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How do you like having warden healer in party?

  • Mitoice
    Mitoice
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    exeeter702 wrote: »
    Mitoice wrote: »
    I play as a healer... and I can say this

    Templars - are easier to heal thanks to breath of life but due to recent nerfs... they are very bad in resource management gor the templar and his group. These are the easiest healers to play.

    Wardens - Harder to play but can heal for more.... also the resource management aka sustain of the warden is faar superior, not only for the warden but for his group.

    Conclusion... If yoy learn to play this class.. it is far superior than templars as healer.. the only problem is..... it harder to learn and play than templar..

    Lol if warden is a hard healer to play then NB healer is Einstein tier..

    Harder than templar Ive said... a lot harder to heal than a templar.. thats for sure..
  • Mitoice
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    The thing that makes a warden harder than a templar its his range...
    ALMOST ALL templar healing abilities have a 28m range

    where wardens do not have that range and their burst healing is reduced to a cone.. this is why its way harder to heal. Templars burst healing is 180 degrees..where wardens have only 90 degrees
    Living vines...low range..but very potent to use....

    Overall... Ive healed DLC dungeons and Dragonstar arena without any problems and far superior than my templar using the same gear.... but i need to be close to my allies.. a LOT closer than my templar... this is cumbersome on the poison stage and last stage (boss fight) of DSA...but on the other stages?? not much

    I am having problems finishing single player arena due to sustain issues....need to revisit this and change my gear...


    Edited by Mitoice on June 6, 2017 8:38PM
  • Dixa
    Dixa
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    exeeter702 wrote: »
    Eshja wrote: »
    exeeter702 wrote: »
    Draqone wrote: »
    Wardens are good healers.

    The only small problem with Wardens is their buffs don't stack so having 2 warden healers in a trail is inferior to having 1 templar and 1 warden. 2 templars on the other hand are still OK since any number of shards/BoL/Ritual is useful. So basically, for 2 man dungeons warden is just as good as a templar, and for trials:

    Warden + Templar > Templar + Templar >>>> Warden + Warden

    Warden + NB is better for vet HoF.

    Wow, it's nice to read something like this, I usually only hear that nb are okay healers, but being recommended with wardens? I hope it's true and more people will think like that!

    And, honestly, that's even weird to me, when so many people don't think templar is best and it's over. Looks like future of healers won't be just in dazzingly yellow colors :D.

    Oh I assure you the future is still bleak unfortunately. The first 2 group that did vet HoF on live decided to not bother with running non Templar healers and everything below that is just going to follow suit.

    That has as much to do with experienced Templar healers having geared and completed Templar healers than anything else two weeks into this expansion
  • exeeter702
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    Dixa wrote: »
    exeeter702 wrote: »
    Eshja wrote: »
    exeeter702 wrote: »
    Draqone wrote: »
    Wardens are good healers.

    The only small problem with Wardens is their buffs don't stack so having 2 warden healers in a trail is inferior to having 1 templar and 1 warden. 2 templars on the other hand are still OK since any number of shards/BoL/Ritual is useful. So basically, for 2 man dungeons warden is just as good as a templar, and for trials:

    Warden + Templar > Templar + Templar >>>> Warden + Warden

    Warden + NB is better for vet HoF.

    Wow, it's nice to read something like this, I usually only hear that nb are okay healers, but being recommended with wardens? I hope it's true and more people will think like that!

    And, honestly, that's even weird to me, when so many people don't think templar is best and it's over. Looks like future of healers won't be just in dazzingly yellow colors :D.

    Oh I assure you the future is still bleak unfortunately. The first 2 group that did vet HoF on live decided to not bother with running non Templar healers and everything below that is just going to follow suit.

    That has as much to do with experienced Templar healers having geared and completed Templar healers than anything else two weeks into this expansion

    Oh of course. The precedent that is set due to that is my point.
  • TheNuminous1
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    Just got warden healer on xbox and at level 17 have ran a. Few norm dungeons now and its way to easy. Can't wait til end game with my healer gear its gunna be so fun.
  • Insandros
    Insandros
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    Eshja wrote: »
    I guess it's time when not every warden is noob, I'm sure good healers now know how to heal really good with this class, so it's good moment to ask about them.

    So how do you guys feel with warden healer in your party? Do you feel it's worse or better than other classes? How about your resource restoring? Any other advantages of warden which other classes don't have? Do you find their skills useful? How are they on pvp?
    Also, what do you think about opinions that new trial meta will be templar and warden as healers? Possible?

