No thanks
NedicWildling wrote: »No thanks
Could you add to that "No thanks" exactly what is bad to having a system like overwatch does? Where it places players against equally skilled players and if there happens to be a gap in skill between players the higher skill player is quickly moved out of that tier within a game or two? Honestly don't understand the apprehension to a system that works better for everyone playing.
NedicWildling wrote: »No thanks
Could you add to that "No thanks" exactly what is bad to having a system like overwatch does? Where it places players against equally skilled players and if there happens to be a gap in skill between players the higher skill player is quickly moved out of that tier within a game or two? Honestly don't understand the apprehension to a system that works better for everyone playing.
This game is nothing like overwatch.
In overwatch, Pharah is Pharah is Pharah is Pharah. The only thing separating Pharah on team A from Pharah on team B is the player behind it.
In ESO, there are so many variables at play, not including the player. Such a what skills are slotted, what attributes are set, what gear is chosen.
PVP is not competitive in ESO when gear is killing people for you after a light attack.
Adding a ranked system based on that would be a waste of time.
NedicWildling wrote: »NedicWildling wrote: »No thanks
Could you add to that "No thanks" exactly what is bad to having a system like overwatch does? Where it places players against equally skilled players and if there happens to be a gap in skill between players the higher skill player is quickly moved out of that tier within a game or two? Honestly don't understand the apprehension to a system that works better for everyone playing.
This game is nothing like overwatch.
In overwatch, Pharah is Pharah is Pharah is Pharah. The only thing separating Pharah on team A from Pharah on team B is the player behind it.
In ESO, there are so many variables at play, not including the player. Such a what skills are slotted, what attributes are set, what gear is chosen.
PVP is not competitive in ESO when gear is killing people for you after a light attack.
Adding a ranked system based on that would be a waste of time.
Sounds like you've had some bad experiences in overwatch, still it doesn't mean people shouldn't get matched up against people that are on their skill level regardless. People can wear as many procs as they want it doesn't guarantee a win. The point of having a system like Overwatch is that players will get matched up against players with same skill level regardless and if someone is ranked out place that player will get weeded out to the proper rank. Adding a rank system to bg's isn't a waste of time, when there are premades being put in against players that don't even know how to break cc.
NedicWildling wrote: »No thanks
Could you add to that "No thanks" exactly what is bad to having a system like overwatch does? Where it places players against equally skilled players and if there happens to be a gap in skill between players the higher skill player is quickly moved out of that tier within a game or two? Honestly don't understand the apprehension to a system that works better for everyone playing.
This game is nothing like overwatch.
In overwatch, Pharah is Pharah is Pharah is Pharah. The only thing separating Pharah on team A from Pharah on team B is the player behind it.
In ESO, there are so many variables at play, not including the player. Such a what skills are slotted, what attributes are set, what gear is chosen.
PVP is not competitive in ESO when gear is killing people for you after a light attack.
Adding a ranked system based on that would be a waste of time.
NedicWildling wrote: »NedicWildling wrote: »No thanks
Could you add to that "No thanks" exactly what is bad to having a system like overwatch does? Where it places players against equally skilled players and if there happens to be a gap in skill between players the higher skill player is quickly moved out of that tier within a game or two? Honestly don't understand the apprehension to a system that works better for everyone playing.
This game is nothing like overwatch.
In overwatch, Pharah is Pharah is Pharah is Pharah. The only thing separating Pharah on team A from Pharah on team B is the player behind it.
In ESO, there are so many variables at play, not including the player. Such a what skills are slotted, what attributes are set, what gear is chosen.
PVP is not competitive in ESO when gear is killing people for you after a light attack.
Adding a ranked system based on that would be a waste of time.
