Kyle1983b14_ESO wrote: »Should be account wide imo, the time you put into getting them does not equal fun tbh. This is why I stopped at 220 Skyshards see no point into getting more skills for my main and not doing it on alts since they have enough skill points where I want them without the skyshards.
Tavore1138 wrote: »My personal feelings in response to your points...
3. This one seems to be the real point you are making - why should you have to do it 12 times just to play your CP630 Warden? That is the only one I do have a certain sympathy for but the only suggestion that balances this with many people's pleasure in replaying content in multiple ways with multiple characters is the map marking one (which PC players could have anyway).
The problem with this and many other threads around things being account wide is that many people like to treat each character as an individual (and yes dyes, yes housing but that's not our choice either) - I have 9 and each one has completed different amounts of the content, has different achieves etc and that's how I like it. I empathise with your issues to a point but giving you what you want would make the game less pleasurable for me so I can't support it, I also sincerely believe that part of what makes RPG games enjoyable is earning the progress, even on repeat play throughs.
@Tavore1138 I will focus just on this partTavore1138 wrote: »My personal feelings in response to your points...
3. This one seems to be the real point you are making - why should you have to do it 12 times just to play your CP630 Warden? That is the only one I do have a certain sympathy for but the only suggestion that balances this with many people's pleasure in replaying content in multiple ways with multiple characters is the map marking one (which PC players could have anyway).
The problem with this and many other threads around things being account wide is that many people like to treat each character as an individual (and yes dyes, yes housing but that's not our choice either) - I have 9 and each one has completed different amounts of the content, has different achieves etc and that's how I like it. I empathise with your issues to a point but giving you what you want would make the game less pleasurable for me so I can't support it, I also sincerely believe that part of what makes RPG games enjoyable is earning the progress, even on repeat play throughs.
Okay, but how does it prevent you from completing different ammounts of content on different characters and thus lowers your individuallity? I do not see the connection between the two. It would not influence your decision making process in any way. In the end you would still be the one to decide which quests to complete, how to develop your character etc.
Giles.floydub17_ESO wrote: »The skill points the character has (which of course skyshards are part of it, should be based on the time put in on the character to get it.
Many of us already have most of the skyshards on many characters. It would essentially be a punishment to long term players to make such a change. The reality is, especially after leveling one character, is we know what we were getting into.
Further, and while small, a very good point, there are 6 shards where 4 of them are more of a challenge to get, not impossible by any means, but they are behind alliance gates. This idea would mean it would be to easy to get since it would merely take having a character in each alliance.
Overall, not a good idea.
Okay champion points makes sense... I was going to never level another character again... I mean never ever. On the other hand, I just don't agree with skyshards. You make a competitive character just find by getting to level 50 maybe doing a quest or 3. While I do agree it would be nice for it to be account wide... this isn't just takes instead of gives from the experience. Would feel like sims with cheat codes on. Mind I won't complain if it happens... but how do you reward those who collected them all on multiple characters.
Also after this well we give quests skill points too? Yeah no idea is rejected.
Tavore1138 wrote: »@Tavore1138 I will focus just on this partTavore1138 wrote: »My personal feelings in response to your points...
3. This one seems to be the real point you are making - why should you have to do it 12 times just to play your CP630 Warden? That is the only one I do have a certain sympathy for but the only suggestion that balances this with many people's pleasure in replaying content in multiple ways with multiple characters is the map marking one (which PC players could have anyway).
The problem with this and many other threads around things being account wide is that many people like to treat each character as an individual (and yes dyes, yes housing but that's not our choice either) - I have 9 and each one has completed different amounts of the content, has different achieves etc and that's how I like it. I empathise with your issues to a point but giving you what you want would make the game less pleasurable for me so I can't support it, I also sincerely believe that part of what makes RPG games enjoyable is earning the progress, even on repeat play throughs.
Okay, but how does it prevent you from completing different ammounts of content on different characters and thus lowers your individuallity? I do not see the connection between the two. It would not influence your decision making process in any way. In the end you would still be the one to decide which quests to complete, how to develop your character etc.
