The_Conjurer wrote: »that is probably the most amazing thing i've read in forums yet. Would be awesome to have conjured weapons and actually use my stamina instead of rolling around everywhere in combat just because i canQuebraRegra wrote: »out of cycle, but there should have been BOTH a STAM and MAG morph for each and every skill, and "bound" weapon skill lines as an alternative to staff for MAG.
exeeter702 wrote: »Thanks for the awesome responses.
For the record, I am not saying the design is bad... just kinda wonky. In many ways it is a great improvement over the flavors of fighter, mage, thief and cleric that are older than I. It's interesting that we still struggle with those constructs fifty years later.
My complaints would be that even this class system is restrictive. It's interesting that I avoid the restriction by not playing the classes at all. But, even then all the builds, even my pure two-hander, use magic... Well, that kinda opens up another bag of worms...
It's important to understand that you should not shoehorn each class into a single archetype. The classes themselves are first and foremost thematically in line with what is represented in the lore of eso.
For your night blade example. A very large misconception from new players is they think by default that the nightblade class is strictly and exclusively an assassin of sorts. The truth is that a nightblade just as much a life draining mage of sorts just as much as it is a stealthy rogue.
The classes are thematic shells moreso than singular archetypes.
Having the freedom to build your own class from not only class skills but the rest available to you is what makes this great in my opinion. Sure you will always have the "optimal" build for each class to do a specific role but that is usually flexible in my opinion.
MartinDeShade wrote: »I wish they did away with classes altogether. Just give each player choice of 2, or maybe 3 class skill lines, active at any one time. It would need balancing but it would be fun without anybody ever crying for nerfs, if you can change your skill line any you go to your capitol.
subtlezeroub17_ESO wrote: »QuebraRegra wrote: »out of cycle, but there should have been BOTH a STAM and MAG morph for each and every skill, and "bound" weapon skill lines as an alternative to staff for MAG.
Then what would be the difference between Stam and magicka? Animations?