Sounds like you've had some bad experiences in overwatch, still it doesn't mean people shouldn't get matched up against people that are on their skill level regardless. People can wear as many procs as they want it doesn't guarantee a win. The point of having a system like Overwatch is that players will get matched up against players with same skill level regardless and if someone is ranked out place that player will get weeded out to the proper rank. Adding a rank system to bg's isn't a waste of time, when there are premades being put in against players that don't even know how to break cc.
How do you measure a players skill in ESO in a way that matchmaking can figure it out?
NedicWildling wrote: »No thanks
Could you add to that "No thanks" exactly what is bad to having a system like overwatch does? Where it places players against equally skilled players and if there happens to be a gap in skill between players the higher skill player is quickly moved out of that tier within a game or two? Honestly don't understand the apprehension to a system that works better for everyone playing.
This game is nothing like overwatch.
In overwatch, Pharah is Pharah is Pharah is Pharah. The only thing separating Pharah on team A from Pharah on team B is the player behind it.
In ESO, there are so many variables at play, not including the player. Such a what skills are slotted, what attributes are set, what gear is chosen.
PVP is not competitive in ESO when gear is killing people for you after a light attack.
Adding a ranked system based on that would be a waste of time.
I can absolutely see what you're saying but what you failing to understand is the base game of Overwatch(DPS, Tank, off tank, healer) is taken directly from past MMO's. In a ranking system we would be able to separate the casual players who just thrown on some crafted blue gear and jump in and play with some buddies and those who go in with farmed gold gear who go online to perfect their builds. The fact that there are so many facets to ESO leave the gap in skill even wider between a high level player and a low level player. It's not fair for a 600Cp who's been here since the beginning of the game on and off who just wants to try out some battlegrounds and not get absolutely destroyed by a 600CP who is a PVP pure. The gap in skill is even wider considering there is no PVE mode in Overwatch. How is it fair to those who play PVE to want to just TRY Battlegrounds and meet a group of legitimate PVP players.i don't think PVP'ers want to meet casuals either. We want a fair system. And Overwatch's is the best out right now. Don't take Overwatch's system verbatim at all. It's created an awful community but there HAS to be some way to not get casuals vs people who take it seriously.
NedicWildling wrote: »NedicWildling wrote: »No thanks
Could you add to that "No thanks" exactly what is bad to having a system like overwatch does? Where it places players against equally skilled players and if there happens to be a gap in skill between players the higher skill player is quickly moved out of that tier within a game or two? Honestly don't understand the apprehension to a system that works better for everyone playing.
This game is nothing like overwatch.
In overwatch, Pharah is Pharah is Pharah is Pharah. The only thing separating Pharah on team A from Pharah on team B is the player behind it.
In ESO, there are so many variables at play, not including the player. Such a what skills are slotted, what attributes are set, what gear is chosen.
PVP is not competitive in ESO when gear is killing people for you after a light attack.
Adding a ranked system based on that would be a waste of time.
Sounds like you've had some bad experiences in overwatch, still it doesn't mean people shouldn't get matched up against people that are on their skill level regardless. People can wear as many procs as they want it doesn't guarantee a win. The point of having a system like Overwatch is that players will get matched up against players with same skill level regardless and if someone is ranked out place that player will get weeded out to the proper rank. Adding a rank system to bg's isn't a waste of time, when there are premades being put in against players that don't even know how to break cc.
How do you measure a players skill in ESO in a way that matchmaking can figure it out?
By wins, losses, as well as score in the game mode. There are ways to do it and I'm sure the developers are smart enough to implement even a rudimentary ranking system. Just to try it out and see if it creates a more competitive, fair environment.
DeadlyRecluse wrote: »As much as people want an MMR system in this game, I don't think ranked battlegrounds would be particularly fun. I think they would be a frustrating, rage inducing mess.
Ranked play with a 3 team system, in a game riddled with cheese and frequent exploits, with scoring systems that reward minimal participation in actual PvP? With an already dodgey queue system and a small enough population you frequently encounter the same people even without any ranking pushing you towards each other?