Because already having all the skill points is a disincentive to play through the content because part of the pleasure of doing the content is the buzz (however mild) of getting that 3rd shard and allocating the skill point to give you that skill or morph you didn't have before. I lose the pleasure of *earning* my character progression as I just start with all the points already and earn much less by actually playing the game. I would never again have to make a tough choice about which morph to place a skill point into or which weapon line to open up as I would simply be able to max them all out as I levelled... I wouldn't have the pleasure of the character gradually gaining more skills and more versatility as I played through the content as I'd already have the points to do it all as son as I landed in Coldharbour/Firemoth... Even the 'shortcut lite' option of adding them at level 50 is going to impact on the pleasure that I take from just taking my time and enjoying the process of building a character, sometimes over months.
It seems to me we are simply looking for different things from the game and I honestly don't see how they are compatible in this situation.
Tommy_The_Gun wrote: »Well... somehow when I complete "tutorial" I can skip it on fresh, newly created character. It should be the same for Sky-shards.... Or just how about an option to create a "new" character... and a "New game+" charter - that will copy some sky-shards, skill points and even some (not all) achievement form the character that has unlocked the most (you will still be able to play your old and new characters).
Gathering all this stuff again is just so annoying....
Okay champion points makes sense... I was going to never level another character again... I mean never ever. On the other hand, I just don't agree with skyshards. You make a competitive character just find by getting to level 50 maybe doing a quest or 3. While I do agree it would be nice for it to be account wide... this isn't just takes instead of gives from the experience. Would feel like sims with cheat codes on. Mind I won't complain if it happens... but how do you reward those who collected them all on multiple characters.
Also after this well we give quests skill points too? Yeah no idea is rejected.
Please read the rules of the discussion. I intend this thread only to focus on the skyshards, not the quest skill points. This has brought a lot of salty comments in the previous thread as it was impossible to focus on this particular aspect of the gameplay. Lorebooks, quests etc. would be untouched considering my proposal.
Okay champion points makes sense... I was going to never level another character again... I mean never ever. On the other hand, I just don't agree with skyshards. You make a competitive character just find by getting to level 50 maybe doing a quest or 3. While I do agree it would be nice for it to be account wide... this isn't just takes instead of gives from the experience. Would feel like sims with cheat codes on. Mind I won't complain if it happens... but how do you reward those who collected them all on multiple characters.
Also after this well we give quests skill points too? Yeah no idea is rejected.
Please read the rules of the discussion. I intend this thread only to focus on the skyshards, not the quest skill points. This has brought a lot of salty comments in the previous thread as it was impossible to focus on this particular aspect of the gameplay. Lorebooks, quests etc. would be untouched considering my proposal.
I did but you have to consider cause and effect.
Gathering skyshards is simple. Beyond that just leveling your character without the lazy grinds you will not be lacking for skill points. If you want to play a new character then play the new character. You are trying to drag participation medals into ESO.
Tavore1138 wrote: »@Tavore1138 I will focus just on this partTavore1138 wrote: »My personal feelings in response to your points...
3. This one seems to be the real point you are making - why should you have to do it 12 times just to play your CP630 Warden? That is the only one I do have a certain sympathy for but the only suggestion that balances this with many people's pleasure in replaying content in multiple ways with multiple characters is the map marking one (which PC players could have anyway).
The problem with this and many other threads around things being account wide is that many people like to treat each character as an individual (and yes dyes, yes housing but that's not our choice either) - I have 9 and each one has completed different amounts of the content, has different achieves etc and that's how I like it. I empathise with your issues to a point but giving you what you want would make the game less pleasurable for me so I can't support it, I also sincerely believe that part of what makes RPG games enjoyable is earning the progress, even on repeat play throughs.
Okay, but how does it prevent you from completing different ammounts of content on different characters and thus lowers your individuallity? I do not see the connection between the two. It would not influence your decision making process in any way. In the end you would still be the one to decide which quests to complete, how to develop your character etc.
Because already having all the skill points is a disincentive to play through the content because part of the pleasure of doing the content is the buzz (however mild) of getting that 3rd shard and allocating the skill point to give you that skill or morph you didn't have before. I lose the pleasure of *earning* my character progression as I just start with all the points already and earn much less by actually playing the game. I would never again have to make a tough choice about which morph to place a skill point into or which weapon line to open up as I would simply be able to max them all out as I levelled... I wouldn't have the pleasure of the character gradually gaining more skills and more versatility as I played through the content as I'd already have the points to do it all as son as I landed in Coldharbour/Firemoth... Even the 'shortcut lite' option of adding them at level 50 is going to impact on the pleasure that I take from just taking my time and enjoying the process of building a character, sometimes over months.
