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8 Dodges In A Row?!

Vapirko
Vapirko
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I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.
Edited by Vapirko on June 6, 2017 3:23AM
  • Uncle_Sweetshare
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    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.
    Edited by Uncle_Sweetshare on June 6, 2017 3:34AM
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • MightyBantam34
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    Could of been wearing merdias blessing armour
    (When you block an attack, you have a 33% chance to blind your attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds.)
  • Koolio
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    Could of been wearing merdias blessing armour
    (When you block an attack, you have a 33% chance to blind your attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds.)

    This will read "missed"
  • MightyBantam34
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    Ahhhhh
  • rfennell_ESO
    rfennell_ESO
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    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    Edited by rfennell_ESO on June 6, 2017 4:54AM
  • Skinzz
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    Sword and board ulti.
    Edited by Skinzz on June 6, 2017 5:12AM
    Anybody got a group? LFG, anybody? Hello?
  • Waffennacht
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    xskinzcity wrote: »
    Sword and board ulti.

    That should block,

    Glorious Defender is the only other Dodge set.

    8 in a row is a lot unless you're using abilities like jabs, flurry, or pulse
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Vapirko
    Vapirko
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    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    How is it that major evasion is being exploited?
  • Waffennacht
    Waffennacht
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    Vapirko wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    How is it that major evasion is being exploited?

    It's in conjunction with cheat engine
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Glamdring
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    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old
  • Rohamad_Ali
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    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    giphy.gif
  • rfennell_ESO
    rfennell_ESO
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    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    Crown detailed how it works.
    Crown wrote: »
    My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.

    The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.

    # Dodge casts / Percentage Dodge:
    1 / 15.0%
    2 / 17.3%
    3 / 19.8%
    4 / 22.8%
    5 / 26.2%
    6 / 30.2%
    7 / 34.7%
    8 / 39.9%
    9 / 45.9%
    10 / 52.8%
    11 / 60.7%
    12 / 69.8%
    13 / 80.3%
    14 / 92.3%
    15 / 100.0%

    So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.

    EDIT: Fixed formatting
  • Akinos
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    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    How in the world can you call somebody missing 8 attacks in a row due to pure rng, an L2P issue? I bet you're one of many players carried by shuffle.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • rfennell_ESO
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    Akinos wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    How in the world can you call somebody missing 8 attacks in a row due to pure rng, an L2P issue? I bet you're one of many players carried by shuffle.

    You might be surprised at how many people have magical dodge streaks. Some of them post videos on forums and youtube, of course you might note you can't see dodge on the combat cloud.
  • Akinos
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    Akinos wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    How in the world can you call somebody missing 8 attacks in a row due to pure rng, an L2P issue? I bet you're one of many players carried by shuffle.

    You might be surprised at how many people have magical dodge streaks. Some of them post videos on forums and youtube, of course you might note you can't see dodge on the combat cloud.

    Trust me, I've fought people that have dodged a ridiculous amount of times too. One of the reasons I started using Soul Assault.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • rfennell_ESO
    rfennell_ESO
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    Akinos wrote: »
    Akinos wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    How in the world can you call somebody missing 8 attacks in a row due to pure rng, an L2P issue? I bet you're one of many players carried by shuffle.

    You might be surprised at how many people have magical dodge streaks. Some of them post videos on forums and youtube, of course you might note you can't see dodge on the combat cloud.

    Trust me, I've fought people that have dodged a ridiculous amount of times too. One of the reasons I started using Soul Assault.

    It's a fair point, I think I need to start switching to soul assault for the special snowflakes.

    How people continue to defend this with the sheer amount of obvious exploitation of dodge chance you see every day.... not every now and then... every day. It's the usual suspects too, streaming and talking crap while passively dodging so much stuff that you nearly can't hit them.

    It's the biggest issue in cyro and has been for a long time. Those that abuse it come here and spew nonsense about dodge windows, people needing to l2p (l2p? how is having all of your attacks dodged passively l2p?) and just casting derision on the subject any time it comes up.

    @ZOS_GinaBruno
  • Glamdring
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    Every attack has a 15% chance to miss. Its all RNG. The dodgechans doesnt decresse for each attack. Now and then i can see i dodge 5+ attacks in a row in my combat logg. This has been explained in other threads where ppl were whining about shuffle. And pls slot soul assault, one cloak and its stoped.
  • rfennell_ESO
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    Glamdring wrote: »
    Every attack has a 15% chance to miss. Its all RNG. The dodgechans doesnt decresse for each attack. Now and then i can see i dodge 5+ attacks in a row in my combat logg. This has been explained in other threads where ppl were whining about shuffle. And pls slot soul assault, one cloak and its stoped.

    The dodge chance does not decrease for every attack, sure. Just like a coin flip is always 50/50.

    However there is a probability that things will occur consecutively like that. That is calculated by .15*.15 for 2 in a row (2.25%) and gets less and less likely to occur consecutively while maintaining the 15% chance per occurrence of a dodge.

    You are intentionally conflating statistics to explain phenomena that are so unlikely to occur.
  • Mossimo
    Mossimo
    Akinos wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    How in the world can you call somebody missing 8 attacks in a row due to pure rng, an L2P issue? I bet you're one of many players carried by shuffle.

