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RNG and monster helmet rates not applicable
So lately as suggested by patch notes, not applicable rates of monster helmet drop worry me a lot. Unfortunately with crown crate adjustable we see lower rates of aturnity among players thus differential gear use has been applicably lower in much of content, specifically in pvp:
What must be done to fix:
1. Sets must be put in 5 categories of 3 groups
2. Dungeons must be changed to 110, 115 and 120cp.
3. Trials can't continue to fluctuate most overpowered crafting sets
4. The scope developers use must be changed to a different class other than nightblades