Lightspeedflashb14_ESO wrote: »They have explicitly stated that the bear was the execute, they did not want warden to have a reliable execute or hard cc.
Lightspeedflashb14_ESO wrote: »They have explicitly stated that the bear was the execute, they did not want warden to have a reliable execute or hard cc.
'they' need to reevaluate, then.
Lightspeedflashb14_ESO wrote: »Zos has explicitly stated that the bear was the execute, they did not want warden to have a reliable execute or hard cc.
MLGProPlayer wrote: »Lightspeedflashb14_ESO wrote: »Zos has explicitly stated that the bear was the execute, they did not want warden to have a reliable execute or hard cc.
But the bear is useless in its current state. It isn't an ultimate, let alone TWO ultimates. You should not be bringing this skill along in any endgame setting.
It just adds a little bit of single target DPS (and yet warden still has lower DPS than any other class) and provides no AOE damage like elemental storm, meteor, and sleet storm. The removal of health regen also means that it dies all the time.
They really need to rework that element of the class. The bear was the selling point of the class, yet right now it's a completely useless skill (for endgame content). Making it a single bar ability would go a long way towards that. Requiring something that provides so little damage and utility to be double barred is insane.
Lightspeedflashb14_ESO wrote: »MLGProPlayer wrote: »Lightspeedflashb14_ESO wrote: »Zos has explicitly stated that the bear was the execute, they did not want warden to have a reliable execute or hard cc.
But the bear is useless in its current state. It isn't an ultimate, let alone TWO ultimates. You should not be bringing this skill along in any endgame setting.
It just adds a little bit of single target DPS (and yet warden still has lower DPS than any other class) and provides no AOE damage like elemental storm, meteor, and sleet storm. The removal of health regen also means that it dies all the time.
They really need to rework that element of the class. The bear was the selling point of the class, yet right now it's a completely useless skill (for endgame content). Making it a single bar ability would go a long way towards that. Requiring something that provides so little damage and utility to be double barred is insane.
I am not arguing for what I stated, simply relaying information that zos stated in one of the ESO lives.
I have not leved a warden yet but if your only argument is that the bear isn't optimal in end game senarios, I would say it is good enough. If you care about vet trials and you care about timed scored runs, you will not care about how you do it, you will just use the best you can and right now that is not a warden or temp or nb dps, it is sorc. That is the problem here, that mag sorc dps is so far ahead of the rest, that the rest look like garbage when they can complete all content in the get just fine.
It is permanent pet. These are double slotted.
Dont waste time suggesting stuff that simply wont change. You have far better chance they will make the ultimate proc nuclear bomb that will wipe the whole dungeon than making it one slotted.
Not to mention bear is not the problem. Sorcs arent using atronach or negate either. If the DPS suck while you use destro ult or shooting star like all other mag builds then the problem is obviously somewhere else.
Btw almost all magicka damage abilities in the game on all classes or weapons scale with magicka and spell damage the same way. There is nothing abnormal with warden in that regard and it should stay that way.
MLGProPlayer wrote: »It is permanent pet. These are double slotted.
Dont waste time suggesting stuff that simply wont change. You have far better chance they will make the ultimate proc nuclear bomb that will wipe the whole dungeon than making it one slotted.
Not to mention bear is not the problem. Sorcs arent using atronach or negate either. If the DPS suck while you use destro ult or shooting star like all other mag builds then the problem is obviously somewhere else.
Btw almost all magicka damage abilities in the game on all classes or weapons scale with magicka and spell damage the same way. There is nothing abnormal with warden in that regard and it should stay that way.
The problem is simply lack of damage. More damage ticks = more damage per second. That's why having a way to keep bear up alongside a normal ult makes sense. Warden DPS with the bear ult is low. Without it, it's just awful. You'd need to buff the other warden skills substabtially to bring up the overall DPS. Making bear single bar let's you avoid that.
And how do you know that all abilities scale the same when this information is hidden? And even if they did all scale the same, there is nothing wrong with changing it for the warden if it would result in higher DPS. Changing their scaling is easier than buffing them outright.