Let battlegrounds be what they are: a fun, arcadey interlude. When/if the queues get fixed, scoring gets adjusted, and noCP PvP gets tuned a little better, then maybe a ranked mode would be nice.
DeadlyRecluse wrote: »As much as people want an MMR system in this game, I don't think ranked battlegrounds would be particularly fun. I think they would be a frustrating, rage inducing mess.
Ranked play with a 3 team system, in a game riddled with cheese and frequent exploits, with scoring systems that reward minimal participation in actual PvP? With an already dodgey queue system and a small enough population you frequently encounter the same people even without any ranking pushing you towards each other?
Let battlegrounds be what they are: a fun, arcadey interlude. When/if the queues get fixed, scoring gets adjusted, and noCP PvP gets tuned a little better, then maybe a ranked mode would be nice.
Agree, there are so many things PVP needs first for ranked to even resemble being something viable.
DeadlyRecluse wrote: »As much as people want an MMR system in this game, I don't think ranked battlegrounds would be particularly fun. I think they would be a frustrating, rage inducing mess.
Ranked play with a 3 team system, in a game riddled with cheese and frequent exploits, with scoring systems that reward minimal participation in actual PvP? With an already dodgey queue system and a small enough population you frequently encounter the same people even without any ranking pushing you towards each other?
Let battlegrounds be what they are: a fun, arcadey interlude. When/if the queues get fixed, scoring gets adjusted, and noCP PvP gets tuned a little better, then maybe a ranked mode would be nice.
Agree, there are so many things PVP needs first for ranked to even resemble being something viable.
You act like I want this to be a priority? When did I ever say I want this over PVP being balanced? I'm sorry if you got that idea and if that's what I said please quote me. I'm simply saying this would be a good idea. I didn't even say that it has to happen immediately.
I just think eventually it would be a good idea. But please continue to attack your straw man and put words in my mouth. That is a huge problem with these forums. This has nothing to do with PVP balance, as THAT IS NOT MY JOB. I just want Battlegrounds to be fun and competitive.Go make a post about PVP balance or comment on one of the countless others. Thanks.
DeadlyRecluse wrote: »As much as people want an MMR system in this game, I don't think ranked battlegrounds would be particularly fun. I think they would be a frustrating, rage inducing mess.
Ranked play with a 3 team system, in a game riddled with cheese and frequent exploits, with scoring systems that reward minimal participation in actual PvP? With an already dodgey queue system and a small enough population you frequently encounter the same people even without any ranking pushing you towards each other?
Let battlegrounds be what they are: a fun, arcadey interlude. When/if the queues get fixed, scoring gets adjusted, and noCP PvP gets tuned a little better, then maybe a ranked mode would be nice.
Agree, there are so many things PVP needs first for ranked to even resemble being something viable.
You act like I want this to be a priority? When did I ever say I want this over PVP being balanced? I'm sorry if you got that idea and if that's what I said please quote me. I'm simply saying this would be a good idea. I didn't even say that it has to happen immediately.
I just think eventually it would be a good idea. But please continue to attack your straw man and put words in my mouth. That is a huge problem with these forums. This has nothing to do with PVP balance, as THAT IS NOT MY JOB. I just want Battlegrounds to be fun and competitive.Go make a post about PVP balance or comment on one of the countless others. Thanks.
It has everything to do with PVP balance, ranked systems in the current game would suck. That's all I am saying here.
I'm saying it because in the current game this is unrealistic. We are outlining the challenges that need to be addressed before this would be a working system that is beneficial to the player base. As it stands right now, it would not be.
You want battlegrounds to be fun and competitive? Me too. Thus bringing up balance and proc sets.
DeadlyRecluse wrote: »As much as people want an MMR system in this game, I don't think ranked battlegrounds would be particularly fun. I think they would be a frustrating, rage inducing mess.