    He was lucky... that's it. Maybe not quite a L2P issue but a learn to deal issue. Also, shuffle is nowhere near powerful enough to carry an entire build on it's own lol, it is a situational utility skill.
  • Mossimo
    Mossimo
    Glamdring wrote: »
    Every attack has a 15% chance to miss. Its all RNG. The dodgechans doesnt decresse for each attack. Now and then i can see i dodge 5+ attacks in a row in my combat logg. This has been explained in other threads where ppl were whining about shuffle. And pls slot soul assault, one cloak and its stoped.

    While the dodge chance does not decrease for each attack, it becomes increasingly unlikely for someone to dodge the next attack after each consecutively dodged attack. That is how probability works.
  • QuebraRegra
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    my biggest question is do these dodge percentages hold true in PVE? now that would be interesting.
  • rfennell_ESO
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    Mossimo wrote: »
    Akinos wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    How in the world can you call somebody missing 8 attacks in a row due to pure rng, an L2P issue? I bet you're one of many players carried by shuffle.

    He was lucky... that's it. Maybe not quite a L2P issue but a learn to deal issue. Also, shuffle is nowhere near powerful enough to carry an entire build on it's own lol, it is a situational utility skill.

    The problem with this way of thinking is what happens when you see the same person do it consistently?

    L2panothergame?

    Like I said earlier... the chance of 15% occurring 8 times consecutively is .000025%
  • smacx250
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    Mossimo wrote: »
    Glamdring wrote: »
    Every attack has a 15% chance to miss. Its all RNG. The dodgechans doesnt decresse for each attack. Now and then i can see i dodge 5+ attacks in a row in my combat logg. This has been explained in other threads where ppl were whining about shuffle. And pls slot soul assault, one cloak and its stoped.

    While the dodge chance does not decrease for each attack, it becomes increasingly unlikely for someone to dodge the next attack after each consecutively dodged attack. That is how probability works.
    To add to that, if every trial (a statistical event) is independent (which is how we generally *expect* it to be programmed), the number of previous dodges has no bearing on the chance that the next attack will be dodged. However, the chance that a theoretical sequence of consecutive dodges will occur falls off exponentially with the number of dodges.

    In statistics this is often phrased as "given", as in "given that there have been 5 dodged attacks in a row, what is the probability that the next attack will be dodged". With independent trials the "given" part has nothing to do with the probability of the next attempt. However, if the trials are correlated, then the "given" part does influence the next attempt. Regardless of independent or correlated trials, the probability of a theoretical sequence of trial outcomes can be calculated, and that is what is generally stated when someone says something like the "chance or X dodges in a row is Y%". For independent trials, it is simply the probability of any single trial raised to the power of the number of attempts. For correlated trials, it depends heavily on the function that describes the correlation between trials.

    In my own opinion, I have questioned if the dodge statistics are being calculated correctly given how often I've seen statistically unlikely sequences of dodges occur. However, part of that may be attributed to human nature - we don't tend to notice, and therefore include in our instinctual calculation of chance, the cases where sequences of dodges don't occur. This makes the cases where they do occur seem more frequent than they probably are since we undercount the cases where they don't. This is true of many things we experience in life, and is worth keeping in mind when assessing the actual likelihood of seemingly improbable events (frequency of improbable events appears to be magnified).
  • rfennell_ESO
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    smacx250 wrote: »
    Mossimo wrote: »
    Glamdring wrote: »
    Every attack has a 15% chance to miss. Its all RNG. The dodgechans doesnt decresse for each attack. Now and then i can see i dodge 5+ attacks in a row in my combat logg. This has been explained in other threads where ppl were whining about shuffle. And pls slot soul assault, one cloak and its stoped.

    While the dodge chance does not decrease for each attack, it becomes increasingly unlikely for someone to dodge the next attack after each consecutively dodged attack. That is how probability works.
    To add to that, if every trial (a statistical event) is independent (which is how we generally *expect* it to be programmed), the number of previous dodges has no bearing on the chance that the next attack will be dodged. However, the chance that a theoretical sequence of consecutive dodges will occur falls off exponentially with the number of dodges.

    In statistics this is often phrased as "given", as in "given that there have been 5 dodged attacks in a row, what is the probability that the next attack will be dodged". With independent trials the "given" part has nothing to do with the probability of the next attempt. However, if the trials are correlated, then the "given" part does influence the next attempt. Regardless of independent or correlated trials, the probability of a theoretical sequence of trial outcomes can be calculated, and that is what is generally stated when someone says something like the "chance or X dodges in a row is Y%". For independent trials, it is simply the probability of any single trial raised to the power of the number of attempts. For correlated trials, it depends heavily on the function that describes the correlation between trials.

    In my own opinion, I have questioned if the dodge statistics are being calculated correctly given how often I've seen statistically unlikely sequences of dodges occur. However, part of that may be attributed to human nature - we don't tend to notice, and therefore include in our instinctual calculation of chance, the cases where sequences of dodges don't occur. This makes the cases where they do occur seem more frequent than they probably are since we undercount the cases where they don't. This is true of many things we experience in life, and is worth keeping in mind when assessing the actual likelihood of seemingly improbable events (frequency of improbable events appears to be magnified).