    If there are any wardens healers, feel free to tell us what you feel about healing with warden, if it's nice for you and how is your magicka during the fight?

    Unfortunately, the only warden healer I met had 17 level so I couldn't feel it :/.

    @Eshja

    I just love my Warden healer, a like it bit better than my Templar's, both pure healers, same gears. I love the Warden's effets, and challenging role as no panic button as the BoL and you need better Situation Awarness since lots are cone heals/skills. My game style is mostly, think about my allies ressources and buffs, so i try to keep Growth up for stam/magika regen, prayer for DPS bost, Orbs often cast so most can synergize it, i tru to cast Elemental drain before each fights on every mobs or the most i can as the tank pulls for magika return, or keep it up on boss, i drop Elemental wall with my lightning staff in case people uses 75 pts in thaumaturge,.. as for magika on my side, i'm mostly all the time at 90%, that is with constant casting, if it goes down a bit, a few heavy attacks on resto staff fixes it, but i'm often doing heavy attacks to benefits the different advantage or resto staff's passive of healing boost and Warden's green balance passive advantage of heavy attacks, once in a while when there is ltos of mobs i heavy attack with lightning staff for AOE, with Ed on mobs etc.. i never ever lack magika. I keep my Netch on for regen, and Lotus flower up for crit % instead of using Inner light, and with that skill up, heavy attacking does heals peple around, i use Healing Vine on all people (in 4 mens that is) as a prevention of being in a panic moment, if so, i doble cast Seeds to heal big everyone in the circle.

    So far people i group with never really got any issues, besides Stam, since i only have one skill to help stam regen.

    But i love my Druid, and he's looking nice :P But i got to admit, it took me a while to get use to it, and still, but i'm getting better, it's abit different as you heal thiking of possible upcoming damage instead of fixing stuff when they come, so when you see a boss is about to do his thing, you get your stuff up.
    Edited by Insandros on June 6, 2017 9:02PM
  • F7sus4
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    exeeter702 wrote: »
    Oh I assure you the future is still bleak unfortunately. The first 2 group that did vet HoF on live decided to not bother with running non Templar healers and everything below that is just going to follow suit.
    For a valid reason.
  • Dixa
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    Just got warden healer on xbox and at level 17 have ran a. Few norm dungeons now and its way to easy. Can't wait til end game with my healer gear its gunna be so fun.

    Normal dungeons are not on the same level as vet dungeons.

  • TheNuminous1
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    Dixa wrote: »
    Just got warden healer on xbox and at level 17 have ran a. Few norm dungeons now and its way to easy. Can't wait til end game with my healer gear its gunna be so fun.

    Normal dungeons are not on the same level as vet dungeons.

    Duh xD i usually only heal vet content. So healing on normal is boring. I can't wait to get to level 50 then start healing the good stuff
  • F7sus4
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    i usually only heal vet content. (...) I can't wait to get to level 50
    Yeah...

  • exeeter702
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    F7sus4 wrote: »
    exeeter702 wrote: »
    Oh I assure you the future is still bleak unfortunately. The first 2 group that did vet HoF on live decided to not bother with running non Templar healers and everything below that is just going to follow suit.
    For a valid reason.

    No actually not really....
  • Eshja
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    exeeter702 wrote: »
    F7sus4 wrote: »
    exeeter702 wrote: »
    Oh I assure you the future is still bleak unfortunately. The first 2 group that did vet HoF on live decided to not bother with running non Templar healers and everything below that is just going to follow suit.
    For a valid reason.

    No actually not really....

    We'll see, guys! Two templars in party wasn't choose because they're looks awesome together, but cause it was best option, so if warden with templar are better now, we don't need to worry, meta will change. If not - too bad. I would be awesome to have other healers than templars.


    Btw, my warden is now almost completed (beside I didn't think about best gear for him yet) and I was healing with it some time. I must say it's really a pleasure to use it! It has so many useful class skills, and it can keep Major and Minor Resolve and Ward so easily... It has really nice buffs. And I didn't have problems with magicka yet :).
    Have to test it on vtrials, when I'll collect some better gear!
    Edited by Eshja on June 7, 2017 9:22AM
    @Eshja (PC EU) Master crafter | Roleplayer | Trial scrub | Love healing ♥
    My characters: Nimpys Elenmir| Narielle Telvanni | Moans-Loudly | Vivienne The Zookeeper | Zamiatająca-Ogonem | Kha'mathre | Irgret Soul-Breaker
  • Insandros
    Insandros
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    Eshja wrote: »

    Btw, my warden is now almost completed (beside I didn't think about best gear for him yet) and I was healing with it some time. I must say it's really a pleasure to use it! It has so many useful class skills, and it can keep Major and Minor Resolve and Ward so easily... It has really nice buffs. And I didn't have problems with magicka yet :).
    Have to test it on vtrials, when I'll collect some better gear!