Ranked play with a 3 team system, in a game riddled with cheese and frequent exploits, with scoring systems that reward minimal participation in actual PvP? With an already dodgey queue system and a small enough population you frequently encounter the same people even without any ranking pushing you towards each other?
Let battlegrounds be what they are: a fun, arcadey interlude. When/if the queues get fixed, scoring gets adjusted, and noCP PvP gets tuned a little better, then maybe a ranked mode would be nice.
Agree, there are so many things PVP needs first for ranked to even resemble being something viable.
You act like I want this to be a priority? When did I ever say I want this over PVP being balanced? I'm sorry if you got that idea and if that's what I said please quote me. I'm simply saying this would be a good idea. I didn't even say that it has to happen immediately.
I just think eventually it would be a good idea. But please continue to attack your straw man and put words in my mouth. That is a huge problem with these forums. This has nothing to do with PVP balance, as THAT IS NOT MY JOB. I just want Battlegrounds to be fun and competitive.Go make a post about PVP balance or comment on one of the countless others. Thanks.
It has everything to do with PVP balance, ranked systems in the current game would suck. That's all I am saying here.
I'm saying it because in the current game this is unrealistic. We are outlining the challenges that need to be addressed before this would be a working system that is beneficial to the player base. As it stands right now, it would not be.
You want battlegrounds to be fun and competitive? Me too. Thus bringing up balance and proc sets.
Did you miss "THE PROCALYPSE" I think it's the most popular post on the forums right now. Dealing directly with your topic. No a ranking system would not work RIGHT NOW. I never even said it would. But im just trying to get it into the developers head that people want it fair and competitive. What is the point of having topics when you can go comment on a thread "this is obsolete until X gets done". I wonder if the Devs know about the proc issue because it's the most popular post right now? The thread even has the "Z" next to it. They know it's an issue. This is a completely different subject about competitive battlegrounds. I just don't understand your reasoning. You do realize there are different teams for different facets of the game? I don't think the entire PVP team would be needed to handle a ranking system. You act like I'm telling them to forget everything else? You just haven't been constructive or helpful at all. The system doesn't work because of ZOS and you attack my post like I'm responsible for it.
DeadlyRecluse wrote: »As much as people want an MMR system in this game, I don't think ranked battlegrounds would be particularly fun. I think they would be a frustrating, rage inducing mess.
Ranked play with a 3 team system, in a game riddled with cheese and frequent exploits, with scoring systems that reward minimal participation in actual PvP? With an already dodgey queue system and a small enough population you frequently encounter the same people even without any ranking pushing you towards each other?
Let battlegrounds be what they are: a fun, arcadey interlude. When/if the queues get fixed, scoring gets adjusted, and noCP PvP gets tuned a little better, then maybe a ranked mode would be nice.
Agree, there are so many things PVP needs first for ranked to even resemble being something viable.
You act like I want this to be a priority? When did I ever say I want this over PVP being balanced? I'm sorry if you got that idea and if that's what I said please quote me. I'm simply saying this would be a good idea. I didn't even say that it has to happen immediately.
I just think eventually it would be a good idea. But please continue to attack your straw man and put words in my mouth. That is a huge problem with these forums. This has nothing to do with PVP balance, as THAT IS NOT MY JOB. I just want Battlegrounds to be fun and competitive.Go make a post about PVP balance or comment on one of the countless others. Thanks.
It has everything to do with PVP balance, ranked systems in the current game would suck. That's all I am saying here.
I'm saying it because in the current game this is unrealistic. We are outlining the challenges that need to be addressed before this would be a working system that is beneficial to the player base. As it stands right now, it would not be.
You want battlegrounds to be fun and competitive? Me too. Thus bringing up balance and proc sets.