It seems to me we are simply looking for different things from the game and I honestly don't see how they are compatible in this situation.Tommy_The_Gun wrote: »Well... somehow when I complete "tutorial" I can skip it on fresh, newly created character. It should be the same for Sky-shards.... Or just how about an option to create a "new" character... and a "New game+" charter - that will copy some sky-shards, skill points and even some (not all) achievement form the character that has unlocked the most (you will still be able to play your old and new characters).
Gathering all this stuff again is just so annoying....
@Tavore1138 Could you please adress the solution suggested by @Tommy_The_Gun ? This is a great way to satisfy opposite sides of the discussion in a very elegant way.
Tavore1138 wrote: »Tavore1138 wrote: »@Tavore1138 I will focus just on this partTavore1138 wrote: »My personal feelings in response to your points...
3. This one seems to be the real point you are making - why should you have to do it 12 times just to play your CP630 Warden? That is the only one I do have a certain sympathy for but the only suggestion that balances this with many people's pleasure in replaying content in multiple ways with multiple characters is the map marking one (which PC players could have anyway).
The problem with this and many other threads around things being account wide is that many people like to treat each character as an individual (and yes dyes, yes housing but that's not our choice either) - I have 9 and each one has completed different amounts of the content, has different achieves etc and that's how I like it. I empathise with your issues to a point but giving you what you want would make the game less pleasurable for me so I can't support it, I also sincerely believe that part of what makes RPG games enjoyable is earning the progress, even on repeat play throughs.
Okay, but how does it prevent you from completing different ammounts of content on different characters and thus lowers your individuallity? I do not see the connection between the two. It would not influence your decision making process in any way. In the end you would still be the one to decide which quests to complete, how to develop your character etc.
Because already having all the skill points is a disincentive to play through the content because part of the pleasure of doing the content is the buzz (however mild) of getting that 3rd shard and allocating the skill point to give you that skill or morph you didn't have before. I lose the pleasure of *earning* my character progression as I just start with all the points already and earn much less by actually playing the game. I would never again have to make a tough choice about which morph to place a skill point into or which weapon line to open up as I would simply be able to max them all out as I levelled... I wouldn't have the pleasure of the character gradually gaining more skills and more versatility as I played through the content as I'd already have the points to do it all as son as I landed in Coldharbour/Firemoth... Even the 'shortcut lite' option of adding them at level 50 is going to impact on the pleasure that I take from just taking my time and enjoying the process of building a character, sometimes over months.
It seems to me we are simply looking for different things from the game and I honestly don't see how they are compatible in this situation.Tommy_The_Gun wrote: »Well... somehow when I complete "tutorial" I can skip it on fresh, newly created character. It should be the same for Sky-shards.... Or just how about an option to create a "new" character... and a "New game+" charter - that will copy some sky-shards, skill points and even some (not all) achievement form the character that has unlocked the most (you will still be able to play your old and new characters).
Gathering all this stuff again is just so annoying....
@Tavore1138 Could you please adress the solution suggested by @Tommy_The_Gun ? This is a great way to satisfy opposite sides of the discussion in a very elegant way.
Simple issue here is what happens in PvP content? A lot of PvP players already have enough concerns around the potential imbalances caused by CP numbers, how much more would that imbalance be increased by having some players running a level 30 with 300+ skill points where others are taking the other approach. So if I want to compete even in BabyPvP I am going to have to take the shortcut option or just accept losing to a bunch of players who have opened up way more skills than their kevel allows.
Okay champion points makes sense... I was going to never level another character again... I mean never ever. On the other hand, I just don't agree with skyshards. You make a competitive character just find by getting to level 50 maybe doing a quest or 3. While I do agree it would be nice for it to be account wide... this isn't just takes instead of gives from the experience. Would feel like sims with cheat codes on. Mind I won't complain if it happens... but how do you reward those who collected them all on multiple characters.
Also after this well we give quests skill points too? Yeah no idea is rejected.
Please read the rules of the discussion. I intend this thread only to focus on the skyshards, not the quest skill points. This has brought a lot of salty comments in the previous thread as it was impossible to focus on this particular aspect of the gameplay. Lorebooks, quests etc. would be untouched considering my proposal.
I did but you have to consider cause and effect.
I also wish to moderate the discussion in order for it not to go off the topic. I do realise that some people might later say sth along the way of "Well X has been changed, why not change Y aswell". However this has no direct association with the poll as it covers skyshards strictly.
