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Remove character levels and CP levels to fix your larger issues One Tamriel approach

  • CromulentForumID
    CromulentForumID
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    Take a minute and actually think about the possibilities that would open up in this game under my suggestion, and you'll realize how badly the current "Classes" restrict and hamstring this game.

    You typed an awful lot there to just end up telling me I need to use my brain and think it through. If only I could understand your genius, right?

    But, I probably did express my point poorly.

    I do know that you can't get perfect balance, or at the very least there will always be issues. There will always going be cases of imbalance, especially in a PVP context.

    However, when you open everything up, you have a lot more combinations to account for. Is X overpowered with Y? What about X with Y and Z? How about X and Y within a Battleground?

    Now take the available Developer time. Look at how well balance passes have gone so far. Now triple (for example) the amount of time and work they need to spend on balancing.

    Decisions are no doubt made based on desired outcome and available time and resources. I would bet real cash money that a lot of the sweeping changes we have seen were based on: We need to fix something, and this is what we have the time to do. It's not great, but it's better than nothing.

    Do we want more of the heavy-handed fixes because they have more problems to fix, and less "time per fix" to spend on them?

    And that does not even account for the other side of the coin: If you can allocate anywhere you want, how do we stop players from completely gimping themselves?

    No thanks. Unlimited choice is not always the best. Sometimes those rails are in place to keep people from falling over and breaking something.

  • NewBlacksmurf
    NewBlacksmurf
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    @CromulentForumID
    ....However, when you open everything up, you have a lot more combinations to account for. Is X overpowered with Y? What about X with Y and Z? How about X and Y within a Battleground?...

    I'm not trying to speak for them so in a seperate dialogue, in my brain, I believe aligning the class skills under a risk and reward progression idea doesn't open everything up for everyone.

    See in my brain, each character only has X amount of skill points. And right now many just grind exp and use the skill and rarely bother to unlock skills via shards or quests once they obtain Xamoumt via grinding. That's part 1 of balance, playing the game or choosing to skip parts has to be meaningful as in risk and reward.

    That's why PvP and PvE should also be seperated. Heck what's crazy is PvP lacks th most risk and reward. Dying means little to nothing so as such it creates balance problems because people don't see any reason to change how they play, it's just changing a build.

    The skills for classes fall under skill lines so I don't interpret the idea as each individual skill being attainable but instead of have 3 set class skill lines, each character can unlock and choose 3 unbound to a specific class.

    With that, once the choice is made, I do believe it should be set. People will ask for options to reset these and I think that's a realistic opportunity but in terms of balance, it's impossible to keep classes as they are with PvE and PvP together and accomplish any type of positive results.

    Balance to me should not result in skillsor skill lines being comparable to another and I also don't agree with the developers when they say X class can do this so we nerf this and as a result changed another skill for the other classes.
    Balance comes when each players decisions have risks and rewards.

    Each player regardless of an open class skill line offering or a set class as it is today should be terrible at some things, bad at som things, neutral, good and great.

    This shouldn't only apply to the class and race choice but also PvE and PvP so that it forces us to play with others who will be good where we are bad.
    To me that's where balance comes so the changing of an open class offering hadto not be the same for every race, if a racial passive is X then those types of skills should be goodor great while others should be neutral or bad.

    So in group content or when peopleplay solo, there's a constant need for others.

    Texhnicallyyhis should result in any solo only main story and mate and fighters guild, etc stuff being at least 2 person option.
    Edited by NewBlacksmurf on June 5, 2017 4:17PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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