Did you miss "THE PROCALYPSE" I think it's the most popular post on the forums right now. Dealing directly with your topic. No a ranking system would not work RIGHT NOW. I never even said it would. But im just trying to get it into the developers head that people want it fair and competitive. What is the point of having topics when you can go comment on a thread "this is obsolete until X gets done". I wonder if the Devs know about the proc issue because it's the most popular post right now? The thread even has the "Z" next to it. They know it's an issue. This is a completely different subject about competitive battlegrounds. I just don't understand your reasoning. You do realize there are different teams for different facets of the game? I don't think the entire PVP team would be needed to handle a ranking system. You act like I'm telling them to forget everything else? You just haven't been constructive or helpful at all. The system doesn't work because of ZOS and you attack my post like I'm responsible for it.
DeadlyRecluse wrote: »As much as people want an MMR system in this game, I don't think ranked battlegrounds would be particularly fun. I think they would be a frustrating, rage inducing mess.
Ranked play with a 3 team system, in a game riddled with cheese and frequent exploits, with scoring systems that reward minimal participation in actual PvP? With an already dodgey queue system and a small enough population you frequently encounter the same people even without any ranking pushing you towards each other?
Let battlegrounds be what they are: a fun, arcadey interlude. When/if the queues get fixed, scoring gets adjusted, and noCP PvP gets tuned a little better, then maybe a ranked mode would be nice.
Agree, there are so many things PVP needs first for ranked to even resemble being something viable.
You act like I want this to be a priority? When did I ever say I want this over PVP being balanced? I'm sorry if you got that idea and if that's what I said please quote me. I'm simply saying this would be a good idea. I didn't even say that it has to happen immediately.
I just think eventually it would be a good idea. But please continue to attack your straw man and put words in my mouth. That is a huge problem with these forums. This has nothing to do with PVP balance, as THAT IS NOT MY JOB. I just want Battlegrounds to be fun and competitive.Go make a post about PVP balance or comment on one of the countless others. Thanks.
It has everything to do with PVP balance, ranked systems in the current game would suck. That's all I am saying here.
I'm saying it because in the current game this is unrealistic. We are outlining the challenges that need to be addressed before this would be a working system that is beneficial to the player base. As it stands right now, it would not be.
You want battlegrounds to be fun and competitive? Me too. Thus bringing up balance and proc sets.
Did you miss "THE PROCALYPSE" I think it's the most popular post on the forums right now. Dealing directly with your topic. No a ranking system would not work RIGHT NOW. I never even said it would. But im just trying to get it into the developers head that people want it fair and competitive. What is the point of having topics when you can go comment on a thread "this is obsolete until X gets done". I wonder if the Devs know about the proc issue because it's the most popular post right now? The thread even has the "Z" next to it. They know it's an issue. This is a completely different subject about competitive battlegrounds. I just don't understand your reasoning. You do realize there are different teams for different facets of the game? I don't think the entire PVP team would be needed to handle a ranking system. You act like I'm telling them to forget everything else? You just haven't been constructive or helpful at all. The system doesn't work because of ZOS and you attack my post like I'm responsible for it.
You don't understand, not my problem.
I'm not acting like anything. I was asked to give my reasons for my no thank you comment and I did so. Not my fault you can't grasp it.
Besides, even if we achieve a better place with procs and class balance this is still an MMO. You can not bring a ranked system into an MMO where gear and ability sets weigh so heavily on player performance. It is completely different than Overwatch because all players are using the same exact characters.
As I mentioned before, Pharah is Pharah. The only difference is the person controlling the character. Player skill can be measured against another because they are both using the same thing. In ESO one player can outperform another based on gear alone. Hypothetically, even if proc sets didn't exist and class balance was better, certain gear combinations will still outclass player skill.
Gear=Power in this game (and MMO's in general) and because of that, MMR will never be accurate, or balanced. It can not possibly determine player skill in this game because it simply can't be measured. Wins and KBs don't mean anything when a sorc can kill steal all day long with Mage's Wrath, or someone with absolutely no skill can routinely get carried to victory by running with a premade with other players who have their crap together (farmed vipers).