    There are a number of things that can cause the perceived exploitation of dodge chance.

    1-Exploitation (in this game it can never be ruled out).
    2-dodge roll animation not displaying (I suspect somtimes it's the case, particularly at range... the game tries to keep animations smooth for the client and blends stuff when what is "seen" isn't accurate, e.g. the bizarre critical rushes from stealth that seem from much further away than possible)
    3-perception bias.
    4-all of the above.

  • Elsterchen
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    xskinzcity wrote: »
    Sword and board ulti.

    That should block,

    Glorious Defender is the only other Dodge set.

    8 in a row is a lot unless you're using abilities like jabs, flurry, or pulse

    and/or caltrops ! (some ppl love to dogde them)
  • ManDraKE
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    I get accused of "shuffle exploit" on daily basics. Why?

    Most of the ppl doesn't know that the duration of the evasion effect after a dodgeroll is longer than the animation (you character keeps evading for an small period of time after dodgeroll animation is completed), hence the hackusations. Most of the "dodges" you see on PvP are because of dodge roll, not because of shuffle.

    Also keep in mind that many attacks are tracked by Miat's addons, that is why some attacks are really easy to dodge. If you throw a cristal frag at range, nobody with the Miat's addon will get hit, trust me.
    Edited by ManDraKE on June 6, 2017 4:29PM
  • raasdal
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    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    Crown detailed how it works.
    Crown wrote: »
    My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.

    The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.

    # Dodge casts / Percentage Dodge:
    1 / 15.0%
    2 / 17.3%
    3 / 19.8%
    4 / 22.8%
    5 / 26.2%
    6 / 30.2%
    7 / 34.7%
    8 / 39.9%
    9 / 45.9%
    10 / 52.8%
    11 / 60.7%
    12 / 69.8%
    13 / 80.3%
    14 / 92.3%
    15 / 100.0%

    So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.

    EDIT: Fixed formatting

    While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;

    1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
    2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
    3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.

    So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.
    PC - EU
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  • jroc699_burr
    jroc699_burr
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    SOUL ASSAULT FOR THE WIN BABY
  • rfennell_ESO
    rfennell_ESO
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    raasdal wrote: »
    Glamdring wrote: »
    Vapirko wrote: »
    I was pursuing someon in cyro the other day during a battle. Using a combo of dizzying swings, LAs and executes with my 2H. They dodged no less than 8 attacks in a row which I counted because I have the text alerts for dodge. And these were not roll dodges because the person remained upright at all times. There were some of the weird sidesteps that I think are a shuffle ani, but other than that it was just straight up perma dodge. Are there stackable dodge abilities/effects? whatever it was seemed like it was over performing, dodging 8 attacks in a row while not having to roll dodge and just running away is ridiculous.

    Sounds like Shuffle, and as always, RNG giveth, and RNG taketh away.

    People are exploiting major evasion and have been for a long time.

    The odds of 8 dodges in a row with shuffle are about .000025%



    L2P, the shuffle exploit excuse is getting old

    Crown detailed how it works.
    Crown wrote: »
    My favorite thing is with Dodge chance being reduced 5% you would expect to see 5% less dodging. You do, but the usual suspects still dodge everything... most of the time while doing nothing at all.

    The dodge stacking bug is still going strong, it just takes more time to get up to a high percentage chance as you increase it by 15% each time rather than 20%.

    # Dodge casts / Percentage Dodge:
    1 / 15.0%
    2 / 17.3%
    3 / 19.8%
    4 / 22.8%
    5 / 26.2%
    6 / 30.2%
    7 / 34.7%
    8 / 39.9%
    9 / 45.9%
    10 / 52.8%
    11 / 60.7%
    12 / 69.8%
    13 / 80.3%
    14 / 92.3%
    15 / 100.0%

    So now it takes them 15 casts of a dodge skill when using the exploit to get up to 100% dodge chance. At least now it falls off if they don't refresh it every 20 seconds instead of being permanently up due to the Hist dodge bug.

    EDIT: Fixed formatting

    While i have played this game way too long to ever categorically deny something is broken / exploitable, and i also hold @Crown at a high esteem when it comes to game mechanics, i will say this;

    1. ZoS categorically deny it. They sat they checked it, and nothing was wrong with Shuffle.
    2. While someone like Crown here is saying how it supposedly work, i have yet to see ANY video proof or orherwise tangible proof, like a 1000 hit/dodge session against someone using the exploit.
    3. I have tested shuffle myself, both for any stacking, which is NOT happening, as well as for the allegded "dodge window", which is also not happening.

    So to me, untill i see some kind of evidence, the Shuffle Stacking is a dead excuse, and something people cling to, like macro's etc, when someone beats the. with LoS and ***.

    I'm pretty certain Crown wouldn't have put that out there if he was even remotely uncertain of it.
  • Strider_Roshin
    Strider_Roshin
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    You think that's bad you outta see how many times the damage from my abilities are absorbed by a damage shield.
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