    @Eshja

    Totaly agree, that's my problem, i love all the Warden's skills, useful, and cool looking, that's my problem, when i pug, sometimes, DPS is lacking, so i'm trying to come up with a DPS approach and some healing skill, but my dilema is what skill not to use since i love them all, i'm having a hard time to get ride of healing skills and buffs and ressources return since i love having lots of ressource,s so i'm having a hard time to drop Elemental drain, orbs and Mush, Growth... :P This mostly happens with pug, as when i'm doing stuff with friends, the DPS is more than enough, so i go healer/buffer/ressource manager, only dps i do is Wall of elements and heavy attacking, but yet the heavy attack are more to get ressources back and buffs and benefits from heavy attacks... i just love healing with it, but yet scares to try healing a trial with it, not because i don'T have confidence on my skills or my character, but because the guild i run with is really casual for most player, so DPS is average and lots of them are having issues with mechanics as to get out of red circles and such. :) SO for now i heal with my templar, but i think next time i'll give a try with my Warden. The only thing the Warden is missing, is to be able to use the Savage Hunt crates transformation which only transform as a druid looking like the mount, for only a few seconds :(
  • Aionna
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    Mitoice wrote: »
    The thing that makes a warden harder than a templar its his range...
    ALMOST ALL templar healing abilities have a 28m range

    where wardens do not have that range and their burst healing is reduced to a cone.. this is why its way harder to heal. Templars burst healing is 180 degrees..where wardens have only 90 degrees
    Living vines...low range..but very potent to use....

    Overall... Ive healed DLC dungeons and Dragonstar arena without any problems and far superior than my templar using the same gear.... but i need to be close to my allies.. a LOT closer than my templar... this is cumbersome on the poison stage and last stage (boss fight) of DSA...but on the other stages?? not much

    I am having problems finishing single player arena due to sustain issues....need to revisit this and change my gear...


    Healing abilities on templar :
    Rite of Passage 20m radius
    Rushed Ceremony 28m radius
    Healing Ritual 10 m radius
    Repentance (heal morph) 12m radius
    Cleansing Ritual 12m radius
    I didn't add rune because there is no point since we are only talking about healing spell range.

    Healing abilities on warden :
    Secluded Grove Range 28m-Radius 8m
    Fungal Growth 20 meters cone
    Healing Seed Range 28m-Radius 8m
    Living Vines 20x12 (combat prayer is 20x8 and the other morph 20x10 )
    Lotus 12 meters
    Natures Grasp 22m

    I think the problem with the warden healing spells is visual. That is why I listed combat prayer, it is not as wide as vines but you can see where it starts and ends better than vines. The same goes for fungal growth.

    Warden has more useful healing skills. Templars in dungeons or trials don't use Rite of Passage, healing ritual and repentance is even more circumstantial now.
  • Eshja
    Eshja
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    Insandros wrote: »
    Eshja wrote: »

    Btw, my warden is now almost completed (beside I didn't think about best gear for him yet) and I was healing with it some time. I must say it's really a pleasure to use it! It has so many useful class skills, and it can keep Major and Minor Resolve and Ward so easily... It has really nice buffs. And I didn't have problems with magicka yet :).
    Have to test it on vtrials, when I'll collect some better gear!

    @Eshja

    Totaly agree, that's my problem, i love all the Warden's skills, useful, and cool looking, that's my problem, when i pug, sometimes, DPS is lacking, so i'm trying to come up with a DPS approach and some healing skill, but my dilema is what skill not to use since i love them all, i'm having a hard time to get ride of healing skills and buffs and ressources return since i love having lots of ressource,s so i'm having a hard time to drop Elemental drain, orbs and Mush, Growth... :P This mostly happens with pug, as when i'm doing stuff with friends, the DPS is more than enough, so i go healer/buffer/ressource manager, only dps i do is Wall of elements and heavy attacking, but yet the heavy attack are more to get ressources back and buffs and benefits from heavy attacks... i just love healing with it, but yet scares to try healing a trial with it, not because i don'T have confidence on my skills or my character, but because the guild i run with is really casual for most player, so DPS is average and lots of them are having issues with mechanics as to get out of red circles and such. :) SO for now i heal with my templar, but i think next time i'll give a try with my Warden.