For MMR to work, all players need to be using the same tools, so that skill can determine things. This will not be happening in this kind of game.
NedicWildling wrote: »No thanks
Could you add to that "No thanks" exactly what is bad to having a system like overwatch does? Where it places players against equally skilled players and if there happens to be a gap in skill between players the higher skill player is quickly moved out of that tier within a game or two? Honestly don't understand the apprehension to a system that works better for everyone playing.
DeadlyRecluse wrote: »As much as people want an MMR system in this game, I don't think ranked battlegrounds would be particularly fun. I think they would be a frustrating, rage inducing mess.
Ranked play with a 3 team system, in a game riddled with cheese and frequent exploits, with scoring systems that reward minimal participation in actual PvP? With an already dodgey queue system and a small enough population you frequently encounter the same people even without any ranking pushing you towards each other?
Let battlegrounds be what they are: a fun, arcadey interlude. When/if the queues get fixed, scoring gets adjusted, and noCP PvP gets tuned a little better, then maybe a ranked mode would be nice.
Agree, there are so many things PVP needs first for ranked to even resemble being something viable.
You act like I want this to be a priority? When did I ever say I want this over PVP being balanced? I'm sorry if you got that idea and if that's what I said please quote me. I'm simply saying this would be a good idea. I didn't even say that it has to happen immediately.
I just think eventually it would be a good idea. But please continue to attack your straw man and put words in my mouth. That is a huge problem with these forums. This has nothing to do with PVP balance, as THAT IS NOT MY JOB. I just want Battlegrounds to be fun and competitive.Go make a post about PVP balance or comment on one of the countless others. Thanks.
It has everything to do with PVP balance, ranked systems in the current game would suck. That's all I am saying here.
I'm saying it because in the current game this is unrealistic. We are outlining the challenges that need to be addressed before this would be a working system that is beneficial to the player base. As it stands right now, it would not be.
You want battlegrounds to be fun and competitive? Me too. Thus bringing up balance and proc sets.
Did you miss "THE PROCALYPSE" I think it's the most popular post on the forums right now. Dealing directly with your topic. No a ranking system would not work RIGHT NOW. I never even said it would. But im just trying to get it into the developers head that people want it fair and competitive. What is the point of having topics when you can go comment on a thread "this is obsolete until X gets done". I wonder if the Devs know about the proc issue because it's the most popular post right now? The thread even has the "Z" next to it. They know it's an issue. This is a completely different subject about competitive battlegrounds. I just don't understand your reasoning. You do realize there are different teams for different facets of the game? I don't think the entire PVP team would be needed to handle a ranking system. You act like I'm telling them to forget everything else? You just haven't been constructive or helpful at all. The system doesn't work because of ZOS and you attack my post like I'm responsible for it.
You don't understand, not my problem.
I'm not acting like anything. I was asked to give my reasons for my no thank you comment and I did so. Not my fault you can't grasp it.
Besides, even if we achieve a better place with procs and class balance this is still an MMO. You can not bring a ranked system into an MMO where gear and ability sets weigh so heavily on player performance. It is completely different than Overwatch because all players are using the same exact characters.
As I mentioned before, Pharah is Pharah. The only difference is the person controlling the character. Player skill can be measured against another because they are both using the same thing. In ESO one player can outperform another based on gear alone. Hypothetically, even if proc sets didn't exist and class balance was better, certain gear combinations will still outclass player skill.
Gear=Power in this game (and MMO's in general) and because of that, MMR will never be accurate, or balanced. It can not possibly determine player skill in this game because it simply can't be measured. Wins and KBs don't mean anything when a sorc can kill steal all day long with Mage's Wrath, or someone with absolutely no skill can routinely get carried to victory by running with a premade with other players who have their crap together (farmed vipers).
For MMR to work, all players need to be using the same tools, so that skill can determine things. This will not be happening in this kind of game.