away with it. There is something to be said for standing your ground.
Stopped reading here. You just falsified everything you've said.RinaldoGandolphi wrote: »"Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane." _ MK Commentaries on Talos
Stopped reading here. You just falsified everything you've said.RinaldoGandolphi wrote: »"Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane." _ MK Commentaries on Talos
Mk writings have a tendency of becoming canon
Stopped reading here. You just falsified everything you've said.RinaldoGandolphi wrote: »"Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane." _ MK Commentaries on Talos
Stopped reading here. You just falsified everything you've said.RinaldoGandolphi wrote: »"Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane." _ MK Commentaries on Talos
Mk writings have a tendency of becoming canon
Except that they aren't.
Victoria_Marquis wrote: »Lore boys/girls, just got to make you go lol. Who cares if giant space Alien star ships evades Tamrial and we have Gundams with Laser guns.
If it makes the game fun to play, and more quest. Let's do it!!
I HATE the "Dragon Break" excuse (the CHIM excuse too when used to explain inconsistencies).
It's a lazy cop-out, a poor narrative device, a gimmick equivalent to "coma theories" and "it was all just a dream" when it comes to bad storytelling.
I'll look for any other explanation, as absurd as it is, before accepting a Dragon Break as an explanation. This sort of cop-out irks me to no end.
Might as well combine eso with the fallout universe and cal it a dragon break. Dragon break is a joke it's just an excuse for poor planning.
I disagree entirely. Its not a dragon break. Also TES6 has never been in danger. Bethesda said then know what they want to do and the technology is not there yet. So we wait, happily in my case. I want them to continue to make the games that they envision and want to make.
In the mean time we have ESO to entertain us. Set in a murky time period that not much is known or written about. As an archaeologist I can tell you we have a very biased view of the past simply because not everything survives, what does is recorded what doesn't is forgotten and lost.
RinaldoGandolphi wrote: »How do you explain 5000 Vestiges all competing the same quest in Bangkorai with 3500 of them ending the quest resulting in killing Duke Rechant, yet Dule Rechant is still alive?
ESO is full of of these contradictions all over the game that simply can not be explained in any other way. The simple "loss of history" does not explain these contradictions. How do you explain Duke Rechant still being alive to other Vestiges despite me killing him? What about the other players who killed him before I arrived in town, how is he still alive to talk to me? it doesn't make sense.
How do you explains 6 different Emperors all sitting on the same Ruby Throne at the same exact time? How do you explain each faction all owning all the ring keeps at the same exact time?
I know you don't like the Dragon Break theories, but a lot of what happens in ESO makes absolutely no sense whatsoever without one.
Trust me, Im all ears on an alternative....I was all ears on an alternative to Daggerfalls ending to, but the game wouldn't have made sense without one....unless you have a better explanation, ESO is looking like it won't make sense without one either due to the way things are written (I think the writing is good mind you.) I am just a logical think and i like things to make sense to build on
RinaldoGandolphi wrote: »I disagree entirely. Its not a dragon break. Also TES6 has never been in danger. Bethesda said then know what they want to do and the technology is not there yet. So we wait, happily in my case. I want them to continue to make the games that they envision and want to make.
In the mean time we have ESO to entertain us. Set in a murky time period that not much is known or written about. As an archaeologist I can tell you we have a very biased view of the past simply because not everything survives, what does is recorded what doesn't is forgotten and lost.
Which is fine, but:
How do you explain 5000 Vestiges all competing the same quest in Bangkorai with 3500 of them ending the quest resulting in killing Duke Rechant, yet Dule Rechant is still alive?
ESO is full of of these contradictions all over the game that simply can not be explained in any other way. The simple "loss of history" does not explain these contradictions. How do you explain Duke Rechant still being alive to other Vestiges despite me killing him? What about the other players who killed him before I arrived in town, how is he still alive to talk to me? it doesn't make sense.
How do you explains 6 different Emperors all sitting on the same Ruby Throne at the same exact time? How do you explain each faction all owning all the ring keeps at the same exact time?
I know you don't like the Dragon Break theories, but a lot of what happens in ESO makes absolutely no sense whatsoever without one.
Trust me, Im all ears on an alternative....I was all ears on an alternative to Daggerfalls ending to, but the game wouldn't have made sense without one....unless you have a better explanation, ESO is looking like it won't make sense without one either due to the way things are written (I think the writing is good mind you.) I am just a logical think and i like things to make sense to build on
RinaldoGandolphi wrote: »I disagree entirely. Its not a dragon break. Also TES6 has never been in danger. Bethesda said then know what they want to do and the technology is not there yet. So we wait, happily in my case. I want them to continue to make the games that they envision and want to make.
In the mean time we have ESO to entertain us. Set in a murky time period that not much is known or written about. As an archaeologist I can tell you we have a very biased view of the past simply because not everything survives, what does is recorded what doesn't is forgotten and lost.
Which is fine, but:
How do you explain 5000 Vestiges all competing the same quest in Bangkorai with 3500 of them ending the quest resulting in killing Duke Rechant, yet Dule Rechant is still alive?
ESO is full of of these contradictions all over the game that simply can not be explained in any other way. The simple "loss of history" does not explain these contradictions. How do you explain Duke Rechant still being alive to other Vestiges despite me killing him? What about the other players who killed him before I arrived in town, how is he still alive to talk to me? it doesn't make sense.
How do you explains 6 different Emperors all sitting on the same Ruby Throne at the same exact time? How do you explain each faction all owning all the ring keeps at the same exact time?
I know you don't like the Dragon Break theories, but a lot of what happens in ESO makes absolutely no sense whatsoever without one.
Trust me, Im all ears on an alternative....I was all ears on an alternative to Daggerfalls ending to, but the game wouldn't have made sense without one....unless you have a better explanation, ESO is looking like it won't make sense without one either due to the way things are written (I think the writing is good mind you.) I am just a logical think and i like things to make sense to build on
ShedsHisTail wrote: »
Game mechanics.
DaveMoeDee wrote: »
There is no need to account for all the vestiges. That is just what happens in an MMO. Are we going to have to account for my character killing named bosses multiple times? Respawning is needed or there is no content left.
Dragon breaks may be the reason for many things, but they aren't the reason for multiple vestiges. I can group with other vestiges and we can do vestige only things. There is no more need to account for that in the lore than there is a need to account for mounts appearing out of thin air or being able to walk through other players.
I HATE the "Dragon Break" excuse (the CHIM excuse too when used to explain inconsistencies).
It's a lazy cop-out, a poor narrative device, a gimmick equivalent to "coma theories" and "it was all just a dream" when it comes to bad storytelling.
I'll look for any other explanation, as absurd as it is, before accepting a Dragon Break as an explanation. This sort of cop-out irks me to no end.