    Well, I wouldn't mind pugs, when I go to do some randoms, I usually use skills which I like and I feel totally okay with it when I have guys who do 10k group dps cause they just light attacking (my last random normal was like that and I'm sure tank had 5k dps xD)

    But I agree, it was really hard to get rid of some skills (even wings, they are so awesome! but not useful for healer xD) and slot old springs, combat prayer etc... But, well, I can't slot cloak on my healblade too (yes, I tried long, long time ago), so I guess we can just need to get used to it.
    The only thing the Warden is missing, is to be able to use the Savage Hunt crates transformation which only transform as a druid looking like the mount, for only a few seconds :(
    Make it a shared warden and bosmer race skill and I will totally help you to overwhelm forum with posts about it :D.
    @Eshja (PC EU) Master crafter | Roleplayer | Trial scrub | Love healing ♥
    My characters: Nimpys Elenmir| Narielle Telvanni | Moans-Loudly | Vivienne The Zookeeper | Zamiatająca-Ogonem | Kha'mathre | Irgret Soul-Breaker
  • Insandros
    Insandros
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    Eshja wrote: »


    Well, I wouldn't mind pugs, when I go to do some randoms, I usually use skills which I like and I feel totally okay with it when I have guys who do 10k group dps cause they just light attacking (my last random normal was like that and I'm sure tank had 5k dps xD)

    But I agree, it was really hard to get rid of some skills (even wings, they are so awesome! but not useful for healer xD) and slot old springs, combat prayer etc... But, well, I can't slot cloak on my healblade too (yes, I tried long, long time ago), so I guess we can just need to get used to it.
    The only thing the Warden is missing, is to be able to use the Savage Hunt crates transformation which only transform as a druid looking like the mount, for only a few seconds :(

    Make it a shared warden and bosmer race skill and I will totally help you to overwhelm forum with posts about it :D.

    Totaly agree, when pug dps is low, that's when i let my critters go out and get some flowers back in. But when dps seems enough, i put back my healing/support build, i just love my warden, i should start myself a flower business. :pensive:

    So far, here's the main skill i use, enough to heal, return ressources, buff DPS and sustain on my side. In some cases, vines or prayer are the one i swap, when there is so much moving around, rapid regen does help. I think the pledge i jsut did, my Combat Metrix addon sckrewed up, ended up on last boss showing 101k HPS, doesn't make sens.

    http://teso.mmorpg-life.com/eso-skill-calculator/warden/?calc=100772.100812.102347.102351.102359.::102356.x100672.100712.101665.102341.102364.::101300.xf=0.0.0w12-10


    Edited by Insandros on June 7, 2017 6:29PM
  • akl77
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    The only problem I have with warden healer is they can't cleanse negative effects unless you have unlocked purge, and it's so much expensive then purifying ritual.
    Pc na
  • Takes-No-Prisoner
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    Tryxus wrote: »
    I took my Warden healer out to Cyrodiil for the first time yesterday, and I was having a lot of fun with it.

    Wardens have really great support options and strong heals. You have a mobile Major Protection AoE Ultimate that is really useful when charging into battle with your group, a strong heal that increases Magic&Stam recovery + Minor Toughness, Frozen Gate to pull 1 enemy into your group, Frost Cloak, a very powerful and low cost Healing ultimate, etc, ...

    Resource-wise, I never ran out of Magicka thx to the Netch and my Maelstrom Resto Staff. And I also have plenty of Ultimate at all times due to the Netch (4 Ulti per cast every 4 secs), Shimmering Shield for Major Heroism and the 20 Ulti return from the Enchanted Forest ulti when healing someone below 50%

    I think Wardens make great support/healers for Cyro. Haven't tried out PvE yet (outside of pledges) since I don't have the required sets yet.

    This makes me happy. I am in the process of building a Tanky healer for Cyro. Thanks for the write up!
  • AnviOfVai
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    I'm still a noob with healing, normally used to Tanking and being a damage dealer, so when I created my warden I wanted to go down the heal route, I am a PVPer and I can say I think its very handy to have them. I think they work very well with templar healers too! I am only level 23 at the moment but last night there was a high level player on with me and both of us were warden healers, while I was doing small heals he was buffing the other player and topping them up with health it was really good :)!

    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • aisriyth_ESO
    aisriyth_ESO
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    Rowjoh wrote: »
    PvE end game Templar healers are much better. Wardens are good support but at the expense of dps.