Tavore1138 wrote: »Tavore1138 wrote: »@Tavore1138 I will focus just on this partTavore1138 wrote: »My personal feelings in response to your points...
3. This one seems to be the real point you are making - why should you have to do it 12 times just to play your CP630 Warden? That is the only one I do have a certain sympathy for but the only suggestion that balances this with many people's pleasure in replaying content in multiple ways with multiple characters is the map marking one (which PC players could have anyway).
The problem with this and many other threads around things being account wide is that many people like to treat each character as an individual (and yes dyes, yes housing but that's not our choice either) - I have 9 and each one has completed different amounts of the content, has different achieves etc and that's how I like it. I empathise with your issues to a point but giving you what you want would make the game less pleasurable for me so I can't support it, I also sincerely believe that part of what makes RPG games enjoyable is earning the progress, even on repeat play throughs.
Okay, but how does it prevent you from completing different ammounts of content on different characters and thus lowers your individuallity? I do not see the connection between the two. It would not influence your decision making process in any way. In the end you would still be the one to decide which quests to complete, how to develop your character etc.
Because already having all the skill points is a disincentive to play through the content because part of the pleasure of doing the content is the buzz (however mild) of getting that 3rd shard and allocating the skill point to give you that skill or morph you didn't have before. I lose the pleasure of *earning* my character progression as I just start with all the points already and earn much less by actually playing the game. I would never again have to make a tough choice about which morph to place a skill point into or which weapon line to open up as I would simply be able to max them all out as I levelled... I wouldn't have the pleasure of the character gradually gaining more skills and more versatility as I played through the content as I'd already have the points to do it all as son as I landed in Coldharbour/Firemoth... Even the 'shortcut lite' option of adding them at level 50 is going to impact on the pleasure that I take from just taking my time and enjoying the process of building a character, sometimes over months.
It seems to me we are simply looking for different things from the game and I honestly don't see how they are compatible in this situation.Tommy_The_Gun wrote: »Well... somehow when I complete "tutorial" I can skip it on fresh, newly created character. It should be the same for Sky-shards.... Or just how about an option to create a "new" character... and a "New game+" charter - that will copy some sky-shards, skill points and even some (not all) achievement form the character that has unlocked the most (you will still be able to play your old and new characters).
Gathering all this stuff again is just so annoying....
@Tavore1138 Could you please adress the solution suggested by @Tommy_The_Gun ? This is a great way to satisfy opposite sides of the discussion in a very elegant way.
Simple issue here is what happens in PvP content? A lot of PvP players already have enough concerns around the potential imbalances caused by CP numbers, how much more would that imbalance be increased by having some players running a level 30 with 300+ skill points where others are taking the other approach. So if I want to compete even in BabyPvP I am going to have to take the shortcut option or just accept losing to a bunch of players who have opened up way more skills than their kevel allows.
The mentioned post does indeed cover other aspect, which I wanted to avoid. My mistake. Allow me to get the discussion back on track by adressing only the part above.
It seems to me that the solution to this, considering the PvP imbalance implications, would be the second option in the pool. Would that make sense to you?
Tavore1138 wrote: »My personal feelings in response to your points...
1. It is handing out skill points to characters that have not earned them. Having got them across several characters it is an integral part of the playing experience and taking it away would lower the incentive to fully play each character. It would also remove the challenge even after hitting level 50 of having to decide where the next point goes and which content you will do next to find the shards to get the points to level up that new skill line you just opened up or wanted to try on your character.
2. Many of the other incentives you mention will take you to or right past the skyshards anyway - they are mostly placed in such a way as to be found while doing other content i.e. in delves & public dungeons or in and around quest locations. Since you will be going there anyway the 5 second stop for a shard should not be a problem.
3. This one seems to be the real point you are making - why should you have to do it 12 times just to play your CP630 Warden? That is the only one I do have a certain sympathy for but the only suggestion that balances this with many people's pleasure in replaying content in multiple ways with multiple characters is the map marking one (which PC players could have anyway).
The problem with this and many other threads around things being account wide is that many people like to treat each character as an individual (and yes dyes, yes housing but that's not our choice either) - I have 9 and each one has completed different amounts of the content, has different achieves etc and that's how I like it. I empathise with your issues to a point but giving you what you want would make the game less pleasurable for me so I can't support it, I also sincerely believe that part of what makes RPG games enjoyable is earning the progress, even on repeat play throughs.