    I don't know much about Wardens in PvP as I haven't come across that many, probably because they are too vulnerable (there's no way I'd take mine even though it's maxed out) - they are the easiest class to kill and I'm yet to receive a Warden death notification in Kill Counter.


    I keep hearing "Templar's are much better". Why do you think that?

    Because we have the #2 hof score and I quite like warden healers

    I think "much better" is wrong. I think templars are probably better, but that gap is very, very small. That being said Warden's work incredibly well with templars, i don't think i'd ever want to replace all healers with wardens, but i'd want at least one (honestly maybe only one).
  • Lord_Eomer
    Lord_Eomer
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    Found them weaker..not very efficent still like my templar..
    Edited by Lord_Eomer on June 28, 2017 1:57PM
  • Anhedonie
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    I don't.
    Get that clunky ass somewhere else. ZOS has a lot of work to do, if they want wardens to be viable healers.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • dsalter
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    i feel like my warden healer only really starts having a massive impact when paired with a templar or mag nb (with the right sets for group buffage) i cant place why but my healing just goes smoother with them, maybe its something to do with covering eachothers flaws?
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dusk194
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    As a healer, i'd rather have a warden honestly. I think the focus on heal over time is a better tool kit. Such as the capacity to set up a pre-heal for a bosses burst damage.

    Resource managment and damage buffs arn't heals, they are support. And yes the templar is better suited as an all around support.

    For a trial with two heals, i'd say one of each is the best option. In dungeons and everything else, it depends on how optimal the group is and what the goal of the group is.
  • RoyJade
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    Eshja wrote: »
    My friend told me that he saw a warden using whis skill on guy riding a max speed horse, so that is interesting way to travel :D.

    It work very well o:)

    My pve group love me. I give everything the templar healer don't give, having both is just the best. I heal a lot, have a better area instant burst heal (mushrooms) even if it heal singe target for less, give survivability buffs along with all the dps/sustain classic one. Still, the tank prefer the templar for his shards and BoL, but the rest of the group is mine.
    My pvp group love me. Good aoe heals, good burst, pulling enemies out of their group, add a lot of slow and immobilization, I can tp on them when they're out of the enemy range (on a wall for example), I boost their survivability, I have two insanely good ultimates (one for damage/protection, one for emergency group heal)… all of what my lead dreamed about.


    And when I'm a dps or a tank, I equally love them, as long as they're healer (and not just warden with a healer tag). Same for templars, so.
  • Flameheart
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    No diference when it comes to healing in 4-man-vet-stuff, some handy synergies even.

    ...but as all Wardens are pretty new chars almost noone has bubbles :-(
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    lol healing skill sets are on top of restro staff, i dont know one healer who uses just skill sets from class, any class can be a healer since you use restro staff skills as well, so if you want to do a warden healer go for it
    Main character dk - Vanikifar whitestrike
  • SilverWF
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    Eshja wrote: »
    How do you like having warden healer in party?
    For me it's something like: "oh hell, no, wtf? All templars are died or what?"
    But this happens with every non-templar class, really
    .
    Edited by SilverWF on June 28, 2017 2:37PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • josiahva
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    Templars are still the best healers, no doubt about it. That being said, I think Warden is a viable alternative with the unique buffs available to them...however, lacking the purifying synergy that the templar has with ritual is a big thing...so a warden MUST use purge in some places...such as Velidreth. As a tank, its the poison that hits hardest that fight and with no self-cleanse available(purge costs too much magicka for a stam based tank) it takes a lot of resources to fight it without it being cleansed(shields, self heals, etc). If the warden healer slots purge, they work for me just as well as a templar...if they dont, they arent quite as good, many tanks will still prefer templars for shards...but in all honesty I could care less about shards...I heavy attack while tanking...a LOT. In trials it would be a different story and shards are much preferred.
  • Taleof2Cities
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    Anhedonie wrote: »
    I don't.
    Get that clunky ass somewhere else. ZOS has a lot of work to do, if they want wardens to be viable healers.

    Sounds like someone needs to play the class a bit more.

    The healing ultimate is incredibly cheap at 75 ultimate cost. If your Warden has any kind of ultimate acceleration (such as wearing Tava's or slotting Shimmering Shield) the ultimate feels like a regular ability.

    In addition, the AOE heal (Healing Seeds) is pretty solid when applied regularly. I see the Corrupting Pollen morph all over in Cyrodiil.

    Of course, like any character, you have to have good gear and your champion points dialed in to be effective.

    I'm not saying Wardens are better than Templars ... but they are viable healers in both PvE and PvP raids.
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